mupen64plus-oldsvn/glide64/Combine.cpp

12575 lines
385 KiB
C++

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2008 Günther <guenther.emu@freenet.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************
// March 08, 2002:
// * New combiner method by Gonetz and Dave2001
//****************************************************************
#include "Gfx1.3.h"
#include "Util.h"
#include "Combine.h"
#ifndef _WIN32
#include <string.h>
#endif // _WIN32
#define FASTSEARCH // Enable fast combine mode searching algorithm
float percent_org, percent, r, g, b;
DWORD lod_frac;
DWORD cc_lookup[257];
DWORD ac_lookup[257];
COMBINE cmb;
//****************************************************************
// Macros
//****************************************************************
#define MOD_0(mode) cmb.mod_0 = mode
#define MOD_0_COL(color) cmb.modcolor_0 = color
#define MOD_0_COL1(color) cmb.modcolor1_0 = color
#define MOD_0_COL2(color) cmb.modcolor2_0 = color
#define MOD_0_FAC(factor) cmb.modfactor_0 = factor
#define MOD_1(mode) cmb.mod_1 = mode
#define MOD_1_COL(color) cmb.modcolor_1 = color
#define MOD_1_COL1(color) cmb.modcolor1_1 = color
#define MOD_1_COL2(color) cmb.modcolor2_1 = color
#define MOD_1_FAC(factor) cmb.modfactor_1 = factor
#define A_BLEND(f1,f2) cmb.abf1=f1,cmb.abf2=f2
// To make a color or alpha combine
#define CCMB(fnc,fac,loc,oth) \
cmb.c_fnc = fnc, \
cmb.c_fac = fac, \
cmb.c_loc = loc, \
cmb.c_oth = oth
#define ACMB(fnc,fac,loc,oth) \
cmb.a_fnc = fnc, \
cmb.a_fac = fac, \
cmb.a_loc = loc, \
cmb.a_oth = oth
#define CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.c_ext_a = a, \
cmb.c_ext_a_mode = a_mode, \
cmb.c_ext_b = b, \
cmb.c_ext_b_mode = b_mode, \
cmb.c_ext_c = c, \
cmb.c_ext_c_invert = c_invert, \
cmb.c_ext_d= d, \
cmb.c_ext_d_invert = d_invert, \
cmb.cmb_ext_use |= COMBINE_EXT_COLOR
#define ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.a_ext_a = a, \
cmb.a_ext_a_mode = a_mode, \
cmb.a_ext_b = b, \
cmb.a_ext_b_mode = b_mode, \
cmb.a_ext_c = c, \
cmb.a_ext_c_invert = c_invert, \
cmb.a_ext_d= d, \
cmb.a_ext_d_invert = d_invert, \
cmb.cmb_ext_use |= COMBINE_EXT_ALPHA
#define T0CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t0c_ext_a = a, \
cmb.t0c_ext_a_mode = a_mode, \
cmb.t0c_ext_b = b, \
cmb.t0c_ext_b_mode = b_mode, \
cmb.t0c_ext_c = c, \
cmb.t0c_ext_c_invert = c_invert, \
cmb.t0c_ext_d= d, \
cmb.t0c_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
#define T0ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t0a_ext_a = a, \
cmb.t0a_ext_a_mode = a_mode, \
cmb.t0a_ext_b = b, \
cmb.t0a_ext_b_mode = b_mode, \
cmb.t0a_ext_c = c, \
cmb.t0a_ext_c_invert = c_invert, \
cmb.t0a_ext_d= d, \
cmb.t0a_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA
#define T1CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t1c_ext_a = a, \
cmb.t1c_ext_a_mode = a_mode, \
cmb.t1c_ext_b = b, \
cmb.t1c_ext_b_mode = b_mode, \
cmb.t1c_ext_c = c, \
cmb.t1c_ext_c_invert = c_invert, \
cmb.t1c_ext_d= d, \
cmb.t1c_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
#define T1ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t1a_ext_a = a, \
cmb.t1a_ext_a_mode = a_mode, \
cmb.t1a_ext_b = b, \
cmb.t1a_ext_b_mode = b_mode, \
cmb.t1a_ext_c = c, \
cmb.t1a_ext_c_invert = c_invert, \
cmb.t1a_ext_d= d, \
cmb.t1a_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA
// To use textures
#define USE_T0() \
rdp.best_tex = 0; \
cmb.tex |= 1, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL
#define USE_T1() \
if (num_tmu > 1) { \
rdp.best_tex = 1; \
cmb.tex |= 2, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; \
} \
else { \
USE_T0(); \
}
#define T0_ADD_T1() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE
#define T0_MUL_T1() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T0_MUL_T1_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T0A_MUL_T1() \
rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA
#define T0_MUL_T1A() \
rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T0_INTER_T1_USING_FACTOR(factor) \
if (factor == 0xFF) { \
USE_T1(); \
} \
else if (factor == 0x00) { \
USE_T0(); \
}\
else {\
if (factor <= 0x80) rdp.best_tex = 0; \
else rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)factor / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\
if (factor == 0xFF) { \
USE_T0(); \
} \
else if (factor == 0x00) { \
USE_T1(); \
}\
else {\
if (factor <= 0x80) rdp.best_tex = 0; \
else rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (255 - factor) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define T0_INTER_T1_USING_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T1_INTER_T0_USING_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL
#define T0_INTER_T1_USING_T1() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR(0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_T1A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
#define T0_INTER_T1_USING_PRIM() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR ((rdp.prim_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.prim_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_PRIM() /* inverse of above */\
if (!cmb.combine_ext) { \
T1_INTER_T0_USING_FACTOR ((rdp.prim_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.prim_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_ENV() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR ((rdp.env_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.env_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_ENV() /* inverse of above */\
if (!cmb.combine_ext) { \
T1_INTER_T0_USING_FACTOR ((rdp.env_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.env_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_SHADEA() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR (0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_SHADEA() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR (0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_SUB_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE
#define T1_SUB_T0_MUL_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T1_MUL_PRIMLOD_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(lod_frac) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T1_MUL_PRIMA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T1_MUL_ENVA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.env_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1() \
T0_ADD_T1 (); \
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); \
MOD_0_COL (rdp.prim_color & 0xFFFFFF00); \
MOD_0_FAC (lod_frac & 0xFF);
#define T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0() \
if (cmb.combine_ext) \
{ \
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, \
GR_CMBX_DETAIL_FACTOR, 0, \
GR_CMBX_ZERO, 0); \
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, \
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \
GR_CMBX_ZERO, 1, \
GR_CMBX_ZERO, 0); \
cmb.tex_ccolor = rdp.prim_color; \
cmb.tex |= 3; \
percent = (float)(lod_frac) / 255.0f; \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
} \
else \
{ \
T0_ADD_T1 (); \
MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); \
MOD_1_COL (rdp.prim_color & 0xFFFFFF00); \
MOD_1_FAC (lod_frac & 0xFF); \
}
#define PRIM_INTER_T0_USING_SHADEA() \
if (!cmb.combine_ext) { \
USE_T0 (); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 1, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.prim_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define A_USE_T0() \
cmb.tex |= 1, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL
#define A_USE_T1() \
if (num_tmu > 1) { \
cmb.tex |= 2, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; \
