/* Copyright (c) 2020 Themaister * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef LOAD_DEPTH_BLEND_STATE_H_ #define LOAD_DEPTH_BLEND_STATE_H_ DepthBlendState load_depth_blend_state(uint index) { #if SMALL_TYPES return depth_blend_state.elems[index]; #else return DepthBlendState( u8x4(depth_blend_state.elems[index].blend_modes0), u8x4(depth_blend_state.elems[index].blend_modes1), depth_blend_state.elems[index].flags, u8(depth_blend_state.elems[index].coverage_mode), u8(depth_blend_state.elems[index].z_mode), u8(0), u8(0)); #endif } #endif