mupen64plus-oldsvn/tr64_ogl/Todo.txt
2009-05-28 12:47:17 +00:00

27 lines
699 B
Text

* Texrects in mario
* Trail problem in zelda
* White stuff
* Spherical mapping
- Ogy
- release
* Castlevania flames - caused by loading two textures with one loadblock, loads entire
tmem, 512 qwords, which fills both textures, at 0x000 and 0x100.
* Add >256 texrect support - for mario kart and others, chopper attack not included (uses
triangles)
* Add >256 tri support - shrink textures that are > 256, don't bother to split it unless
it's a texrect
* Add odd-ratioed wrapping - objects CAN wrap at non-power-of-two places, see zappy jellyfish
in Jabu-Jabu's belly (lightning texture), stretch these textures to a power of two so that
wrapping can be successfully performed.