mupen64plus-oldsvn/glide64/TexCache.cpp

1471 lines
46 KiB
C++

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2008 Günther <guenther.emu@freenet.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* Licence along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************
#include "Gfx1.3.h"
#include "TexCache.h"
#include "Combine.h"
void LoadTex (int id, int tmu);
BYTE tex1[512*512*4]; // temporary texture
BYTE tex2[512*512*4];
BYTE *texture;
#include "TexLoad.h" // texture loading functions, ONLY INCLUDE IN THIS FILE!!!
#include "MiClWr16b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!!
#include "MiClWr8b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!!
#include "TexConv.h" // texture conversions, ONLY INCLUDE IN THIS FILE!!!
#include "TexMod.h"
#include "TexModCI.h"
#include "CRC.h"
#ifndef _WIN32
#include <stdlib.h>
#endif // _WIN32
typedef struct TEXINFO_t {
int real_image_width, real_image_height; // FOR ALIGNMENT PURPOSES ONLY!!!
int tile_width, tile_height;
int mask_width, mask_height;
int width, height;
int wid_64, line;
DWORD crc;
DWORD flags;
int splits, splitheight;
} TEXINFO;
TEXINFO texinfo[2];
int tex_found[2][MAX_TMU];
//****************************************************************
// List functions
typedef struct NODE_t {
DWORD crc;
CACHE_LUT* data;
int tmu;
int number;
NODE_t *pNext;
} NODE;
NODE *cachelut[256];
void AddToList (NODE **list, DWORD crc, CACHE_LUT* data, int tmu, int number)
{
NODE *node = new NODE;
node->crc = crc;
node->data = data;
node->tmu = tmu;
node->number = number;
node->pNext = *list;
*list = node;
}
void DeleteList (NODE **list)
{
while (*list)
{
NODE *next = (*list)->pNext;
delete (*list);
*list = next;
}
}
void TexCacheInit ()
{
for (int i=0; i<256; i++)
{
cachelut[i] = NULL;
}
}
//****************************************************************
// GetTexInfo - gets information for either t0 or t1, checks if in cache & fills tex_found
void GetTexInfo (int id, int tile)
{
FRDP (" | |-+ GetTexInfo (id: %d, tile: %d)\n", id, tile);
TEXINFO *info = &texinfo[id];
int tile_width, tile_height;
int mask_width, mask_height;
int width, height;
int wid_64, line, bpl;
// Get width and height
tile_width = rdp.tiles[tile].lr_s - rdp.tiles[tile].ul_s + 1;
tile_height = rdp.tiles[tile].lr_t - rdp.tiles[tile].ul_t + 1;
mask_width = (rdp.tiles[tile].mask_s==0)?(tile_width):(1 << rdp.tiles[tile].mask_s);
mask_height = (rdp.tiles[tile].mask_t==0)?(tile_height):(1 << rdp.tiles[tile].mask_t);
if (settings.alt_tex_size)
{
// ** ALTERNATE TEXTURE SIZE METHOD **
// Helps speed in some games that loaded weird-sized textures, but could break other
// textures.
// Get the width/height to load
if ((rdp.tiles[tile].clamp_s && tile_width <= 256) || (mask_width > 256))
{
// loading width
width = min(mask_width, tile_width);
// actual width
rdp.tiles[tile].width = tile_width;
}
else
{
// wrap all the way
width = min(mask_width, tile_width); // changed from mask_width only
rdp.tiles[tile].width = width;
}
if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256))
{
// loading height
height = min(mask_height, tile_height);
// actual height
rdp.tiles[tile].height = tile_height;
}
else
{
// wrap all the way
height = min(mask_height, tile_height);
rdp.tiles[tile].height = height;
}
}
else
{
// ** NORMAL TEXTURE SIZE METHOD **
// This is the 'correct' method for determining texture size, but may cause certain
// textures to load too large & make the whole game go slow.
// Get the width/height to load
if ((rdp.tiles[tile].clamp_s && tile_width <= 256) || (mask_width > 256))
{
// loading width
width = min(mask_width, tile_width);
// actual width
rdp.tiles[tile].width = tile_width;
}
else
{
// wrap all the way
width = mask_width;
rdp.tiles[tile].width = mask_width;
}
if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256))
{
// loading height
height = min(mask_height, tile_height);
// actual height
rdp.tiles[tile].height = tile_height;
}
else
{
// wrap all the way
height = mask_height;
rdp.tiles[tile].height = mask_height;
}
}
// without any large texture fixing-up; for alignment
int real_image_width = rdp.tiles[tile].width;
int real_image_height = rdp.tiles[tile].height;
bpl = width << rdp.tiles[tile].size >> 1;
// ** COMMENT THIS TO DISABLE LARGE TEXTURES
#ifdef LARGE_TEXTURE_HANDLING
if (width > 256)
{
info->splits = ((width-1)>>8)+1;