} \
else { \
A_USE_T0(); \
}
#define A_T0_ADD_T1() \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE
#define A_T0_SUB_T1() \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
#define A_T0_MUL_T1() \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL
#define A_T0_INTER_T1_USING_T0A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA
#define A_T1_INTER_T0_USING_T0A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA
#define A_T0_INTER_T1_USING_T1A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
#define A_T0_INTER_T1_USING_FACTOR(factor) \
if (factor == 0xFF) { \
A_USE_T1(); \
} \
else if (factor == 0x00) { \
A_USE_T0(); \
}\
else { \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)factor / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define A_T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\
if (factor == 0xFF) { \
A_USE_T0(); \
} \
else if (factor == 0x00) { \
A_USE_T1(); \
}\
else { \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (255 - factor) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define A_T0_INTER_T1_USING_SHADEA() \
if (!cmb.combine_ext) { \
A_T0_INTER_T1_USING_FACTOR (0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1a_ext_c = GR_CMBX_ZERO, \
cmb.t1a_ext_c_invert = 0, \
cmb.t1a_ext_d= GR_CMBX_B, \
cmb.t1a_ext_d_invert = 0, \
cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA, \
cmb.t0a_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
cmb.t0a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0a_ext_c = GR_CMBX_ITALPHA, \
cmb.t0a_ext_c_invert = 0, \
cmb.t0a_ext_d= GR_CMBX_B, \
cmb.t0a_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA; \
}
#define A_T1_MUL_PRIMLOD_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(lod_frac) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define A_T1_MUL_PRIMA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define A_T1_MUL_ENVA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.env_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
// UNIMP - writes to the unimplemented log, if it's enabled
#ifdef UNIMP_LOG
#define UNIMPMODE() { \
std::ofstream unimp; \
unimp.open("unimp.txt", std::ios::app); \
unimp << out_buf; \
unimp.close(); \
}
#else
#define UNIMPMODE()
#endif
// Bright red, sets up a bright red combine
#ifdef BRIGHT_RED
// Bright red, sets up a bright red combine during the alpha stage
#define BrightRed() { \
CCMB (GR_COMBINE_FUNCTION_LOCAL, \
GR_COMBINE_FACTOR_NONE, \
GR_COMBINE_LOCAL_CONSTANT, \
GR_COMBINE_OTHER_NONE); \
ACMB (GR_COMBINE_FUNCTION_LOCAL, \
GR_COMBINE_FACTOR_NONE, \
GR_COMBINE_LOCAL_CONSTANT, \
GR_COMBINE_OTHER_NONE); \
cmb.ccolor = 0xFF0000FF; \
}
#else
#define BrightRed()
#endif
#define CC(x) cmb.ccolor=(x)&0xFFFFFF00
#define CC_PRIM() cmb.ccolor=rdp.prim_color&0xFFFFFF00
#define CC_PRIMA() { cmb.ccolor=rdp.prim_color&0xFF; cmb.ccolor=(cmb.ccolor<<8)|(cmb.ccolor<<16)|(cmb.ccolor<<24); }
#define CC_1SUBPRIMA() { cmb.ccolor=(~rdp.prim_color)&0xFF; cmb.ccolor=(cmb.ccolor<<8)|(cmb.ccolor<<16)|(cmb.ccolor<<24); }
#define CC_1SUBPRIM() cmb.ccolor=(~rdp.prim_color)&0xFFFFFF00
#define CC_ENV() cmb.ccolor=rdp.env_color&0xFFFFFF00
#define CC_1SUBENV() cmb.ccolor=(~rdp.env_color)&0xFFFFFF00
#define CC_ENVA() { cmb.ccolor=rdp.env_color&0xFF; cmb.ccolor=(cmb.ccolor<<8)|(cmb.ccolor<<16)|(cmb.ccolor<<24); }
#define CC_PRIMLOD() { cmb.ccolor = (lod_frac<<24) | (lod_frac<<16) | (lod_frac<<8); }
#define CC_K5() { cmb.ccolor = (rdp.K5<<24) | (rdp.K5<<16) | (rdp.K5<<8); }
#define CC_PRIMMULENV() { \
cmb.ccolor=(BYTE)( ((rdp.prim_color & 0xFF000000) >> 24) * (((rdp.env_color & 0xFF000000) >> 24) /255.0f) ) << 24 | \
(BYTE)( ((rdp.prim_color & 0x00FF0000) >> 16) * (((rdp.env_color & 0x00FF0000) >> 16) /255.0f) ) << 16 | \
