mupen64plus-oldsvn/glide64/TexLoad.h

57 lines
2.3 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************
#include "TexLoad4b.h"
#include "TexLoad8b.h"
#include "TexLoad16b.h"
#include "TexLoad32b.h"
#ifndef _WIN32
#include <string.h>
#endif // _WIN32
DWORD LoadNone (unsigned char * dst, unsigned char * src, int wid_64, int height, int line, int real_width, int tile)
{
memset (texture, 0xFF, sizeof(texture));
return GR_TEXFMT_ARGB_1555;
}
typedef DWORD (*texfunc)(unsigned char *, unsigned char *, int, int, int, int, int);
texfunc load_table [4][5] = { // [size][format]
{ Load4bSelect, LoadNone, Load4bCI, Load4bIA, Load4bI},
{ Load8bCI, LoadNone, Load8bCI, Load8bIA, Load8bI},
{ Load16bRGBA, LoadNone, LoadNone, Load16bIA, LoadNone},
{ Load32bRGBA, LoadNone, LoadNone, LoadNone, LoadNone}
};