mirror of
https://github.com/mupen64plus/mupen64plus-oldsvn.git
synced 2025-04-02 10:52:35 -04:00
472 lines
16 KiB
C
472 lines
16 KiB
C
/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2008 Günther <guenther.emu@freenet.de>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
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// Project started on December 29th, 2001
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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// Official Glide64 development channel: #Glide64 on EFnet
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//
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// Original author: Dave2001 (Dave2999@hotmail.com)
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// Other authors: Gonetz, Gugaman
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//
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//****************************************************************
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//****************************************************************
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// Size: 2, Format: 0
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DWORD Load32bRGBA (unsigned char * dst, unsigned char * src, int wid_64, int height, int line, int real_width, int tile)
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{
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if (wid_64 < 1) wid_64 = 1;
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if (height < 1) height = 1;
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int ext = (real_width - (wid_64 << 1)) << 1;
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wid_64 >>= 1; // re-shift it, load twice as many quadwords
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#if !defined(__GNUC__) && !defined(NO_ASM)
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__asm {
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mov esi,dword ptr [src]
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mov edi,dword ptr [dst]
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mov ecx,dword ptr [height]
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y_loop:
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push ecx
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mov ecx,dword ptr [wid_64]
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x_loop:
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mov eax,dword ptr [esi] // read first pixel
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add esi,4
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bswap eax
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mov edx,eax
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xor ebx,ebx
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shl eax,8 // 0x000000F0 -> 0x0000F000 (a)
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and eax,0x0000F000
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or ebx,eax
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shr edx,12 // 0x0000F000 -> 0x0000000F (b)
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mov eax,edx
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and eax,0x0000000F
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or ebx,eax
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shr edx,4 // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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mov eax,edx
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and eax,0x000000F0
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or ebx,eax
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shr edx,4 // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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and edx,0x00000F00
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or ebx,edx
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mov eax,dword ptr [esi] // read second pixel
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add esi,4
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bswap eax
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mov edx,eax
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shl eax,24 // 0x000000F0 -> 0xF0000000 (a)
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and eax,0xF0000000
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or ebx,eax
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// 0x00F00000 -> 0x00F00000 (g)
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mov eax,edx
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and eax,0x00F00000
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or ebx,eax
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rol edx,4 // 0x0000F000 (did not shift) -> 0x000F0000 (b)
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mov eax,edx
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and eax,0x000F0000
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or ebx,eax
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shl edx,24 // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
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and edx,0x0F000000
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or ebx,edx
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mov dword ptr [edi],ebx
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add edi,4
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// * copy
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mov eax,dword ptr [esi] // read first pixel
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add esi,4
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bswap eax
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mov edx,eax
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xor ebx,ebx
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shl eax,8 // 0x000000F0 -> 0x0000F000 (a)
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and eax,0x0000F000
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or ebx,eax
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shr edx,12 // 0x0000F000 -> 0x0000000F (b)
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mov eax,edx
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and eax,0x0000000F
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or ebx,eax
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shr edx,4 // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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mov eax,edx
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and eax,0x000000F0
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or ebx,eax
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shr edx,4 // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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and edx,0x00000F00
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or ebx,edx
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mov eax,dword ptr [esi] // read second pixel
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add esi,4
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bswap eax
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mov edx,eax
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shl eax,24 // 0x000000F0 -> 0xF0000000 (a)
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and eax,0xF0000000
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or ebx,eax
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// 0x00F00000 -> 0x00F00000 (g)
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mov eax,edx
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and eax,0x00F00000
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or ebx,eax
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rol edx,4 // 0x0000F000 (did not shift) -> 0x000F0000 (b)
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mov eax,edx
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and eax,0x000F0000
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or ebx,eax
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shl edx,24 // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
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and edx,0x0F000000
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or ebx,edx
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mov dword ptr [edi],ebx
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add edi,4
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// *
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dec ecx
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jnz x_loop
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pop ecx
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dec ecx
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jz end_y_loop
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push ecx
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add esi,dword ptr [line]
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add edi,dword ptr [ext]
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mov ecx,dword ptr [wid_64]
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x_loop_2:
