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89 lines
2.7 KiB
Text
89 lines
2.7 KiB
Text
2003-01-30
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blight_input: N64 input plugin using SDL (for Mupen64 atm)
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================================================================================
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TOC:
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----
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1) About
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1.1) What is this?
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1.2) What is SDL?
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1.3) What is Mupen64?
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2) Installation
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2.1) How to get the latest version
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2.2) Requirements
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2.3) Compiling and installing
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3) Help
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3.1) Configuring the plugin
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3.2) What kind of devices are supported?
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================================================================================
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1) About
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--------
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1.1) What is this?
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blight_input is an n64 input plugin using SDL. It should compile on any OS
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supported by SDL.
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1.2) What is SDL?
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SDL is the Simple DirectMedia Layer written by Sam Lantinga.
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It provides a low-level API for audio, video, input, threads, ...
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For more information go to http://www.libsdl.org/
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1.3) What is Mupen64?
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Mupen64 is an open source n64 emulator written by Hacktarux. At the moment it
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is available for Linux and Windows (some people already got it running on
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mac os x and BSD)
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Go to http://mupen64.emuation64.com/ for more infotmation!
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2) Installation
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---------------
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2.1) How to get the latest version
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Go to http://deltaanime.ath.cx/~blight/n64 and download the latest version
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2.2) Requirements
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- SDL (www.libsdl.org)
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2.3) Compiling and Installing
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Unpack the source: tar -zxvf blight_input-X.Y.Z.tar.gz
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Change to the source directory: cd blight_input-X.Y.Z
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Configure the package: ./configure
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Compile it: make
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Install the plugin: make install
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This will install blight_input-X.Y.Z.so in ./src/ - copy the file into
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Mupen64's plugin directory (cp src/blight_input-X.Y.Z.so <mupen64 dir>/plugins)
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3) Help
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-------
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3.1) Configuring the plugin
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Select "Blight's SDL input plugin vX.Y.Z" in your N64 emulator and click
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"Configure". The config dialog will pop up. Move your mouse cursor over the
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"Help" area - you will see instructions how to configure the plugin.
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3.2) What kind of devices are supported?
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Any devices supported by SDL and the plugin which leaves the following:
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- Keyboard
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- Joysticks/Gamepads supported by the kernel
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- HID devices (i.e. a N64 pad connected using an adaptoid, USB joysticks and
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gamepads), maybe more
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You can assign any of the following events to trigger button presses or axis
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movements:
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- Single key press
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- joystick/gamepad button press
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- joystick/gamepad axis movement
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- joystick/gamepad hat position
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You can i.e assign X Axis Left to button A, Joy Hat Up to Y Axis Up, ...
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================================================================================
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I hope this helped!
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-- "off to bed" blig[h]t
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