mirror of
https://github.com/mupen64plus/mupen64plus-oldsvn.git
synced 2025-04-02 10:52:35 -04:00
2318 lines
68 KiB
C++
2318 lines
68 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Mupen64plus - glide64/wrapper/main.cpp *
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* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
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* Copyright (C) 2005-2006 Hacktarux *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <SDL/SDL.h>
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#define GL_GLEXT_PROTOTYPES
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#include <SDL_opengl.h>
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#include "glide.h"
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#include "main.h"
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#define SAVE_CBUFFER
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#ifdef VPDEBUG
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#include <IL/il.h>
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#endif
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int screen_width, screen_height;
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static inline void opt_glCopyTexImage2D( GLenum target,
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GLint level,
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GLenum internalFormat,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLint border )
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{
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GLsizei w, h;
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GLenum fmt;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint *) &fmt);
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//printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
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if (w == width && h == height && fmt == internalFormat) {
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if (x+width >= screen_width) {
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width = screen_width - x;
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//printf("resizing w --> %d\n", width);
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}
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if (y+height >= screen_height+viewport_offset) {
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height = screen_height+viewport_offset - y;
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//printf("resizing h --> %d\n", height);
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}
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glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
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} else {
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printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
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// glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
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// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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// printf("--> %dx%d newfmt %x\n", width, height, fmt);
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glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
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}
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}
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#define glCopyTexImage2D opt_glCopyTexImage2D
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typedef struct
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{
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unsigned int address;
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int width;
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int height;
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GLuint fbid;
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GLuint zbid;
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GLuint texid;
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int buff_clear;
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} fb;
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GLint nbTextureUnits;
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GLint nbAuxBuffers, current_buffer;
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int width, widtho, heighto, height;
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int saved_width, saved_height;
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int blend_func_separate_support;
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int npot_support;
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int fog_coord_support;
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int render_to_texture = 0;
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int texture_unit;
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int use_fbo;
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int buffer_cleared;
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// ZIGGY
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// to allocate a new static texture name, take the value (free_texture++)
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int free_texture;
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int default_texture; // the infamous "32*1024*1024" is now configurable
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int current_texture;
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int depth_texture, color_texture;
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int glsl_support = 0;
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int viewport_width, viewport_height, viewport_offset = 0;
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int save_w, save_h;
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int lfb_color_fmt;
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float invtex[2];
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static unsigned long fullscreen;
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static int savedWidtho, savedHeighto;
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static int savedWidth, savedHeight;
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unsigned int pBufferAddress;
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static int pBufferFmt;
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static int pBufferWidth, pBufferHeight;
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static fb fbs[100];
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static int nb_fb = 0;
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static unsigned int curBufferAddr = 0;
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struct s_usage { unsigned int min, max; }; struct s_usage tmu_usage[2] = { {0xfffffff, 0}, {0xfffffff, 0} };
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struct texbuf_t {
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DWORD start, end;
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int fmt;
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};
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#define NB_TEXBUFS 128 // MUST be a power of two
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static texbuf_t texbufs[NB_TEXBUFS];
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static int texbuf_i;
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static SDL_Surface *m_pScreen;
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// unsigned short * frameBuffer = NULL;
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// unsigned short * depthBuffer = NULL;
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unsigned short frameBuffer[2048*2048];
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unsigned short depthBuffer[2048*2048];
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//#define VOODOO1
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void display_warning(const char *text, ...)
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{
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static int first_message = 100;
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if (first_message)
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{
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unsigned char buf[1000];
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va_list ap;
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va_start(ap, text);
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vsprintf((char*)buf, (char*)text, ap);
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va_end(ap);
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printf("Glide3x warning : %s\n", buf);
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first_message--;
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}
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}
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#ifdef LOGGING
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FILE *log_file = NULL;
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void OPEN_LOG()
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{
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log_file = fopen("wrapper_log.txt", "wb+");
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}
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void CLOSE_LOG()
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{
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if(log_file == NULL) return;
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fclose(log_file);
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log_file = NULL;
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}