(BYTE)( ((rdp.prim_color & 0x0000FF00) >> 8) * (((rdp.env_color & 0x0000FF00) >> 8) /255.0f) ) << 8 ; \
}
#define CC_PRIMSUBENV() { \
cmb.ccolor=(BYTE)( ((rdp.prim_color & 0xFF000000) >> 24) - (((rdp.env_color & 0xFF000000) >> 24) ) ) << 24 | \
(BYTE)( ((rdp.prim_color & 0x00FF0000) >> 16) - (((rdp.env_color & 0x00FF0000) >> 16) ) ) << 16 | \
(BYTE)( ((rdp.prim_color & 0x0000FF00) >> 8) - (((rdp.env_color & 0x0000FF00) >> 8) ) ) << 8 ; \
}
#define MULSHADE(color) { \
rdp.col[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \
rdp.col[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \
rdp.col[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
#define MULSHADE_PRIM() { \
rdp.col[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
rdp.col[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.col[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
#define MULSHADE_PRIMA() { \
rdp.col[0] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.col[1] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.col[2] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
#define MULSHADE_ENV() { \
rdp.col[0] *= (float)((rdp.env_color & 0xFF000000) >> 24) / 255.0f; \
rdp.col[1] *= (float)((rdp.env_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.col[2] *= (float)((rdp.env_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
#define MULSHADE_ENVA() { \
rdp.col[0] *= (float)(rdp.env_color & 0xFF) / 255.0f; \
rdp.col[1] *= (float)(rdp.env_color & 0xFF) / 255.0f; \
rdp.col[2] *= (float)(rdp.env_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
#define MULSHADE_1MPRIM() { \
rdp.col[0] *= 1.0f-((float)((rdp.prim_color & 0xFF000000) >> 24)/255.0f); \
rdp.col[1] *= 1.0f-((float)((rdp.prim_color & 0x00FF0000) >> 16)/255.0f); \
rdp.col[2] *= 1.0f-((float)((rdp.prim_color & 0x0000FF00) >> 8)/255.0f); \
rdp.cmb_flags |= CMB_MULT; \
}
#define MULSHADE_1MENV() { \
rdp.col[0] *= 1.0f-((float)((rdp.env_color & 0xFF000000) >> 24)/255.0f); \
rdp.col[1] *= 1.0f-((float)((rdp.env_color & 0x00FF0000) >> 16)/255.0f); \
rdp.col[2] *= 1.0f-((float)((rdp.env_color & 0x0000FF00) >> 8)/255.0f); \
rdp.cmb_flags |= CMB_MULT; \
}
//Added by Gonetz
#define MULSHADE_PRIMSUBENV() { \
rdp.col[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) - ((rdp.env_color & 0xFF000000) >> 24) )/255.0f; \
rdp.col[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) - ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f; \
rdp.col[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) - ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
//Added by Gonetz
#define MULSHADE_ENVSUBPRIM() { \
rdp.col[0] *= (float)( ((rdp.env_color & 0xFF000000) >> 24) - ((rdp.prim_color & 0xFF000000) >> 24) )/255.0f; \
rdp.col[1] *= (float)( ((rdp.env_color & 0x00FF0000) >> 16) - ((rdp.prim_color & 0x00FF0000) >> 16) )/255.0f; \
rdp.col[2] *= (float)( ((rdp.env_color & 0x0000FF00) >> 8) - ((rdp.prim_color & 0x0000FF00) >> 8) )/255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
//Added by Gonetz
#define MULSHADE_PRIMLOD() { \
rdp.col[0] *= (float)(lod_frac & 0xFF) / 255.0f; \
rdp.col[1] *= (float)(lod_frac & 0xFF) / 255.0f; \
rdp.col[2] *= (float)(lod_frac & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
//Added by Gonetz
#define MULSHADE_K5() { \
rdp.col[0] *= (float)rdp.K5 / 255.0f; \
rdp.col[1] *= (float)rdp.K5 / 255.0f; \
rdp.col[2] *= (float)rdp.K5 / 255.0f; \
rdp.cmb_flags |= CMB_MULT; \
}
#define MULSHADE_SHADEA() rdp.cmb_flags |= CMB_MULT_OWN_ALPHA;
#define SUBSHADE_PRIM() { \
rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_SUB; \
}
#define SUBSHADE_ENV() { \
rdp.coladd[0] *= (float)((rdp.env_color & 0xFF000000) >> 24) / 255.0f; \
rdp.coladd[1] *= (float)((rdp.env_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.coladd[2] *= (float)((rdp.env_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_SUB; \
