mupen64plus-oldsvn/glide64/3dmath.h

71 lines
2.5 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* Licence along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************
__inline float DotProduct(register float *v1, register float *v2)
{
register float result;
result = v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
return(result);
}
__inline void NormalizeVector(float *v)
{
register float len;
len = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
if (len > 0.0f)
{
v[0] /= len;
v[1] /= len;
v[2] /= len;
}
}
__inline void InverseTransformVector (float *src, float *dst, float mat[4][4])
{
dst[0] = mat[0][0]*src[0] + mat[0][1]*src[1] + mat[0][2]*src[2];
dst[1] = mat[1][0]*src[0] + mat[1][1]*src[1] + mat[1][2]*src[2];
dst[2] = mat[2][0]*src[0] + mat[2][1]*src[1] + mat[2][2]*src[2];
}
void calc_light (VERTEX *v);
void calc_linear (VERTEX *v);
void calc_sphere (VERTEX *v);
void math_init();
typedef void (__stdcall *MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]);
extern MULMATRIX MulMatrices;