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void LOG(char *text, ...)
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{
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#ifdef VPDEBUG
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if (!dumping) return;
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#endif
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va_list ap;
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if(log_file == NULL) return;
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va_start(ap, text);
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vfprintf(log_file, text, ap);
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vfprintf(stderr, text, ap);
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va_end(ap);
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}
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#endif // LOGGING
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FX_ENTRY void FX_CALL
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grSstOrigin(GrOriginLocation_t origin)
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{
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LOG("grSstOrigin(%d)\r\n", origin);
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if (origin != GR_ORIGIN_UPPER_LEFT)
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display_warning("grSstOrigin : %x", origin);
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}
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FX_ENTRY void FX_CALL
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grClipWindow( FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy )
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{
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LOG("grClipWindow(%d,%d,%d,%d)\r\n", minx, miny, maxx, maxy);
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if (use_fbo && render_to_texture) {
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glScissor(minx, miny, maxx - minx, maxy - miny);
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glEnable(GL_SCISSOR_TEST);
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return;
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}
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if (!use_fbo) {
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int th = height;
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if (!use_fbo && th > screen_height) th = screen_height;
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maxy = th - maxy;
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miny = th - miny;
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FxU32 tmp = maxy; maxy = miny; miny = tmp;
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// if (minx < 0) minx = 0;
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// if (miny < 0) miny = 0;
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if (maxx > (unsigned int) width) maxx = width;
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if (maxy > (unsigned int) height) maxy = height;
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glScissor(minx, miny+viewport_offset, maxx - minx, maxy - miny);
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//printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
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//glScissor(minx, (viewport_offset)+height-maxy, maxx - minx, maxy - miny);
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} else {
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glScissor(minx, (viewport_offset)+height-maxy, maxx - minx, maxy - miny);
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}
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glEnable(GL_SCISSOR_TEST);
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}
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FX_ENTRY void FX_CALL
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grColorMask( FxBool rgb, FxBool a )
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{
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LOG("grColorMask(%d, %d)\r\n", rgb, a);
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glColorMask(rgb, rgb, rgb, a);
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}
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FX_ENTRY void FX_CALL
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grGlideInit( void )
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{
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OPEN_LOG();
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LOG("grGlideInit()\r\n");
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}
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FX_ENTRY void FX_CALL
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grSstSelect( int which_sst )
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{
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LOG("grSstSelect(%d)\r\n", which_sst);
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}
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BOOL isExtensionSupported(const char *extension)
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{
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const GLubyte *extensions = NULL;
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const GLubyte *start;
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GLubyte *where, *terminator;
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where = (GLubyte *)strchr(extension, ' ');
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if (where || *extension == '\0')
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return 0;
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extensions = glGetString(GL_EXTENSIONS);
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start = extensions;
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for (;;)
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{
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where = (GLubyte *) strstr((const char *) start, extension);
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if (!where)
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break;
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terminator = where + strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return TRUE;
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start = terminator;
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}
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return FALSE;
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}
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#define GrPixelFormat_t int
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FX_ENTRY GrContext_t FX_CALL
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grSstWinOpenExt(
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FxU32 hWnd,
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GrScreenResolution_t screen_resolution,
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GrScreenRefresh_t refresh_rate,
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GrColorFormat_t color_format,
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GrOriginLocation_t origin_location,
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GrPixelFormat_t pixelformat,
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int nColBuffers,
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int nAuxBuffers)
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{
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LOG("grSstWinOpenExt(%d, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
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return grSstWinOpen(hWnd, screen_resolution, refresh_rate, color_format,
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origin_location, nColBuffers, nAuxBuffers);
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}
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FX_ENTRY GrContext_t FX_CALL
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grSstWinOpen(
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FxU32 hWnd,
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GrScreenResolution_t screen_resolution,
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GrScreenRefresh_t refresh_rate,
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GrColorFormat_t color_format,
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GrOriginLocation_t origin_location,
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int nColBuffers,
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int nAuxBuffers)
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{
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static int show_warning = 1;
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// {
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// static int inidebug;
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// if (!inidebug) {
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// inidebug = 1;
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// FILE * newstdout = freopen("wrapper-debug.txt", "w", stdout);
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// _dup2(_fileno(stdout), _fileno(stderr));
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// }
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// }
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// ZIGGY
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// allocate static texture names
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// the initial value should be big enough to support the maximal resolution
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free_texture = 32*2048*2048;
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default_texture = free_texture++;