}
#define SUBSHADE_PRIMSUBENV() { \
rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) - ((rdp.env_color & 0xFF000000) >> 24) )/255.0f; \
rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) - ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f; \
rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) - ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f; \
rdp.cmb_flags |= CMB_SUB; \
}
#define SUBSHADE_PRIMMULENV() { \
rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) * ((rdp.env_color & 0xFF000000) >> 24) )/255.0f; \
rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) * ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f; \
rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) * ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f; \
rdp.cmb_flags |= CMB_SUB; \
}
#define ADDSHADE_PRIM() { \
rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_ADD; \
}
#define ADDSHADE_ENV() { \
rdp.coladd[0] *= (float)((rdp.env_color & 0xFF000000) >> 24) / 255.0f; \
rdp.coladd[1] *= (float)((rdp.env_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.coladd[2] *= (float)((rdp.env_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_ADD; \
}
#define ADDSHADE_PRIMSUBENV() { \
rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) - ((rdp.env_color & 0xFF000000) >> 24) )/255.0f; \
rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) - ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f; \
rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) - ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f; \
rdp.cmb_flags |= CMB_ADD; \
}
#define COLSUBSHADE_PRIM() { \
rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_COL_SUB_OWN; \
}
#define SETSHADE_PRIM() { \
rdp.col[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
rdp.col[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.col[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_ENV() { \
rdp.col[0] *= (float)((rdp.env_color & 0xFF000000) >> 24) / 255.0f; \
rdp.col[1] *= (float)((rdp.env_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.col[2] *= (float)((rdp.env_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_1MPRIM() { \
rdp.col[0] *= 1.0f-((float)((rdp.prim_color & 0xFF000000) >> 24)/255.0f); \
rdp.col[1] *= 1.0f-((float)((rdp.prim_color & 0x00FF0000) >> 16)/255.0f); \
rdp.col[2] *= 1.0f-((float)((rdp.prim_color & 0x0000FF00) >> 8)/255.0f); \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_1MENV() { \
rdp.col[0] *= 1.0f-((float)((rdp.env_color & 0xFF000000) >> 24)/255.0f); \
rdp.col[1] *= 1.0f-((float)((rdp.env_color & 0x00FF0000) >> 16)/255.0f); \
rdp.col[2] *= 1.0f-((float)((rdp.env_color & 0x0000FF00) >> 8)/255.0f); \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_PRIMA() { \
rdp.col[0] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.col[1] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.col[2] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_1MPRIMA() { \
rdp.col[0] *= (float)((~rdp.prim_color) & 0xFF) / 255.0f; \
rdp.col[1] *= (float)((~rdp.prim_color) & 0xFF) / 255.0f; \
rdp.col[2] *= (float)((~rdp.prim_color) & 0xFF) / 255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_PRIMSUBENV() { \
rdp.col[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) - ((rdp.env_color & 0xFF000000) >> 24) )/255.0f; \
rdp.col[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) - ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f; \
rdp.col[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) - ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_ENVSUBPRIM() { \
rdp.col[0] *= (float)( ((rdp.env_color & 0xFF000000) >> 24) - ((rdp.prim_color & 0xFF000000) >> 24) )/255.0f; \
rdp.col[1] *= (float)( ((rdp.env_color & 0x00FF0000) >> 16) - ((rdp.prim_color & 0x00FF0000) >> 16) )/255.0f; \
