mupen64plus-oldsvn/plugins/gfx/glN64
2008-12-09 09:47:10 +00:00
..
2xSAI.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
2xSAI.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
3DMath.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
CMakeLists.txt Updated build scripts 2008-12-09 09:47:10 +00:00
Combiner.cpp Build more. 2008-12-09 07:36:58 +00:00
Combiner.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
Config.h Build more. 2008-12-09 07:36:58 +00:00
Config_gtk2.cpp Build more. 2008-12-09 07:36:58 +00:00
Config_nogui.cpp Build more. 2008-12-09 07:36:58 +00:00
Config_qt4.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
convert.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
CRC.cpp Build more. 2008-12-09 07:36:58 +00:00
CRC.h Build more. 2008-12-09 07:36:58 +00:00
Debug.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
DepthBuffer.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
DepthBuffer.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3D.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3D.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DDKR.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DDKR.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DEX.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DEX.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DEX2.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DEX2.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DPD.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DPD.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DWRUS.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
F3DWRUS.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
FrameBuffer.cpp Build more. 2008-12-09 07:36:58 +00:00
FrameBuffer.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
GBI.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
GBI.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
gDP.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
gDP.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
glN64.cpp Build more. 2008-12-09 07:36:58 +00:00
glN64.h Build more. 2008-12-09 07:36:58 +00:00
gln64config.ui Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
gSP.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
gSP.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
L3D.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
L3D.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
L3DEX.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
L3DEX.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
L3DEX2.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
L3DEX2.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
Makefile Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
N64.cpp Build more. 2008-12-09 07:36:58 +00:00
N64.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
NV_register_combiners.cpp Build more. 2008-12-09 07:36:58 +00:00
NV_register_combiners.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
OpenGL.cpp Build more. 2008-12-09 07:36:58 +00:00
OpenGL.h Build more. 2008-12-09 07:36:58 +00:00
RDP.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
RDP.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
RSP.cpp Build more. 2008-12-09 07:36:58 +00:00
RSP.h Build more. 2008-12-09 07:36:58 +00:00
S2DEX.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
S2DEX.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
S2DEX2.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
S2DEX2.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
texture_env.cpp Build more. 2008-12-09 07:36:58 +00:00
texture_env.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
texture_env_combine.cpp Build more. 2008-12-09 07:36:58 +00:00
texture_env_combine.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
Textures.cpp Build more. 2008-12-09 07:36:58 +00:00
Textures.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
Types.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
VI.cpp Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
VI.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00
Zilmar GFX 1.3.h Play with my 2.0 design. Do not read too much into this, I am not forking the project, and if concensus is that separating the gui into its own process is a better approach I will not disrupt the project. This is just a playground for myself. 2008-12-08 20:53:45 +00:00