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color_texture = free_texture++;
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depth_texture = free_texture++;
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LOG("grSstWinOpen(%d, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
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switch ((screen_resolution & ~0x80)&0xFF)
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{
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case GR_RESOLUTION_320x200:
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width = 320;
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height = 200;
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break;
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case GR_RESOLUTION_320x240:
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width = 320;
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height = 240;
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break;
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case GR_RESOLUTION_400x256:
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width = 400;
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height = 256;
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break;
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case GR_RESOLUTION_512x384:
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width = 512;
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height = 384;
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break;
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case GR_RESOLUTION_640x200:
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width = 640;
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height = 200;
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break;
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case GR_RESOLUTION_640x350:
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width = 640;
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height = 350;
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break;
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case GR_RESOLUTION_640x400:
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width = 640;
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height = 400;
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break;
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case GR_RESOLUTION_640x480:
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width = 640;
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height = 480;
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break;
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case GR_RESOLUTION_800x600:
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width = 800;
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height = 600;
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break;
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case GR_RESOLUTION_960x720:
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width = 960;
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height = 720;
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break;
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case GR_RESOLUTION_856x480:
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width = 856;
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height = 480;
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break;
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case GR_RESOLUTION_512x256:
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width = 512;
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height = 256;
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break;
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case GR_RESOLUTION_1024x768:
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width = 1024;
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height = 768;
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break;
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case GR_RESOLUTION_1280x1024:
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width = 1280;
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height = 1024;
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break;
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case GR_RESOLUTION_1600x1200:
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width = 1600;
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height = 1200;
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break;
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case GR_RESOLUTION_400x300:
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width = 400;
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height = 300;
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break;
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default:
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display_warning("unknown SstWinOpen resolution : %x", screen_resolution);
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}
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// init sdl & gl
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const SDL_VideoInfo *videoInfo;
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Uint32 videoFlags = 0;
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fullscreen = 0;
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/* Initialize SDL */
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printf("(II) Initializing SDL video subsystem...\n");
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if(SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
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{
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printf("(EE) Error initializing SDL video subsystem: %s\n", SDL_GetError());
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return false;
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}
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/* Video Info */
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printf("(II) Getting video info...\n");
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if(!(videoInfo = SDL_GetVideoInfo()))
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{
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printf("(EE) Video query failed: %s\n", SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return false;
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}
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/* Setting the video mode */
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videoFlags |= SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
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if(videoInfo->hw_available)
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videoFlags |= SDL_HWSURFACE;
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else
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videoFlags |= SDL_SWSURFACE;
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if(videoInfo->blit_hw)
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videoFlags |= SDL_HWACCEL;
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if(screen_resolution & 0x80)
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;
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else
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{
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viewport_offset = 0;
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videoFlags |= SDL_FULLSCREEN;
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}
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viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20;
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// ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
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viewport_offset = 0; //-10 //-20;
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// ZIGGY not sure, but it might be better to let the system choose
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);
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// SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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// SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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// SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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// SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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// SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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printf("(II) Setting video mode %dx%d...\n", width, height);
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if(!(m_pScreen = SDL_SetVideoMode(width, height, 0, videoFlags)))
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{
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printf("(EE) Error setting videomode %dx%d: %s\n", width, height, SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return false;
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}
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char caption[500];
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# ifdef _DEBUG
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sprintf(caption, "Glide64 Debug");
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# else // _DEBUG
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sprintf(caption, "Glide64");
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# endif // _DEBUG
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SDL_WM_SetCaption(caption, caption);
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glViewport(0, viewport_offset, width, height);