info->splitheight = rdp.tiles[tile].height;
rdp.tiles[tile].height *= info->splits;
rdp.tiles[tile].width = 256;
width = 256;
}
else
#endif
// **
{
info->splits = 1;
}
RDP (" | | |-+ Texture approved:\n");
FRDP (" | | | |- tmem: %08lx\n", rdp.tiles[tile].t_mem);
FRDP (" | | | |- load width: %d\n", width);
FRDP (" | | | |- load height: %d\n", height);
FRDP (" | | | |- actual width: %d\n", rdp.tiles[tile].width);
FRDP (" | | | |- actual height: %d\n", rdp.tiles[tile].height);
FRDP (" | | | |- size: %d\n", rdp.tiles[tile].size);
FRDP (" | | | +- format: %d\n", rdp.tiles[tile].format);
RDP (" | | |- Calculating CRC... ");
// ** CRC CHECK
wid_64 = width << (rdp.tiles[tile].size) >> 1;
if (rdp.tiles[tile].size == 3)
{
if (wid_64 & 15) wid_64 += 16;
wid_64 &= 0xFFFFFFF0;
}
else
{
if (wid_64 & 7) wid_64 += 8; // round up
}
wid_64 = wid_64>>3;
// Texture too big for tmem & needs to wrap? (trees in mm)
if (settings.wrap_big_tex && (rdp.tiles[tile].t_mem + min(height, tile_height) * (rdp.tiles[tile].line<<3) > 4096))
{
RDP ("TEXTURE WRAPS TMEM!!! ");
// calculate the y value that intersects at 4096 bytes
int y = (4096 - rdp.tiles[tile].t_mem) / (rdp.tiles[tile].line<<3);
rdp.tiles[tile].clamp_t = 0;
rdp.tiles[tile].lr_t = rdp.tiles[tile].ul_t + y - 1;
// calc mask
int shift;
for (shift=0; (1<<shift)<y; shift++);
rdp.tiles[tile].mask_t = shift;
// restart the function
RDP ("restarting...\n");
GetTexInfo (id, tile);
return;
}
line = rdp.tiles[tile].line;
if (rdp.tiles[tile].size == 3) line <<= 1;
DWORD crc = 0;
if (settings.fast_crc || bpl < 2 )
{
line = (line - wid_64) << 3;
if (wid_64 < 1) wid_64 = 1;
unsigned char * addr = rdp.tmem + (rdp.tiles[tile].t_mem<<3);
if (height > 0)
{
// Check the CRC
#if !defined(__GNUC__) && !defined(NO_ASM)
__asm {
xor eax,eax // eax is final result
mov ebx,dword ptr [line]
mov ecx,dword ptr [height] // ecx is height counter
mov edi,dword ptr [addr] // edi is ptr to texture memory
crc_loop_y:
push ecx
mov ecx,dword ptr [wid_64]
crc_loop_x:
add eax,dword ptr [edi] // MUST be 64-bit aligned, so manually unroll
add eax,dword ptr [edi+4]
mov edx,ecx
mul edx
add eax,edx
add edi,8
dec ecx
jnz crc_loop_x
pop ecx
mov edx,ecx
mul edx
add eax,edx
add edi,ebx
dec ecx
jnz crc_loop_y
mov dword ptr [crc],eax // store the result
}
#elif !defined(NO_ASM)
int i;
int tempheight = height;
asm volatile (
"xor %[crc], %[crc] \n" // eax is final result
"crc_loop_y: \n"
"mov %[wid_64], %[i] \n"
"crc_loop_x: \n"
"add (%[addr]), %[crc] \n" // MUST be 64-bit aligned, so manually unroll
"add 4(%[addr]), %[crc] \n"
"mov %[i], %%edx \n"
"mul %%edx \n" // edx:eax/crc := eax/crc * edx
"add %%edx, %[crc] \n"
"add $8, %[addr] \n"
"dec %[i] \n"
"jnz crc_loop_x \n"
"mov %[tempheight], %%edx \n"
"mul %%edx \n"
"add %%edx, %[crc] \n"
"add %[line], %[addr] \n"
"dec %[tempheight] \n"
"jnz crc_loop_y \n"
: [crc] "=&a"(crc), [i] "=&r" (i), [tempheight] "+r"(tempheight), [addr]"+r"(addr)
: [line] "g" ((intptr_t)line), [wid_64] "g" (wid_64)
: "memory", "cc", "edx"
);
#endif
// ** END CRC CHECK
}
}
else
{
crc = 0xFFFFFFFF;
// unsigned __int64 * addr = (unsigned __int64 *)&rdp.tmem[rdp.tiles[tile].t_mem];
BYTE * addr = rdp.tmem + (rdp.tiles[tile].t_mem<<3);
DWORD line2 = max(line,1);
line2 <<= 3;
for (int y = 0; y < height; y++)
{
crc = CRC_Calculate( crc, (void*)addr, bpl );
addr += line2;
}
line = (line - wid_64) << 3;
if (wid_64 < 1) wid_64 = 1;
}
if ((rdp.tiles[tile].size < 2) && (rdp.tlut_mode != 0))
{
if (rdp.tiles[tile].size == 0)
crc += rdp.pal_8_crc[rdp.tiles[tile].palette];
else
crc += rdp.pal_256_crc;
}
FRDP ("Done. CRC is: %08lx.\n", crc);
DWORD flags = (rdp.tiles[tile].clamp_s << 23) | (rdp.tiles[tile].mirror_s << 22) |
(rdp.tiles[tile].mask_s << 18) | (rdp.tiles[tile].clamp_t << 17) |
(rdp.tiles[tile].mirror_t << 16) | (rdp.tiles[tile].mask_t << 12);
info->real_image_width = real_image_width;
info->real_image_height = real_image_height;
info->tile_width = tile_width;
info->tile_height = tile_height;
info->mask_width = mask_width;
info->mask_height = mask_height;
info->width = width;
info->height = height;
info->wid_64 = wid_64;
info->line = line;
info->crc = crc;
info->flags = flags;
// Search the texture cache for this texture
RDP (" | | |-+ Checking cache...\n");
int t;
CACHE_LUT *cache;
// this is the OLD cache searching, searches ALL textures
/* for (t=0; t<num_tmu; t++)
