mupen64plus-oldsvn/glide64/wrapper/textures.cpp

812 lines
26 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Mupen64plus - glide64/wrapper/textures.cpp *
* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
* Copyright (C) 2005-2006 Hacktarux *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include <stdlib.h>
#include <stdio.h>
#define GL_GLEXT_PROTOTYPES
#include <SDL_opengl.h>
#include "glide.h"
#include "main.h"
/* Napalm extensions to GrTextureFormat_t */
#define GR_TEXFMT_ARGB_CMP_FXT1 0x11
#define GR_TEXFMT_ARGB_8888 0x12
#define GR_TEXFMT_YUYV_422 0x13
#define GR_TEXFMT_UYVY_422 0x14
#define GR_TEXFMT_AYUV_444 0x15
#define GR_TEXFMT_ARGB_CMP_DXT1 0x16
#define GR_TEXFMT_ARGB_CMP_DXT2 0x17
#define GR_TEXFMT_ARGB_CMP_DXT3 0x18
#define GR_TEXFMT_ARGB_CMP_DXT4 0x19
#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
#define GR_TEXTFMT_RGB_888 0xFF
#define TMU_SIZE 8*2048*2048
int tex0_width, tex0_height, tex1_width, tex1_height;
float lambda;
static int min_filter0, mag_filter0, wrap_s0, wrap_t0;
static int min_filter1, mag_filter1, wrap_s1, wrap_t1;
unsigned char *filter(unsigned char *source, int width, int height, int *width2, int *height2);
typedef struct _texlist
{
unsigned int id;
struct _texlist *next;
} texlist;
static int nbTex = 0;
static texlist *list = NULL;
void remove_tex(unsigned int idmin, unsigned int idmax)
{
GLuint *t;
int n = 0;
texlist *aux = list;
int sz = nbTex;
if (aux == NULL) return;
t = (GLuint*)malloc(sz * sizeof(int));
while (aux && aux->id >= idmin && aux->id < idmax)
{
if (n >= sz)
t = (GLuint*)realloc(t, ++sz*sizeof(int));
t[n++] = aux->id;
aux = aux->next;
free(list);
list = aux;
nbTex--;
}
while (aux != NULL && aux->next != NULL)
{
if (aux->next->id >= idmin && aux->next->id < idmax)
{
texlist *aux2 = aux->next->next;
if (n >= sz)
t = (GLuint*)realloc(t, ++sz*sizeof(int));
t[n++] = aux->next->id;
free(aux->next);
aux->next = aux2;
nbTex--;
}
aux = aux->next;
}
glDeleteTextures(n, t);
free(t);
//printf("RMVTEX nbtex is now %d (%06x - %06x)\n", nbTex, idmin, idmax);
}
// void remove_all_tex()
// {
// texlist *aux = list;
// int sz = nbTex;
// if (aux == NULL) return;
// FILE * fp = fopen("toto.txt", "w");
// while (aux)
// {
// fprintf(fp, "%x\n", aux->id);
// fflush(fp);
// glDeleteTextures(1, &aux->id);
// fprintf(fp, "%x %x\n", aux, aux->next);
// fflush(fp);
// aux = aux->next;
// free(list);
// fprintf(fp, "plop\n");
// fflush(fp);
// list = aux;
// nbTex--;
// }
// fclose(fp);
// }
void add_tex(unsigned int id)
{
texlist *aux = list;
texlist *aux2;
//printf("ADDTEX nbtex is now %d (%06x)\n", nbTex, id);
if (list == NULL || id < list->id)
{
nbTex++;
list = (texlist*)malloc(sizeof(texlist));
list->next = aux;
list->id = id;
return;
}
while (aux->next != NULL && aux->next->id < id) aux = aux->next;
// ZIGGY added this test so that add_tex now accept re-adding an existing texture
if (aux->next != NULL && aux->next->id == id) return;
nbTex++;
aux2 = aux->next;
aux->next = (texlist*)malloc(sizeof(texlist));
aux->next->id = id;
aux->next->next = aux2;
}
void init_textures()
{
tex0_width = tex0_height = tex1_width = tex1_height = 2;
