mirror of
https://github.com/mupen64plus/mupen64plus-oldsvn.git
synced 2025-04-02 10:52:35 -04:00
54 lines
2 KiB
C
54 lines
2 KiB
C
/*
|
|
* Glide64 - Glide video plugin for Nintendo 64 emulators.
|
|
* Copyright (c) 2002 Dave2001
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public
|
|
* Licence along with this program; if not, write to the Free
|
|
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
//****************************************************************
|
|
//
|
|
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
|
|
// Project started on December 29th, 2001
|
|
//
|
|
// To modify Glide64:
|
|
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
|
|
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
|
|
//
|
|
// Official Glide64 development channel: #Glide64 on EFnet
|
|
//
|
|
//****************************************************************
|
|
//
|
|
// Created by Gonetz, Dec 2004
|
|
//
|
|
//****************************************************************
|
|
|
|
#ifndef DEPTH_BUFFER_RENDER_H
|
|
#define DEPTH_BUFFER_RENDER_H
|
|
|
|
struct vertexi
|
|
{
|
|
long x,y; // Screen position in 16:16 bit fixed point
|
|
long z; // z value in 16:16 bit fixed point
|
|
};
|
|
|
|
extern WORD * zLUT;
|
|
void ZLUT_init();
|
|
void ZLUT_release();
|
|
|
|
void Rasterize(vertexi * vtx, int vertices, int dzdx);
|
|
|
|
#endif //DEPTH_BUFFER_RENDER_H
|
|
|