{
tex_found[id][t] = -1; // default, overwrite if found
for (i=0; i<rdp.n_cached[t]; i++)
{
cache = &rdp.cache[t][i];
if (crc == cache->crc &&
//rdp.timg.addr == cache->addr && // not totally correct, but will help
//rdp.addr[rdp.tiles[tile].t_mem] == cache->addr && // more correct
rdp.tiles[tile].width == cache->width &&
rdp.tiles[tile].height == cache->height &&
rdp.tiles[tile].format == cache->format &&
rdp.tiles[tile].size == cache->size &&
rdp.tiles[tile].palette == cache->palette &&
pal_crc == cache->pal_crc &&
flags == cache->flags)
{
FRDP (" | | | |- Texture found in cache (tmu=%d).\n", t);
tex_found[id][t] = i;
break;
}
}
}
for (; t<MAX_TMU; t++)
{
tex_found[id][t] = -1;
}*/
// this is the NEW cache searching, searches only textures with similar crc's
for (t=0; t<MAX_TMU; t++)
tex_found[id][t] = -1;
if (rdp.noise == noise_texture)
return;
DWORD mod, modcolor, modcolor1, modcolor2, modfactor;
if (id == 0)
{
mod = cmb.mod_0;
modcolor = cmb.modcolor_0;
modcolor1 = cmb.modcolor1_0;
modcolor2 = cmb.modcolor2_0;
modfactor = cmb.modfactor_0;
}
else
{
mod = cmb.mod_1;
modcolor = cmb.modcolor_1;
modcolor1 = cmb.modcolor1_1;
modcolor2 = cmb.modcolor2_1;
modfactor = cmb.modfactor_1;
}
NODE *node = cachelut[crc>>24];
DWORD mod_mask = (rdp.tiles[tile].format == 2)?0xFFFFFFFF:0xF0F0F0F0;
while (node)
{
if (node->crc == crc)
{
cache = (CACHE_LUT*)node->data;
if (tex_found[id][node->tmu] == -1 &&
rdp.tiles[tile].width == cache->width &&
rdp.tiles[tile].height == cache->height &&
rdp.tiles[tile].format == cache->format &&
rdp.tiles[tile].size == cache->size &&
rdp.tiles[tile].palette == cache->palette &&
flags == cache->flags)
{
if (cache->mod == mod &&
(cache->mod_color&mod_mask) == (modcolor&mod_mask) &&
(cache->mod_color1&mod_mask) == (modcolor1&mod_mask) &&
(cache->mod_color2&mod_mask) == (modcolor2&mod_mask) &&
abs(cache->mod_factor - modfactor) < 8)
{
FRDP (" | | | |- Texture found in cache (tmu=%d).\n", node->tmu);
tex_found[id][node->tmu] = node->number;
// if (rdp.addr[rdp.tiles[tile].t_mem] == cache->addr)
// return;
}
}
}
node = node->pNext;
}
RDP (" | | | +- Done.\n | | +- GetTexInfo end\n");
}
//****************************************************************
// ChooseBestTmu - chooses the best TMU to load to (the one with the most memory)
int ChooseBestTmu (int tmu1, int tmu2)
{
if (!fullscreen) return tmu1;
if (tmu1 >= num_tmu) return tmu2;
if (tmu2 >= num_tmu) return tmu1;
if (grTexMaxAddress(tmu1)-rdp.tmem_ptr[tmu1] >
grTexMaxAddress(tmu2)-rdp.tmem_ptr[tmu2])
return tmu1;
else
return tmu2;
}
//****************************************************************
// SelectHiresTex - select texture from texture buffer
static void SelectHiresTex()
{
FRDP ("SelectHiresTex: tex: %d, tmu: %d, tile: %d\n", rdp.tex, rdp.hires_tex->tmu, rdp.hires_tex->tile);
grTexSource( rdp.hires_tex->tmu, rdp.hires_tex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(rdp.hires_tex->info) );
if (rdp.tex == 3 && rdp.hires_tex->tmu == rdp.hires_tex->tile)
return;
GrCombineFunction_t color_source =
(rdp.hires_tex->info.format == GR_TEXFMT_RGB_565) ? GR_COMBINE_FUNCTION_LOCAL : GR_COMBINE_FUNCTION_LOCAL_ALPHA;
if (rdp.hires_tex->tmu == GR_TMU0)
{
grTexCombine( GR_TMU1,
GR_COMBINE_FUNCTION_NONE,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_NONE,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE );
grTexCombine( GR_TMU0,
color_source,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE);
}
else
{
grTexCombine( GR_TMU1,
color_source,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
FXFALSE,
FXFALSE);
grTexCombine( GR_TMU0,
GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
FXFALSE,
FXFALSE );
}
}
//****************************************************************
// TexCache - does texture loading after combiner is set
void TexCache ()
{
RDP (" |-+ TexCache called\n");
if (rdp.tex & 1)
GetTexInfo (0, rdp.cur_tile);
if (rdp.tex & 2)
GetTexInfo (1, rdp.cur_tile+1);
#define TMUMODE_NORMAL 0
#define TMUMODE_PASSTHRU 1
#define TMUMODE_NONE 2
int tmu_0, tmu_1;
int tmu_0_mode=0, tmu_1_mode=0;
// Select the best TMUs to use (removed 3 tmu support, unnecessary)
if (rdp.tex == 3) // T0 and T1
{
tmu_0 = 0;
tmu_1 = 1;
}
else if (rdp.tex == 2) // T1
{
if (tex_found[1][0] != -1) // T1 found in tmu 0
tmu_1 = 0;
else if (tex_found[1][1] != -1) // T1 found in tmu 1
tmu_1 = 1;
else // T1 not found