rdp.col[2] *= (float)( ((rdp.env_color & 0x0000FF00) >> 8) - ((rdp.prim_color & 0x0000FF00) >> 8) )/255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_PRIMLOD() { \
rdp.col[0] *= (float)(lod_frac & 0xFF) / 255.0f; \
rdp.col[1] *= (float)(lod_frac & 0xFF) / 255.0f; \
rdp.col[2] *= (float)(lod_frac & 0xFF) / 255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_1MPRIMLOD() { \
rdp.col[0] *= (float)(~lod_frac & 0xFF) / 255.0f; \
rdp.col[1] *= (float)(~lod_frac & 0xFF) / 255.0f; \
rdp.col[2] *= (float)(~lod_frac & 0xFF) / 255.0f; \
rdp.cmb_flags = CMB_SET; \
}
#define SETSHADE_SHADE_A() { \
rdp.cmb_flags = CMB_SETSHADE_SHADEALPHA; \
}
#define INTERSHADE_2(color,factor) { \
rdp.col_2[0] = (((color) >> 24) & 0xFF) / 255.0f; \
rdp.col_2[1] = (((color) >> 16) & 0xFF) / 255.0f; \
rdp.col_2[2] = (((color) >> 8) & 0xFF) / 255.0f; \
rdp.shade_factor = (factor) / 255.0f; \
rdp.cmb_flags_2 = CMB_INTER; \
}
#define CA(x) cmb.ccolor|=(x)&0xFF
#define CA_PRIM() cmb.ccolor|=rdp.prim_color&0xFF
#define CA_INVPRIM() cmb.ccolor|=0xFF-(rdp.prim_color&0xFF)
#define CA_INVENV() cmb.ccolor|=0xFF-(rdp.env_color&0xFF)
#define CA_ENV() cmb.ccolor|=rdp.env_color&0xFF
#define CA_ENV1MPRIM() cmb.ccolor|= (DWORD)(((rdp.env_color&0xFF)/255.0f) * (((~(rdp.prim_color&0xFF)) & 0xff)/255.0f) * 255.0f);
#define CA_PRIMENV() cmb.ccolor |= (DWORD)(((rdp.env_color&0xFF)/255.0f) * ((rdp.prim_color&0xFF)/255.0f) * 255.0f);
#define CA_PRIMLOD() cmb.ccolor |= lod_frac;
#define CA_PRIM_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.prim_color&0xFF) * lod_frac) / 255.0f);
#define CA_ENV_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.env_color&0xFF) * lod_frac) / 255.0f);
#define MULSHADE_A_PRIM() { \
rdp.col[3] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_MULT; \
}
#define MULSHADE_A_1MPRIM() { \
rdp.col[3] *= 1.0f-((float)(rdp.prim_color & 0xFF) / 255.0f); \
rdp.cmb_flags |= CMB_A_MULT; \
}
#define MULSHADE_A_ENV() { \
rdp.col[3] *= (float)(rdp.env_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_MULT; \
}
//Added by Gonetz
#define MULSHADE_A_PRIMSUBENV() { \
rdp.col[3] *= (float)( (rdp.prim_color & 0xFF) - (rdp.env_color & 0xFF) ) / 255.0f; \
rdp.cmb_flags |= CMB_A_MULT; \
}
//Added by Gonetz
#define MULSHADE_A_ENVSUBPRIM() { \
rdp.col[3] *= (float)( (rdp.env_color & 0xFF) - (rdp.prim_color & 0xFF) ) / 255.0f; \
rdp.cmb_flags |= CMB_A_MULT; \
}
#define SETSHADE_A(color) { \
rdp.col[3] *= (float)(color&0xFF)/255.0f; \
rdp.cmb_flags |= CMB_A_SET; \
}
#define SETSHADE_A_PRIM() { \
rdp.col[3] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_SET; \
}
#define SETSHADE_A_ENV() { \
rdp.col[3] *= (float)(rdp.env_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_SET; \
}
#define SETSHADE_A_INVENV() { \
rdp.col[3] *= (float)(0xFF - (rdp.env_color & 0xFF)) / 255.0f; \
rdp.cmb_flags |= CMB_A_SET; \
}
#define SUBSHADE_A_PRIM() { \
rdp.coladd[3] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_SUB; \
}
#define SUBSHADE_A_ENV() { \
rdp.coladd[3] *= (float)(rdp.env_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_SUB; \
}
#define ADDSHADE_A_PRIM() { \
rdp.coladd[3] *= (float)(rdp.prim_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_ADD; \
}
#define ADDSHADE_A_ENV() { \
rdp.coladd[3] *= (float)(rdp.env_color & 0xFF) / 255.0f; \
rdp.cmb_flags |= CMB_A_ADD; \
}
//****************************************************************
// Combine Functions
//****************************************************************
// These are in a somewhat ordered way, using the A constants below. T0 comes before
// T1 comes before PRIM, ... except for CMB, which always comes at the end, where
// the CMB comes first in the name. T0 and T1 are always interleaved, because they use the
// same function.
// Keep going in alphabetical order, but do not break the order of variables!