// ZIGGY because free_textures isn't called (Pj64 doesn't like it), it's better
// to leave these so that they'll be reused (otherwise we have a memory leak)
// list = NULL;
// nbTex = 0;
}
void free_textures()
{
remove_tex(0x00000000, 0xFFFFFFFF);
}
FX_ENTRY FxU32 FX_CALL
grTexMinAddress( GrChipID_t tmu )
{
LOG("grTexMinAddress(%d)\r\n", tmu);
return tmu*TMU_SIZE;
}
FX_ENTRY FxU32 FX_CALL
grTexMaxAddress( GrChipID_t tmu )
{
LOG("grTexMaxAddress(%d)\r\n", tmu);
return tmu*TMU_SIZE + TMU_SIZE - 1;
}
FX_ENTRY FxU32 FX_CALL
grTexTextureMemRequired( FxU32 evenOdd,
GrTexInfo *info )
{
int width, height;
LOG("grTextureMemRequired(%d)\r\n", evenOdd);
if (info->largeLodLog2 != info->smallLodLog2) display_warning("grTexTextureMemRequired : loading more than one LOD");
if (info->aspectRatioLog2 < 0)
{
height = 1 << info->largeLodLog2;
width = height >> -info->aspectRatioLog2;
}
else
{
width = 1 << info->largeLodLog2;
height = width >> info->aspectRatioLog2;
}
switch(info->format)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_ALPHA_INTENSITY_44:
return width*height;
break;
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
return width*height*2;
break;
case GR_TEXFMT_ARGB_8888:
return width*height*4;
break;
default:
display_warning("grTexTextureMemRequired : unknown texture format: %x", info->format);
}
return 0;
}
FX_ENTRY FxU32 FX_CALL
grTexCalcMemRequired(
GrLOD_t lodmin, GrLOD_t lodmax,
GrAspectRatio_t aspect, GrTextureFormat_t fmt)
{
int width, height;
LOG("grTexCalcMemRequired(%d, %d, %d, %d)\r\n", lodmin, lodmax, aspect, fmt);
if (lodmax != lodmin) display_warning("grTexCalcMemRequired : loading more than one LOD");
if (aspect < 0)
{
height = 1 << lodmax;
width = height >> -aspect;
}
else
{
width = 1 << lodmax;
height = width >> aspect;
}
switch(fmt)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_ALPHA_INTENSITY_44:
return width*height;
break;
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
return width*height*2;
break;
case GR_TEXFMT_ARGB_8888:
return width*height*4;
break;
default:
display_warning("grTexTextureMemRequired : unknown texture format: %x", fmt);
}
return 0;
}
int grTexFormatSize(int fmt)
{
int factor = -1;
switch(fmt) {
case GR_TEXFMT_ALPHA_8:
factor = 1;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
factor = 1;
break;
case GR_TEXFMT_RGB_565:
factor = 2;
break;
case GR_TEXFMT_ARGB_1555:
factor = 2;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
factor = 2;
break;
case GR_TEXFMT_ARGB_4444:
factor = 2;
break;
case GR_TEXFMT_ARGB_8888:
factor = 4;
break;
default:
display_warning("grTexFormatSize : unknown texture format: %x", fmt);
}
return factor;
}
int packed_pixels_support = -1;
int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpackfmt)
{
int factor = -1;
switch(fmt) {
case GR_TEXFMT_ALPHA_8:
factor = 1;
*gltexfmt = GL_INTENSITY;
*glpixfmt = GL_LUMINANCE;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
return -1;
// factor = 1;
// gltexfmt = GL_LUMINANCE4_ALPHA4;
// glpixfmt = GL_LUMINANCE_ALPHA;
// glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_RGB_565:
// trick, this format is only used actually for depth texture