tmu_1 = ChooseBestTmu (0, 1);
tmu_0 = !tmu_1;
tmu_0_mode = (tmu_0==1)?TMUMODE_NONE:TMUMODE_PASSTHRU;
}
else if (rdp.tex == 1) // T0
{
if (tex_found[0][0] != -1) // T0 found in tmu 0
tmu_0 = 0;
else if (tex_found[0][1] != -1) // T0 found in tmu 1
tmu_0 = 1;
else // T0 not found
tmu_0 = ChooseBestTmu (0, 1);
tmu_1 = !tmu_0;
tmu_1_mode = (tmu_1==1)?TMUMODE_NONE:TMUMODE_PASSTHRU;
}
else // no texture
{
tmu_0 = 0;
tmu_0_mode = TMUMODE_NONE;
tmu_1 = 0;
tmu_1_mode = TMUMODE_NONE;
}
FRDP (" | |-+ Modes set:\n | | |- tmu_0 = %d\n | | |- tmu_1 = %d\n",
tmu_0, tmu_1);
FRDP (" | | |- tmu_0_mode = %d\n | | |- tmu_1_mode = %d\n",
tmu_0_mode, tmu_1_mode);
if (tmu_0_mode == TMUMODE_PASSTHRU) {
cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER;
cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE;
if (cmb.tex_cmb_ext_use)
{
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X;
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t0c_ext_c = GR_CMBX_ZERO;
cmb.t0c_ext_c_invert = 1;
cmb.t0c_ext_d = GR_CMBX_ZERO;
cmb.t0c_ext_d_invert = 0;
cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
cmb.t0a_ext_a_mode = GR_FUNC_MODE_X;
cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t0a_ext_c = GR_CMBX_ZERO;
cmb.t0a_ext_c_invert = 1;
cmb.t0a_ext_d = GR_CMBX_ZERO;
cmb.t0a_ext_d_invert = 0;
}
}
else if (tmu_0_mode == TMUMODE_NONE) {
cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_NONE;
cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE;
if (cmb.tex_cmb_ext_use)
{
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
cmb.t0c_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t0c_ext_c = GR_CMBX_ZERO;
cmb.t0c_ext_c_invert = 0;
cmb.t0c_ext_d = GR_CMBX_ZERO;
cmb.t0c_ext_d_invert = 0;
cmb.t0a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
cmb.t0a_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t0a_ext_c = GR_CMBX_ZERO;
cmb.t0a_ext_c_invert = 0;
cmb.t0a_ext_d = GR_CMBX_ZERO;
cmb.t0a_ext_d_invert = 0;
}
}
if (tmu_1_mode == TMUMODE_PASSTHRU) {
cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER;
cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_ONE;
if (cmb.tex_cmb_ext_use)
{
cmb.t1c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
cmb.t1c_ext_a_mode = GR_FUNC_MODE_X;
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t1c_ext_c = GR_CMBX_ZERO;
cmb.t1c_ext_c_invert = 1;
cmb.t1c_ext_d = GR_CMBX_ZERO;
cmb.t1c_ext_d_invert = 0;
cmb.t1a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
cmb.t1a_ext_a_mode = GR_FUNC_MODE_X;
cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t1a_ext_c = GR_CMBX_ZERO;
cmb.t1a_ext_c_invert = 1;
cmb.t1a_ext_d = GR_CMBX_ZERO;
cmb.t1a_ext_d_invert = 0;
}
}
else if (tmu_1_mode == TMUMODE_NONE) {
cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_NONE;
cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE;
if (cmb.tex_cmb_ext_use)
{
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t1c_ext_c = GR_CMBX_ZERO;
cmb.t1c_ext_c_invert = 0;
cmb.t1c_ext_d = GR_CMBX_ZERO;
cmb.t1c_ext_d_invert = 0;
cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.t1a_ext_c = GR_CMBX_ZERO;
cmb.t1a_ext_c_invert = 0;
cmb.t1a_ext_d = GR_CMBX_ZERO;
cmb.t1a_ext_d_invert = 0;
}
}
// little change to make single-tmu cards look better, use first texture no matter what
if (num_tmu == 1)
{
if (rdp.best_tex == 0)
{
cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE;
tmu_0 = 0;
tmu_1 = 1;
}
else
{
cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE;
tmu_1 = 0;
tmu_0 = 1;
}
}
rdp.t0 = tmu_0;
rdp.t1 = tmu_1;
// SET the combiner
if (fullscreen)
{
if (rdp.allow_combine)
{
// Now actually combine
if (cmb.cmb_ext_use)
{
RDP (" | | | |- combiner extension\n");
if (!(cmb.cmb_ext_use & COMBINE_EXT_COLOR))
ColorCombinerToExtension ();
if (!(cmb.cmb_ext_use & COMBINE_EXT_ALPHA))
AlphaCombinerToExtension ();
cmb.grColorCombineExt(cmb.c_ext_a, cmb.c_ext_a_mode,
cmb.c_ext_b, cmb.c_ext_b_mode,
cmb.c_ext_c, cmb.c_ext_c_invert,
cmb.c_ext_d, cmb.c_ext_d_invert, 0, 0);
cmb.grAlphaCombineExt(cmb.a_ext_a, cmb.a_ext_a_mode,
cmb.a_ext_b, cmb.a_ext_b_mode,
cmb.a_ext_c, cmb.a_ext_c_invert,
cmb.a_ext_d, cmb.a_ext_d_invert, 0, 0);
}
else
{
grColorCombine (cmb.c_fnc, cmb.c_fac, cmb.c_loc, cmb.c_oth, FXFALSE);
grAlphaCombine (cmb.a_fnc, cmb.a_fac, cmb.a_loc, cmb.a_oth, FXFALSE);
}
grConstantColorValue (cmb.ccolor);
grAlphaBlendFunction (cmb.abf1, cmb.abf2, GR_BLEND_ZERO, GR_BLEND_ZERO);
