Commit graph

74 commits

Author SHA1 Message Date
Sven Eckelmann
002a65a129 Fix texture problems in perfect dark 2013-01-20 02:25:20 +01:00
Sven Eckelmann
620c06aacc Remove unused file Glitch64/3dfx-mangling.h 2013-01-19 23:00:35 +01:00
Sven Eckelmann
33454faab9 Fix nasm "error" about quoting in source files 2013-01-19 23:00:35 +01:00
Sven Eckelmann
652449370b Remove unused third party include files 2013-01-19 23:00:35 +01:00
Sven Eckelmann
2ac49117f1 Remove unused flag images with missing copyright information 2013-01-19 23:00:35 +01:00
Sven Eckelmann
58d74825f4 Remove the broken build-scripts/workspaces 2013-01-19 23:00:35 +01:00
Sven Eckelmann
2d183da3d5 Remove unnecessary changes from balrog
Unnecessary changes in the code which uses the assembler functions just makes
it hard to compare the version when searching for bugs. This isn't a definitive
requirement for the source codes, but should help us at the moment to get the
plugin running.
2013-01-19 23:00:35 +01:00
Sven Eckelmann
c62cb314b6 Move TexLoad32b functions back to TexLoad32b.h 2013-01-19 23:00:35 +01:00
Sven Eckelmann
9622177fc7 Add C conversion of TexConv assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
d16e24d633 Add C conversion of MiClWr32b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
577ab74dd8 Add C conversion of MiClWr16b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
f2fdf65fa8 Add C conversion of MiClWr8b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
f723a0f229 Add C conversion of TexLoad8b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
e3ef7bf50f Add C conversion of TexLoad16b assembler functions
load16bRGBA needs more attention because the conversion caused graphical issues
in Mario64 and Zelda
2013-01-19 23:00:35 +01:00
Sven Eckelmann
5f63f8ee41 Add C conversion of TexLoad4b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
d95dd4a151 Fix tree stump portal texture bug in Zelda 2013-01-19 23:00:35 +01:00
Sven Eckelmann
1a83cd3b50 Fix major texture problems in Zelda
The current ASM conversion hack was improved to fix the major texture problems
in Zelda. It is still not finished and additional work has to be done to make
the code accurate.

The remaining work blocks were left in place.
2013-01-19 23:00:35 +01:00
Sven Eckelmann
3d50fcd6c3 Fix texture cache crc calculation 2013-01-19 23:00:34 +01:00
Sven Eckelmann
522697cd7f Fix export of plugin functions 2013-01-18 22:38:14 +01:00
Sven Eckelmann
aed4923155 Add mupen64plus Makefile to compile glide64mk2 2013-01-18 22:38:00 +01:00
Sven Eckelmann
4bfd923fa3 Rename Glide64.ini to Glide64mk2.ini to avoid clashes with mupen64plus-video-glide64 2013-01-18 22:37:19 +01:00
Sven Eckelmann
180a414a80 Remove unrequired gltest
gltest is unrequired for the actual plugin and has content with problematic
copyright included. Therefore, it is better to remove it for now from the
default source tree.
2013-01-18 22:36:35 +01:00
Sven Eckelmann
f2794b2113 Convert from mixed line endings to LF-only line endings 2013-01-18 22:34:46 +01:00
Sven Eckelmann
847fb4dc9f Place all source files in source directory 2013-01-18 22:32:01 +01:00