/* Copyright (c) 2020 Themaister * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef NOISE_H_ #define NOISE_H_ u16 seeded_noise = U16_C(0); // From: https://www.shadertoy.com/view/XlXcW4 with slight modifications. void reseed_noise(uint x, uint y, uint primitive_offset) { const uint NOISE_PRIME = 1103515245u; uvec3 seed = uvec3(x, y, primitive_offset); seed = ((seed >> 8u) ^ seed.yzx) * NOISE_PRIME; seed = ((seed >> 8u) ^ seed.yzx) * NOISE_PRIME; seed = ((seed >> 8u) ^ seed.yzx) * NOISE_PRIME; seeded_noise = u16(seed.x >> 16u); } i16 noise_get_combiner() { return i16(((seeded_noise & U16_C(7u)) << U16_C(6u)) | U16_C(0x20u)); } int noise_get_dither_alpha() { return int(seeded_noise & U16_C(7u)); } int noise_get_dither_color() { // 3 bits of noise for RGB separately. return int(seeded_noise & U16_C(0x1ff)); } u8 noise_get_blend_threshold() { return u8(seeded_noise & U16_C(0xffu)); } uvec3 noise_get_full_gamma_dither() { uint seed = seeded_noise; return uvec3(seed & 0x3f, (seed >> 6u) & 0x3f, ((seed >> 9u) & 0x38) | (seed & 7u)); } uvec3 noise_get_partial_gamma_dither() { return (uvec3(seeded_noise) >> uvec3(0, 1, 2)) & 1u; } #endif