Sven Eckelmann
1c1d3c89b7
Reenable link time optimization for the m64p related c files
2013-01-30 12:37:51 +01:00
Sven Eckelmann
47b3c9fc24
Enable link time garbage collection when link time optimization is enabled
2013-01-29 18:42:44 +01:00
Sven Eckelmann
165a934f5f
Fix boost::filesystem usage for MinGW
2013-01-23 21:10:43 +01:00
Sven Eckelmann
ebb3a477a1
Don't search for zlib on OSX using pkg-config
2013-01-21 19:55:37 +01:00
Sven Eckelmann
5688f54526
Readd SoftLocker which was dropped during the initial port
...
Signed-off-by: Sven Eckelmann <sven@narfation.org>
---
projects/unix/Makefile | 8 ++++++++
src/Glide64/Gfx #1.3.h | 2 ++
src/Glide64/Main.cpp | 2 ++
src/Glide64/rdp.cpp | 25 +++++++++++--------------
4 files changed, 23 insertions(+), 14 deletions(-)
2013-01-20 23:13:10 +01:00
Sven Eckelmann
debcb5b25d
Allow to compile GlideHQ as part of mupen64plus-video-glide64mk2
2013-01-20 21:01:54 +01:00
Sven Eckelmann
3b8d826964
Fix build under MinGW
2013-01-20 13:00:00 +01:00
Sven Eckelmann
c62cb314b6
Move TexLoad32b functions back to TexLoad32b.h
2013-01-19 23:00:35 +01:00
Sven Eckelmann
9622177fc7
Add C conversion of TexConv assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
d16e24d633
Add C conversion of MiClWr32b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
577ab74dd8
Add C conversion of MiClWr16b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
f2fdf65fa8
Add C conversion of MiClWr8b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
f723a0f229
Add C conversion of TexLoad8b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
e3ef7bf50f
Add C conversion of TexLoad16b assembler functions
...
load16bRGBA needs more attention because the conversion caused graphical issues
in Mario64 and Zelda
2013-01-19 23:00:35 +01:00
Sven Eckelmann
5f63f8ee41
Add C conversion of TexLoad4b assembler functions
2013-01-19 23:00:35 +01:00
Sven Eckelmann
1a83cd3b50
Fix major texture problems in Zelda
...
The current ASM conversion hack was improved to fix the major texture problems
in Zelda. It is still not finished and additional work has to be done to make
the code accurate.
The remaining work blocks were left in place.
2013-01-19 23:00:35 +01:00
Sven Eckelmann
3d50fcd6c3
Fix texture cache crc calculation
2013-01-19 23:00:34 +01:00
Sven Eckelmann
6b17b830a2
Allow to build old Texture.asm for regression testing
2013-01-19 23:00:34 +01:00
Sven Eckelmann
c99958c7da
Enable MMX and SSE for 32-bit builds
2013-01-18 22:56:14 +01:00
Sven Eckelmann
522697cd7f
Fix export of plugin functions
2013-01-18 22:38:14 +01:00
Sven Eckelmann
aed4923155
Add mupen64plus Makefile to compile glide64mk2
2013-01-18 22:38:00 +01:00