Commit graph

21 commits

Author SHA1 Message Date
Sven Eckelmann
1c1d3c89b7 Reenable link time optimization for the m64p related c files 2013-01-30 12:37:51 +01:00
Sven Eckelmann
47b3c9fc24 Enable link time garbage collection when link time optimization is enabled 2013-01-29 18:42:44 +01:00
Sven Eckelmann
165a934f5f Fix boost::filesystem usage for MinGW 2013-01-23 21:10:43 +01:00
Sven Eckelmann
ebb3a477a1 Don't search for zlib on OSX using pkg-config 2013-01-21 19:55:37 +01:00
Sven Eckelmann
5688f54526 Readd SoftLocker which was dropped during the initial port
Signed-off-by: Sven Eckelmann <sven@narfation.org>
---
 projects/unix/Makefile |    8 ++++++++
 src/Glide64/Gfx #1.3.h |    2 ++
 src/Glide64/Main.cpp   |    2 ++
 src/Glide64/rdp.cpp    |   25 +++++++++++--------------
 4 files changed, 23 insertions(+), 14 deletions(-)
2013-01-20 23:13:10 +01:00
Sven Eckelmann
debcb5b25d Allow to compile GlideHQ as part of mupen64plus-video-glide64mk2 2013-01-20 21:01:54 +01:00
Sven Eckelmann
3b8d826964 Fix build under MinGW 2013-01-20 13:00:00 +01:00
Sven Eckelmann
c62cb314b6 Move TexLoad32b functions back to TexLoad32b.h 2013-01-19 23:00:35 +01:00
Sven Eckelmann
9622177fc7 Add C conversion of TexConv assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
d16e24d633 Add C conversion of MiClWr32b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
577ab74dd8 Add C conversion of MiClWr16b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
f2fdf65fa8 Add C conversion of MiClWr8b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
f723a0f229 Add C conversion of TexLoad8b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
e3ef7bf50f Add C conversion of TexLoad16b assembler functions
load16bRGBA needs more attention because the conversion caused graphical issues
in Mario64 and Zelda
2013-01-19 23:00:35 +01:00
Sven Eckelmann
5f63f8ee41 Add C conversion of TexLoad4b assembler functions 2013-01-19 23:00:35 +01:00
Sven Eckelmann
1a83cd3b50 Fix major texture problems in Zelda
The current ASM conversion hack was improved to fix the major texture problems
in Zelda. It is still not finished and additional work has to be done to make
the code accurate.

The remaining work blocks were left in place.
2013-01-19 23:00:35 +01:00
Sven Eckelmann
3d50fcd6c3 Fix texture cache crc calculation 2013-01-19 23:00:34 +01:00
Sven Eckelmann
6b17b830a2 Allow to build old Texture.asm for regression testing 2013-01-19 23:00:34 +01:00
Sven Eckelmann
c99958c7da Enable MMX and SSE for 32-bit builds 2013-01-18 22:56:14 +01:00
Sven Eckelmann
522697cd7f Fix export of plugin functions 2013-01-18 22:38:14 +01:00
Sven Eckelmann
aed4923155 Add mupen64plus Makefile to compile glide64mk2 2013-01-18 22:38:00 +01:00