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27 lines
699 B
Text
27 lines
699 B
Text
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* Texrects in mario
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* Trail problem in zelda
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* White stuff
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* Spherical mapping
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- Ogy
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- release
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* Castlevania flames - caused by loading two textures with one loadblock, loads entire
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tmem, 512 qwords, which fills both textures, at 0x000 and 0x100.
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* Add >256 texrect support - for mario kart and others, chopper attack not included (uses
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triangles)
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* Add >256 tri support - shrink textures that are > 256, don't bother to split it unless
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it's a texrect
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* Add odd-ratioed wrapping - objects CAN wrap at non-power-of-two places, see zappy jellyfish
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in Jabu-Jabu's belly (lightning texture), stretch these textures to a power of two so that
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wrapping can be successfully performed.
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