mupen64plus-oldsvn/glide64/ucode06.h
2008-08-10 12:22:04 +00:00

2091 lines
65 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************
//****************************************************************
// STANDARD DRAWIMAGE - draws a 2d image based on the following structure
void uc6_sprite2d ();
typedef struct DRAWIMAGE_t {
float frameX;
float frameY;
WORD frameW;
WORD frameH;
WORD imageX;
WORD imageY;
WORD imageW;
WORD imageH;
DWORD imagePtr;
BYTE imageFmt;
BYTE imageSiz;
WORD imagePal;
BYTE flipX;
BYTE flipY;
float scaleX;
float scaleY;
} DRAWIMAGE;
void DrawHiresDepthImage (DRAWIMAGE *d)
{
WORD * src = (WORD*)(gfx.RDRAM+d->imagePtr);
WORD image[512*512];
WORD * dst = image;
for (int h = 0; h < d->imageH; h++)
{
for (int w = 0; w < d->imageW; w++)
{
*(dst++) = src[(w+h*d->imageW)^1];
}
dst += (512 - d->imageW);
}
GrTexInfo t_info;
t_info.format = GR_TEXFMT_RGB_565;
t_info.data = image;
t_info.smallLodLog2 = GR_LOD_LOG2_512;
t_info.largeLodLog2 = GR_LOD_LOG2_512;
t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
grTexDownloadMipMap (rdp.texbufs[1].tmu,
rdp.texbufs[1].begin,
GR_MIPMAPLEVELMASK_BOTH,
&t_info);
grTexSource (rdp.texbufs[1].tmu,
rdp.texbufs[1].begin,
GR_MIPMAPLEVELMASK_BOTH,
&t_info);
grTexCombine( GR_TMU1,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE );
grTexCombine( GR_TMU0,
GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
FXFALSE,
FXFALSE );
grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grAlphaBlendFunction (GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ONE,
GR_BLEND_ZERO);
grDepthBufferFunction (GR_CMP_ALWAYS);
grDepthMask (FXFALSE);
GrLOD_t LOD = GR_LOD_LOG2_1024;
if (settings.scr_res_x > 1024)
LOD = GR_LOD_LOG2_2048;
float lr_x = (float)d->imageW * rdp.scale_x;
float lr_y = (float)d->imageH * rdp.scale_y;
float lr_u = (float)d->imageW * 0.5f;// - 0.5f;
float lr_v = (float)d->imageH * 0.5f;// - 0.5f;
VERTEX v[4] = {
{ 0, 0, 1.0f, 1.0f, 0, 0, 0, 0 },
{ lr_x, 0, 1.0f, 1.0f, lr_u, 0, lr_u, 0 },
{ 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v },
{ lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v }
};
for (int i=0; i<4; i++)
{
v[i].uc(0) = v[i].uc(1) = v[i].u0;
v[i].vc(0) = v[i].vc(1) = v[i].v0;
}
grTextureBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT );
grAuxBufferExt( GR_BUFFER_AUXBUFFER );
grSstOrigin(GR_ORIGIN_UPPER_LEFT);
grBufferClear (0, 0, 0xFFFF);
grDrawTriangle (&v[0], &v[2], &v[1]);
grDrawTriangle (&v[2], &v[3], &v[1]);
grRenderBuffer( GR_BUFFER_BACKBUFFER );
grTextureAuxBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT );
grDepthMask (FXTRUE);
}
extern BOOL depthbuffersave;
void DrawDepthImage (DRAWIMAGE *d)
{
if (!fullscreen || !settings.fb_depth_render)
return;
if (d->imageH > d->imageW)
return;
RDP("Depth image write\n");
float scale_x_dst = rdp.scale_x;
float scale_y_dst = rdp.scale_y;
float scale_x_src = 1.0f/rdp.scale_x;
float scale_y_src = 1.0f/rdp.scale_y;
int src_width = d->imageW;
int src_height = d->imageH;
int dst_width = min(int(src_width*scale_x_dst), (int)settings.scr_res_x);
int dst_height = min(int(src_height*scale_y_dst), (int)settings.scr_res_y);
#if 1
if (0 && grFramebufferCopyExt) {
static unsigned int last;
unsigned int crc = CRC_Calculate(0, gfx.RDRAM+d->imagePtr,
d->imageW * d->imageH * 2);
printf("depth CRC %x\n", crc);
if (last == crc) {
// ZIGGY
// using special idiot setting FRONT-->FRONT so the wrapper knows what to
// do (i.e. delay actual copy until after next buffer clear)
// UGLY !!
grFramebufferCopyExt(0, 0, dst_width, dst_height,
GR_FBCOPY_BUFFER_FRONT, GR_FBCOPY_BUFFER_FRONT,
GR_FBCOPY_MODE_DEPTH);
depthbuffersave = TRUE;
return;
}
last = crc;
depthbuffersave = TRUE;
} else {
if (settings.fb_hires)
{
DrawHiresDepthImage(d);
return;
}
}
#endif
WORD * src = (WORD*)(gfx.RDRAM+d->imagePtr);
WORD * dst = new WORD[dst_width*dst_height];
for (int y=0; y < dst_height; y++)
{
for (int x=0; x < dst_width; x++)
{
dst[x+y*dst_width] = src[(int(x*scale_x_src)+int(y*scale_y_src)*src_width)^1];
}
}
grLfbWriteRegion(GR_BUFFER_AUXBUFFER,
0,
0,
GR_LFB_SRC_FMT_ZA16,
dst_width,
dst_height,
FXFALSE,
dst_width<<1,
dst);
delete[] dst;
}
void DrawImage (DRAWIMAGE *d)
{
if (d->imageW == 0 || d->imageH == 0 || d->frameH == 0) return;
int x_size;
int y_size;
int x_shift;
int y_shift;
int line;
// choose optimum size for the format/size
if (d->imageSiz == 0)
{
x_size = 128;
y_size = 64;
x_shift = 7;
y_shift = 6;
line = 8;
}
if (d->imageSiz == 1)
{
x_size = 64;
y_size = 64;
x_shift = 6;
y_shift = 6;
line = 8;
}
if (d->imageSiz == 2)
{
x_size = 64;
y_size = 32;
x_shift = 6;
y_shift = 5;
line = 16;
}
if (d->imageSiz == 3)
{
x_size = 32;
y_size = 16;
x_shift = 4;
y_shift = 3;
line = 16;
}
if (rdp.ci_width == 512 && !no_dlist) //RE2
{
WORD width = (WORD)(*gfx.VI_WIDTH_REG & 0xFFF);
d->frameH = d->imageH = (d->frameW*d->frameH)/width;
d->frameW = d->imageW = width;
if (rdp.zimg == rdp.cimg)
{
DrawDepthImage(d);
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE |
UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT;
return;
}
}
if (d->imageW%2 == 1) d->imageW -= 1;
if (d->imageH%2 == 1) d->imageH -= 1;
if (d->imageY > d->imageH) d->imageY = (d->imageY%d->imageH);
// if (d->imageX > d->imageW) d->imageX = (d->imageX%d->imageW);
if (!settings.PPL)
{
if ( (d->frameX > 0) && (d->frameW == rdp.ci_width) )
d->frameW -= (WORD)(2.0f*d->frameX);
if ( (d->frameY > 0) && (d->frameH == rdp.ci_height) )
d->frameH -= (WORD)(2.0f*d->frameY);
}
int ul_u = (int)d->imageX;
int ul_v = (int)d->imageY;
int lr_u = (int)d->imageX + (int)(d->frameW * d->scaleX);
int lr_v = (int)d->imageY + (int)(d->frameH * d->scaleY);
float ul_x, ul_y, lr_x, lr_y;
if (d->flipX)
{
ul_x = d->frameX + d->frameW;
lr_x = d->frameX;
}
else
{
ul_x = d->frameX;
lr_x = d->frameX + d->frameW;
}
if (d->flipY)
{
ul_y = d->frameY + d->frameH;
lr_y = d->frameY;
}
else
{
ul_y = d->frameY;
lr_y = d->frameY + d->frameH;
}
int min_wrap_u = ul_u / d->imageW;
//int max_wrap_u = lr_u / d->wrapW;
int min_wrap_v = ul_v / d->imageH;
//int max_wrap_v = lr_v / d->wrapH;
int min_256_u = ul_u >> x_shift;
//int max_256_u = (lr_u-1) >> x_shift;
int min_256_v = ul_v >> y_shift;
//int max_256_v = (lr_v-1) >> y_shift;
// SetTextureImage ()
rdp.timg.format = d->imageFmt; // RGBA
rdp.timg.size = d->imageSiz; // 16-bit
rdp.timg.addr = d->imagePtr;
rdp.timg.width = d->imageW;
rdp.timg.set_by = 0;
// SetTile ()
TILE *tile = &rdp.tiles[0];
tile->format = d->imageFmt; // RGBA
tile->size = d->imageSiz; // 16-bit
tile->line = line;
tile->t_mem = 0;
tile->palette = (BYTE)d->imagePal;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
rdp.tiles[0].ul_s = 0;
rdp.tiles[0].ul_t = 0;
rdp.tiles[0].lr_s = x_size-1;
rdp.tiles[0].lr_t = y_size-1;
if (rdp.cycle_mode == 2)
{
rdp.allow_combine = 0;
rdp.update &= ~UPDATE_TEXTURE;
}
update (); // note: allow loading of texture
float Z = 1.0f;
if (fullscreen)
{
//grFogMode (GR_FOG_DISABLE);
grFogMode (GR_FOG_DISABLE);
if (rdp.zsrc == 1 && (rdp.othermode_l & 0x00000030)) // othermode check makes sure it
// USES the z-buffer. Otherwise it returns bad (unset) values for lot and telescope
//in zelda:mm.
