mupen64plus-oldsvn/glide64/Debugger.h

137 lines
4.1 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* Licence along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************
#define SELECTED_NONE 0x00000000
#define SELECTED_TRI 0x00000001
#define SELECTED_TEX 0x00000002
typedef struct TEX_INFO_t
{
DWORD cur_cache[2]; // Current cache #
BYTE format;
BYTE size;
DWORD width, height;
WORD line, wid;
BYTE palette;
BYTE clamp_s, clamp_t;
BYTE mirror_s, mirror_t;
BYTE mask_s, mask_t;
BYTE shift_s, shift_t;
WORD ul_s, ul_t, lr_s, lr_t;
WORD t_ul_s, t_ul_t, t_lr_s, t_lr_t;
float scale_s, scale_t;
int tmu;
} TEX_INFO;
typedef struct TRI_INFO_t
{
DWORD nv; // Number of vertices
VERTEX *v; // Vertices (2d screen coords) of the triangle, used to outline
DWORD cycle1, cycle2, cycle_mode; // Combine mode at the time of rendering
BYTE uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both
DWORD geom_mode; // geometry mode flags
DWORD othermode_h; // setothermode_h flags
DWORD othermode_l; // setothermode_l flags
DWORD tri_n; // Triangle number
DWORD flags;
int type; // 0-normal, 1-texrect, 2-fillrect
// texture info
TEX_INFO t[2];
// colors
DWORD fog_color;
DWORD fill_color;
DWORD prim_color;
DWORD blend_color;
DWORD env_color;
DWORD prim_lodmin, prim_lodfrac;
TRI_INFO_t *pNext;
} TRI_INFO;
typedef struct
{
BOOL capture; // Capture moment for debugging?
DWORD selected; // Selected object (see flags above)
TRI_INFO *tri_sel;
DWORD tex_scroll; // texture scrolling
DWORD tex_sel;
// CAPTURE INFORMATION
BYTE *screen; // Screen capture
TRI_INFO *tri_list; // Triangle information list
TRI_INFO *tri_last; // Last in the list (first in)
DWORD tmu; // tmu #
DWORD draw_mode;
// Page number
int page;
} DEBUGGER;
#define PAGE_GENERAL 0
#define PAGE_TEX1 1
#define PAGE_TEX2 2
#define PAGE_COLORS 3
#define PAGE_FBL 4
#define PAGE_OTHERMODE_L 5
#define PAGE_OTHERMODE_H 6
#define PAGE_TEXELS 7
#define PAGE_COORDS 8
#define PAGE_TEX_INFO 9
#define TRI_TRIANGLE 0
#define TRI_TEXRECT 1
#define TRI_FILLRECT 2
#define TRI_BACKGROUND 3
#ifdef _WIN32
static char *tri_type[4] = { "TRIANGLE", "TEXRECT", "FILLRECT", "BACKGROUND" };
#endif // _WIN32
extern DEBUGGER debug;
void debug_init ();
void debug_capture ();
void debug_cacheviewer ();
void debug_mouse ();
void debug_keys ();
void output (float x, float y, BOOL scale, const char *fmt, ...);