// factor = 2;
// *gltexfmt = GL_DEPTH_COMPONENT;
// *glpixfmt = GL_DEPTH_COMPONENT;
// *glpackfmt = GL_UNSIGNED_SHORT;
// break;
// return -1;
factor = 2;
*gltexfmt = GL_RGB;
*glpixfmt = GL_RGB;
*glpackfmt = GL_UNSIGNED_SHORT_5_6_5;
break;
case GR_TEXFMT_ARGB_1555:
factor = 2;
*gltexfmt = GL_RGBA;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
factor = 2;
*gltexfmt = GL_LUMINANCE_ALPHA;
*glpixfmt = GL_LUMINANCE_ALPHA;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_ARGB_4444:
factor = 2;
*gltexfmt = GL_RGBA;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case GR_TEXFMT_ARGB_8888:
factor = 4;
*gltexfmt = GL_RGBA;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
default:
display_warning("grTexFormat2GLPackedFmt : unknown texture format: %x", fmt);
}
return factor;
}
FX_ENTRY void FX_CALL
grTexDownloadMipMap( GrChipID_t tmu,
FxU32 startAddress,
FxU32 evenOdd,
GrTexInfo *info )
{
int width, height, i, j;
unsigned char* texture = NULL;
unsigned char* filtered_texture = NULL;
int factor;
int glformat = GL_RGBA8;
int gltexfmt, glpixfmt, glpackfmt;
gltexfmt = glpixfmt = glpackfmt = 0;
LOG("grTexDownloadMipMap(%d,%d,%d)\r\n", tmu, startAddress, evenOdd);
if (info->largeLodLog2 != info->smallLodLog2) display_warning("grTexDownloadMipMap : loading more than one LOD");
if (info->aspectRatioLog2 < 0)
{
height = 1 << info->largeLodLog2;
width = height >> -info->aspectRatioLog2;
}
else
{
width = 1 << info->largeLodLog2;
height = width >> info->aspectRatioLog2;
}
if (packed_pixels_support < 0) {
BOOL isExtensionSupported(const char *extension); // defined in main.cpp
if (isExtensionSupported("GL_EXT_packed_pixels") == FALSE)
packed_pixels_support = 0;
else
packed_pixels_support = 1;
}
if (!packed_pixels_support || getFilter())
factor = -1;
else
factor = grTexFormat2GLPackedFmt(info->format, &gltexfmt, &glpixfmt, &glpackfmt);
if (factor < 0) {
texture = (unsigned char*)malloc(width*height*4);
// VP fixed the texture conversions to be more accurate, also swapped
// the for i/j loops so that is is less likely to break the memory cache
switch(info->format)
{
case GR_TEXFMT_ALPHA_8:
for (i=0; i<height; i++)
{
for (j=0; j<width; j++)
{
texture[i*width*4+j*4+0]= ((unsigned char*)info->data)[i*width+j];
texture[i*width*4+j*4+1]= ((unsigned char*)info->data)[i*width+j];
texture[i*width*4+j*4+2]= ((unsigned char*)info->data)[i*width+j];
texture[i*width*4+j*4+3]= ((unsigned char*)info->data)[i*width+j];
}
}
factor = 1;
glformat = GL_INTENSITY8;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
for (i=0; i<height; i++)
{
for (j=0; j<width; j++)
{
// VP fix : we want F --> FF and 0 --> 00
FxU32 a = ((unsigned char*)info->data)[i*width+j]&0xF0;
a = a | (a>>4);
texture[i*width*4+j*4+3]= a | (a>>4);
a = ((unsigned char*)info->data)[i*width+j]&0x0F;
a = a | (a<<4);
texture[i*width*4+j*4+0]= a;
texture[i*width*4+j*4+1]= a;
texture[i*width*4+j*4+2]= a;
}
}
factor = 1;
glformat = GL_LUMINANCE4_ALPHA4;
break;
case GR_TEXFMT_RGB_565:
for (i=0; i<height; i++)
{
for (j=0; j<width; j++)
{
FxU32 a;
texture[i*width*4+j*4+3] = 0;
a = ((((unsigned short*)info->data)[i*width+j]>>11)&0x1F);