{
RDP("Background uses depth compare\n");
Z = ScaleZ(rdp.prim_depth);
grDepthBufferFunction (GR_CMP_LEQUAL);
grDepthMask (FXTRUE);
}
else
{
RDP("Background not uses depth compare\n");
grDepthBufferFunction (GR_CMP_ALWAYS);
grDepthMask (FXFALSE);
}
// grClipWindow (0, 0, settings.res_x, settings.res_y);
if (rdp.ci_width == 512 && !no_dlist)
// grClipWindow (0, 0, (DWORD)(d->frameW * rdp.scale_x), (DWORD)(d->frameH * rdp.scale_y));
grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y);
else
grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y);
grCullMode (GR_CULL_DISABLE);
// if (!settings.PPL)
if (rdp.cycle_mode == 2)
{
rdp.allow_combine = 0;
cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL;
grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grConstantColorValue (0xFFFFFFFF);
grAlphaBlendFunction (GR_BLEND_ONE, // use alpha compare, but not T0 alpha
GR_BLEND_ZERO,
GR_BLEND_ZERO,
GR_BLEND_ZERO);
rdp.update |= UPDATE_COMBINE;
}
}
// Texture ()
rdp.cur_tile = 0;
rdp.tex = 1;
float nul_x, nul_y, nlr_x, nlr_y;
int nul_u, nul_v, nlr_u, nlr_v;
float ful_u, ful_v, flr_u, flr_v;
float ful_x, ful_y, flr_x, flr_y;
float mx = (float)(lr_x - ul_x) / (float)(lr_u - ul_u);
float bx = ul_x - mx * ul_u;
float my = (float)(lr_y - ul_y) / (float)(lr_v - ul_v);
float by = ul_y - my * ul_v;
int cur_wrap_u, cur_wrap_v, cur_u, cur_v;
int cb_u, cb_v; // coordinate-base
int tb_u, tb_v; // texture-base
nul_v = ul_v;
nul_y = ul_y;
// #162
cur_wrap_v = min_wrap_v + 1;
cur_v = min_256_v + 1;
cb_v = ((cur_v-1)<<y_shift);
while (cb_v >= d->imageH) cb_v -= d->imageH;
tb_v = cb_v;
while (1)
{
cur_wrap_u = min_wrap_u + 1 + 1024; // x wrapping is not required
cur_u = min_256_u + 1;
// calculate intersection with this point
nlr_v = min (min (cur_wrap_v*d->imageH, (cur_v<<y_shift)), lr_v);
nlr_y = my * nlr_v + by;
nul_u = ul_u;
nul_x = ul_x;
cb_u = ((cur_u-1)<<x_shift);
while (cb_u >= d->imageW) cb_u -= d->imageW;
tb_u = cb_u;
while (1)
{
// calculate intersection with this point
nlr_u = min (min (cur_wrap_u*d->imageW, (cur_u<<x_shift)), lr_u);
nlr_x = mx * nlr_u + bx;
// ** Load the texture, constant portions have been set above
// SetTileSize ()
rdp.tiles[0].ul_s = tb_u;
rdp.tiles[0].ul_t = tb_v;
rdp.tiles[0].lr_s = tb_u+x_size-1;
rdp.tiles[0].lr_t = tb_v+y_size-1;
// LoadTile ()
rdp.cmd0 = ((int)rdp.tiles[0].ul_s << 14) | ((int)rdp.tiles[0].ul_t << 2);
rdp.cmd1 = ((int)rdp.tiles[0].lr_s << 14) | ((int)rdp.tiles[0].lr_t << 2);
rdp_loadtile ();
TexCache ();
// **
ful_u = (float)nul_u - cb_u;
flr_u = (float)nlr_u - cb_u;
ful_v = (float)nul_v - cb_v;
flr_v = (float)nlr_v - cb_v;
ful_u *= rdp.cur_cache[0]->scale;
ful_v *= rdp.cur_cache[0]->scale;
flr_u *= rdp.cur_cache[0]->scale;
flr_v *= rdp.cur_cache[0]->scale;
ful_x = nul_x * rdp.scale_x;
flr_x = nlr_x * rdp.scale_x;
ful_y = nul_y * rdp.scale_y;
flr_y = nlr_y * rdp.scale_y;
// Make the vertices
if ((flr_x <= rdp.scissor.lr_x) || (ful_x < rdp.scissor.lr_x))
{
VERTEX v[4] = {
{ ful_x, ful_y, Z, 1.0f, ful_u, ful_v },
{ flr_x, ful_y, Z, 1.0f, flr_u, ful_v },
{ ful_x, flr_y, Z, 1.0f, ful_u, flr_v },
{ flr_x, flr_y, Z, 1.0f, flr_u, flr_v } };
AllowShadeMods (v, 4);
for (int s = 0; s < 4; s++)
apply_shade_mods (&(v[s]));
ConvertCoordsConvert (v, 4);
if (fullscreen)// && /*hack for Zelda MM. Gonetz*/rdp.cur_cache[0]->addr > 0xffff && rdp.cur_cache[0]->crc != 0)
{
grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX));
}
if (debug.capture)
{
VERTEX vl[3];
vl[0] = v[0];
vl[1] = v[2];
vl[2] = v[1];
add_tri (vl, 3, TRI_BACKGROUND);
rdp.tri_n ++;
vl[0] = v[2];
vl[1] = v[3];
vl[2] = v[1];
add_tri (vl, 3, TRI_BACKGROUND);
rdp.tri_n ++;
}
else
rdp.tri_n += 2;
}
else
{
rdp.tri_n += 2;
RDP("Clipped!\n");
}
// increment whatever caused this split
tb_u += x_size - (x_size-(nlr_u-cb_u));
cb_u = nlr_u;
if (nlr_u == cur_wrap_u*d->imageW)
{
cur_wrap_u ++;
tb_u = 0;
}
if (nlr_u == (cur_u<<x_shift)) cur_u ++;
if (nlr_u == lr_u) break;
nul_u = nlr_u;
nul_x = nlr_x;
}
tb_v += y_size - (y_size-(nlr_v-cb_v));
cb_v = nlr_v;
if (nlr_v == cur_wrap_v*d->imageH) {
cur_wrap_v ++;
tb_v = 0;
}
if (nlr_v == (cur_v<<y_shift)) cur_v ++;
if (nlr_v == lr_v) break;
nul_v = nlr_v;
nul_y = nlr_y;
}
rdp.allow_combine = 1;
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE
| UPDATE_VIEWPORT;
if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED))
{
grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
}
}
void DrawHiresImage(DRAWIMAGE *d, BOOL screensize = FALSE)
{
FRDP("DrawHiresImage. addr: %08lx\n", d->imagePtr);
if (!fullscreen)
return;
HIRES_COLOR_IMAGE *hires_tex = (rdp.motionblur)?&(rdp.texbufs[rdp.cur_tex_buf^1].images[0]):rdp.hires_tex;
if (rdp.cycle_mode == 2)
{
rdp.allow_combine = 0;
rdp.update &= ~UPDATE_TEXTURE;
}
update (); // note: allow loading of texture
float Z = 1.0f;
if (rdp.zsrc == 1 && (rdp.othermode_l & 0x00000030))
{
RDP("Background uses depth compare\n");
Z = ScaleZ(rdp.prim_depth);
grDepthBufferFunction (GR_CMP_LEQUAL);
}
else
{
RDP("Background not uses depth compare\n");
grDepthBufferFunction (GR_CMP_ALWAYS);
}
grDepthMask (FXFALSE);
grClipWindow (0, 0, settings.res_x, settings.res_y);
grCullMode (GR_CULL_DISABLE);
if (rdp.cycle_mode == 2)
{
grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grConstantColorValue (0xFFFFFFFF);
grAlphaBlendFunction (GR_BLEND_ONE, // use alpha compare, but not T0 alpha
GR_BLEND_ZERO,
GR_BLEND_ZERO,
GR_BLEND_ZERO);
rdp.allow_combine = 1;
}
if (hires_tex->tmu == GR_TMU0)
{
grTexCombine( GR_TMU1,
GR_COMBINE_FUNCTION_NONE,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_NONE,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE );
