n64-emu/third_party/parallel-rdp-standalone/parallel-rdp/shaders/z_encode.h
2023-08-06 14:03:29 +09:00

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C

/* Copyright (c) 2020 Themaister
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef Z_ENCODE_H_
#define Z_ENCODE_H_
// The Z compression is kind of clever, and uses inverted FP, with more precision close to 1.
// The compressed Z result is 14 bits, and decompresses to 18-bit UNORM.
int z_decompress(u16 z_)
{
int z = int(z_);
int exponent = z >> 11;
int mantissa = z & 0x7ff;
int shift = max(6 - exponent, 0);
int base = 0x40000 - (0x40000 >> exponent);
return (mantissa << shift) + base;
}
u16 z_compress(int z)
{
int inv_z = max(0x3ffff - z, 1);
int exponent = 17 - findMSB(inv_z);
exponent = clamp(exponent, 0, 7);
int shift = max(6 - exponent, 0);
int mantissa = (z >> shift) & 0x7ff;
return u16((exponent << 11) + mantissa);
}
int dz_decompress(int dz)
{
return 1 << dz;
}
int dz_compress(int dz)
{
return max(findMSB(dz), 0);
}
#endif