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mov eax,dword ptr [esi+8] // read first pixel
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bswap eax
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mov edx,eax
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xor ebx,ebx
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shl eax,8 // 0x000000F0 -> 0x0000F000 (a)
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and eax,0x0000F000
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or ebx,eax
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shr edx,12 // 0x0000F000 -> 0x0000000F (b)
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mov eax,edx
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and eax,0x0000000F
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or ebx,eax
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shr edx,4 // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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mov eax,edx
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and eax,0x000000F0
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or ebx,eax
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shr edx,4 // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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and edx,0x00000F00
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or ebx,edx
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mov eax,dword ptr [esi+12] // read second pixel
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bswap eax
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mov edx,eax
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shl eax,24 // 0x000000F0 -> 0xF0000000 (a)
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and eax,0xF0000000
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or ebx,eax
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// 0x00F00000 -> 0x00F00000 (g)
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mov eax,edx
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and eax,0x00F00000
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or ebx,eax
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rol edx,4 // 0x0000F000 (did not shift) -> 0x000F0000 (b)
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mov eax,edx
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and eax,0x000F0000
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or ebx,eax
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shl edx,24 // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
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and edx,0x0F000000
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or ebx,edx
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mov dword ptr [edi],ebx
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add edi,4
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// * copy
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mov eax,dword ptr [esi+0] // read first pixel
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bswap eax
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mov edx,eax
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xor ebx,ebx
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shl eax,8 // 0x000000F0 -> 0x0000F000 (a)
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and eax,0x0000F000
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or ebx,eax
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shr edx,12 // 0x0000F000 -> 0x0000000F (b)
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mov eax,edx
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and eax,0x0000000F
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or ebx,eax
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shr edx,4 // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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mov eax,edx
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and eax,0x000000F0
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or ebx,eax
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shr edx,4 // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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and edx,0x00000F00
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or ebx,edx
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mov eax,dword ptr [esi+4] // read second pixel
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add esi,16
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bswap eax
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mov edx,eax
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shl eax,24 // 0x000000F0 -> 0xF0000000 (a)
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and eax,0xF0000000
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or ebx,eax
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// 0x00F00000 -> 0x00F00000 (g)
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mov eax,edx
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and eax,0x00F00000
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or ebx,eax
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rol edx,4 // 0x0000F000 (did not shift) -> 0x000F0000 (b)
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mov eax,edx
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and eax,0x000F0000
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or ebx,eax
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shl edx,24 // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
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and edx,0x0F000000
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or ebx,edx
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mov dword ptr [edi],ebx
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add edi,4
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// *
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dec ecx
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jnz x_loop_2
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add esi,dword ptr [line]
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add edi,dword ptr [ext]
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pop ecx
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dec ecx
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jnz y_loop
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end_y_loop:
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}
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#elif !defined(NO_ASM)
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//printf("Load32bRGBA\n");
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long lTemp, lHeight = (long) height;
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asm volatile (
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"y_loop9: \n"
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"mov %[c], %[temp] \n"
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"mov %[wid_64], %%ecx \n"
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"x_loop9: \n"
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"mov (%[src]), %%eax \n" // read first pixel
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"add $4, %[src] \n"
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"xor %%ebx, %%ebx \n"
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"shl $8, %%eax \n" // 0x000000F0 -> 0x0000F000 (a)
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"and $0x0000F000, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $12, %%edx \n" // 0x0000F000 -> 0x0000000F (b)
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"mov %%edx, %%eax \n"
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"and $0x0000000F, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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"mov %%edx, %%eax \n"
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"and $0x000000F0, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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"and $0x00000F00, %%edx \n"
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"or %%edx, %%ebx \n"
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"mov (%[src]), %%eax \n" // read second pixel
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"add $4, %[src] \n"
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"shl $24, %%eax \n" // 0x000000F0 -> 0xF0000000 (a)
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"and $0xF0000000, %%eax \n"
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"or %%eax, %%ebx \n" // 0x00F00000 -> 0x00F00000 (g)
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"mov %%edx, %%eax \n"
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"and $0x00F00000, %%eax \n"
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"or %%eax, %%ebx \n"
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"rol $4, %%edx \n" // 0x0000F000 (did not shift) -> 0x000F0000 (b)
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"mov %%edx, %%eax \n"
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"and $0x000F0000, %%eax \n"
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"or %%eax, %%ebx \n"