grTexCombine( GR_TMU0,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE );
}
else
{
grTexCombine( GR_TMU1,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE );
grTexCombine( GR_TMU0,
GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
FXFALSE,
FXFALSE );
}
grTexSource( hires_tex->tmu, hires_tex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(hires_tex->info) );
if (d->imageW%2 == 1) d->imageW -= 1;
if (d->imageH%2 == 1) d->imageH -= 1;
if (d->imageY > d->imageH) d->imageY = (d->imageY%d->imageH);
if (!settings.PPL)
{
if ( (d->frameX > 0) && (d->frameW == rdp.ci_width) )
d->frameW -= (WORD)(2.0f*d->frameX);
if ( (d->frameY > 0) && (d->frameH == rdp.ci_height) )
d->frameH -= (WORD)(2.0f*d->frameY);
}
float ul_x, ul_y, ul_u, ul_v, lr_x, lr_y, lr_u, lr_v;
if (screensize)
{
ul_x = 0.0f;
ul_y = 0.0f;
ul_u = 0.0f;
ul_v = 0.0f;
lr_x = (float)rdp.hires_tex->scr_width;
lr_y = (float)rdp.hires_tex->scr_height;
lr_u = rdp.hires_tex->u_scale * (float)(rdp.hires_tex->width);//255.0f - (1024 - settings.res_x)*0.25f;
lr_v = rdp.hires_tex->v_scale * (float)(rdp.hires_tex->height);//255.0f - (1024 - settings.res_y)*0.25f;
}
else
{
ul_u = d->imageX;
ul_v = d->imageY;
lr_u = d->imageX + (d->frameW * d->scaleX) ;
lr_v = d->imageY + (d->frameH * d->scaleY) ;
ul_x = d->frameX;
ul_y = d->frameY;
lr_x = d->frameX + d->frameW;
lr_y = d->frameY + d->frameH;
ul_x *= rdp.scale_x;
lr_x *= rdp.scale_x;
ul_y *= rdp.scale_y;
lr_y *= rdp.scale_y;
ul_u *= rdp.hires_tex->u_scale;
lr_u *= rdp.hires_tex->u_scale;
ul_v *= rdp.hires_tex->v_scale;
lr_v *= rdp.hires_tex->v_scale;
if (lr_x > rdp.scissor.lr_x) lr_x = (float)rdp.scissor.lr_x;
if (lr_y > rdp.scissor.lr_y) lr_y = (float)rdp.scissor.lr_y;
}
// Make the vertices
VERTEX v[4] = {
{ ul_x, ul_y, Z, 1.0f, ul_u, ul_v, ul_u, ul_v },
{ lr_x, ul_y, Z, 1.0f, lr_u, ul_v, lr_u, ul_v },
{ ul_x, lr_y, Z, 1.0f, ul_u, lr_v, ul_u, lr_v },
{ lr_x, lr_y, Z, 1.0f, lr_u, lr_v, lr_u, lr_v } };
ConvertCoordsConvert (v, 4);
AllowShadeMods (v, 4);
for (int s = 0; s < 4; s++)
apply_shade_mods (&(v[s]));
grDrawTriangle (&v[0], &v[2], &v[1]);
grDrawTriangle (&v[2], &v[3], &v[1]);
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT;
}
//****************************************************************
struct mat2d_t {
float A, B, C, D;
float X, Y;
float BaseScaleX;
float BaseScaleY;
} mat_2d;
static void uc6_bg_1cyc ()
{
if (render_depth_mode == 2) {
// ZIGGY
// Zelda LoT effect save/restore depth buffer
RDP("bg_1cyc: saving depth buffer\n");
printf("bg_1cyc: saving depth buffer\n");
if (grFramebufferCopyExt)
grFramebufferCopyExt(0, 0, settings.scr_res_x, settings.scr_res_y,
GR_FBCOPY_BUFFER_BACK, GR_FBCOPY_BUFFER_FRONT,
GR_FBCOPY_MODE_DEPTH);
return;
}
if (rdp.skip_drawing)
{
RDP("bg_1cyc skipped\n");
return;
}
FRDP ("uc6:bg_1cyc #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
FRDP_E ("uc6:bg_1cyc #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
DWORD addr = segoffset(rdp.cmd1) >> 1;
DRAWIMAGE d;
d.imageX = (((WORD *)gfx.RDRAM)[(addr+0)^1] >> 5); // 0
d.imageW = (((WORD *)gfx.RDRAM)[(addr+1)^1] >> 2); // 1
d.frameX = ((short*)gfx.RDRAM)[(addr+2)^1] / 4.0f; // 2
d.frameW = ((WORD *)gfx.RDRAM)[(addr+3)^1] >> 2; // 3
d.imageY = (((WORD *)gfx.RDRAM)[(addr+4)^1] >> 5); // 4
d.imageH = (((WORD *)gfx.RDRAM)[(addr+5)^1] >> 2); // 5
d.frameY = ((short*)gfx.RDRAM)[(addr+6)^1] / 4.0f; // 6
d.frameH = ((WORD *)gfx.RDRAM)[(addr+7)^1] >> 2; // 7
d.imagePtr = segoffset(((DWORD*)gfx.RDRAM)[(addr+8)>>1]); // 8,9
// WORD imageLoad = ((WORD *)gfx.RDRAM)[(addr+10)^1]; // 10
d.imageFmt = ((BYTE *)gfx.RDRAM)[(((addr+11)<<1)+0)^3]; // 11
d.imageSiz = ((BYTE *)gfx.RDRAM)[(((addr+11)<<1)+1)^3]; // |
d.imagePal = ((WORD *)gfx.RDRAM)[(addr+12)^1]; // 12
WORD imageFlip = ((WORD *)gfx.RDRAM)[(addr+13)^1]; // 13;
d.flipX = (BYTE)imageFlip&0x01;
d.scaleX = ((short *)gfx.RDRAM)[(addr+14)^1] / 1024.0f; // 14
d.scaleY = ((short *)gfx.RDRAM)[(addr+15)^1] / 1024.0f; // 15
if (settings.doraemon2) //Doraemon 2 scale fix
{
if (d.frameW == d.imageW)
d.scaleX = 1.0f;
if (d.frameH == d.imageH)
d.scaleY = 1.0f;
}
d.flipY = 0;
long imageYorig= ((long *)gfx.RDRAM)[(addr+16)>>1] >> 5;
rdp.last_bg = d.imagePtr;
FRDP ("imagePtr: %08lx\n", d.imagePtr);
FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
FRDP ("imageYorig: %d, scaleX: %f, scaleY: %f\n", imageYorig, d.scaleX, d.scaleY);
FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageFlip: %d\n", d.imageFmt, d.imageSiz, d.imagePal, d.flipX);
if (settings.fb_hires && FindTextureBuffer(d.imagePtr, d.imageW))
{
DrawHiresImage(&d);
return;
}
if (settings.ucode == 2 || settings.PPL)
{
if ( (d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer
DrawImage (&d);
else
{
RDP("uc6:bg_1cyc skipped\n");
}
}
else
DrawImage (&d);
}
static void uc6_bg_copy ()
{
if (render_depth_mode == 1) {
// ZIGGY
// Zelda LoT effect save/restore depth buffer
RDP("bg_copy: restoring depth buffer\n");
printf("bg_copy: restoring depth buffer\n");
if (grFramebufferCopyExt)
grFramebufferCopyExt(0, 0, settings.scr_res_x, settings.scr_res_y,
GR_FBCOPY_BUFFER_FRONT, GR_FBCOPY_BUFFER_BACK,
GR_FBCOPY_MODE_DEPTH);
return;
}
if (rdp.skip_drawing)
{
RDP("bg_copy skipped\n");
return;
}
FRDP ("uc6:bg_copy #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
DWORD addr = segoffset(rdp.cmd1) >> 1;
DRAWIMAGE d;
d.imageX = (((WORD *)gfx.RDRAM)[(addr+0)^1] >> 5); // 0
d.imageW = (((WORD *)gfx.RDRAM)[(addr+1)^1] >> 2); // 1
d.frameX = ((short*)gfx.RDRAM)[(addr+2)^1] / 4.0f; // 2
d.frameW = ((WORD *)gfx.RDRAM)[(addr+3)^1] >> 2; // 3
d.imageY = (((WORD *)gfx.RDRAM)[(addr+4)^1] >> 5); // 4
d.imageH = (((WORD *)gfx.RDRAM)[(addr+5)^1] >> 2); // 5