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//if (color_format != GR_COLORFORMAT_ARGB) display_warning("color format is not ARGB");
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lfb_color_fmt = color_format;
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if (origin_location != GR_ORIGIN_UPPER_LEFT) display_warning("origin must be in upper left corner");
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if (nColBuffers != 2) display_warning("number of color buffer is not 2");
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if (nAuxBuffers != 1) display_warning("number of auxiliary buffer is not 1");
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if (isExtensionSupported("GL_ARB_texture_env_combine") == FALSE &&
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isExtensionSupported("GL_EXT_texture_env_combine") == FALSE &&
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show_warning)
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display_warning("Your video card doesn't support GL_ARB_texture_env_combine extension");
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if (isExtensionSupported("GL_ARB_multitexture") == FALSE && show_warning)
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display_warning("Your video card doesn't support GL_ARB_multitexture extension");
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if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == FALSE && show_warning)
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display_warning("Your video card doesn't support GL_ARB_texture_mirrored_repeat extension");
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show_warning = 0;
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nbTextureUnits = 0;
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits);
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if (nbTextureUnits == 1) display_warning("You need a video card that has at least 2 texture units");
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nbAuxBuffers = 0;
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int getDisableAuxbuf();
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if (!getDisableAuxbuf())
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glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &nbAuxBuffers);
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if (nbAuxBuffers > 0)
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printf("Congratulations, you have %d auxiliary buffers, we'll use them wisely !\n", nbAuxBuffers);
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|
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#ifdef VOODOO1
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nbTextureUnits = 2;
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#endif
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|
|
if (isExtensionSupported("GL_EXT_blend_func_separate") == FALSE)
|
|
blend_func_separate_support = 0;
|
|
else
|
|
blend_func_separate_support = 1;
|
|
|
|
if (isExtensionSupported("GL_EXT_packed_pixels") == FALSE)
|
|
packed_pixels_support = 0;
|
|
else {
|
|
printf("packed pixels extension used\n");
|
|
packed_pixels_support = 1;
|
|
}
|
|
|
|
if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == FALSE)
|
|
npot_support = 0;
|
|
else {
|
|
printf("NPOT extension used\n");
|
|
npot_support = 1;
|
|
}
|
|
|
|
if (isExtensionSupported("GL_EXT_fog_coord") == FALSE)
|
|
fog_coord_support = 0;
|
|
else
|
|
fog_coord_support = 1;
|
|
|
|
int getEnableFBO();
|
|
use_fbo = getEnableFBO();
|
|
|
|
printf("use_fbo %d\n", use_fbo);
|
|
|
|
if (isExtensionSupported("GL_ARB_shading_language_100") &&
|
|
isExtensionSupported("GL_ARB_shader_objects") &&
|
|
isExtensionSupported("GL_ARB_fragment_shader") &&
|
|
isExtensionSupported("GL_ARB_vertex_shader") && !getDisableGLSL())
|
|
{
|
|
glsl_support = 1;
|
|
}
|
|
else
|
|
glsl_support = 0;
|
|
|
|
glViewport(0, viewport_offset, width, height);
|
|
viewport_width = width;
|
|
viewport_height = height;
|
|
|
|
// void do_benchmarks();
|
|
// do_benchmarks();
|
|
|
|
// VP try to resolve z precision issues
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, 1-zscale);
|
|
glScalef(1, 1, zscale);
|
|
|
|
// glAlphaFunc(GL_GREATER, 0.5);
|
|
// glEnable(GL_ALPHA_TEST);
|
|
|
|
widtho = width/2;
|
|
heighto = height/2;
|
|
|
|
pBufferWidth = pBufferHeight = -1;
|
|
|
|
current_buffer = GL_BACK;
|
|
|
|
if(!glsl_support)
|
|
{
|
|
switch(nbTextureUnits)
|
|
{
|
|
case 2:
|
|
texture_unit = GL_TEXTURE1_ARB;
|
|
break;
|
|
case 3:
|
|
texture_unit = GL_TEXTURE2_ARB;
|
|
break;
|
|
default:
|
|
texture_unit = GL_TEXTURE3_ARB;
|
|
}
|
|
}
|
|
else texture_unit = GL_TEXTURE0_ARB;
|
|
|
|
// frameBuffer = (unsigned short *) calloc(2048, 2048*sizeof(unsigned short));
|
|
// depthBuffer = (unsigned short *) calloc(2048, 2048*sizeof(unsigned short));
|
|
|
|
screen_width = width;
|
|
screen_height = height;
|
|
|
|
{
|
|
int i;
|
|
for (i=0; i<NB_TEXBUFS; i++)
|
|
texbufs[i].start = texbufs[i].end = 0xffffffff;
|
|
}
|
|
|
|
if (!use_fbo && nbAuxBuffers == 0) {
|
|
// create the framebuffer saving texture
|
|
int w = width, h = height;
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
if (!npot_support) {
|
|
w = h = 1;
|
|
while (w<width) w*=2;
|
|
while (h<height) h*=2;
|
|
}
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
save_w = save_h = 0;
|
|
}
|
|
|
|
void FindBestDepthBias();
|
|
FindBestDepthBias();
|
|
|
|
init_geometry();
|
|
init_textures();
|
|
init_combiner();
|
|
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideShutdown( void )
|
|
{
|
|
LOG("grGlideShutdown\r\n");
|
|
CLOSE_LOG();
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grSstWinClose( GrContext_t context )
|
|
{
|
|
int i, clear_texbuff = use_fbo;
|
|
LOG("grSstWinClose(%d)\r\n", context);
|
|
|
|
// void remove_all_tex();
|
|
// remove_all_tex();
|
|
|
|
for (i=0; i<2; i++) {
|
|
tmu_usage[i].min = 0xfffffff;
|
|
tmu_usage[i].max = 0;
|
|
invtex[i] = 0;
|
|
}
|
|
|
|
// if (frameBuffer)
|
|
// free(frameBuffer);
|
|
// if (depthBuffer)
|
|
// free(depthBuffer);
|
|
// frameBuffer = depthBuffer = NULL;
|
|
|
|
free_combiners();
|
|
if (use_fbo)
|
|
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
|
|
|
|
if (clear_texbuff)
|
|
{
|
|
for (i=0; i<nb_fb; i++)
|
|
{
|
|
glDeleteTextures( 1, &(fbs[i].texid) );
|
|
glDeleteFramebuffersEXT( 1, &(fbs[i].fbid) );
|
|
glDeleteRenderbuffersEXT( 1, &(fbs[i].zbid) );
|
|
}
|
|
}
|
|
nb_fb = 0;
|
|
|
|
// ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
|
|
remove_tex(0, 0xfffffff);
|
|
|
|
//SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
//sleep(2);
|
|
m_pScreen = NULL;
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grTextureBufferExt( GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t lodmin,
|
|
GrLOD_t lodmax,
|
|
GrAspectRatio_t aspect,
|
|
GrTextureFormat_t fmt,
|
|
FxU32 evenOdd)
|
|
{
|
|
int i;
|
|
static int fbs_init = 0;
|
|
|
|
//printf("grTextureBufferExt(%d, %d, %d, %d, %d, %d, %d)\r\n", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
|
|
LOG("grTextureBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
|
|
if (lodmin != lodmax) display_warning("grTextureBufferExt : loading more than one LOD");
|
|
if (!use_fbo) {
|
|
|
|
if (!render_to_texture) { //initialization
|
|
return;
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
|
|
if (curBufferAddr && startAddress+1 != curBufferAddr)
|
|
updateTexture();
|
|
#ifdef SAVE_CBUFFER
|
|
//printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
|
|
// save color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
glDrawBuffer(GL_AUX0);
|
|
current_buffer = GL_AUX0;
|
|
} else {
|
|
int tw, th;
|
|
if (pBufferWidth < screen_width)
|
|
tw = pBufferWidth;
|
|
else
|
|
tw = screen_width;
|
|
if (pBufferHeight < screen_height)
|
|
th = pBufferHeight;
|
|
else
|
|
th = screen_height;
|
|
glReadBuffer(GL_BACK);
|
|
glActiveTextureARB(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
// save incrementally the framebuffer
|
|
if (save_w) {
|
|
if (tw > save_w && th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, viewport_offset+save_h, tw, th-save_h);
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, viewport_offset, tw-save_w, save_h);
|
|
save_w = tw;
|
|
save_h = th;
|
|
} else if (tw > save_w) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, viewport_offset, tw-save_w, save_h);
|
|
save_w = tw;
|
|
} else if (th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, viewport_offset+save_h, save_w, th-save_h);
|
|
save_h = th;
|
|
}
|
|
} else {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
|
0, viewport_offset, tw, th);
|
|
save_w = tw;
|
|
save_h = th;
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
}
|
|
#endif
|
|
|
|
if (startAddress+1 != curBufferAddr ||
|
|
(curBufferAddr == 0L && nbAuxBuffers == 0))
|
|
buffer_cleared = FALSE;
|
|
|
|
curBufferAddr = pBufferAddress = startAddress+1;
|
|
pBufferFmt = fmt;
|
|
|
|
int rtmu = startAddress < grTexMinAddress(GR_TMU1)? 0 : 1;
|
|
int size = pBufferWidth*pBufferHeight*2; //grTexFormatSize(fmt);
|
|
if (tmu_usage[rtmu].min > pBufferAddress)
|
|
tmu_usage[rtmu].min = pBufferAddress;
|
|
if (tmu_usage[rtmu].max < pBufferAddress+size)
|
|
tmu_usage[rtmu].max = pBufferAddress+size;
|
|
// printf("tmu %d usage now %gMb - %gMb\n",
|
|
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
|
|
|
|
|
|
width = pBufferWidth;
|
|
height = pBufferHeight;
|
|
|
|
widtho = width/2;
|
|
heighto = height/2;
|
|
|
|
// this could be improved, but might be enough as long as the set of
|
|
// texture buffer addresses stay small
|
|
for (i=(texbuf_i-1)&(NB_TEXBUFS-1) ; i!=texbuf_i; i=(i-1)&(NB_TEXBUFS-1))
|
|
if (texbufs[i].start == pBufferAddress)
|
|
break;
|
|
texbufs[i].start = pBufferAddress;
|
|