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"shl $24, %%edx \n" // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
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"and $0x0F000000, %%edx \n"
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"or %%edx, %%ebx \n"
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"mov %%ebx, (%[dst]) \n"
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"add $4, %[dst] \n"
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// * copy
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"mov (%[src]), %%eax \n" // read first pixel
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"add $4, %[src] \n"
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"xor %%ebx, %%ebx \n"
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"shl $8, %%eax \n" // 0x000000F0 -> 0x0000F000 (a)
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"and $0x0000F000, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $12, %%edx \n" // 0x0000F000 -> 0x0000000F (b)
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"mov %%edx, %%eax \n"
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"and $0x0000000F, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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"mov %%edx, %%eax \n"
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"and $0x000000F0, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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"and $0x00000F00, %%edx \n"
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"or %%edx, %%ebx \n"
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"mov (%[src]), %%eax \n" // read second pixel
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"add $4, %[src] \n"
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"shl $24, %%eax \n" // 0x000000F0 -> 0xF0000000 (a)
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"and $0xF0000000, %%eax \n"
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"or %%eax, %%ebx \n" // 0x00F00000 -> 0x00F00000 (g)
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"mov %%edx, %%eax \n"
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"and $0x00F00000, %%eax \n"
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"or %%eax, %%ebx \n"
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"rol $4, %%edx \n" // 0x0000F000 (did not shift) -> 0x000F0000 (b)
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"mov %%edx, %%eax \n"
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"and $0x000F0000, %%eax \n"
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"or %%eax, %%ebx \n"
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"shl $24, %%edx \n" // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
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"and $0x0F000000, %%edx \n"
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"or %%edx, %%ebx \n"
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"mov %%ebx, (%[dst]) \n"
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"add $4, %[dst] \n"
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// *
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"dec %%ecx \n"
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"jnz x_loop9 \n"
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"mov %[temp], %[c] \n"
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"dec %%ecx \n"
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"jz end_y_loop9 \n"
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"mov %[c], %[temp] \n"
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"add %[line], %[src] \n"
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"add %[ext], %[dst] \n"
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"mov %[wid_64], %%ecx \n"
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"x_loop_29: \n"
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"mov 8(%[src]), %%eax \n" // read first pixel
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"xor %%ebx, %%ebx \n"
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"shl $8, %%eax \n" // 0x000000F0 -> 0x0000F000 (a)
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"and $0x0000F000, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $12, %%edx \n" // 0x0000F000 -> 0x0000000F (b)
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"mov %%edx, %%eax \n"
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"and $0x0000000F, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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"mov %%edx, %%eax \n"
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"and $0x000000F0, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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"and $0x00000F00, %%edx \n"
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"or %%edx, %%ebx \n"
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"mov 12(%[src]), %%eax \n" // read second pixel
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"shl $24, %%eax \n" // 0x000000F0 -> 0xF0000000 (a)
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"and $0xF0000000, %%eax \n"
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"or %%eax, %%ebx \n" // 0x00F00000 -> 0x00F00000 (g)
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"mov %%edx, %%eax \n"
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"and $0x00F00000, %%eax \n"
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"or %%eax, %%ebx \n"
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"rol $4, %%edx \n" // 0x0000F000 (did not shift) -> 0x000F0000 (b)
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"mov %%edx, %%eax \n"
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"and $0x000F0000, %%eax \n"
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"or %%eax, %%ebx \n"
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"shl $24, %%edx \n" // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
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"and $0x0F000000, %%edx \n"
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"or %%edx, %%ebx \n"
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"mov %%ebx, (%[dst]) \n"
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"add $4, %[dst] \n"
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// * copy
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"mov (%[src]), %%eax \n" // read first pixel
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"xor %%ebx, %%ebx \n"
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"shl $8, %%eax \n" // 0x000000F0 -> 0x0000F000 (a)
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"and $0x0000F000, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $12, %%edx \n" // 0x0000F000 -> 0x0000000F (b)
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"mov %%edx, %%eax \n"
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"and $0x0000000F, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0x00F00000 went to 0x00000F00 -> 0x000000F0 (g)
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"mov %%edx, %%eax \n"
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"and $0x000000F0, %%eax \n"
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"or %%eax, %%ebx \n"
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"shr $4, %%edx \n" // 0xF0000000 went to 0x000F0000 went to 0x0000F000 -> 0x00000F00 (r)
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"and $0x00000F00, %%edx \n"
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"or %%edx, %%ebx \n"
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"mov 4(%[src]), %%eax \n" // read second pixel
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"add $16, %[src] \n"
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"bswap %%eax \n"
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"mov %%eax, %%edx \n"
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"shl $24, %%eax \n" // 0x000000F0 -> 0xF0000000 (a)
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"and $0xF0000000, %%eax \n"
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"or %%eax, %%ebx \n" // 0x00F00000 -> 0x00F00000 (g)
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"mov %%edx, %%eax \n"
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"and $0x00F00000, %%eax \n"
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"or %%eax, %%ebx \n"
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"rol $4, %%edx \n" // 0x0000F000 (did not shift) -> 0x000F0000 (b)
|
|
"mov %%edx, %%eax \n"
|
|
"and $0x000F0000, %%eax \n"
|
|
"or %%eax, %%ebx \n"
|
|
"shl $24, %%edx \n" // 0xF0000000 went to 0x0000000F -> 0x0F000000 (r)
|
|
"and $0x0F000000, %%edx \n"
|
|
"or %%edx, %%ebx \n"
|
|
|
|
"mov %%ebx, (%[dst]) \n"
|
|
"add $4, %[dst] \n"
|
|
// *
|
|
|
|
"dec %%ecx \n"
|
|
"jnz x_loop_29 \n"
|
|
|
|
"add %[line], %[src] \n"
|
|
"add %[ext], %[dst] \n"
|
|
|
|
"mov %[temp], %[c] \n"
|
|
"dec %%ecx \n"
|
|
"jnz y_loop9 \n"
|
|
|
|
"end_y_loop9: \n"
|
|
: [temp]"=m"(lTemp), [src]"+S"(src), [dst]"+D"(dst), [c]"+c"(lHeight)
|
|
: [wid_64] "g" (wid_64), [line] "g" ((uintptr_t)line), [ext] "g" ((uintptr_t)ext)
|
|
: "memory", "cc", "ebx", "eax", "edx"
|
|
);
|
|
#endif
|
|
return (1 << 16) | GR_TEXFMT_ARGB_4444;
|
|
}
|