d.frameY = ((short*)gfx.RDRAM)[(addr+6)^1] / 4.0f; // 6
d.frameH = ((WORD *)gfx.RDRAM)[(addr+7)^1] >> 2; // 7
d.imagePtr = segoffset(((DWORD*)gfx.RDRAM)[(addr+8)>>1]); // 8,9
d.imageFmt = ((BYTE *)gfx.RDRAM)[(((addr+11)<<1)+0)^3]; // 11
d.imageSiz = ((BYTE *)gfx.RDRAM)[(((addr+11)<<1)+1)^3]; // |
d.imagePal = ((WORD *)gfx.RDRAM)[(addr+12)^1]; // 12
WORD imageFlip = ((WORD *)gfx.RDRAM)[(addr+13)^1]; // 13;
d.flipX = (BYTE)imageFlip&0x01;
d.scaleX = 1.0f; // 14
d.scaleY = 1.0f; // 15
d.flipY = 0;
rdp.last_bg = d.imagePtr;
FRDP ("imagePtr: %08lx\n", d.imagePtr);
FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d\n", d.imageFmt, d.imageSiz, d.imagePal);
if (settings.fb_hires && FindTextureBuffer(d.imagePtr, d.imageW))
{
DrawHiresImage(&d);
return;
}
if (settings.ucode == 2 || settings.PPL)
{
if ( (d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer
DrawImage (&d);
else
{
RDP("uc6:bg_copy skipped\n");
}
}
else
DrawImage (&d);
}
static void draw_splitted_triangle(VERTEX **vtx)
{
vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1;
int index,i,j, min_256,max_256, cur_256,left_256,right_256;
float percent;
min_256 = min((int)vtx[0]->u0,(int)vtx[1]->u0); // bah, don't put two mins on one line
min_256 = min(min_256,(int)vtx[2]->u0) >> 8; // or it will be calculated twice
max_256 = max((int)vtx[0]->u0,(int)vtx[1]->u0); // not like it makes much difference
max_256 = max(max_256,(int)vtx[2]->u0) >> 8; // anyway :P
for (cur_256=min_256; cur_256<=max_256; cur_256++)
{
left_256 = cur_256 << 8;
right_256 = (cur_256+1) << 8;
// Set vertex buffers
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
index = 0;
// ** Left plane **
for (i=0; i<3; i++)
{
j = i+1;
if (j == 3) j = 0;
VERTEX *v1 = vtx[i];
VERTEX *v2 = vtx[j];
if (v1->u0 >= left_256)
{
if (v2->u0 >= left_256) // Both are in, save the last one
{
rdp.vtxbuf[index] = *v2;
rdp.vtxbuf[index].u0 -= left_256;
rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
}
else // First is in, second is out, save intersection
{
percent = (left_256 - v1->u0) / (v2->u0 - v1->u0);
rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 0.5f;
rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent +
rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
rdp.vtxbuf[index].b = (BYTE)(v1->b + (v2->b - v1->b) * percent);
rdp.vtxbuf[index].g = (BYTE)(v1->g + (v2->g - v1->g) * percent);
rdp.vtxbuf[index].r = (BYTE)(v1->r + (v2->r - v1->r) * percent);
rdp.vtxbuf[index++].a = (BYTE)(v1->a + (v2->a - v1->a) * percent);
}
}
else
{
//if (v2->u0 < left_256) // Both are out, save nothing
if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point
{
percent = (left_256 - v2->u0) / (v1->u0 - v2->u0);
rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 0.5f;
rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent +
rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
rdp.vtxbuf[index].b = (BYTE)(v2->b + (v1->b - v2->b) * percent);
rdp.vtxbuf[index].g = (BYTE)(v2->g + (v1->g - v2->g) * percent);
rdp.vtxbuf[index].r = (BYTE)(v2->r + (v1->r - v2->r) * percent);
rdp.vtxbuf[index++].a = (BYTE)(v2->a + (v1->a - v2->a) * percent);
// Save the in point
rdp.vtxbuf[index] = *v2;
rdp.vtxbuf[index].u0 -= left_256;
rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
}
}
}
rdp.n_global = index;
rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination
rdp.vtxbuf2 = rdp.vtx1;
rdp.vtx_buffer ^= 1;
index = 0;
for (i=0; i<rdp.n_global; i++)
{
j = i+1;
if (j == rdp.n_global) j = 0;
VERTEX *v1 = &rdp.vtxbuf2[i];
VERTEX *v2 = &rdp.vtxbuf2[j];
// ** Right plane **
if (v1->u0 <= 256.0f)
{
if (v2->u0 <= 256.0f) // Both are in, save the last one
{
rdp.vtxbuf[index++] = *v2;
}
else // First is in, second is out, save intersection
{
percent = (right_256 - v1->u0) / (v2->u0 - v1->u0);
rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 255.5f;
rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent;
rdp.vtxbuf[index].b = (BYTE)(v1->b + (v2->b - v1->b) * percent);
rdp.vtxbuf[index].g = (BYTE)(v1->g + (v2->g - v1->g) * percent);
rdp.vtxbuf[index].r = (BYTE)(v1->r + (v2->r - v1->r) * percent);
rdp.vtxbuf[index++].a = (BYTE)(v1->a + (v2->a - v1->a) * percent);
}
}
else
{
//if (v2->u0 > 256.0f) // Both are out, save nothing
if (v2->u0 <= 256.0f) // First is out, second is in, save intersection & in point
{
percent = (right_256 - v2->u0) / (v1->u0 - v2->u0);
rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
rdp.vtxbuf[index].z = 1;
rdp.vtxbuf[index].q = 1;
rdp.vtxbuf[index].u0 = 255.5f;
rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent;
rdp.vtxbuf[index].b = (BYTE)(v2->b + (v1->b - v2->b) * percent);
rdp.vtxbuf[index].g = (BYTE)(v2->g + (v1->g - v2->g) * percent);
rdp.vtxbuf[index].r = (BYTE)(v2->r + (v1->r - v2->r) * percent);
rdp.vtxbuf[index++].a = (BYTE)(v2->a + (v1->a - v2->a) * percent);
// Save the in point
rdp.vtxbuf[index++] = *v2;
}
}
}
rdp.n_global = index;
do_triangle_stuff_2 ();
}
}
static float set_sprite_combine_mode ()
{
if (rdp.cycle_mode == 2)
{
rdp.tex = 1;
rdp.allow_combine = 0;
//*
cmb.tmu1_func = cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_fac = cmb.tmu0_fac = GR_COMBINE_FACTOR_NONE;
cmb.tmu1_a_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_a_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE;
cmb.tmu1_invert = cmb.tmu0_invert = FXFALSE;
cmb.tmu1_a_invert = cmb.tmu0_a_invert = FXFALSE;
rdp.update |= UPDATE_COMBINE;
//*/
}
rdp.update |= UPDATE_TEXTURE;
update ();
rdp.allow_combine = 1;
float Z = 1.0f;
if (fullscreen)
{
grFogMode (GR_FOG_DISABLE);
if (rdp.zsrc == 1 && (rdp.othermode_l & 0x00000030))
{
RDP("Sprite uses depth compare\n");
Z = rdp.prim_depth;
