Mupen64Plus-Video-Glide64mk2 RELEASE ------------------------------------- Mupen64Plus-Video-Glide64mk2 v2.5.9 - February 10, 2019 ------------------------------------------------------- - *** BETA RELEASE *** For Testing Only *** Mupen64Plus-Video-Glide64mk2 v2.5 - April 26, 2015 -------------------------------------------------- - fix colors in compressed fxt1 textures by importing mesa code - replace patented S3TC algorithm with compatible S2TC - Enable the dump_cache to allow loading of dat files - bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader - bugfix: Resident Evil II hang - allow user override of game-specific settings via mupen64plus.cfg - add option to enable full-scene antialiasing - code cleanup to remove dead section of code - add OpenGL ES support (2.0) - add config option to force polygon offset values (fixes artifacts on certains games / renderers) - fix broken C version of MulMatricesC - implement optional frameskip feature, which drops frames instead of rendering if game is going slow - fix texture pack read failure on some 64-bit platforms - correct N64 ROM header analysis for PAL/NTSC detection - bugfix: use memmove() instead of memcpy() for overlapping buffers - on Win32, don't set gamma table because it breaks monitor calibration Mupen64Plus-Video-Glide64mk2 v2.0 - July 4, 2013 ------------------------------------------------ - lots of bug fixing and cleanup - remove wxwidgets dependencies - ported old 32-bit x86 assembly language code to C for other platforms/CPUs - add Visual Studio 2012 project files - convert to Mupen64Plus build system and API - merged wahrhaft's Glide64 and Glitch64 changes from earlier porting effort - ported later changes from Mudlord's repository - add initial source code from Gonetz's google code repo "10th anniversary Glide64 release"