}
if (tmu_1 < num_tmu)
{
if (cmb.tex_cmb_ext_use)
{
RDP (" | | | |- combiner extension tmu1\n");
if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR))
TexColorCombinerToExtension (GR_TMU1);
if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA))
TexAlphaCombinerToExtension (GR_TMU1);
cmb.grTexColorCombineExt(tmu_1, cmb.t1c_ext_a, cmb.t1c_ext_a_mode,
cmb.t1c_ext_b, cmb.t1c_ext_b_mode,
cmb.t1c_ext_c, cmb.t1c_ext_c_invert,
cmb.t1c_ext_d, cmb.t1c_ext_d_invert, 0, 0);
cmb.grTexAlphaCombineExt(tmu_1, cmb.t1a_ext_a, cmb.t1a_ext_a_mode,
cmb.t1a_ext_b, cmb.t1a_ext_b_mode,
cmb.t1a_ext_c, cmb.t1a_ext_c_invert,
cmb.t1a_ext_d, cmb.t1a_ext_d_invert, 0, 0);
cmb.grConstantColorValueExt(tmu_1, cmb.tex_ccolor);
}
else
{
grTexCombine (tmu_1, cmb.tmu1_func, cmb.tmu1_fac, cmb.tmu1_a_func, cmb.tmu1_a_fac, cmb.tmu1_invert, cmb.tmu1_a_invert);
if (cmb.combine_ext)
cmb.grConstantColorValueExt(tmu_1, 0);
}
grTexDetailControl (tmu_1, cmb.dc1_lodbias, cmb.dc1_detailscale, cmb.dc1_detailmax);
grTexLodBiasValue (tmu_1, cmb.lodbias1);
}
if (tmu_0 < num_tmu)
{
if (cmb.tex_cmb_ext_use)
{
RDP (" | | | |- combiner extension tmu0\n");
if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR))
TexColorCombinerToExtension (GR_TMU0);
if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA))
TexAlphaCombinerToExtension (GR_TMU0);
cmb.grTexColorCombineExt(tmu_0, cmb.t0c_ext_a, cmb.t0c_ext_a_mode,
cmb.t0c_ext_b, cmb.t0c_ext_b_mode,
cmb.t0c_ext_c, cmb.t0c_ext_c_invert,
cmb.t0c_ext_d, cmb.t0c_ext_d_invert, 0, 0);
cmb.grTexAlphaCombineExt(tmu_0, cmb.t0a_ext_a, cmb.t0a_ext_a_mode,
cmb.t0a_ext_b, cmb.t0a_ext_b_mode,
cmb.t0a_ext_c, cmb.t0a_ext_c_invert,
cmb.t0a_ext_d, cmb.t0a_ext_d_invert, 0, 0);
cmb.grConstantColorValueExt(tmu_0, cmb.tex_ccolor);
}
else
{
grTexCombine (tmu_0, cmb.tmu0_func, cmb.tmu0_fac, cmb.tmu0_a_func, cmb.tmu0_a_fac, cmb.tmu0_invert, cmb.tmu0_a_invert);
if (cmb.combine_ext)
cmb.grConstantColorValueExt(tmu_0, 0);
}
grTexDetailControl (tmu_0, cmb.dc0_lodbias, cmb.dc0_detailscale, cmb.dc0_detailmax);
grTexLodBiasValue (tmu_0, cmb.lodbias0);
}
}
if ((rdp.tex & 1) && tmu_0 < num_tmu)
{
if (tex_found[0][tmu_0] != -1)
{
RDP (" | |- T0 found in cache.\n");
if (fullscreen)
{
CACHE_LUT *cache = &rdp.cache[tmu_0][tex_found[0][tmu_0]];
rdp.cur_cache_n[0] = tex_found[0][tmu_0];
rdp.cur_cache[0] = cache;
rdp.cur_cache[0]->last_used = frame_count;
rdp.cur_cache[0]->uses = rdp.debug_n;
grTexSource (tmu_0,
(grTexMinAddress(tmu_0) + cache->tmem_addr),
GR_MIPMAPLEVELMASK_BOTH,
&cache->t_info);
}
}
else
LoadTex (0, tmu_0);
}
if ((rdp.tex & 2) && tmu_1 < num_tmu)
{
if (tex_found[1][tmu_1] != -1)
{
if (fullscreen)
{
CACHE_LUT *cache = &rdp.cache[tmu_1][tex_found[1][tmu_1]];
rdp.cur_cache_n[1] = tex_found[1][tmu_1];
rdp.cur_cache[1] = cache;
rdp.cur_cache[1]->last_used = frame_count;
rdp.cur_cache[1]->uses = rdp.debug_n;
grTexSource (tmu_1,
(grTexMinAddress(tmu_1) + cache->tmem_addr),
GR_MIPMAPLEVELMASK_BOTH,
&cache->t_info);
}
}
else
LoadTex (1, tmu_1);
}
if (fullscreen)
{
for (int i=0; i<2; i++)
{
int tmu;
if (i==0) tmu=tmu_0;
else tmu=tmu_1;
if (tmu >= num_tmu) continue;
int tile = rdp.cur_tile + i;
if (settings.filtering == 0)
{
int filter = (rdp.filter_mode!=2)?GR_TEXTUREFILTER_POINT_SAMPLED:GR_TEXTUREFILTER_BILINEAR;
grTexFilterMode (tmu, filter, filter);
}
else
{
int filter = (settings.filtering==1)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED;
grTexFilterMode (tmu, filter, filter);
}
DWORD mode_s, mode_t;
if ((rdp.tiles[tile].clamp_s || rdp.tiles[tile].mask_s == 0) &&
rdp.tiles[tile].lr_s-rdp.tiles[tile].ul_s < 256)
mode_s = GR_TEXTURECLAMP_CLAMP;
else
{
if (rdp.tiles[tile].mirror_s && sup_mirroring)
mode_s = GR_TEXTURECLAMP_MIRROR_EXT;
else
mode_s = GR_TEXTURECLAMP_WRAP;
}
if ((rdp.tiles[tile].clamp_t || rdp.tiles[tile].mask_t == 0) &&
rdp.tiles[tile].lr_t-rdp.tiles[tile].ul_t < 256)
mode_t = GR_TEXTURECLAMP_CLAMP;
else
{
if (rdp.tiles[tile].mirror_t && sup_mirroring)
mode_t = GR_TEXTURECLAMP_MIRROR_EXT;
else
mode_t = GR_TEXTURECLAMP_WRAP;
}
grTexClampMode (tmu,
mode_s,
mode_t);
}
if (rdp.hires_tex)
SelectHiresTex();
}
RDP (" | +- TexCache End\n");
}
//****************************************************************
// ClearCache - clear the texture cache for BOTH tmus
void ClearCache ()
{
rdp.tmem_ptr[0] = offset_textures;
rdp.n_cached[0] = 0;
rdp.tmem_ptr[1] = offset_texbuf1;