grDepthBufferFunction (GR_CMP_LEQUAL);
grDepthMask (FXTRUE);
}
else
{
RDP("Sprite not uses depth compare\n");
grDepthBufferFunction (GR_CMP_ALWAYS);
grDepthMask (FXFALSE);
}
grClipWindow (0, 0, settings.res_x, settings.res_y);
grCullMode (GR_CULL_DISABLE);
if (rdp.cycle_mode == 2)
{
grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grAlphaBlendFunction (GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ZERO,
GR_BLEND_ZERO);
rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE | UPDATE_ALPHA_COMPARE;
}
}
return Z;
}
static void uc6_draw_polygons (VERTEX v[4])
{
AllowShadeMods (v, 4);
for (int s = 0; s < 4; s++)
apply_shade_mods (&(v[s]));
// Set vertex buffers
if (rdp.cur_cache[0]->splits > 1)
{
VERTEX *vptr[3];
int i;
for (i = 0; i < 3; i++)
vptr[i] = &v[i];
draw_splitted_triangle(vptr);
rdp.tri_n ++;
for (i = 0; i < 3; i++)
vptr[i] = &v[i+1];
draw_splitted_triangle(vptr);
rdp.tri_n ++;
}
else
{
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3);
do_triangle_stuff_2 ();
rdp.tri_n ++;
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3);
do_triangle_stuff_2 ();
rdp.tri_n ++;
}
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED))
{
grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
}
}
static void uc6_obj_rectangle ()
{
// RDP ("uc6:obj_rectangle\n");
DWORD addr = segoffset(rdp.cmd1) >> 1;
float objX = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; // 0
float scaleW = ((WORD *)gfx.RDRAM)[(addr+1)^1] / 1024.0f; // 1
short imageW = ((short*)gfx.RDRAM)[(addr+2)^1] >> 5; // 2, 3 is padding
float objY = ((short*)gfx.RDRAM)[(addr+4)^1] / 4.0f; // 4
float scaleH = ((WORD *)gfx.RDRAM)[(addr+5)^1] / 1024.0f; // 5
short imageH = ((short*)gfx.RDRAM)[(addr+6)^1] >> 5; // 6, 7 is padding
WORD imageStride = ((WORD *)gfx.RDRAM)[(addr+8)^1]; // 8
WORD imageAdrs = ((WORD *)gfx.RDRAM)[(addr+9)^1]; // 9
BYTE imageFmt = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+0)^3]; // 10
BYTE imageSiz = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+1)^3]; // |
BYTE imagePal = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+2)^3]; // 11
BYTE imageFlags = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+3)^3]; // |
if (imageW < 0)
imageW = (short)rdp.scissor_o.lr_x - (short)objX - imageW;
if (imageH < 0)
imageH = (short)rdp.scissor_o.lr_y - (short)objY - imageH;
FRDP ("uc6:obj_rectangle #%d, #%d\n"
"objX: %f, scaleW: %f, imageW: %d\n"
"objY: %f, scaleH: %f, imageH: %d\n"
"size: %d, format: %d\n", rdp.tri_n, rdp.tri_n+1,
objX, scaleW, imageW, objY, scaleH, imageH, imageSiz, imageFmt);
if (imageAdrs > 4096)
{
FRDP("tmem: %08lx is out of bounds! return\n", imageAdrs);
return;
}
if (!rdp.s2dex_tex_loaded)
{
RDP("Texture was not loaded! return\n");
return;
}
// SetTile ()
TILE *tile = &rdp.tiles[0];
tile->format = imageFmt; // RGBA
tile->size = imageSiz; // 16-bit
tile->line = imageStride;
tile->t_mem = imageAdrs;
tile->palette = imagePal;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
// SetTileSize ()
rdp.tiles[0].ul_s = 0;
rdp.tiles[0].ul_t = 0;
rdp.tiles[0].lr_s = (imageW>0)?imageW-1:0;
rdp.tiles[0].lr_t = (imageH>0)?imageH-1:0;
float Z = set_sprite_combine_mode ();
float ul_x = objX;
float lr_x = objX + imageW/scaleW;
float ul_y = objY;
float lr_y = objY + imageH/scaleH;
float ul_u, lr_u, ul_v, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(imageW-1);
lr_v = (float)(imageH-1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
if (imageFlags&0x01) //flipS
{
ul_u = lr_u;
lr_u = 0.5f;
}
else
ul_u = 0.5f;
if (imageFlags&0x10) //flipT
{
ul_v = lr_v;
lr_v = 0.5f;
}
else
ul_v = 0.5f;
// Make the vertices
VERTEX v[4] = {
{ ul_x, ul_y, Z, 1, ul_u, ul_v },
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
};
int i;
for (i=0; i<4; i++)
{
v[i].x *= rdp.scale_x;
v[i].y *= rdp.scale_y;
}
uc6_draw_polygons (v);
}
void uc6_obj_sprite ()
{
DWORD addr = segoffset(rdp.cmd1) >> 1;
float objX = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; // 0
float scaleW = ((WORD *)gfx.RDRAM)[(addr+1)^1] / 1024.0f; // 1
short imageW = ((short*)gfx.RDRAM)[(addr+2)^1] >> 5; // 2, 3 is padding
float objY = ((short*)gfx.RDRAM)[(addr+4)^1] / 4.0f; // 4
float scaleH = ((WORD *)gfx.RDRAM)[(addr+5)^1] / 1024.0f; // 5
short imageH = ((short*)gfx.RDRAM)[(addr+6)^1] >> 5; // 6, 7 is padding
WORD imageStride = ((WORD *)gfx.RDRAM)[(addr+8)^1]; // 8
WORD imageAdrs = ((WORD *)gfx.RDRAM)[(addr+9)^1]; // 9
BYTE imageFmt = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+0)^3]; // 10
BYTE imageSiz = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+1)^3]; // |
BYTE imagePal = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+2)^3]; // 11
BYTE imageFlags = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+3)^3]; // |
FRDP ("uc6:obj_sprite #%d, #%d\n"
"objX: %f, scaleW: %f, imageW: %d\n"
"objY: %f, scaleH: %f, imageH: %d\n"
"size: %d, format: %d\n", rdp.tri_n, rdp.tri_n+1,
objX, scaleW, imageW, objY, scaleH, imageH, imageSiz, imageFmt);
// SetTile ()
TILE *tile = &rdp.tiles[0];
tile->format = imageFmt; // RGBA
tile->size = imageSiz; // 16-bit
tile->line = imageStride;
tile->t_mem = imageAdrs;
tile->palette = imagePal;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
// SetTileSize ()
rdp.tiles[0].ul_s = 0;
rdp.tiles[0].ul_t = 0;
rdp.tiles[0].lr_s = (imageW>0)?imageW-1:0;
rdp.tiles[0].lr_t = (imageH>0)?imageH-1:0;
float Z = set_sprite_combine_mode ();
float ul_x = objX;
float lr_x = objX + imageW/scaleW;
float ul_y = objY;
float lr_y = objY + imageH/scaleH;
float ul_u, lr_u, ul_v, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(imageW-1);
lr_v = (float)(imageH-1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
