mupen64plus-oldsvn/mupen64_input/main.c

391 lines
11 KiB
C

#include <SDL.h>
#include <string.h>
#include "../main/winlnxdefs.h"
#include "Controller_1.1.h"
#ifdef USE_GTK
#include <gtk/gtk.h>
#endif
static CONTROL_INFO control_info;
static BUTTONS b;
static int shift_state = 0;
static int ctrl_state = 0;
static int left_state = 0;
static int right_state = 0;
static int up_state = 0;
static int down_state = 0;
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
EXPORT void CALL CloseDLL (void)
{
}
/******************************************************************
Function: ControllerCommand
Purpose: To process the raw data that has just been sent to a
specific controller.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data, or the plugin is set to raw
the data that is being processed looks like this:
initilize controller: 01 03 00 FF FF FF
read controller: 01 04 01 FF FF FF FF
*******************************************************************/
EXPORT void CALL ControllerCommand ( int Control, BYTE * Command)
{
}
/******************************************************************
Function: DllAbout
Purpose: This function is optional function that is provided
to give further information about the DLL.
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllAbout ( HWND hParent )
{
char s[] = "Input plugin for Mupen64 emulator\nMade by Hacktarux\n";
#ifdef USE_GTK
GtkWidget *dialog, *label, *okay_button;
/* Create the widgets */
dialog = gtk_dialog_new();
label = gtk_label_new (s);
okay_button = gtk_button_new_with_label("OK");
/* Ensure that the dialog box is destroyed when the user clicks ok. */
gtk_signal_connect_object (GTK_OBJECT (okay_button), "clicked",
GTK_SIGNAL_FUNC (gtk_widget_destroy),
GTK_OBJECT (dialog));
gtk_container_add (GTK_CONTAINER (GTK_DIALOG(dialog)->action_area),
okay_button);
/* Add the label, and show everything we've added to the dialog. */
gtk_container_add (GTK_CONTAINER (GTK_DIALOG(dialog)->vbox),
label);
gtk_window_set_modal(GTK_WINDOW(dialog), TRUE);
gtk_widget_show_all (dialog);
#else
printf(s);
#endif
}
/******************************************************************
Function: DllConfig
Purpose: This function is optional function that is provided
to allow the user to configure the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllConfig ( HWND hParent )
{
}
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllTest ( HWND hParent )
{
}
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo )
{
PluginInfo->Version = 0x0101;
PluginInfo->Type = PLUGIN_TYPE_CONTROLLER;
strcpy(PluginInfo->Name, "Mupen64 basic input plugin");
}
/******************************************************************
Function: GetKeys
Purpose: To get the current state of the controllers buttons.
input: - Controller Number (0 to 3)
- A pointer to a BUTTONS structure to be filled with
the controller state.
output: none
*******************************************************************/
EXPORT void CALL GetKeys(int Control, BUTTONS * Keys )
{
if (Control == 0)
Keys->Value = b.Value;
}
/******************************************************************
Function: InitiateControllers
Purpose: This function initialises how each of the controllers
should be handled.
input: - The handle to the main window.
- A controller structure that needs to be filled for
the emulator to know how to handle each controller.
output: none
*******************************************************************/
EXPORT void CALL InitiateControllers (CONTROL_INFO ControlInfo)
{
control_info = ControlInfo;
control_info.Controls[0].Present = TRUE;
control_info.Controls[0].Plugin = PLUGIN_MEMPAK;
}
/******************************************************************
Function: ReadController
Purpose: To process the raw data in the pif ram that is about to
be read.
input: - Controller Number (0 to 3) and -1 signalling end of
processing the pif ram.
- Pointer of data to be processed.
output: none
note: This function is only needed if the DLL is allowing raw
data.