texbufs[i].end = pBufferAddress + size;
|
|
texbufs[i].fmt = fmt;
|
|
if (i == texbuf_i)
|
|
texbuf_i = (texbuf_i+1)&(NB_TEXBUFS-1);
|
|
//printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
|
|
|
|
// ZIGGY it speeds things up to not delete the buffers
|
|
// a better thing would be to delete them *sometimes*
|
|
// remove_tex(pBufferAddress+1, pBufferAddress + size);
|
|
add_tex(pBufferAddress);
|
|
|
|
//printf("viewport %dx%d\n", width, height);
|
|
if (height > screen_height) {
|
|
glViewport( 0, viewport_offset + screen_height - height, width, height);
|
|
} else
|
|
glViewport( 0, viewport_offset, width, height);
|
|
|
|
glScissor(0, viewport_offset, width, height);
|
|
|
|
// glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
|
|
// glClear( GL_COLOR_BUFFER_BIT );
|
|
// glClear( GL_DEPTH_BUFFER_BIT );
|
|
|
|
|
|
} else {
|
|
if (!render_to_texture) //initialization
|
|
{
|
|
if(!fbs_init)
|
|
{
|
|
for(i=0; i<100; i++) fbs[i].address = 0;
|
|
fbs_init = 1;
|
|
nb_fb = 0;
|
|
}
|
|
return; //no need to allocate FBO if render buffer is not texture buffer
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
pBufferAddress = startAddress+1;
|
|
|
|
width = pBufferWidth;
|
|
height = pBufferHeight;
|
|
|
|
widtho = width/2;
|
|
heighto = height/2;
|
|
|
|
//glScissor(0, 0, width, height);
|
|
//glEnable(GL_SCISSOR_TEST);
|
|
|
|
for (i=0; i<nb_fb; i++)
|
|
{
|
|
if (fbs[i].address == pBufferAddress)
|
|
{
|
|
if (fbs[i].width == width && fbs[i].height == height) //select already allocated FBO
|
|
{
|
|
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
|
|
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fbs[i].fbid );
|
|
glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbs[i].texid, 0 );
|
|
glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, fbs[i].zbid );
|
|
glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbs[i].zbid );
|
|
glViewport( 0, 0, width, height);
|
|
glScissor( 0, 0, width, height);
|
|
if (fbs[i].buff_clear)
|
|
{
|
|
glDepthMask(TRUE);
|
|
glClear( GL_DEPTH_BUFFER_BIT ); //clear z-buffer only. we may need content, stored in the frame buffer
|
|
fbs[i].buff_clear = 0;
|
|
}
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
return;
|
|
}
|
|
else //create new FBO at the same address, delete old one
|
|
{
|
|
glDeleteFramebuffersEXT( 1, &(fbs[i].fbid) );
|
|
glDeleteRenderbuffersEXT( 1, &(fbs[i].zbid) );
|
|
if (nb_fb > 1)
|
|
memmove(&(fbs[i]), &(fbs[i+1]), sizeof(fb)*(nb_fb-i));
|
|
nb_fb--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
remove_tex(pBufferAddress, pBufferAddress + width*height*2/*grTexFormatSize(fmt)*/);
|
|
//create new FBO
|
|
glGenFramebuffersEXT( 1, &(fbs[nb_fb].fbid) );
|
|
glGenRenderbuffersEXT( 1, &(fbs[nb_fb].zbid) );
|
|
glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid );
|
|
// VP ported from mudlord
|
|
glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
|
|
//glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, width, height);
|
|
fbs[nb_fb].address = pBufferAddress;
|
|
fbs[nb_fb].width = width;
|
|
fbs[nb_fb].height = height;
|
|
fbs[nb_fb].texid = pBufferAddress;
|
|
fbs[nb_fb].buff_clear = 0;
|
|
add_tex(fbs[nb_fb].texid);
|
|
glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
|
|
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fbs[nb_fb].fbid);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbs[nb_fb].texid, 0);
|
|
glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid );
|
|
glViewport(0,0,width,height);
|
|
glScissor(0,0,width,height);
|
|
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
|
|
glDepthMask(TRUE);
|
|
glClear( GL_DEPTH_BUFFER_BIT );
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
nb_fb++;
|
|
}
|
|
}
|
|
|
|
int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info )
|
|
{
|
|
int found, i;
|
|
if (!use_fbo) {
|
|
for (found=i=0; i<2; i++)
|
|
if (tmu_usage[i].min <= startAddress && tmu_usage[i].max > startAddress) {
|
|
//printf("tmu %d == framebuffer %x\n", tmu, startAddress);
|
|
found = 1;
|
|
break;
|
|
}
|
|
|
|
// if (found && info->format == GR_TEXFMT_ALPHA_INTENSITY_88) {
|
|
// // now check the original buffer format
|
|
// // if it was 565, then we are dealing with a b&w conversion hack
|
|
// // so use special shader for it
|
|
// for (i=(texbuf_i-1)&(NB_TEXBUFS-1); i!=texbuf_i; i = (i-1)&(NB_TEXBUFS-1))
|
|
// if (texbufs[i].start == startAddress) {
|
|
// if (texbufs[i].fmt != GR_TEXFMT_ALPHA_INTENSITY_88)
|
|
// found = 2;
|
|
// if (found == 2)
|
|
// printf("texbuf %x fmt now %x\n", startAddress, info->format);
|
|
// break;
|
|
// }
|
|
// if (i == texbuf_i)
|
|
// display_warning("Couldn't find texbuf %x !\n", startAddress);
|
|
// }
|
|
} else {
|
|
found = i = 0;
|
|
while (i < nb_fb)
|
|
{
|
|
unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height*2;
|
|
if (startAddress >= fbs[i].address && startAddress < end)
|
|
{
|
|
found = 1;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (!use_fbo && found) {
|
|
int tw, th, rh, cw, ch;
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
th = 1 << info->largeLodLog2;
|
|
tw = th >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
tw = 1 << info->largeLodLog2;
|
|
th = tw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
ch = 256;
|
|
cw = ch >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
cw = 256;
|
|
ch = cw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (use_fbo || th < screen_height)
|
|
rh = th;
|
|
else
|
|
rh = screen_height;
|
|
|
|
//printf("th %d rh %d ch %d\n", th, rh, ch);
|
|
|
|
invtex[tmu] = 1.0f - (th - rh) / (float)th;
|
|
} else
|
|
invtex[tmu] = 0;
|
|
|
|
if (info->format == GR_TEXFMT_ALPHA_INTENSITY_88 ) {
|
|
if (!found) {
|
|
return 0;
|
|
}
|
|
//glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8_ALPHA8, fbs[i].width, fbs[i].height, 0, GL_LUMINANCE8_ALPHA8, GL_UNSIGNED_BYTE, NULL);
|
|
if(tmu == 0)
|
|
{
|
|
if(blackandwhite1 != found)
|
|
{
|
|
blackandwhite1 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(blackandwhite0 != found)
|
|
{
|
|
blackandwhite0 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTextureAuxBufferExt( GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t thisLOD,
|
|
GrLOD_t largeLOD,
|
|
GrAspectRatio_t aspectRatio,
|
|
GrTextureFormat_t format,
|
|
FxU32 odd_even_mask )
|
|
{
|
|
LOG("grTextureAuxBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask);
|
|
//display_warning("grTextureAuxBufferExt");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer );
|
|
|
|
FX_ENTRY GrProc FX_CALL
|
|
grGetProcAddress( const char *procName )
|
|
{
|
|
LOG("grGetProcAddress(%s)\r\n", procName);
|
|
if(!strcmp(procName, "grSstWinOpenExt"))
|
|
return (GrProc)grSstWinOpenExt;
|
|
if(!strcmp(procName, "grTextureBufferExt"))
|
|
return (GrProc)grTextureBufferExt;
|
|
if(!strcmp(procName, "grChromaRangeExt"))
|
|
return (GrProc)grChromaRangeExt;
|
|
if(!strcmp(procName, "grChromaRangeModeExt"))
|
|
return (GrProc)grChromaRangeModeExt;
|
|
if(!strcmp(procName, "grTexChromaRangeExt"))
|
|
return (GrProc)grTexChromaRangeExt;
|
|
if(!strcmp(procName, "grTexChromaModeExt"))
|
|
return (GrProc)grTexChromaModeExt;
|
|
if(!strcmp(procName, "grConfigWrapperExt"))
|
|
return (GrProc)grConfigWrapperExt;
|
|
// ZIGGY framebuffer copy extension
|
|
if(/*glsl_support && */!strcmp(procName, "grFramebufferCopyExt"))
|
|
return (GrProc)grFramebufferCopyExt;
|
|
if(!strcmp(procName, "grWrapperFullScreenResolutionExt"))
|
|
return (GrProc)grWrapperFullScreenResolutionExt;
|
|
if(!strcmp(procName, "grColorCombineExt"))
|
|
return (GrProc)grColorCombineExt;
|
|
if(!strcmp(procName, "grAlphaCombineExt"))
|
|
return (GrProc)grAlphaCombineExt;
|
|
if(!strcmp(procName, "grTexColorCombineExt"))
|
|
return (GrProc)grTexColorCombineExt;
|
|
if(!strcmp(procName, "grTexAlphaCombineExt"))
|
|
return (GrProc)grTexAlphaCombineExt;
|
|
if(!strcmp(procName, "grConstantColorValueExt"))
|
|
return (GrProc)grConstantColorValueExt;
|
|
if(!strcmp(procName, "grTextureAuxBufferExt"))
|
|
return (GrProc)grTextureAuxBufferExt;
|
|
if(!strcmp(procName, "grAuxBufferExt"))
|
|
return (GrProc)grAuxBufferExt;
|
|
display_warning("grGetProcAddress : %s", procName);
|
|
return 0;
|
|
}
|
|
|
|
FX_ENTRY FxU32 FX_CALL
|
|
grGet( FxU32 pname, FxU32 plength, FxI32 *params )
|
|
{
|
|
LOG("grGet(%d,%d)\r\n", pname, plength);
|
|
switch(pname)
|
|
{
|
|
case GR_MAX_TEXTURE_SIZE:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 2048;
|
|
return 4;
|
|
break;
|
|
case GR_NUM_TMU:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
if (!nbTextureUnits)
|
|
{
|
|
grSstWinOpen((unsigned long)NULL, GR_RESOLUTION_640x480 | 0x80, 0, GR_COLORFORMAT_ARGB,
|
|
GR_ORIGIN_UPPER_LEFT, 2, 1);
|
|
grSstWinClose(0);
|
|
}
|
|
#ifdef VOODOO1
|
|
params[0] = 1;
|
|
#else
|
|
if (nbTextureUnits > 2)
|
|
params[0] = 2;
|
|
else
|
|
params[0] = 1;
|
|
#endif
|
|
return 4;
|
|
break;
|
|
case GR_NUM_BOARDS:
|
|
case GR_NUM_FB:
|
|
case GR_REVISION_FB:
|
|
case GR_REVISION_TMU:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 1;
|
|
return 4;
|
|
break;
|
|
case GR_MEMORY_FB:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16*1024*1024;
|
|
return 4;
|
|
break;
|
|
case GR_MEMORY_TMU:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16*1024*1024;
|
|
return 4;
|
|
break;
|
|
case GR_MEMORY_UMA:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16*1024*1024*nbTextureUnits;
|
|
return 4;
|
|
break;
|
|
case GR_BITS_RGBA:
|
|
if (plength < 16 || params == NULL) return 0;
|
|
params[0] = 8;
|
|
params[1] = 8;
|
|
params[2] = 8;
|
|
params[3] = 8;
|
|
return 16;
|
|
break;
|
|
case GR_BITS_DEPTH:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16;
|
|
return 4;
|
|
break;
|
|
case GR_BITS_GAMMA:
|
|
case GR_GAMMA_TABLE_ENTRIES:
|
|
return 0;
|
|
break;
|
|