if (imageFlags&0x01) //flipS
{
ul_u = lr_u;
lr_u = 0.5f;
}
else
ul_u = 0.5f;
if (imageFlags&0x10) //flipT
{
ul_v = lr_v;
lr_v = 0.5f;
}
else
ul_v = 0.5f;
// Make the vertices
// FRDP("scale_x: %f, scale_y: %f\n", rdp.cur_cache[0]->scale_x, rdp.cur_cache[0]->scale_y);
VERTEX v[4] = {
{ ul_x, ul_y, Z, 1, ul_u, ul_v },
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
};
int i;
for (i=0; i<4; i++)
{
float x = v[i].x;
float y = v[i].y;
v[i].x = (x * mat_2d.A + y * mat_2d.B + mat_2d.X) * rdp.scale_x;
v[i].y = (x * mat_2d.C + y * mat_2d.D + mat_2d.Y) * rdp.scale_y;
}
uc6_draw_polygons (v);
}
void uc6_obj_movemem ()
{
RDP ("uc6:obj_movemem\n");
int index = rdp.cmd0 & 0xFFFF;
DWORD addr = segoffset(rdp.cmd1) >> 1;
if (index == 0) { // movemem matrix
mat_2d.A = ((long*)gfx.RDRAM)[(addr+0)>>1] / 65536.0f;
mat_2d.B = ((long*)gfx.RDRAM)[(addr+2)>>1] / 65536.0f;
mat_2d.C = ((long*)gfx.RDRAM)[(addr+4)>>1] / 65536.0f;
mat_2d.D = ((long*)gfx.RDRAM)[(addr+6)>>1] / 65536.0f;
mat_2d.X = ((short*)gfx.RDRAM)[(addr+8)^1] / 4.0f;
mat_2d.Y = ((short*)gfx.RDRAM)[(addr+9)^1] / 4.0f;
mat_2d.BaseScaleX = ((WORD*)gfx.RDRAM)[(addr+10)^1] / 1024.0f;
mat_2d.BaseScaleY = ((WORD*)gfx.RDRAM)[(addr+11)^1] / 1024.0f;
FRDP ("mat_2d\nA: %f, B: %f, c: %f, D: %f\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n",
mat_2d.A, mat_2d.B, mat_2d.C, mat_2d.D, mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
}
else if (index == 2) { // movemem submatrix
mat_2d.X = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f;
mat_2d.Y = ((short*)gfx.RDRAM)[(addr+1)^1] / 4.0f;
mat_2d.BaseScaleX = ((WORD*)gfx.RDRAM)[(addr+2)^1] / 1024.0f;
mat_2d.BaseScaleY = ((WORD*)gfx.RDRAM)[(addr+3)^1] / 1024.0f;
FRDP ("submatrix\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n",
mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
}
}
static void uc6_select_dl ()
{
RDP ("uc6:select_dl\n");
RDP_E ("uc6:select_dl\n");
}
static void uc6_obj_rendermode ()
{
RDP ("uc6:obj_rendermode\n");
RDP_E ("uc6:obj_rendermode\n");
}
void uc6_obj_rectangle_r ()
{
// RDP ("uc6:obj_rectangle_r\n");
DWORD addr = segoffset(rdp.cmd1) >> 1;
float objX = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; // 0
float scaleW = ((WORD *)gfx.RDRAM)[(addr+1)^1] / 1024.0f; // 1
short imageW = ((short*)gfx.RDRAM)[(addr+2)^1] >> 5; // 2, 3 is padding
float objY = ((short*)gfx.RDRAM)[(addr+4)^1] / 4.0f; // 4
float scaleH = ((WORD *)gfx.RDRAM)[(addr+5)^1] / 1024.0f; // 5
short imageH = ((short*)gfx.RDRAM)[(addr+6)^1] >> 5; // 6, 7 is padding
WORD imageStride = ((WORD *)gfx.RDRAM)[(addr+8)^1]; // 8
WORD imageAdrs = ((WORD *)gfx.RDRAM)[(addr+9)^1]; // 9
BYTE imageFmt = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+0)^3]; // 10
BYTE imageSiz = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+1)^3]; // |
BYTE imagePal = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+2)^3]; // 11
BYTE imageFlags = ((BYTE *)gfx.RDRAM)[(((addr+10)<<1)+3)^3]; // |
if (imageW < 0)
imageW = (short)rdp.scissor_o.lr_x - (short)objX - imageW;
if (imageH < 0)
imageH = (short)rdp.scissor_o.lr_y - (short)objY - imageH;
FRDP ("uc6:obj_rectangle_r #%d, #%d\n"
"objX: %f, scaleW: %f, imageW: %d\n"
"objY: %f, scaleH: %f, imageH: %d\n"
"size: %d, format: %d\n", rdp.tri_n, rdp.tri_n+1,
objX, scaleW, imageW, objY, scaleH, imageH, imageSiz, imageFmt);
if (imageFmt == 1) //YUV
{
float ul_x = objX/mat_2d.BaseScaleX + mat_2d.X;
float lr_x = (objX + imageW/scaleW)/mat_2d.BaseScaleX + mat_2d.X;
float ul_y = objY/mat_2d.BaseScaleY + mat_2d.Y;
float lr_y = (objY + imageH/scaleH)/mat_2d.BaseScaleY + mat_2d.Y;
if (ul_x < rdp.yuv_ul_x) rdp.yuv_ul_x = ul_x;
if (lr_x > rdp.yuv_lr_x) rdp.yuv_lr_x = lr_x;
if (ul_y < rdp.yuv_ul_y) rdp.yuv_ul_y = ul_y;
if (lr_y > rdp.yuv_lr_y) rdp.yuv_lr_y = lr_y;
rdp.tri_n += 2;
return;
}
// SetTile ()
TILE *tile = &rdp.tiles[0];
tile->format = imageFmt; // RGBA
tile->size = imageSiz; // 16-bit
tile->line = imageStride;
tile->t_mem = imageAdrs;
tile->palette = imagePal;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
// SetTileSize ()
rdp.tiles[0].ul_s = 0;
rdp.tiles[0].ul_t = 0;
rdp.tiles[0].lr_s = (imageW>0)?imageW-1:0;
rdp.tiles[0].lr_t = (imageH>0)?imageH-1:0;
float Z = set_sprite_combine_mode ();
float ul_x = objX/mat_2d.BaseScaleX;
float lr_x = (objX + imageW/scaleW)/mat_2d.BaseScaleX;
float ul_y = objY/mat_2d.BaseScaleY;
float lr_y = (objY + imageH/scaleH)/mat_2d.BaseScaleY;
float ul_u, lr_u, ul_v, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(imageW-1);
lr_v = (float)(imageH-1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
if (imageFlags&0x01) //flipS
{
ul_u = lr_u;
lr_u = 0.5f;
}
else
ul_u = 0.5f;
if (imageFlags&0x10) //flipT
{
ul_v = lr_v;
lr_v = 0.5f;
}
else
ul_v = 0.5f;
// Make the vertices
VERTEX v[4] = {
{ ul_x, ul_y, Z, 1, ul_u, ul_v },
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
};
int i;
for (i=0; i<4; i++)
{
float x = v[i].x;
float y = v[i].y;
v[i].x = (x + mat_2d.X) * rdp.scale_x;
v[i].y = (y + mat_2d.Y) * rdp.scale_y;
}
uc6_draw_polygons (v);
}
void uc6_obj_loadtxtr ()
{
RDP ("uc6:obj_loadtxtr ");
rdp.s2dex_tex_loaded = TRUE;
rdp.update |= UPDATE_TEXTURE;
DWORD addr = segoffset(rdp.cmd1) >> 1;
DWORD type = ((DWORD*)gfx.RDRAM)[(addr + 0) >> 1]; // 0, 1
if (type == 0x00000030) { // TLUT
DWORD image = segoffset(((DWORD*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
WORD phead = ((WORD *)gfx.RDRAM)[(addr + 4) ^ 1] - 256; // 4
WORD pnum = ((WORD *)gfx.RDRAM)[(addr + 5) ^ 1] + 1; // 5
FRDP ("palette addr: %08lx, start: %d, num: %d\n", image, phead, pnum);
load_palette (image, phead, pnum);
}
else if (type == 0x00001033) { // TxtrBlock