texture[i*width*4+j*4+0]=(a<<3) | (a>>2);
a = ((((unsigned short*)info->data)[i*width+j]>> 5)&0x3F);
texture[i*width*4+j*4+1]=(a<<2) | (a>>4);
a = ((((unsigned short*)info->data)[i*width+j]>> 0)&0x1F);
texture[i*width*4+j*4+2]=(a<<3) | (a>>2);
}
}
factor = 2;
break;
case GR_TEXFMT_ARGB_1555:
for (i=0; i<height; i++)
{
for (j=0; j<width; j++)
{
FxU32 a;
texture[i*width*4+j*4+3]=(((unsigned short*)info->data)[i*width+j]>>15)!=0 ? 0xFF : 0;
a = ((((unsigned short*)info->data)[i*width+j]>>10)&0x1F);
texture[i*width*4+j*4+0]=(a<<3) | (a>>2);
a = ((((unsigned short*)info->data)[i*width+j]>> 5)&0x1F);
texture[i*width*4+j*4+1]=(a<<3) | (a>>2);
a = ((((unsigned short*)info->data)[i*width+j]>> 0)&0x1F);
texture[i*width*4+j*4+2]=(a<<3) | (a>>2);
}
}
factor = 2;
glformat = GL_RGB5_A1;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
for (i=0; i<height; i++)
{
for (j=0; j<width; j++)
{
texture[i*width*4+j*4+3]= ((unsigned char*)info->data)[i*width*2+j*2+1];
texture[i*width*4+j*4+0]= ((unsigned char*)info->data)[i*width*2+j*2];
texture[i*width*4+j*4+1]= ((unsigned char*)info->data)[i*width*2+j*2];
texture[i*width*4+j*4+2]= ((unsigned char*)info->data)[i*width*2+j*2];
}
}
factor = 2;
glformat = GL_LUMINANCE8_ALPHA8;
break;
case GR_TEXFMT_ARGB_4444:
for (i=0; i<height; i++)
{
for (j=0; j<width; j++)
{
// VP fix : we want F --> FF and 0 --> 00
FxU32 a = ((((unsigned short*)info->data)[i*width+j]>>12));
texture[i*width*4+j*4+3]=a | (a<<4);
a = ((((unsigned short*)info->data)[i*width+j]>> 8)&0xF);
texture[i*width*4+j*4+0]=a | (a<<4);
a = ((((unsigned short*)info->data)[i*width+j]>> 4)&0xF);
texture[i*width*4+j*4+1]=a | (a<<4);
a = ((((unsigned short*)info->data)[i*width+j] )&0xF);
texture[i*width*4+j*4+2]=a | (a<<4);
}
}
factor = 2;
glformat = GL_RGBA4;
break;
case GR_TEXFMT_ARGB_8888:
for (i=0; i<height; i++)
{
for (j=0; j<width; j++)
{
texture[i*width*4+j*4+3]= ((unsigned char*)info->data)[i*width*4+j*4+3];
texture[i*width*4+j*4+0]= ((unsigned char*)info->data)[i*width*4+j*4+2];
texture[i*width*4+j*4+1]= ((unsigned char*)info->data)[i*width*4+j*4+1];
texture[i*width*4+j*4+2]= ((unsigned char*)info->data)[i*width*4+j*4+0];
}
}
factor = 4;
glformat = GL_RGBA8;
break;
default:
display_warning("grTexDownloadMipMap : unknown texture format: %x", info->format);
factor = 0;
}
}
if (nbTextureUnits <= 2)
glActiveTextureARB(GL_TEXTURE1_ARB);
else
glActiveTextureARB(GL_TEXTURE2_ARB);
remove_tex(startAddress+1, startAddress+1+width*height*factor);
add_tex(startAddress+1);
glBindTexture(GL_TEXTURE_2D, startAddress+1);
if (texture != NULL) {
if (getFilter() == 0) {
glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
} else
{
int width2, height2;
filtered_texture = filter(texture, width, height, &width2, &height2);
glTexImage2D(GL_TEXTURE_2D, 0, 4, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, filtered_texture);
}
} else {
glTexImage2D(GL_TEXTURE_2D, 0, gltexfmt, width, height, 0, glpixfmt, glpackfmt, info->data);
// if (info->format == GR_TEXFMT_RGB_565) {
// GLint ifmt;
// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt);
// LOG("dltex (%06x) %3dx%3d format %x --> %x\n", startAddress, width, height, info->format, ifmt);