*******************************************************************/
EXPORT void CALL ReadController ( int Control, BYTE * Command )
{
}
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
EXPORT void CALL RomClosed (void)
{
}
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
EXPORT void CALL RomOpen (void)
{
}
void update_analogic_state()
{
if (ctrl_state)
{
if (shift_state)
{
if (left_state) b.Y_AXIS = -40;
if (right_state) b.Y_AXIS = 40;
if (up_state) b.X_AXIS = 40;
if (down_state) b.X_AXIS = -40;
}
else
{
if (left_state) b.Y_AXIS = -20;
if (right_state) b.Y_AXIS = 20;
if (up_state) b.X_AXIS = 20;
if (down_state) b.X_AXIS = -20;
}
}
else
{
if (shift_state)
{
if (left_state) b.Y_AXIS = -60;
if (right_state) b.Y_AXIS = 60;
if (up_state) b.X_AXIS = 60;
if (down_state) b.X_AXIS = -60;
}
else
{
if (left_state) b.Y_AXIS = -80;
if (right_state) b.Y_AXIS = 80;
if (up_state) b.X_AXIS = 80;
if (down_state) b.X_AXIS = -80;
}
}
if (left_state == right_state) b.Y_AXIS = 0;
if (up_state == down_state) b.X_AXIS = 0;
}
/******************************************************************
Function: WM_KeyDown
Purpose: To pass the WM_KeyDown message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyDown( WPARAM wParam, LPARAM lParam )
{
switch (lParam) // lParam = key symbol
{
case SDLK_KP6:
b.R_DPAD = 1;
break;
case SDLK_KP4:
b.L_DPAD = 1;
break;
case SDLK_KP2:
b.D_DPAD = 1;
break;
case SDLK_KP8:
b.U_DPAD = 1;
break;
case SDLK_RETURN:
b.START_BUTTON = 1;
break;
case SDLK_SPACE:
b.Z_TRIG = 1;
break;
case SDLK_x:
b.B_BUTTON = 1;
break;
case SDLK_w:
b.A_BUTTON = 1;
break;
case SDLK_PAGEDOWN:
b.R_CBUTTON = 1;
break;
case SDLK_DELETE:
b.L_CBUTTON = 1;
break;
case SDLK_END:
b.D_CBUTTON = 1;
break;
case SDLK_HOME:
b.U_CBUTTON = 1;
break;
case SDLK_s:
b.R_TRIG = 1;
break;
case SDLK_q:
b.L_TRIG = 1;
break;
case SDLK_LSHIFT:
shift_state = 1;
update_analogic_state();
break;
case SDLK_LCTRL:
ctrl_state = 1;
update_analogic_state();
break;
case SDLK_UP:
up_state = 1;
update_analogic_state();
break;
case SDLK_DOWN:
down_state = 1;
update_analogic_state();
break;
case SDLK_RIGHT:
right_state = 1;
update_analogic_state();
break;
case SDLK_LEFT:
left_state = 1;
update_analogic_state();
break;
}
}
/******************************************************************
Function: WM_KeyUp
Purpose: To pass the WM_KEYUP message from the emulator to the
plugin.
input: wParam and lParam of the WM_KEYDOWN message.
output: none
*******************************************************************/
EXPORT void CALL WM_KeyUp( WPARAM wParam, LPARAM lParam )
{
switch (lParam) // lParam = key symbol
{
case SDLK_KP6:
b.R_DPAD = 0;
break;
case SDLK_KP4:
b.L_DPAD = 0;
break;
case SDLK_KP2:
b.D_DPAD = 0;
break;
case SDLK_KP8:
b.U_DPAD = 0;
break;
case SDLK_RETURN:
b.START_BUTTON = 0;
break;
case SDLK_SPACE:
b.Z_TRIG = 0;
break;
case SDLK_x:
b.B_BUTTON = 0;
break;
case SDLK_w:
b.A_BUTTON = 0;
break;
case SDLK_PAGEDOWN:
b.R_CBUTTON = 0;
break;
case SDLK_DELETE:
b.L_CBUTTON = 0;
break;
case SDLK_END:
b.D_CBUTTON = 0;
break;
case SDLK_HOME:
b.U_CBUTTON = 0;
break;
case SDLK_s:
b.R_TRIG = 0;
break;
case SDLK_q:
b.L_TRIG = 0;
break;
case SDLK_LSHIFT:
shift_state = 0;
update_analogic_state();
break;
case SDLK_LCTRL:
ctrl_state = 0;
update_analogic_state();
break;
case SDLK_UP:
up_state = 0;
update_analogic_state();
break;
case SDLK_DOWN:
down_state = 0;
update_analogic_state();
break;
case SDLK_RIGHT:
right_state = 0;
update_analogic_state();
break;
case SDLK_LEFT:
left_state = 0;
update_analogic_state();
break;
}
}