DWORD image = segoffset(((DWORD*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
WORD tmem = ((WORD *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
WORD tsize = ((WORD *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
WORD tline = ((WORD *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
FRDP ("addr: %08lx, tmem: %08lx, size: %d\n", image, tmem, tsize);
rdp.timg.addr = image;
rdp.tiles[7].t_mem = tmem;
rdp.tiles[7].size = 1;
rdp.cmd0 = 0;
rdp.cmd1 = 0x07000000 | (tsize << 14) | tline;
rdp_loadblock ();
}
else if (type == 0x00fc1034)
{
DWORD image = segoffset(((DWORD*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
WORD tmem = ((WORD *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
WORD twidth = ((WORD *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
WORD theight = ((WORD *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
FRDP ("tile addr: %08lx, tmem: %08lx, twidth: %d, theight: %d\n", image, tmem, twidth, theight);
int line = (twidth + 1) >> 2;
rdp.timg.addr = image;
rdp.timg.width = line << 3;
rdp.tiles[7].t_mem = tmem;
rdp.tiles[7].line = line;
rdp.tiles[7].size = 1;
rdp.cmd0 = 0;
rdp.cmd1 = 0x07000000 | (twidth << 14) | (theight << 2);
rdp_loadtile ();
}
else
{
FRDP ("UNKNOWN (0x%08lx)\n", type);
FRDP_E ("uc6:obj_loadtxtr UNKNOWN (0x%08lx)\n", type);
}
}
void uc6_obj_ldtx_sprite ()
{
RDP ("uc6:obj_ldtx_sprite\n");
DWORD addr = rdp.cmd1;
uc6_obj_loadtxtr ();
rdp.cmd1 = addr + 24;
uc6_obj_sprite ();
}
void uc6_obj_ldtx_rect ()
{
RDP ("uc6:obj_ldtx_rect\n");
DWORD addr = rdp.cmd1;
uc6_obj_loadtxtr ();
rdp.cmd1 = addr + 24;
uc6_obj_rectangle ();
}
static void uc6_ldtx_rect_r ()
{
RDP ("uc6:ldtx_rect_r\n");
DWORD addr = rdp.cmd1;
uc6_obj_loadtxtr ();
rdp.cmd1 = addr + 24;
uc6_obj_rectangle_r ();
}
#ifdef _WIN32
static void uc6_rdphalf_0 ()
{
RDP ("uc6:rdphalf_0\n");
RDP_E ("uc6:rdphalf_0\n");
}
#endif // _WIN32
static void uc6_rdphalf_1 ()
{
RDP ("uc6:rdphalf_1\n");
RDP_E ("uc6:rdphalf_1\n");
}
static void uc6_loaducode ()
{
RDP ("uc6:load_ucode\n");
RDP_E ("uc6:load_ucode\n");
// copy the microcode data
DWORD addr = segoffset(rdp.cmd1);
DWORD size = (rdp.cmd0 & 0xFFFF) + 1;
memcpy (microcode, gfx.RDRAM+addr, size);
microcheck ();
}
void drawViRegBG()
{
DWORD VIwidth = *gfx.VI_WIDTH_REG;
DRAWIMAGE d;
d.imageX = 0;
d.imageW = (WORD)VIwidth;
if (d.imageW%4) d.imageW -= 2;
d.frameX = 0;
d.frameW = (WORD)rdp.vi_width;
d.imageY = 0;
d.imageH = (WORD)rdp.vi_height;
d.frameY = 0;
d.frameH = (WORD)(rdp.vi_height);
RDP ("drawViRegBG\n");
FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
if (!settings.RE2)
{
d.imagePtr = (*gfx.VI_ORIGIN_REG) - (VIwidth<<1);
rdp.last_bg = d.imagePtr;
rdp.cycle_mode = 2;
d.imageSiz = 2;
d.imageFmt = 0;
d.imagePal = 0;
d.scaleX = 1.0f;
d.scaleY = 1.0f;
d.flipX = 0;
d.flipY = 0;
// FRDP ("drawViRegBG imageW :%d, imageH: %d\n", d.imageW, d.imageH);
if (!d.imageW || !d.imageH)
{
RDP("skipped\n");
return;
}
DrawImage (&d);
if (settings.lego)
{
rdp.updatescreen = 1;
newSwapBuffers ();
DrawImage (&d);
}
return;
}
//Draw RE2 video
d.imagePtr = (*gfx.VI_ORIGIN_REG) - (VIwidth<<2);
rdp.last_bg = d.imagePtr;
if (d.imageH > 256) d.imageH = 256;
update_screen_count = 0;
/*
if (settings.RE2_native_video) //draw video in native resolution and without conversion.
{
DWORD * image = new DWORD[d.imageW*d.imageH];
DWORD * src = (DWORD*)(gfx.RDRAM+d.imagePtr);
DWORD * dst = image;
DWORD col;
for (int h = 0; h < d.imageH; h++)
{
for (int w = 0; w < d.imageW; w++)
{
col = *(src++);
*(dst++) = col >> 8;
}
}
int x = (settings.scr_res_x - d.imageW) / 2;
int y = (settings.scr_res_y - d.imageH) / 2;
grLfbWriteRegion(GR_BUFFER_BACKBUFFER,
x,
y,
GR_LFB_SRC_FMT_888,
d.imageW,
d.imageH,
FXFALSE,
d.imageW<<2,
image);
delete[] image;
}
else
{
*/
DWORD * src = (DWORD*)(gfx.RDRAM+d.imagePtr);
GrTexInfo t_info;
t_info.smallLodLog2 = GR_LOD_LOG2_256;
t_info.largeLodLog2 = GR_LOD_LOG2_256;
t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
if (sup_32bit_tex) //use 32bit textures
{
DWORD image[256*256];
DWORD * dst = image;
DWORD col;
for (int h = 0; h < d.imageH; h++)
{
for (int w = 0; w < 256; w++)
{
col = *(src++);
*(dst++) = (col >> 8) | 0xFF000000;
}
src += (d.imageW - 256);
}
t_info.format = GR_TEXFMT_ARGB_8888;
t_info.data = image;
grTexDownloadMipMap (GR_TMU0,
grTexMinAddress(GR_TMU0)+offset_textures,
GR_MIPMAPLEVELMASK_BOTH,
&t_info);
}
else
{
WORD image[256*256];
WORD * dst = image;
DWORD col;
BYTE r, g, b;
for (int h = 0; h < d.imageH; h++)
{
for (int w = 0; w < 256; w++)
{
col = *(src++);
r = (BYTE)((col >> 24)&0xFF);
r = (BYTE)((float)r / 255.0f * 31.0f);
g = (BYTE)((col >> 16)&0xFF);
g = (BYTE)((float)g / 255.0f * 63.0f);
b = (BYTE)((col >> 8)&0xFF);
b = (BYTE)((float)b / 255.0f * 31.0f);
*(dst++) = (r << 11) | (g << 5) | b;
}
src += (d.imageW - 256);
}
t_info.format = GR_TEXFMT_RGB_565;
t_info.data = image;
grTexDownloadMipMap (GR_TMU0,
grTexMinAddress(GR_TMU0)+offset_textures,
GR_MIPMAPLEVELMASK_BOTH,
&t_info);
}
grTexSource (GR_TMU0,
grTexMinAddress(GR_TMU0)+offset_textures,
GR_MIPMAPLEVELMASK_BOTH,
&t_info);
grTexCombine( GR_TMU1,
GR_COMBINE_FUNCTION_NONE,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_NONE,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE );
grTexCombine( GR_TMU0,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE );
grTexClampMode (GR_TMU0,
GR_TEXTURECLAMP_WRAP,
GR_TEXTURECLAMP_CLAMP);
grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE,
FXFALSE);
grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE,
FXFALSE);
grAlphaBlendFunction (GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ONE,
GR_BLEND_ZERO);