rdp.n_cached[1] = 0;
for (int i=0; i<256; i++)
{
DeleteList (&cachelut[i]);
}
}
//****************************************************************
// LoadTex - does the actual texture loading after everything is prepared
void LoadTex (int id, int tmu)
{
FRDP (" | |-+ LoadTex (id: %d, tmu: %d)\n", id, tmu);
int td = rdp.cur_tile + id;
int lod, aspect;
CACHE_LUT *cache;
if (texinfo[id].width < 0 ||
texinfo[id].height < 0) return;
// Clear the cache if it's full
if (rdp.n_cached[tmu] >= MAX_CACHE)
{
RDP ("Cache count reached, clearing...\n");
ClearCache ();
if (id == 1 && rdp.tex == 3)
LoadTex (0, rdp.t0);
}
// Get this cache object
cache = &rdp.cache[tmu][rdp.n_cached[tmu]];
rdp.cur_cache[id] = cache;
rdp.cur_cache_n[id] = rdp.n_cached[tmu];
// Set the data
cache->line = rdp.tiles[td].line;
cache->addr = rdp.addr[rdp.tiles[td].t_mem];
cache->crc = texinfo[id].crc;
cache->palette = rdp.tiles[td].palette;
cache->width = rdp.tiles[td].width;
cache->height = rdp.tiles[td].height;
cache->format = rdp.tiles[td].format;
cache->size = rdp.tiles[td].size;
cache->tmem_addr = rdp.tmem_ptr[tmu];
cache->set_by = rdp.timg.set_by;
cache->texrecting = rdp.texrecting;
cache->last_used = frame_count;
cache->uses = rdp.debug_n;
cache->flags = texinfo[id].flags;
// Add this cache to the list
AddToList (&cachelut[cache->crc>>24], cache->crc, cache, tmu, rdp.n_cached[tmu]);
rdp.n_cached[tmu] ++;
// temporary
cache->t_info.format = GR_TEXFMT_ARGB_1555;
// Calculate lod and aspect
DWORD size_x = rdp.tiles[td].width;
DWORD size_y = rdp.tiles[td].height;
// make size_x and size_y both powers of two
if (size_x > 256) size_x = 256;
if (size_y > 256) size_y = 256;
int shift;
for (shift=0; (1<<shift) < (int)size_x; shift++);
size_x = 1 << shift;
for (shift=0; (1<<shift) < (int)size_y; shift++);
size_y = 1 << shift;
// Voodoo 1 support is all here, it will automatically mirror to the full extent.
if (!sup_mirroring)
{
if (rdp.tiles[td].mirror_s && !rdp.tiles[td].clamp_s && size_x <= 128)
size_x <<= 1;
if (rdp.tiles[td].mirror_t && !rdp.tiles[td].clamp_t && size_y <= 128)
size_y <<= 1;
}
// Calculate the maximum size
int size_max = max (size_x, size_y);
DWORD real_x=size_max, real_y=size_max;
switch (size_max)
{
case 1:
lod = GR_LOD_LOG2_1;
cache->scale = 256.0f;
break;
case 2:
lod = GR_LOD_LOG2_2;
cache->scale = 128.0f;
break;
case 4:
lod = GR_LOD_LOG2_4;
cache->scale = 64.0f;
break;
case 8:
lod = GR_LOD_LOG2_8;
cache->scale = 32.0f;
break;
case 16:
lod = GR_LOD_LOG2_16;
cache->scale = 16.0f;
break;
case 32:
lod = GR_LOD_LOG2_32;
cache->scale = 8.0f;
break;
case 64:
lod = GR_LOD_LOG2_64;
cache->scale = 4.0f;
break;
case 128:
lod = GR_LOD_LOG2_128;
cache->scale = 2.0f;
break;
//case 256:
default:
lod = GR_LOD_LOG2_256;
cache->scale = 1.0f;
break;
// No default here, can't be a non-power of two, see above
}
// Calculate the aspect ratio
if (size_x >= size_y)
{
int ratio = size_x / size_y;
switch (ratio)
{
case 1:
aspect = GR_ASPECT_LOG2_1x1;
cache->scale_x = 1.0f;
cache->scale_y = 1.0f;
break;
case 2:
aspect = GR_ASPECT_LOG2_2x1;
cache->scale_x = 1.0f;
cache->scale_y = 0.5f;
real_y >>= 1;
break;
case 4:
aspect = GR_ASPECT_LOG2_4x1;
cache->scale_x = 1.0f;
cache->scale_y = 0.25f;
real_y >>= 2;
break;
//case 8:
default:
aspect = GR_ASPECT_LOG2_8x1;
cache->scale_x = 1.0f;
cache->scale_y = 0.125f;
real_y >>= 3;
break;
}
}
else
{
int ratio = size_y / size_x;
switch (ratio)
{
case 2:
aspect = GR_ASPECT_LOG2_1x2;
cache->scale_x = 0.5f;
cache->scale_y = 1.0f;
real_x >>= 1;
break;
case 4:
aspect = GR_ASPECT_LOG2_1x4;
cache->scale_x = 0.25f;
cache->scale_y = 1.0f;
real_x >>= 2;
break;
//case 8:
default:
aspect = GR_ASPECT_LOG2_1x8;
cache->scale_x = 0.125f;
cache->scale_y = 1.0f;
real_x >>= 3;
break;
}
}
if (real_x != cache->width || real_y != cache->height)
{
cache->scale_x *= (float)cache->width / (float)real_x;
cache->scale_y *= (float)cache->height / (float)real_y;
}
int splits = texinfo[id].splits;
cache->splits = texinfo[id].splits;
cache->splitheight = real_y / cache->splits;
if (cache->splitheight < texinfo[id].splitheight)
cache->splitheight = texinfo[id].splitheight;
// ** Calculate alignment values
int wid = cache->width;
int hei = cache->height;
if (splits > 1)
{
wid = texinfo[id].real_image_width;
hei = texinfo[id].real_image_height;
}
float center_off = cache->scale / 2.0f;