// printf("dltex (%06x) %3dx%3d format %x --> %x\n", startAddress, width, height, info->format, ifmt);
// }
}
glBindTexture(GL_TEXTURE_2D, default_texture);
if (texture) free(texture);
if (filtered_texture) free(filtered_texture);
}
int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info );
FX_ENTRY void FX_CALL
grTexSource( GrChipID_t tmu,
FxU32 startAddress,
FxU32 evenOdd,
GrTexInfo *info )
{
LOG("grTexSource(%d,%d,%d)\r\n", tmu, startAddress, evenOdd);
//if ((startAddress+1) == pBufferAddress && render_to_texture) updateTexture();
//if ((startAddress+1) == pBufferAddress) display_warning("texsource");
if (tmu == GR_TMU1 || nbTextureUnits <= 2)
{
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
glActiveTextureARB(GL_TEXTURE0_ARB);
if (info->aspectRatioLog2 < 0)
{
tex0_height = 256;
tex0_width = tex0_height >> -info->aspectRatioLog2;
}
else
{
tex0_width = 256;
tex0_height = tex0_width >> info->aspectRatioLog2;
}
glBindTexture(GL_TEXTURE_2D, startAddress+1);
#ifdef VPDEBUG
dump_tex(startAddress+1);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0);
if(!glsl_support)
{
if (need_lambda[0])
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, lambda_color[0]);
else
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, texture_env_color);
updateCombiner(0);
updateCombinera(0);
}
//printf("grTexSource %x %dx%d fmt %x\n", startAddress+1, tex0_width, tex0_height, info->format);
}
else
{
glActiveTextureARB(GL_TEXTURE1_ARB);
if (info->aspectRatioLog2 < 0)
{
tex1_height = 256;
tex1_width = tex1_height >> -info->aspectRatioLog2;
}
else
{
tex1_width = 256;
tex1_height = tex1_width >> info->aspectRatioLog2;
}
glBindTexture(GL_TEXTURE_2D, startAddress+1);
#ifdef VPDEBUG
dump_tex(startAddress+1);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1);
if(!glsl_support)
{
if (need_lambda[1])
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, lambda_color[1]);
else
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, texture_env_color);
updateCombiner(1);
updateCombinera(1);
}
//printf("grTexSource %x %dx%d fmt %x\n", startAddress+1, tex1_width, tex1_height, info->format);
}
if(!CheckTextureBufferFormat(tmu, startAddress+1, info))
{
if(tmu == 0 && blackandwhite1 != 0)
{
blackandwhite1 = 0;
need_to_compile = 1;
}
if(tmu == 1 && blackandwhite0 != 0)
{
blackandwhite0 = 0;
need_to_compile = 1;
}
}
}
FX_ENTRY void FX_CALL
grTexDetailControl(
GrChipID_t tmu,
int lod_bias,
FxU8 detail_scale,
float detail_max
)
{
LOG("grTexDetailControl(%d,%d,%d,%d)\r\n", tmu, lod_bias, detail_scale, detail_max);
if (lod_bias != 31 && detail_scale != 7)
{
if (!lod_bias && !detail_scale && !detail_max) return;
else
display_warning("grTexDetailControl : %d, %d, %f", lod_bias, detail_scale, detail_max);
}
lambda = detail_max;
if(lambda > 1.0f)
{
lambda = 1.0f - (255.0f - lambda);
}
if(lambda > 1.0f) display_warning("lambda:%f", lambda);
if(!glsl_support)
{
if (tmu == GR_TMU1 || nbTextureUnits <= 2)
{
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
if (need_lambda[0])
{
int i;
glActiveTextureARB(GL_TEXTURE0_ARB);
for (i=0; i<3; i++) lambda_color[0][i] = texture_env_color[i];