case GR_FOG_TABLE_ENTRIES:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 64;
|
|
return 4;
|
|
break;
|
|
case GR_WDEPTH_MIN_MAX:
|
|
if (plength < 8 || params == NULL) return 0;
|
|
params[0] = 0;
|
|
params[1] = 65528;
|
|
return 8;
|
|
break;
|
|
case GR_ZDEPTH_MIN_MAX:
|
|
if (plength < 8 || params == NULL) return 0;
|
|
params[0] = 0;
|
|
params[1] = 65535;
|
|
return 8;
|
|
break;
|
|
case GR_LFB_PIXEL_PIPE:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = FXFALSE;
|
|
return 4;
|
|
break;
|
|
case GR_MAX_TEXTURE_ASPECT_RATIO:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 3;
|
|
return 4;
|
|
break;
|
|
case GR_NON_POWER_OF_TWO_TEXTURES:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = FXFALSE;
|
|
return 4;
|
|
break;
|
|
case GR_TEXTURE_ALIGN:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 0;
|
|
return 4;
|
|
break;
|
|
default:
|
|
display_warning("unknown pname in grGet : %x", pname);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
FX_ENTRY const char * FX_CALL
|
|
grGetString( FxU32 pname )
|
|
{
|
|
LOG("grGetString(%d)\r\n", pname);
|
|
switch(pname)
|
|
{
|
|
case GR_EXTENSION:
|
|
{
|
|
static int glsl_combiner = -1;
|
|
static char extension1[] = "CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXFMT COMBINE";
|
|
static char extension2[] = "CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXFMT";
|
|
if(glsl_combiner == -1)
|
|
{
|
|
/* JOSH FIXME: hack to avoid implementing CreateGLWindow and KillGLWindow
|
|
* Rather than calling glGetString to check for the appropriate extensions,
|
|
* just let getDisableGLSL() decide. */
|
|
glsl_combiner = 1; /* Just use the disable flag */
|
|
}
|
|
if(glsl_combiner == 1 && !getDisableGLSL())
|
|
return extension1;
|
|
else
|
|
return extension2;
|
|
}
|
|
break;
|
|
case GR_HARDWARE:
|
|
{
|
|
static char hardware[] = "Voodoo5 (tm)";
|
|
return hardware;
|
|
}
|
|
break;
|
|
case GR_VENDOR:
|
|
{
|
|
static char vendor[] = "3Dfx Interactive";
|
|
return vendor;
|
|
}
|
|
break;
|
|
case GR_RENDERER:
|
|
{
|
|
static char renderer[] = "Glide";
|
|
return renderer;
|
|
}
|
|
break;
|
|
case GR_VERSION:
|
|
{
|
|
static char version[] = "3.0";
|
|
return version;
|
|
}
|
|
break;
|
|
default:
|
|
display_warning("unknown grGetString selector : %x", pname);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void render_rectangle(int texture_number,
|
|
int dst_x, int dst_y,
|
|
int src_width, int src_height,
|
|
int tex_width, int tex_height, int invert)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glBegin(GL_QUADS);
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height);
|
|
glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f);
|
|
glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glEnd();
|
|
|
|
if(!glsl_support)
|
|
{
|
|
switch(nbTextureUnits)
|
|
{
|
|
case 2:
|
|
updateCombiner(1);
|
|
updateCombiner(1);
|
|
break;
|
|
case 3:
|
|
updateCombiner(2);
|
|
updateCombiner(2);
|
|
break;
|
|
default:
|
|
updateCombiner(3);
|
|
updateCombiner(3);
|
|
}
|
|
}
|
|
else compile_shader();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_BLEND);
|
|
}
|
|
|
|
void reloadTexture()
|
|
{
|
|
if (use_fbo || !render_to_texture || buffer_cleared)
|
|
return;
|
|
|
|
LOG("reload texture %dx%d\n", width, height);
|
|
printf("reload texture %dx%d\n", width, height);
|
|
|
|
buffer_cleared = TRUE;
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glActiveTextureARB(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDrawBuffer(current_buffer);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
int w = 0, h = 0;
|
|
//if (width > screen_width) w = screen_width - width;
|
|
if (height > screen_height) h = screen_height - height;
|
|
render_rectangle(texture_unit,
|
|
-w, -h,
|
|
width, height,
|
|
width, height, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glPopAttrib();
|
|
}
|
|
|
|
void updateTexture()
|
|
{
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
LOG("update texture %x\n", pBufferAddress);
|
|
//printf("update texture %x\n", pBufferAddress);
|
|
|
|
// nothing changed, don't update the texture
|
|
if (!buffer_cleared) {
|
|
LOG("update cancelled\n", pBufferAddress);
|
|
return;
|
|
}
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
// save result of render to texture into actual texture
|
|
glReadBuffer(current_buffer);
|
|
glActiveTextureARB(texture_unit);
|
|
// ZIGGY
|
|
// deleting the texture before resampling it increases speed on certain old
|
|
// nvidia cards (geforce 2 for example), unfortunatly it slows down a lot
|
|
// on newer cards.
|
|
//glDeleteTextures( 1, &pBufferAddress );
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, (!glsl_support && pBufferFmt == GR_TEXFMT_ALPHA_INTENSITY_88)? GL_INTENSITY : GL_RGB,
|
|
0, viewport_offset, width, height, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glPopAttrib();
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
|
|
int from, int to, int mode)
|
|
{
|
|
if (mode == GR_FBCOPY_MODE_DEPTH) {
|
|
if(!glsl_support) {
|
|
return;
|
|
}
|
|
|
|
int tw = 1, th = 1;
|
|
if (npot_support) {
|
|
tw = width; th = height;
|
|
} else {
|
|
while (tw < width) tw <<= 1;
|
|
while (th < height) th <<= 1;
|
|
}
|
|
|
|
if (from == GR_FBCOPY_BUFFER_BACK && to == GR_FBCOPY_BUFFER_FRONT) {
|
|
printf("save depth buffer %d\n", render_to_texture);
|
|
// save the depth image in a texture
|
|
//glDisable(GL_ALPHA_TEST);
|
|
glReadBuffer(current_buffer);
|
|
glBindTexture(GL_TEXTURE_2D, depth_texture);
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
|
|
0, viewport_offset, tw, th, 0);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
return;
|
|
}
|
|
if (from == GR_FBCOPY_BUFFER_FRONT && to == GR_FBCOPY_BUFFER_BACK) {
|
|
printf("writing to depth buffer %d\n", render_to_texture);
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDrawBuffer(current_buffer);
|
|
glActiveTextureARB(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, depth_texture);
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
set_depth_shader();
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDisable(GL_CULL_FACE);
|
|
render_rectangle(texture_unit,
|
|
0, 0,
|
|
width, height,
|
|
tw, th, -1);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glPopAttrib();
|
|
return;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grRenderBuffer( GrBuffer_t buffer )
|
|
{
|
|
LOG("grRenderBuffer(%d)\r\n", buffer);
|
|
//printf("grRenderBuffer(%d)\n", buffer);
|
|
|
|
switch(buffer)
|
|
{
|
|
case GR_BUFFER_BACKBUFFER:
|
|
if(render_to_texture)
|
|
{
|
|
updateTexture();
|
|
|
|
// VP z fix
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, 1-zscale);
|
|
glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
grCullMode(culling_mode);
|
|
|
|
width = savedWidth;
|
|
height = savedHeight;
|
|
widtho = savedWidtho;
|
|
heighto = savedHeighto;
|
|
if (use_fbo) {
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 );
|
|
}
|
|
curBufferAddr = 0;
|
|
|
|
glViewport(0, viewport_offset, width, viewport_height);
|
|
glScissor(0, viewport_offset, width, height);
|
|
|
|
#ifdef SAVE_CBUFFER
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
// restore color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
glDrawBuffer(GL_BACK);
|
|
current_buffer = GL_BACK;
|
|
} else if (save_w) {
|
|
int tw = 1, th = 1;
|
|
//printf("restore %dx%d\n", save_w, save_h);
|
|
if (npot_support) {
|
|
tw = screen_width;
|
|
th = screen_height;
|
|
} else {
|
|
while (tw < screen_width) tw <<= 1;
|
|
while (th < screen_height) th <<= 1;
|
|
}
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDrawBuffer(GL_BACK);
|
|
glActiveTextureARB(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
render_rectangle(texture_unit,
|
|
0, 0,
|
|
save_w, save_h,
|
|
tw, th, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glPopAttrib();
|
|
|
|
save_w = save_h = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// ZIGGY
|
|
// restore depth buffer
|
|
// grFramebufferCopyExt(0, 0, width, height,
|
|
// GR_FBCOPY_BUFFER_FRONT, GR_FBCOPY_BUFFER_BACK,
|
|
// GR_FBCOPY_MODE_DEPTH);
|
|
|
|
render_to_texture = 0;
|
|
}
|
|
glDrawBuffer(GL_BACK);
|
|
break;
|
|
case 6: // RENDER TO TEXTURE
|
|
if(!render_to_texture)
|
|
{
|
|
|
|
|
|
// ZIGGY
|
|
// save depth buffer
|
|
// grFramebufferCopyExt(0, 0, width, height,
|
|
// GR_FBCOPY_BUFFER_BACK, GR_FBCOPY_BUFFER_FRONT,
|
|
// GR_FBCOPY_MODE_DEPTH);
|
|
savedWidth = width;
|
|
savedHeight = height;
|
|
savedWidtho = widtho;
|
|
savedHeighto = heighto;
|
|
}
|
|
|
|
{
|
|
if (!use_fbo) {
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, 1-zscale);
|
|
glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
} else {
|
|
float m[4*4] = {1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f,-1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f};
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadMatrixf(m);
|
|
// VP z fix
|
|
glTranslatef(0, 0, 1-zscale);
|
|
glScalef(1, 1*1, zscale);
|
|
inverted_culling = 1;
|
|
grCullMode(culling_mode);
|
|
}
|
|
}
|
|
render_to_texture = 1;
|
|
break;
|
|
default:
|
|
display_warning("grRenderBuffer : unknown buffer : %x", buffer);
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAuxBufferExt( GrBuffer_t buffer )
|
|
{
|
|
LOG("grAuxBufferExt(%d)\r\n", buffer);
|
|
//display_warning("grAuxBufferExt");
|
|
|
|
if (glsl_support && buffer == GR_BUFFER_AUXBUFFER) {
|
|
invtex[0] = 0;
|
|
invtex[1] = 0;
|
|
need_to_compile = 0;
|
|
set_depth_shader();
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDepthMask(GL_TRUE);
|
|
grTexFilterMode(GR_TMU1, GR_TEXTUREFILTER_POINT_SAMPLED, GR_TEXTUREFILTER_POINT_SAMPLED);
|
|
// glActiveTextureARB(texture_unit);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
} else {
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grBufferClear( GrColor_t color, GrAlpha_t alpha, FxU32 depth )
