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112 lines
4.1 KiB
C
112 lines
4.1 KiB
C
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Mupen64plus - plugin.h *
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* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
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* Copyright (C) 2008 Richard42 Tillin9 *
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* Copyright (C) 2002 Blight *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef __PLUGIN_H__
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#define __PLUGIN_H__
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#define PACKAGE "blight's SDL input plugin"
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#define VERSION "0.0.10"
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#define PLUGIN_NAME PACKAGE
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#define PLUGIN_VERSION VERSION
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#ifndef PATH_MAX
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# define PATH_MAX 1024
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#endif
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#include "../main/winlnxdefs.h"
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#include "Input_1.1.h"
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#include "SDL.h"
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#define DEVICE_KEYBOARD (-1)
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#define DEVICE_NONE (-2)
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// Some stuff from n-rage plugin
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#define RD_GETSTATUS 0x00 // get status
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#define RD_READKEYS 0x01 // read button values
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#define RD_READPAK 0x02 // read from controllerpack
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#define RD_WRITEPAK 0x03 // write to controllerpack
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#define RD_RESETCONTROLLER 0xff // reset controller
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#define RD_READEEPROM 0x04 // read eeprom
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#define RD_WRITEEPROM 0x05 // write eeprom
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#define PAK_IO_RUMBLE 0xC000 // the address where rumble-commands are sent to
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enum EButton
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{
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R_DPAD = 0,
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L_DPAD,
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D_DPAD,
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U_DPAD,
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START_BUTTON,
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Z_TRIG,
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B_BUTTON,
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A_BUTTON,
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R_CBUTTON,
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L_CBUTTON,
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D_CBUTTON,
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U_CBUTTON,
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R_TRIG,
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L_TRIG,
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MEMPAK,
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RUMBLEPAK,
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Y_AXIS,
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X_AXIS,
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NUM_BUTTONS
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};
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typedef struct
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{
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int button; // button index; -1 if notassigned
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SDLKey key; // sdl keysym; SDLK_UNKNOWN if not assigned
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int axis, axis_dir; // aixs + direction (i.e. 0, 1 = X Axis +; 0, -1 = X Axis -); -1 if notassigned
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int hat, hat_pos; // hat + hat position; -1 if not assigned
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int mouse; // mouse button
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} SButtonMap;
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typedef struct
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{
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int button_a, button_b; // up/down or left/right; -1 if not assigned
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SDLKey key_a, key_b; // up/down or left/right; SDLK_UNKNOWN if not assigned
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int axis_a, axis_b; // axis index; -1 if not assigned
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int axis_dir_a, axis_dir_b; // direction (1 = X+, 0, -1 = X-)
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int hat, hat_pos_a, hat_pos_b; // hat + hat position up/down and left/right; -1 if not assigned
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} SAxisMap;
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typedef struct
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{
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CONTROL control;
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BUTTONS buttons;
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// mappings
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SButtonMap button[16]; // 14 buttons; in the order of EButton
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SAxisMap axis[2]; // 2 axis
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int device; // joystick device; -1 = keyboard; -2 = none
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int mouse; // mouse enabled: 0 = no; 1 = yes
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SDL_Joystick *joystick; // SDL joystick device
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int event_joystick; // the /dev/input/eventX device for force feeback
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} SController;
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#endif // __PLUGIN_H__
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