float c_lr_x = (float)real_x*cache->scale - center_off;
float c_lr_y = (float)real_y*cache->scale - center_off;
float c_scl_x;
if (real_x != 1) c_scl_x = (c_lr_x - center_off) / (real_x-1);
else c_scl_x = 0.0f;
float c_scl_y;
if (real_y != 1) c_scl_y = (c_lr_y - center_off) / (real_y-1);
else c_scl_y = 0.0f;
c_lr_x = center_off + c_scl_x * (wid-1);
c_lr_y = center_off + c_scl_y * (hei-1);
cache->c_off = center_off;
if (wid != 1) cache->c_scl_x = (c_lr_x - center_off) / (float)(wid-1);
else cache->c_scl_x = 0.0f;
if (hei != 1) cache->c_scl_y = (c_lr_y - center_off) / (float)(hei-1);
else cache->c_scl_y = 0.0f;
// **
DWORD mod, modcolor, modcolor1, modcolor2, modfactor;
if (id == 0)
{
mod = cmb.mod_0;
modcolor = cmb.modcolor_0;
modcolor1 = cmb.modcolor1_0;
modcolor2 = cmb.modcolor2_0;
modfactor = cmb.modfactor_0;
}
else
{
mod = cmb.mod_1;
modcolor = cmb.modcolor_1;
modcolor1 = cmb.modcolor1_1;
modcolor2 = cmb.modcolor2_1;
modfactor = cmb.modfactor_1;
}
WORD tmp_pal[256];
BOOL modifyPalette = (mod && (cache->format == 2) && (rdp.tlut_mode == 2));
if (modifyPalette)
{
memcpy(tmp_pal, rdp.pal_8, 512);
ModifyPalette(mod, modcolor, modcolor1, modfactor);
}
cache->mod = mod;
cache->mod_color = modcolor;
cache->mod_color1 = modcolor1;
cache->mod_factor = modfactor;
if (rdp.hires_tex && rdp.hires_tex->tile == id) //texture buffer will be used instead of frame buffer texture
{
RDP("hires_tex selected\n");
return;
}
DWORD result = 0; // keep =0 so it doesn't mess up on the first split
texture = tex1;
// ** handle texture splitting **
if (splits > 1)
{
cache->scale_y = 0.125f;
int i;
for (i=0; i<splits; i++)
{
int start_dst = i * cache->splitheight * 256; // start lower
start_dst <<= HIWORD(result); // 1st time, result is set to 0, but start_dst is 0 anyway so it doesn't matter
int start_src = i * 256; // start 256 more to the right
start_src = start_src << (rdp.tiles[td].size) >> 1;
result = load_table[rdp.tiles[td].size][rdp.tiles[td].format]
(texture+start_dst, rdp.tmem+(rdp.tiles[td].t_mem<<3)+start_src,
texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td);
DWORD size = HIWORD(result);
// clamp so that it looks somewhat ok when wrapping
if (size == 1)
Clamp16bT (texture+start_dst, texinfo[id].height, real_x, cache->splitheight);
else
Clamp8bT (texture+start_dst, texinfo[id].height, real_x, cache->splitheight);
}
}
// ** end texture splitting **
else
{
result = load_table[rdp.tiles[td].size][rdp.tiles[td].format]
(texture, rdp.tmem+(rdp.tiles[td].t_mem<<3),
texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td);
DWORD size = HIWORD(result);
int min_x, min_y;
if (rdp.tiles[td].mask_s != 0)
min_x = min((int)real_x, 1<<rdp.tiles[td].mask_s);
else
min_x = real_x;
if (rdp.tiles[td].mask_t != 0)
min_y = min((int)real_y, 1<<rdp.tiles[td].mask_t);
else
min_y = real_y;
// Load using mirroring/clamping
if (min_x > texinfo[id].width)
{
if (size == 1)
Clamp16bS (texture, texinfo[id].width, min_x, real_x, texinfo[id].height);
else
Clamp8bS (texture, texinfo[id].width, min_x, real_x, texinfo[id].height);
}
if (texinfo[id].width < (int)real_x)
{
if (rdp.tiles[td].mirror_s)
{
if (size == 1)
Mirror16bS (texture, rdp.tiles[td].mask_s,
real_x, real_x, texinfo[id].height);
else
Mirror8bS (texture, rdp.tiles[td].mask_s,
real_x, real_x, texinfo[id].height);
}
else
{
if (size == 1)
Wrap16bS (texture, rdp.tiles[td].mask_s,
real_x, real_x, texinfo[id].height);
else
Wrap8bS (texture, rdp.tiles[td].mask_s,
real_x, real_x, texinfo[id].height);
}
}
if (min_y > texinfo[id].height)
{
if (size == 1)
Clamp16bT (texture, texinfo[id].height, real_x, min_y);
else
Clamp8bT (texture, texinfo[id].height, real_x, min_y);
}
if (texinfo[id].height < (int)real_y)
{
if (rdp.tiles[td].mirror_t)
{
if (size == 1)
Mirror16bT (texture, rdp.tiles[td].mask_t,
real_y, real_x);
else
Mirror8bT (texture, rdp.tiles[td].mask_t,
real_y, real_x);
}
else
{
if (size == 1)
Wrap16bT (texture, rdp.tiles[td].mask_t,
real_y, real_x);
else
Wrap8bT (texture, rdp.tiles[td].mask_t,
real_y, real_x);
}
}
}
if (modifyPalette)
{
memcpy(rdp.pal_8, tmp_pal, 512);
}
if (mod && !modifyPalette)
{
// Convert the texture to ARGB 4444
if (LOWORD(result) == GR_TEXFMT_ARGB_1555)
TexConv_ARGB1555_ARGB4444 (tex1, tex2, real_x, real_y);
if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_88)
TexConv_AI88_ARGB4444 (tex1, tex2, real_x, real_y);