|
|
{
|
|
LOG("grBufferClear(%d,%d,%d)\r\n", color, alpha, depth);
|
|
switch(lfb_color_fmt)
|
|
{
|
|
case GR_COLORFORMAT_ARGB:
|
|
glClearColor(((color >> 16) & 0xFF) / 255.0f,
|
|
((color >> 8) & 0xFF) / 255.0f,
|
|
( color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
case GR_COLORFORMAT_RGBA:
|
|
glClearColor(((color >> 24) & 0xFF) / 255.0f,
|
|
((color >> 16) & 0xFF) / 255.0f,
|
|
(color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
default:
|
|
display_warning("grBufferClear: unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
|
|
if (w_buffer_mode)
|
|
glClearDepth(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0);
|
|
else
|
|
glClearDepth(depth / 65535.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// ZIGGY TODO check that color mask is on
|
|
buffer_cleared = TRUE;
|
|
|
|
}
|
|
|
|
|
|
extern void (*renderCallback)();
|
|
|
|
// #include <unistd.h>
|
|
FX_ENTRY void FX_CALL
|
|
grBufferSwap( FxU32 swap_interval )
|
|
{
|
|
if(renderCallback)
|
|
(*renderCallback)();
|
|
int i;
|
|
LOG("grBufferSwap(%d)\r\n", swap_interval);
|
|
//printf("swap\n");
|
|
if (render_to_texture) {
|
|
display_warning("swap while render_to_texture\n");
|
|
return;
|
|
}
|
|
|
|
SDL_GL_SwapBuffers();
|
|
for (i = 0; i < nb_fb; i++)
|
|
fbs[i].buff_clear = 1;
|
|
|
|
// VP debugging
|
|
#ifdef VPDEBUG
|
|
dump_stop();
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym) {
|
|
case 'd':
|
|
printf("Dumping !\n");
|
|
dump_start();
|
|
break;
|
|
case 'w': {
|
|
static int wireframe;
|
|
wireframe = !wireframe;
|
|
glPolygonMode(GL_FRONT_AND_BACK, wireframe? GL_LINE : GL_FILL);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// frame buffer
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbLock( GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode,
|
|
GrOriginLocation_t origin, FxBool pixelPipeline,
|
|
GrLfbInfo_t *info )
|
|
{
|
|
LOG("grLfbLock(%d,%d,%d,%d,%d)\r\n", type, buffer, writeMode, origin, pixelPipeline);
|
|
if (type == GR_LFB_WRITE_ONLY)
|
|
{
|
|
display_warning("grLfbLock : write only");
|
|
}
|
|
else
|
|
{
|
|
unsigned char *buf;
|
|
int i,j;
|
|
|
|
switch(buffer)
|
|
{
|
|
case GR_BUFFER_FRONTBUFFER:
|
|
glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GR_BUFFER_BACKBUFFER:
|
|
glReadBuffer(GL_BACK);
|
|
break;
|
|
/*case GR_BUFFER_AUXBUFFER:
|
|
glReadBuffer(current_buffer);
|
|
break;*/
|
|
default:
|
|
display_warning("grLfbLock : unknown buffer : %x", buffer);
|
|
}
|
|
|
|
if(buffer != GR_BUFFER_AUXBUFFER)
|
|
{
|
|
if (writeMode == GR_LFBWRITEMODE_888) {
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = width*4;
|
|
info->writeMode = GR_LFBWRITEMODE_888;
|
|
info->origin = origin;
|
|
glReadPixels(0, viewport_offset, width, height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer);
|
|
} else {
|
|
buf = (unsigned char*)malloc(width*height*4);
|
|
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = width*2;
|
|
info->writeMode = GR_LFBWRITEMODE_565;
|
|
info->origin = origin;
|
|
glReadPixels(0, viewport_offset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j=0; j<height; j++)
|
|
{
|
|
for (i=0; i<width; i++)
|
|
{
|
|
frameBuffer[(height-j-1)*width+i] =
|
|
((buf[j*width*4+i*4+0] >> 3) << 11) |
|
|
((buf[j*width*4+i*4+1] >> 2) << 5) |
|
|
(buf[j*width*4+i*4+2] >> 3);
|
|
}
|
|
}
|
|
//adler32b = adler32(0, (const unsigned char*)frameBuffer, width*height*2);
|
|
free(buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info->lfbPtr = depthBuffer;
|
|
info->strideInBytes = width*2;
|
|
info->writeMode = GR_LFBWRITEMODE_ZA16;
|
|
info->origin = origin;
|
|
glReadPixels(0, viewport_offset, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
}
|
|
}
|
|
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbUnlock( GrLock_t type, GrBuffer_t buffer )
|
|
{
|
|
LOG("grLfbUnlock(%d,%d)\r\n", type, buffer);
|
|
if (type == GR_LFB_WRITE_ONLY)
|
|
{
|
|
display_warning("grLfbUnlock : write only");
|
|
}
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbReadRegion( GrBuffer_t src_buffer,
|
|
FxU32 src_x, FxU32 src_y,
|
|
FxU32 src_width, FxU32 src_height,
|
|
FxU32 dst_stride, void *dst_data )
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i,j;
|
|
unsigned short *frameBuffer = (unsigned short*)dst_data;
|
|
unsigned short *depthBuffer = (unsigned short*)dst_data;
|
|
LOG("grLfbReadRegion(%d,%d,%d,%d,%d,%d)\r\n", src_buffer, src_x, src_y, src_width, src_height, dst_stride);
|
|
|
|
switch(src_buffer)
|
|
{
|
|
case GR_BUFFER_FRONTBUFFER:
|
|
glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GR_BUFFER_BACKBUFFER:
|
|
glReadBuffer(GL_BACK);
|
|
break;
|
|
/*case GR_BUFFER_AUXBUFFER:
|
|
glReadBuffer(current_buffer);
|
|
break;*/
|
|
default:
|
|
display_warning("grReadRegion : unknown buffer : %x", src_buffer);
|
|
}
|
|
|
|
if(src_buffer != GR_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height*4);
|
|
|
|
glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j=0; j<src_height; j++)
|
|
{
|
|
for (i=0; i<src_width; i++)
|
|
{
|
|
frameBuffer[j*(dst_stride/2)+i] =
|
|
((buf[(src_height-j-1)*src_width*4+i*4+0] >> 3) << 11) |
|
|
((buf[(src_height-j-1)*src_width*4+i*4+1] >> 2) << 5) |
|
|
(buf[(src_height-j-1)*src_width*4+i*4+2] >> 3);
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
else
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height*2);
|
|
|
|
glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
|
|
for (j=0;j<src_height; j++)
|
|
{
|
|
for (i=0; i<src_width; i++)
|
|
{
|
|
depthBuffer[j*(dst_stride/2)+i] =
|
|
((unsigned short*)buf)[(src_height-j-1)*src_width*4+i*4];
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbWriteRegion( GrBuffer_t dst_buffer,
|
|
FxU32 dst_x, FxU32 dst_y,
|
|
GrLfbSrcFmt_t src_format,
|
|
FxU32 src_width, FxU32 src_height,
|
|
FxBool pixelPipeline,
|
|
FxI32 src_stride, void *src_data )
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i,j;
|
|
unsigned short *frameBuffer = (unsigned short*)src_data;
|
|
int texture_number;
|
|
unsigned int tex_width = 1, tex_height = 1;
|
|
LOG("grLfbWriteRegion(%d,%d,%d,%d,%d,%d,%d,%d)\r\n",dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride);
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
while (tex_width < src_width) tex_width <<= 1;
|
|
while (tex_height < src_height) tex_height <<= 1;
|
|
|
|
switch(dst_buffer)
|
|
{
|
|
case GR_BUFFER_BACKBUFFER:
|
|
glDrawBuffer(GL_BACK);
|
|
break;
|
|
case GR_BUFFER_AUXBUFFER:
|
|
glDrawBuffer(current_buffer);
|
|
break;
|
|
default:
|
|
display_warning("grLfbWriteRegion : unknown buffer : %x", dst_buffer);
|
|
}
|
|
|
|
if(dst_buffer != GR_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(tex_width*tex_height*4);
|
|
|
|
if(!glsl_support)
|
|
{
|
|
switch(nbTextureUnits)
|
|
{
|
|
case 2:
|
|
texture_number = GL_TEXTURE1_ARB;
|
|
break;
|
|
case 3:
|
|
texture_number = GL_TEXTURE2_ARB;
|
|
break;
|
|
default:
|
|
texture_number = GL_TEXTURE3_ARB;
|
|
}
|
|
}
|
|
else texture_number = GL_TEXTURE0_ARB;
|
|
glActiveTextureARB(texture_number);
|
|
|
|
switch(src_format)
|
|
{
|
|
case GR_LFB_SRC_FMT_1555:
|
|
for (j=0; j<src_height; j++)
|
|
{
|
|
for (i=0; i<src_width; i++)
|
|
{
|
|
buf[j*tex_width*4+i*4+0]=((frameBuffer[j*(src_stride/2)+i]>>10)&0x1F)<<3;
|
|
buf[j*tex_width*4+i*4+1]=((frameBuffer[j*(src_stride/2)+i]>> 5)&0x1F)<<3;
|
|
buf[j*tex_width*4+i*4+2]=((frameBuffer[j*(src_stride/2)+i]>> 0)&0x1F)<<3;
|
|
buf[j*tex_width*4+i*4+3]=(frameBuffer[j*(src_stride/2)+i]>>15)?0xFF:0;
|
|
}
|
|
}
|
|
break;
|
|
case GR_LFBWRITEMODE_555:
|
|
for (j=0; j<src_height; j++)
|
|
{
|
|
for (i=0; i<src_width; i++)
|
|
{
|
|
buf[j*tex_width*4+i*4+0]=((frameBuffer[j*(src_stride/2)+i]>>10)&0x1F)<<3;
|
|
buf[j*tex_width*4+i*4+1]=((frameBuffer[j*(src_stride/2)+i]>> 5)&0x1F)<<3;
|
|
buf[j*tex_width*4+i*4+2]=((frameBuffer[j*(src_stride/2)+i]>> 0)&0x1F)<<3;
|
|
buf[j*tex_width*4+i*4+3]=0xFF;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
display_warning("grLfbWriteRegion : unknown format : %d", src_format);
|
|
}
|
|
|
|
#ifdef VPDEBUG
|
|
if (dumping) {
|
|
ilTexImage(tex_width, tex_height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, buf);
|
|
char name[128];
|
|
static int id;
|
|
sprintf(name, "dump/writecolor%d.png", id++);
|
|
ilSaveImage(name);
|
|
printf("dumped gdLfbWriteRegion %s\n", name);
|
|
}
|
|
#endif
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
free(buf);
|
|
|
|
set_copy_shader();
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_BLEND);
|
|
render_rectangle(texture_number,
|
|
dst_x, dst_y,
|
|
src_width, src_height,
|
|
tex_width, tex_height, +1);
|
|
|
|
}
|
|
else
|
|
{
|
|
float *buf = (float*)malloc(src_width*(src_height+(viewport_offset))*sizeof(float));
|
|
|
|
if (src_format != GR_LFBWRITEMODE_ZA16)
|
|
display_warning("unknown depth buffer write format:%x", src_format);
|
|
|
|
if(dst_x || dst_y)
|
|
display_warning("dst_x:%d, dst_y:%d\n",dst_x, dst_y);
|
|
|
|
for (j=0; j<src_height; j++)
|
|
{
|
|
for (i=0; i<src_width; i++)
|
|
{
|
|
buf[(j+(viewport_offset))*src_width+i] =
|
|
(frameBuffer[(src_height-j-1)*(src_stride/2)+i]/(65536.0f*(2.0f/zscale)))+1-zscale/2.0f;
|
|
//(frameBuffer[(src_height-j-1)*(src_stride/2)+i]/(65536.0f));
|
|
}
|
|
}
|
|
|
|
#ifdef VPDEBUG
|
|
if (dumping) {
|
|
unsigned char * buf2 = (unsigned char *)malloc(src_width*(src_height+(viewport_offset)));
|
|
for (i=0; i<src_width*src_height ; i++)
|
|
buf2[i] = (unsigned char) (buf[i] * 255.0f);
|
|
ilTexImage(src_width, src_height, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, buf2);
|
|
char name[128];
|
|
static int id;
|
|
sprintf(name, "dump/writedepth%d.png", id++);
|
|
ilSaveImage(name);
|
|
printf("dumped gdLfbWriteRegion %s\n", name);
|
|
free(buf2);
|
|
}
|
|
#endif
|
|
|
|
//static int num;
|
|