lambda_color[0][3] = lambda;
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, lambda_color[0]);
}
}
else
{
if (need_lambda[1])
{
int i;
glActiveTextureARB(GL_TEXTURE1_ARB);
for (i=0; i<3; i++) lambda_color[1][i] = texture_env_color[i];
lambda_color[1][3] = lambda;
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, lambda_color[1]);
}
}
}
else
set_lambda();
}
FX_ENTRY void FX_CALL
grTexLodBiasValue(GrChipID_t tmu, float bias )
{
LOG("grTexLodBiasValue(%d,%f)\r\n", tmu, bias);
/*if (bias != 0 && bias != 1.0f)
display_warning("grTexLodBiasValue : %f", bias);*/
}
FX_ENTRY void FX_CALL
grTexFilterMode(
GrChipID_t tmu,
GrTextureFilterMode_t minfilter_mode,
GrTextureFilterMode_t magfilter_mode
)
{
LOG("grTexFilterMode(%d,%d,%d)\r\n", tmu, minfilter_mode, magfilter_mode);
if (tmu == GR_TMU1 || nbTextureUnits <= 2)
{
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter0 = GL_NEAREST;
else min_filter0 = GL_LINEAR;
if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter0 = GL_NEAREST;
else mag_filter0 = GL_LINEAR;
glActiveTextureARB(GL_TEXTURE0_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0);
}
else
{
if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter1 = GL_NEAREST;
else min_filter1 = GL_LINEAR;
if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter1 = GL_NEAREST;
else mag_filter1 = GL_LINEAR;
glActiveTextureARB(GL_TEXTURE1_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1);
}
}
FX_ENTRY void FX_CALL
grTexClampMode(
GrChipID_t tmu,
GrTextureClampMode_t s_clampmode,
GrTextureClampMode_t t_clampmode
)
{
LOG("grTexClampMode(%d, %d, %d)\r\n", tmu, s_clampmode, t_clampmode);
if (tmu == GR_TMU1 || nbTextureUnits <= 2)
{
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
switch(s_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_s0 = GL_REPEAT;
break;
case GR_TEXTURECLAMP_CLAMP:
wrap_s0 = GL_CLAMP_TO_EDGE;
break;
case GR_TEXTURECLAMP_MIRROR_EXT:
wrap_s0 = GL_MIRRORED_REPEAT_ARB;
break;
default:
display_warning("grTexClampMode : unknown s_clampmode : %x", s_clampmode);
}
switch(t_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_t0 = GL_REPEAT;
break;
case GR_TEXTURECLAMP_CLAMP:
wrap_t0 = GL_CLAMP_TO_EDGE;
break;
case GR_TEXTURECLAMP_MIRROR_EXT:
wrap_t0 = GL_MIRRORED_REPEAT_ARB;
break;
default:
display_warning("grTexClampMode : unknown t_clampmode : %x", t_clampmode);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0);
}
else
{
switch(s_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_s1 = GL_REPEAT;
break;
case GR_TEXTURECLAMP_CLAMP:
wrap_s1 = GL_CLAMP_TO_EDGE;
break;
case GR_TEXTURECLAMP_MIRROR_EXT:
wrap_s1 = GL_MIRRORED_REPEAT_ARB;
break;
default:
display_warning("grTexClampMode : unknown s_clampmode : %x", s_clampmode);
}
switch(t_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_t1 = GL_REPEAT;
break;
case GR_TEXTURECLAMP_CLAMP:
wrap_t1 = GL_CLAMP_TO_EDGE;
break;
case GR_TEXTURECLAMP_MIRROR_EXT:
wrap_t1 = GL_MIRRORED_REPEAT_ARB;
break;
default:
display_warning("grTexClampMode : unknown t_clampmode : %x", t_clampmode);
}
glActiveTextureARB(GL_TEXTURE1_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1);
}
}