if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_44)
TexConv_AI44_ARGB4444 (tex1, tex2, real_x, real_y);
if (LOWORD(result) == GR_TEXFMT_ALPHA_8)
TexConv_A8_ARGB4444 (tex1, tex2, real_x, real_y);
if (LOWORD(result) == GR_TEXFMT_ARGB_4444)
memcpy (tex2, tex1, (real_x*real_y) << 1);
texture = tex2;
result = (1 << 16) | GR_TEXFMT_ARGB_4444;
// Now convert the color to the same
modcolor = ((modcolor & 0xF0000000) >> 16) | ((modcolor & 0x00F00000) >> 12) |
((modcolor & 0x0000F000) >> 8) | ((modcolor & 0x000000F0) >> 4);
modcolor1 = ((modcolor1 & 0xF0000000) >> 16) | ((modcolor1 & 0x00F00000) >> 12) |
((modcolor1 & 0x0000F000) >> 8) | ((modcolor1 & 0x000000F0) >> 4);
modcolor2 = ((modcolor2 & 0xF0000000) >> 16) | ((modcolor2 & 0x00F00000) >> 12) |
((modcolor2 & 0x0000F000) >> 8) | ((modcolor2 & 0x000000F0) >> 4);
int size = (real_x * real_y) << 1;
switch (mod)
{
case TMOD_TEX_INTER_COLOR_USING_FACTOR:
mod_tex_inter_color_using_factor ((WORD*)tex2, size, modcolor, modfactor);
break;
case TMOD_TEX_INTER_COL_USING_COL1:
mod_tex_inter_col_using_col1 ((WORD*)tex2, size, modcolor, modcolor1);
break;
case TMOD_FULL_COLOR_SUB_TEX:
mod_full_color_sub_tex ((WORD*)tex2, size, modcolor);
break;
case TMOD_COL_INTER_COL1_USING_TEX:
mod_col_inter_col1_using_tex ((WORD*)tex2, size, modcolor, modcolor1);
break;
case TMOD_COL_INTER_COL1_USING_TEXA:
mod_col_inter_col1_using_texa ((WORD*)tex2, size, modcolor, modcolor1);
break;
case TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX:
mod_col_inter_col1_using_texa__mul_tex ((WORD*)tex2, size, modcolor, modcolor1);
break;
case TMOD_COL_INTER_TEX_USING_TEXA:
mod_col_inter_tex_using_texa ((WORD*)tex2, size, modcolor);
break;
case TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA:
mod_col2_inter__col_inter_col1_using_tex__using_texa ((WORD*)tex2, size, modcolor, modcolor1, modcolor2);
break;
case TMOD_TEX_SCALE_FAC_ADD_FAC:
mod_tex_scale_fac_add_fac ((WORD*)tex2, size, modfactor);
break;
case TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX:
mod_tex_sub_col_mul_fac_add_tex ((WORD*)tex2, size, modcolor, modfactor);
break;
case TMOD_TEX_SCALE_COL_ADD_COL:
mod_tex_scale_col_add_col ((WORD*)tex2, size, modcolor, modfactor);
break;
case TMOD_TEX_ADD_COL:
mod_tex_add_col ((WORD*)tex2, size, modcolor);
break;
case TMOD_TEX_SUB_COL:
mod_tex_sub_col ((WORD*)tex2, size, modcolor);
break;
case TMOD_TEX_SUB_COL_MUL_FAC:
mod_tex_sub_col_mul_fac ((WORD*)tex2, size, modcolor, modfactor);
break;
case TMOD_COL_INTER_TEX_USING_COL1:
mod_col_inter_tex_using_col1 ((WORD*)tex2, size, modcolor, modcolor1);
break;
case TMOD_COL_MUL_TEXA_ADD_TEX:
mod_col_mul_texa_add_tex((WORD*)tex2, size, modcolor);
break;
case TMOD_COL_INTER_TEX_USING_TEX:
mod_col_inter_tex_using_tex ((WORD*)tex2, size, modcolor);
break;
case TMOD_TEX_INTER_NOISE_USING_COL:
mod_tex_inter_noise_using_col ((WORD*)tex2, size, modcolor);
break;
case TMOD_TEX_INTER_COL_USING_TEXA:
mod_tex_inter_col_using_texa ((WORD*)tex2, size, modcolor);
break;
case TMOD_TEX_MUL_COL:
mod_tex_mul_col ((WORD*)tex2, size, modcolor);
break;
case TMOD_TEX_SCALE_FAC_ADD_COL:
mod_tex_scale_fac_add_col ((WORD*)tex2, size, modcolor, modfactor);
break;
default:
;
}
}
cache->t_info.format = LOWORD(result);
cache->realwidth = real_x;
cache->realheight = real_y;
cache->lod = lod;
cache->aspect = aspect;
if (fullscreen)
{
// Load the texture into texture memory
GrTexInfo *t_info = &cache->t_info;
t_info->data = texture;
t_info->smallLodLog2 = lod;
t_info->largeLodLog2 = lod;
t_info->aspectRatioLog2 = aspect;
DWORD texture_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, t_info);
// Check for 2mb boundary
if ((rdp.tmem_ptr[tmu] < TEXMEM_2MB_EDGE) && (rdp.tmem_ptr[tmu]+texture_size > TEXMEM_2MB_EDGE))
{
rdp.tmem_ptr[tmu] = TEXMEM_2MB_EDGE;
cache->tmem_addr = rdp.tmem_ptr[tmu];
}
// Check for end of memory (too many textures to fit, clear cache)
if (rdp.tmem_ptr[tmu]+texture_size >= grTexMaxAddress(tmu))
{
RDP ("Cache size reached, clearing...\n");
ClearCache ();
if (id == 1 && rdp.tex == 3)
LoadTex (0, rdp.t0);
LoadTex (id, tmu);
return;
// DON'T CONTINUE (already done)
}
grTexDownloadMipMap (tmu,
grTexMinAddress(tmu) + rdp.tmem_ptr[tmu],
GR_MIPMAPLEVELMASK_BOTH,
t_info);
grTexSource (tmu,
grTexMinAddress(tmu) + rdp.tmem_ptr[tmu],
GR_MIPMAPLEVELMASK_BOTH,
t_info);
rdp.tmem_ptr[tmu] += texture_size;
}
RDP (" | | +- LoadTex end\n");
}