//printf("zrite %d, back %d\n", num++, dst_buffer == GR_BUFFER_BACKBUFFER);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
|
|
glDrawBuffer(GL_BACK);
|
|
glClear( GL_DEPTH_BUFFER_BIT );
|
|
|
|
//glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(1);
|
|
glDrawPixels(src_width, src_height+(viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf);
|
|
|
|
free(buf);
|
|
|
|
//glDepthMask(0);
|
|
}
|
|
glDrawBuffer(current_buffer);
|
|
glPopAttrib();
|
|
return FXTRUE;
|
|
}
|
|
|
|
// unused by glide64
|
|
|
|
FX_ENTRY FxI32 FX_CALL
|
|
grQueryResolutions( const GrResolution *resTemplate, GrResolution *output )
|
|
{
|
|
int res_inf = 0;
|
|
int res_sup = 0xf;
|
|
int i;
|
|
int n=0;
|
|
display_warning("grQueryResolutions");
|
|
if ((unsigned int)resTemplate->resolution != GR_QUERY_ANY)
|
|
{
|
|
res_inf = res_sup = resTemplate->resolution;
|
|
}
|
|
if ((unsigned int)resTemplate->refresh == GR_QUERY_ANY) display_warning("querying any refresh rate");
|
|
if ((unsigned int)resTemplate->numAuxBuffers == GR_QUERY_ANY) display_warning("querying any numAuxBuffers");
|
|
if ((unsigned int)resTemplate->numColorBuffers == GR_QUERY_ANY) display_warning("querying any numColorBuffers");
|
|
|
|
if (output == NULL) return res_sup - res_inf + 1;
|
|
for (i=res_inf; i<=res_sup; i++)
|
|
{
|
|
output[n].resolution = i;
|
|
output[n].refresh = resTemplate->refresh;
|
|
output[n].numAuxBuffers = resTemplate->numAuxBuffers;
|
|
output[n].numColorBuffers = resTemplate->numColorBuffers;
|
|
n++;
|
|
}
|
|
return res_sup - res_inf + 1;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grReset( FxU32 what )
|
|
{
|
|
display_warning("grReset");
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grEnable( GrEnableMode_t mode )
|
|
{
|
|
display_warning("grEnable");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDisable( GrEnableMode_t mode )
|
|
{
|
|
display_warning("grDisable");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDisableAllEffects( void )
|
|
{
|
|
display_warning("grDisableAllEffects");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grErrorSetCallback( GrErrorCallbackFnc_t fnc )
|
|
{
|
|
display_warning("grErrorSetCallback");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grFinish(void)
|
|
{
|
|
display_warning("grFinish");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grFlush(void)
|
|
{
|
|
display_warning("grFlush");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexMultibase( GrChipID_t tmu,
|
|
FxBool enable )
|
|
{
|
|
display_warning("grTexMultibase");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexMipMapMode( GrChipID_t tmu,
|
|
GrMipMapMode_t mode,
|
|
FxBool lodBlend )
|
|
{
|
|
display_warning("grTexMipMapMode");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexDownloadTablePartial( GrTexTable_t type,
|
|
void *data,
|
|
int start,
|
|
int end )
|
|
{
|
|
display_warning("grTexDownloadTablePartial");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexDownloadTable( GrTexTable_t type,
|
|
void *data )
|
|
{
|
|
display_warning("grTexDownloadTable");
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grTexDownloadMipMapLevelPartial( GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t thisLod,
|
|
GrLOD_t largeLod,
|
|
GrAspectRatio_t aspectRatio,
|
|
GrTextureFormat_t format,
|
|
FxU32 evenOdd,
|
|
void *data,
|
|
int start,
|
|
int end )
|
|
{
|
|
display_warning("grTexDownloadMipMapLevelPartial");
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexDownloadMipMapLevel( GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t thisLod,
|
|
GrLOD_t largeLod,
|
|
GrAspectRatio_t aspectRatio,
|
|
GrTextureFormat_t format,
|
|
FxU32 evenOdd,
|
|
void *data )
|
|
{
|
|
display_warning("grTexDownloadMipMapLevel");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexNCCTable( GrNCCTable_t table )
|
|
{
|
|
display_warning("grTexNCCTable");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grViewport( FxI32 x, FxI32 y, FxI32 width, FxI32 height )
|
|
{
|
|
display_warning("grViewport");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDepthRange( FxFloat n, FxFloat f )
|
|
{
|
|
display_warning("grDepthRange");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grSplash(float x, float y, float width, float height, FxU32 frame)
|
|
{
|
|
display_warning("grSplash");
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grSelectContext( GrContext_t context )
|
|
{
|
|
display_warning("grSelectContext");
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAADrawTriangle(
|
|
const void *a, const void *b, const void *c,
|
|
FxBool ab_antialias, FxBool bc_antialias, FxBool ca_antialias
|
|
)
|
|
{
|
|
display_warning("grAADrawTriangle");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAlphaControlsITRGBLighting( FxBool enable )
|
|
{
|
|
display_warning("grAlphaControlsITRGBLighting");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideSetVertexLayout( const void *layout )
|
|
{
|
|
display_warning("grGlideSetVertexLayout");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideGetVertexLayout( void *layout )
|
|
{
|
|
display_warning("grGlideGetVertexLayout");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideSetState( const void *state )
|
|
{
|
|
display_warning("grGlideSetState");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideGetState( void *state )
|
|
{
|
|
display_warning("grGlideGetState");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbWriteColorFormat(GrColorFormat_t colorFormat)
|
|
{
|
|
display_warning("grLfbWriteColorFormat");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbWriteColorSwizzle(FxBool swizzleBytes, FxBool swapWords)
|
|
{
|
|
display_warning("grLfbWriteColorSwizzle");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbConstantDepth( FxU32 depth )
|
|
{
|
|
display_warning("grLfbConstantDepth");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbConstantAlpha( GrAlpha_t alpha )
|
|
{
|
|
display_warning("grLfbConstantAlpha");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexMultibaseAddress( GrChipID_t tmu,
|
|
GrTexBaseRange_t range,
|
|
FxU32 startAddress,
|
|
FxU32 evenOdd,
|
|
GrTexInfo *info )
|
|
{
|
|
display_warning("grTexMultibaseAddress");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLoadGammaTable( FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
|
|
{
|
|
display_warning("grLoadGammaTable");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDitherMode( GrDitherMode_t mode )
|
|
{
|
|
display_warning("grDitherMode");
|
|
}
|
|
|
|
void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode)
|
|
{
|
|
display_warning("grChromaRangeExt");
|
|
}
|
|
|
|
void grChromaRangeModeExt(GrChromakeyMode_t mode)
|
|
{
|
|
display_warning("grChromaRangeModeExt");
|
|
}
|
|
|
|
void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode)
|
|
{
|
|
display_warning("grTexChromaRangeExt");
|
|
}
|
|
|
|
void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode)
|
|
{
|
|
display_warning("grTexChromaRangeModeExt");
|
|
}
|
|
|
|
|
|
|
|
// VP debug
|
|
int dumping;
|
|
#ifdef VPDEBUG
|
|
static int tl_i;
|
|
static int tl[10240];
|
|
|
|
void dump_start()
|
|
{
|
|
static int init;
|
|
if (!init) {
|
|
init = 1;
|
|
ilInit();
|
|
ilEnable(IL_FILE_OVERWRITE);
|
|
}
|
|
dumping = 1;
|
|
tl_i = 0;
|
|
}
|
|
|
|
void dump_stop()
|
|
{
|
|
if (!dumping) return;
|
|
|
|
int i, j;
|
|
for (i=0; i<nb_fb; i++) {
|
|
dump_tex(fbs[i].texid);
|
|
}
|
|
dump_tex(default_texture);
|
|
dump_tex(depth_texture);
|
|
|
|
dumping = 0;
|
|
|
|
glReadBuffer(GL_FRONT);
|
|
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, frameBuffer);
|
|
ilTexImage(width, height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, frameBuffer);
|
|
ilSaveImage("dump/framecolor.png");
|
|
glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
// FILE * fp = fopen("glide_depth1.bin", "rb");
|
|
// fread(depthBuffer, 2, width*height, fp);
|
|
// fclose(fp);
|
|
unsigned char *frameByte = (unsigned char *) frameBuffer;
|
|
for (j=0; j<height; j++) {
|
|
for (i=0; i<width; i++) {
|
|
//uint16_t d = ( (uint16_t *)depthBuffer )[i+(height-1-j)*width]/2 + 0x8000;
|
|
uint16_t d = ( (uint16_t *)depthBuffer )[i+j*width];
|
|
unsigned char c = frameByte[(i+j*width)*4];
|
|
frameByte[(i+j*width)*3] = d&0xff;
|
|
frameByte[(i+j*width)*3+1] = d>>8;
|
|
frameByte[(i+j*width)*3+2] = c&0xff;
|
|
}
|
|
}
|
|
ilTexImage(width, height, 1, 3, IL_RGB, IL_UNSIGNED_BYTE, frameBuffer);
|
|
ilSaveImage("dump/framedepth.png");
|
|
|
|
for (i=0; i<tl_i; i++) {
|
|
glBindTexture(GL_TEXTURE_2D, tl[i]);
|
|
GLint w, h, fmt;
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
|
|
fprintf(stderr, "Texture %d %dx%d fmt %x\n", tl[i], (int)w, (int)h, (int) fmt);
|
|
|
|
uint32_t * pixels = (uint32_t *) malloc(w*h*4);
|
|
// 0x1902 is another constant meaning GL_DEPTH_COMPONENT
|
|
// (but isn't defined in gl's headers !!)
|
|
if (fmt != GL_DEPTH_COMPONENT && fmt != 0x1902) {
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
ilTexImage(w, h, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, pixels);
|
|
} else {
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixels);
|
|
int i;
|
|
for (i=0; i<w*h; i++)
|
|
((unsigned char *)frameBuffer)[i] = ((unsigned short *)pixels)[i]/256;
|
|
ilTexImage(w, h, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, frameBuffer);
|
|
}
|
|
char name[128];
|
|
// sprintf(name, "mkdir -p dump ; rm -f dump/tex%04d.png", i);
|
|
// system(name);
|
|
sprintf(name, "dump/tex%04d.png", i);
|
|
fprintf(stderr, "Writing '%s'\n", name);
|
|
ilSaveImage(name);
|
|
|
|
// SDL_FreeSurface(surf);
|
|
free(pixels);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
}
|
|
|
|
void dump_tex(int id)
|
|
{
|
|
if (!dumping) return;
|
|
|
|
int n;
|
|
// yes, it's inefficient
|
|
for (n=0; n<tl_i; n++)
|
|
if (tl[n] == id)
|
|
return;
|
|
|
|
tl[tl_i++] = id;
|
|
}
|
|
|
|
#endif
|
|
|