Sven Eckelmann
002a65a129
Fix texture problems in perfect dark
2013-01-20 02:25:20 +01:00
Sven Eckelmann
620c06aacc
Remove unused file Glitch64/3dfx-mangling.h
2013-01-19 23:00:35 +01:00
Sven Eckelmann
33454faab9
Fix nasm "error" about quoting in source files
2013-01-19 23:00:35 +01:00
Sven Eckelmann
652449370b
Remove unused third party include files
2013-01-19 23:00:35 +01:00
Sven Eckelmann
2ac49117f1
Remove unused flag images with missing copyright information
2013-01-19 23:00:35 +01:00
Sven Eckelmann
58d74825f4
Remove the broken build-scripts/workspaces
2013-01-19 23:00:35 +01:00
Sven Eckelmann
2d183da3d5
Remove unnecessary changes from balrog
...
Unnecessary changes in the code which uses the assembler functions just makes
it hard to compare the version when searching for bugs. This isn't a definitive
requirement for the source codes, but should help us at the moment to get the
plugin running.
2013-01-19 23:00:35 +01:00
Sven Eckelmann
c62cb314b6
Move TexLoad32b functions back to TexLoad32b.h
2013-01-19 23:00:35 +01:00
Sven Eckelmann
9622177fc7
Add C conversion of TexConv assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
d16e24d633
Add C conversion of MiClWr32b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
577ab74dd8
Add C conversion of MiClWr16b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
f2fdf65fa8
Add C conversion of MiClWr8b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
f723a0f229
Add C conversion of TexLoad8b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
e3ef7bf50f
Add C conversion of TexLoad16b assembler functions
...
load16bRGBA needs more attention because the conversion caused graphical issues
in Mario64 and Zelda
2013-01-19 23:00:35 +01:00
Sven Eckelmann
5f63f8ee41
Add C conversion of TexLoad4b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
d95dd4a151
Fix tree stump portal texture bug in Zelda
2013-01-19 23:00:35 +01:00
Sven Eckelmann
1a83cd3b50
Fix major texture problems in Zelda
...
The current ASM conversion hack was improved to fix the major texture problems
in Zelda. It is still not finished and additional work has to be done to make
the code accurate.
The remaining work blocks were left in place.
2013-01-19 23:00:35 +01:00
Sven Eckelmann
3d50fcd6c3
Fix texture cache crc calculation
2013-01-19 23:00:34 +01:00
Sven Eckelmann
522697cd7f
Fix export of plugin functions
2013-01-18 22:38:14 +01:00
Sven Eckelmann
aed4923155
Add mupen64plus Makefile to compile glide64mk2
2013-01-18 22:38:00 +01:00
Sven Eckelmann
4bfd923fa3
Rename Glide64.ini to Glide64mk2.ini to avoid clashes with mupen64plus-video-glide64
2013-01-18 22:37:19 +01:00
Sven Eckelmann
180a414a80
Remove unrequired gltest
...
gltest is unrequired for the actual plugin and has content with problematic
copyright included. Therefore, it is better to remove it for now from the
default source tree.
2013-01-18 22:36:35 +01:00
Sven Eckelmann
f2794b2113
Convert from mixed line endings to LF-only line endings
2013-01-18 22:34:46 +01:00
Sven Eckelmann
847fb4dc9f
Place all source files in source directory
2013-01-18 22:32:01 +01:00