grConstantColorValue (0xFFFFFFFF);
grDepthBufferFunction (GR_CMP_ALWAYS);
grDepthMask (FXFALSE);
float scale_y = (float)d.imageW/rdp.vi_height;
float height = settings.scr_res_x/scale_y;
float ul_y = (settings.scr_res_y - height)/2.0f;
float lr_y = settings.scr_res_y - ul_y - 1.0f;
float lr_x = settings.scr_res_x-1.0f;
float lr_u = d.imageW - 1.0f;
float lr_v = d.imageH - 1.0f;
VERTEX v[4] = {
{ 0, ul_y, 1.0f, 1.0f, 0, 0, 0, 0 },
{ lr_x, ul_y, 1.0f, 1.0f, lr_u, 0, lr_u, 0 },
{ 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v },
{ lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v }
};
for (int i=0; i<4; i++)
{
v[i].uc(0) = v[i].u0;
v[i].vc(0) = v[i].v0;
}
grDrawTriangle (&v[0], &v[2], &v[1]);
grDrawTriangle (&v[2], &v[3], &v[1]);
}
void uc6_sprite2d ()
{
DWORD a = rdp.pc[rdp.pc_i] & BMASK;
DWORD cmd0 = ((DWORD*)gfx.RDRAM)[a>>2]; //check next command
if ( (cmd0>>24) != 0xBE )
return;
FRDP ("uc6:uc6_sprite2d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
DWORD addr = segoffset(rdp.cmd1) >> 1;
DRAWIMAGE d;
d.imagePtr = segoffset(((DWORD*)gfx.RDRAM)[(addr+0)>>1]); // 0,1
DWORD tlut = ((DWORD*)gfx.RDRAM)[(addr + 2) >> 1]; // 2, 3
if (tlut)
{
rdp.tlut_mode = 2;
load_palette (segoffset(tlut), 0, 256);
}
WORD stride = (((WORD *)gfx.RDRAM)[(addr+4)^1]); // 4
d.imageW = (((WORD *)gfx.RDRAM)[(addr+5)^1]); // 5
d.imageH = (((WORD *)gfx.RDRAM)[(addr+6)^1]); // 6
d.imageFmt = ((BYTE *)gfx.RDRAM)[(((addr+7)<<1)+0)^3]; // 7
d.imageSiz = ((BYTE *)gfx.RDRAM)[(((addr+7)<<1)+1)^3]; // |
d.imagePal = 0;
d.imageX = (((WORD *)gfx.RDRAM)[(addr+8)^1]); // 8
d.imageY = (((WORD *)gfx.RDRAM)[(addr+9)^1]); // 9
if (d.imageW == 0)
return;// d.imageW = stride;
cmd0 = ((DWORD*)gfx.RDRAM)[a>>2]; //check next command
while (1)
{
if ( (cmd0>>24) == 0xBE )
{
DWORD cmd1 = ((DWORD*)gfx.RDRAM)[(a>>2)+1];
rdp.pc[rdp.pc_i] = (a+8) & BMASK;
d.scaleX = ((cmd1>>16)&0xFFFF)/1024.0f;
d.scaleY = (cmd1&0xFFFF)/1024.0f;
if( (cmd1&0xFFFF) < 0x100 )
d.scaleY = d.scaleX;
d.flipX = (BYTE)((cmd0>>8)&0xFF);
d.flipY = (BYTE)(cmd0&0xFF);
a = rdp.pc[rdp.pc_i] & BMASK;
rdp.pc[rdp.pc_i] = (a+8) & BMASK;
cmd0 = ((DWORD*)gfx.RDRAM)[a>>2]; //check next command
}
if ( (cmd0>>24) == 0xBD )
{
DWORD cmd1 = ((DWORD*)gfx.RDRAM)[(a>>2)+1];
d.frameX = ((short)((cmd1>>16)&0xFFFF)) / 4.0f;
d.frameY = ((short)(cmd1&0xFFFF)) / 4.0f;
d.frameW = (WORD) (d.imageW / d.scaleX);
d.frameH = (WORD) (d.imageH / d.scaleY);
if (settings.nitro)
{
int scaleY = (int)d.scaleY;
d.imageH /= scaleY;
d.imageY /= scaleY;
stride *= scaleY;
d.scaleY = 1.0f;
}
FRDP ("imagePtr: %08lx\n", d.imagePtr);
FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageStride: %d\n", d.imageFmt, d.imageSiz, d.imagePal, stride);
FRDP ("scaleX: %f, scaleY: %f\n", d.scaleX, d.scaleY);
}
else
{
return;
}
DWORD texsize = d.imageW * d.imageH;
if (d.imageSiz == 0)
texsize >>= 1;
else
texsize <<= (d.imageSiz-1);
if (texsize > 4096)
{
d.imageW = stride;
d.imageH += d.imageY;
DrawImage (&d);
}
else
{
WORD line = d.imageW;
if (line & 7) line += 8; // round up
line >>= 3;
if (d.imageSiz == 0)
{
if (line%2)
line++;
line >>= 1;
}
else
{
line <<= (d.imageSiz-1);
}
if (line == 0)
line = 1;
rdp.timg.addr = d.imagePtr;
rdp.timg.width = stride;
rdp.tiles[7].t_mem = 0;
rdp.tiles[7].line = line;//(d.imageW>>3);
rdp.tiles[7].size = d.imageSiz;
rdp.cmd0 = (d.imageX << 14) | (d.imageY << 2);
rdp.cmd1 = 0x07000000 | ((d.imageX+d.imageW-1) << 14) | ((d.imageY+d.imageH-1) << 2);
rdp_loadtile ();
// SetTile ()
TILE *tile = &rdp.tiles[0];
tile->format = d.imageFmt;
tile->size = d.imageSiz;
tile->line = line;//(d.imageW>>3);
tile->t_mem = 0;
tile->palette = 0;
tile->clamp_t = 1;
tile->mirror_t = 0;
tile->mask_t = 0;
tile->shift_t = 0;
tile->clamp_s = 1;
tile->mirror_s = 0;
tile->mask_s = 0;
tile->shift_s = 0;
// SetTileSize ()
rdp.tiles[0].ul_s = d.imageX;
rdp.tiles[0].ul_t = d.imageY;
rdp.tiles[0].lr_s = d.imageX+d.imageW-1;
rdp.tiles[0].lr_t = d.imageY+d.imageH-1;
float Z = set_sprite_combine_mode ();
float ul_x, ul_y, lr_x, lr_y;
if (d.flipX)
{
ul_x = d.frameX + d.frameW;
lr_x = d.frameX;
}
else
{
ul_x = d.frameX;
lr_x = d.frameX + d.frameW;
}
if (d.flipY)
{
ul_y = d.frameY + d.frameH;
lr_y = d.frameY;
}
else
{
ul_y = d.frameY;
lr_y = d.frameY + d.frameH;
}
float lr_u, lr_v;
if (rdp.cur_cache[0]->splits > 1)
{
lr_u = (float)(d.imageW-1);
lr_v = (float)(d.imageH-1);
}
else
{
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
}
// Make the vertices
VERTEX v[4] = {
{ ul_x, ul_y, Z, 1, 0.5f, 0.5f },
{ lr_x, ul_y, Z, 1, lr_u, 0.5f },
{ ul_x, lr_y, Z, 1, 0.5f, lr_v },
{ lr_x, lr_y, Z, 1, lr_u, lr_v } };
int i;
for (i=0; i<4; i++)
{
v[i].x *= rdp.scale_x;
v[i].y *= rdp.scale_y;
}
// ConvertCoordsConvert (v, 4);
AllowShadeMods (v, 4);
for (int s = 0; s < 4; s++)
apply_shade_mods (&(v[s]));
// Set vertex buffers
if (rdp.cur_cache[0]->splits > 1)
{
VERTEX *vptr[3];
for (i = 0; i < 3; i++)
vptr[i] = &v[i];
draw_splitted_triangle(vptr);
rdp.tri_n ++;
for (i = 0; i < 3; i++)
vptr[i] = &v[i+1];
draw_splitted_triangle(vptr);
rdp.tri_n ++;
}
else
{
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3);
do_triangle_stuff_2 ();
rdp.tri_n ++;
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
rdp.vtxbuf2 = rdp.vtx2;
rdp.vtx_buffer = 0;
rdp.n_global = 3;
memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3);
do_triangle_stuff_2 ();
rdp.tri_n ++;
}
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED))
{
grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
}
}
a = rdp.pc[rdp.pc_i] & BMASK;
cmd0 = ((DWORD*)gfx.RDRAM)[a>>2]; //check next command
if (( (cmd0>>24) == 0xBD ) || ( (cmd0>>24) == 0xBE ))
rdp.pc[rdp.pc_i] = (a+8) & BMASK;
else
return;
}
}