mupen64plus-oldsvn/glide64/ucode.h

714 lines
59 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************
typedef void (*rdp_instr)();
// RDP graphic instructions pointer table
static rdp_instr gfx_instruction[9][256] =
{
{
// uCode 0 - RSP SW 2.0X
// 00-3f
// games: Super Mario 64, Tetrisphere, Demos
spnoop, uc0_matrix, rsp_reserved0, uc0_movemem,
uc0_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2,
rsp_reserved3, uc6_sprite2d, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: Unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: Immediate commands
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, uc0_tri4, uc0_rdphalf_cont, uc0_rdphalf_2,
uc0_rdphalf_1, uc0_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode,
uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture,
uc0_moveword, uc0_popmatrix, uc0_culldl, uc0_tri1,
// c0-ff: RDP commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
// uCode 1 - F3DEX 1.XX
// 00-3f
// games: Mario Kart, Star Fox
{
spnoop, uc0_matrix, rsp_reserved0, uc0_movemem,
uc1_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2,
rsp_reserved3, uc6_sprite2d, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: Immediate commands
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, uc6_loaducode,
uc1_branch_z, uc1_tri2, uc2_modifyvtx, uc0_rdphalf_2,
uc1_rdphalf_1, uc1_line3d, uc0_cleargeometrymode, uc0_setgeometrymode,
uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture,
uc0_moveword, uc0_popmatrix, uc2_culldl, uc1_tri1,
// c0-ff: RDP commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
// uCode 2 - F3DEX 2.XX
// games: Zelda 64
{
// 00-3f
spnoop, uc2_vertex, uc2_modifyvtx, uc2_culldl,
uc1_branch_z, uc2_tri1, uc2_quad, uc2_quad,
uc2_line3d, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rendermode/*undef*/,
undef, undef, undef, undef,
uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4,
uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4,
uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4,
uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// c0-ff: RDP commands mixed with uc2 commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, uc2_special3,
uc2_special2, uc2_dlist_cnt, uc2_dma_io, uc0_texture,
uc2_pop_matrix, uc2_geom_mode, uc2_matrix, uc2_moveword,
uc2_movemem, uc2_load_ucode, uc0_displaylist, uc0_enddl,
spnoop, uc1_rdphalf_1, uc0_setothermode_l,uc0_setothermode_h,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, uc2_rdphalf_2, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
// uCode 3 - "RSP SW 2.0D", but not really
// 00-3f
// games: Wave Race
// ** Added by Gonetz **
{
spnoop, uc0_matrix, rsp_reserved0, uc0_movemem,
uc3_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2,
rsp_reserved3, uc6_sprite2d, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: Immediate commands
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, uc3_tri2, uc0_rdphalf_cont, uc0_rdphalf_2,
uc0_rdphalf_1, uc3_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode,
uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture,
uc0_moveword, uc0_popmatrix, uc0_culldl, uc3_tri1,
// c0-ff: RDP commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
{
// uCode 4 - RSP SW 2.0D EXT
// 00-3f
// games: Star Wars: Shadows of the Empire
spnoop, uc0_matrix, rsp_reserved0, uc0_movemem,
uc4_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2,
rsp_reserved3, uc6_sprite2d, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: Unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: Immediate commands
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, uc0_tri4, uc0_rdphalf_cont, uc0_rdphalf_2,
uc0_rdphalf_1, uc4_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode,
uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture,
uc0_moveword, uc0_popmatrix, uc0_culldl, uc4_tri1,
// c0-ff: RDP commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
{
// uCode 5 - RSP SW 2.0 Diddy
// 00-3f
// games: Diddy Kong Racing
spnoop, uc5_matrix, rsp_reserved0, uc0_movemem,
uc5_vertex, uc5_tridma, uc0_displaylist, uc5_dl_in_mem,
rsp_reserved3, uc6_sprite2d, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: Unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: Immediate commands
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, uc0_tri4, uc0_rdphalf_cont, uc0_rdphalf_2,
uc0_rdphalf_1, uc0_quad3d, uc5_cleargeometrymode, uc5_setgeometrymode,
uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture,
uc5_moveword, uc0_popmatrix, uc0_culldl, uc5_dma_offsets,
// c0-ff: RDP commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
// uCode 6 - S2DEX 1.XX
// games: Yoshi's Story
{
spnoop, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rectangle,
uc6_obj_sprite, uc6_obj_movemem, uc0_displaylist, rsp_reserved2,
rsp_reserved3, undef/*uc6_sprite2d*/, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: Immediate commands
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, uc6_loaducode,
uc6_select_dl, uc6_obj_rendermode, uc6_obj_rectangle_r, uc0_rdphalf_2,
uc6_rdphalf_1, uc1_line3d, uc0_cleargeometrymode, uc0_setgeometrymode,
uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture,
uc0_moveword, uc0_popmatrix, uc2_culldl, uc1_tri1,
// c0-ff: RDP commands
rdp_noop, uc6_obj_loadtxtr, uc6_obj_ldtx_sprite, uc6_obj_ldtx_rect,
uc6_ldtx_rect_r, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
// uCode 7 - unknown
// games: Perfect Dark
{
// 00-3f
spnoop, uc0_matrix, rsp_reserved0, uc0_movemem,
uc7_vertex, rsp_reserved1, uc0_displaylist, uc7_colorbase,
rsp_reserved3, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, uc0_tri4, uc0_rdphalf_cont, uc0_rdphalf_2,
uc0_rdphalf_1, uc1_tri2, uc0_cleargeometrymode, uc0_setgeometrymode,
uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture,
uc0_moveword, uc0_popmatrix, uc0_culldl, uc0_tri1,
// c0-ff: RDP commands mixed with uc2 commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, uc0_rdphalf_2, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
// uCode 8 - unknown
// games: Conker's Bad Fur Day
{
// 00-3f
spnoop, uc8_vertex, uc2_modifyvtx, uc2_culldl,
uc1_branch_z, uc2_tri1, uc2_quad, uc2_quad,
uc2_line3d, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rendermode/*undef*/,
undef, undef, undef, undef,
uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4,
uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4,
uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4,
uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 40-7f: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// 80-bf: unused
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
undef, undef, undef, undef,
// c0-ff: RDP commands mixed with uc2 commands
rdp_noop, undef, undef, undef,
undef, undef, undef, undef,
rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz,
rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz,
undef, undef, undef, uc2_special3,
uc2_special2, uc2_dlist_cnt, uc2_dma_io, uc0_texture,
uc2_pop_matrix, uc2_geom_mode, uc2_matrix, uc8_moveword,
uc8_movemem, uc2_load_ucode, uc0_displaylist, uc0_enddl,
spnoop, uc1_rdphalf_1, uc0_setothermode_l, uc0_setothermode_h,
rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync,
rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr,
rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode,
rdp_loadtlut, uc2_rdphalf_2, rdp_settilesize, rdp_loadblock,
rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor,
rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor,
rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage
},
};