// ex: A*C + B*C -> T0_MUL_PRIM_ADD_ENV_MUL_PRIM,
// Although prim comes before env, we have already used prim as C, so it must stay as C
// and would NOT become T0_MUL_PRIM_ADD_PRIM_MUL_ENV
//
// New version ordered by:
// t0
// prim
// env
// shade
static void cc_one ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
// CC (0xFFFFFF00);
CC (0xFFFFFF00);
}
static void cc_zero ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC (0x00000000);
}
static void cc_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_t1 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T1 ();
}
static void cc_t0_mul_t1 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1 ();
}
static void cc_t0_mul_t1_add_t0 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1_ADD_T0 ();
}
static void cc_t1_inter_t0_using_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_ENV ();
}
static void cc_prim ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC_PRIM ();
}
static void cc_env ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC_ENV ();
}
static void cc_shade ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
}
static void cc_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL_ALPHA,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
}
static void cc_t0_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
USE_T0 ();
}
static void cc_t1_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc__t1_inter_t0_using_enva__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc__t1_inter_one_using_env__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 1,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 2;
cmb.tex_ccolor = rdp.env_color;
}
else
{
USE_T1 ();
}
}
//Added by Gonetz
static void cc_prim_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_PRIM ();
}
static void cc_prim_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_PRIMA ();
}
static void cc_t1_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
USE_T1 ();
}
static void cc_t1_mul_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENVA ();
USE_T1 ();
}
static void cc_t0_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
static void cc_t1_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_enva_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_PRIM ();
CC_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_t0_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_SHADE_A ();
USE_T0 ();
}
static void cc_t0_mul_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_K5 ();
USE_T0 ();
}
static void cc_t1_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T1 ();
}
//Added by Gonetz
static void cc__t0_add_t1__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_ADD_T1 ();
}
//Added by Gonetz
static void cc__t1_inter_t0_using_enva__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t1_inter_t0_using_shadea__mul_shade ()
{
if (!cmb.combine_ext) {
cc_t0_mul_shade ();
return;
}
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
T1_INTER_T0_USING_SHADEA ();
}
//Added by Gonetz
static void cc__t0_inter_env_using_enva__mul_shade ()
{
// (env-t0)*env_a+t0, (cmb-0)*shade+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.env_color;
}
else
{
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color&0xFF);
}
}
static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
static void cc__t1_sub_prim_mul_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
}
else
{
T0_MUL_T1 ();
}
}
static void cc__t1_sub_t0_mul_t0_add_shade__mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ITRGB, 0);
cmb.tex |= 3;
}
else
{
T1_SUB_T0_MUL_T0 ();
}
}
static void cc__t0_mul_prima_add_prim_mul__shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.prim_color & 0xFF);
USE_T0 ();
}
}
static void cc__prim_inter_t0_using_shadea__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
PRIM_INTER_T0_USING_SHADEA ();
}
//Added by Gonetz
static void cc_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
}
static void cc_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
}
static void cc_prim_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_SHADE_A ();
CC_PRIM ();
}
static void cc_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
}
static void cc_env_mul_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
CA_ENV ();
}
// ** A+B **
static void cc_t0_add_t1 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_ADD_T1 ();
}
static void cc_t0_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc__t0_mul_t1__add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_MUL_T1 ();
}
static void cc_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc__t0_mul_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_MUL_T1 ();
}
static void cc_t0_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
}
static void cc_t0_add_prim_mul_one_sub_t0_add_t0 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 1,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
cc_t0_add_prim ();
}
}
static void cc_one_sub_prim_mul_t0_add_prim();
static void cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 1,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
CC_PRIMA();
cmb.tex |= 3; //hw frame buffer allocated as tile1, but not used in combiner
}
else
{
cc_one_sub_prim_mul_t0_add_prim();
// cc_t0 ();
}
}
static void cc_prim_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
}
static void cc_env_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
}
// ** A-B **
static void cc__t0_inter_t1_using_enva__sub_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_t0_sub_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
// ** A-B*C **
static void cc_env_sub__t0_sub_t1_mul_primlod__mul_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
SETSHADE_PRIM ();
MULSHADE_PRIMLOD ();
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T1_INTER_T0_USING_FACTOR (lod_frac);
}
}
static void cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 1);
CC_PRIM ();
}
else
{
cc_one ();
}
}
// ** A+B*C **
//Aded by Gonetz
static void cc_t0_add_env_mul_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
float scale = rdp.K5 / 255.0f;
BYTE r = (BYTE)(rdp.env_color >> 24) & 0xFF;
r = (BYTE)(r*scale);
BYTE g = (BYTE)(rdp.env_color >> 16) & 0xFF;
g = (BYTE)(g*scale);
BYTE b = (BYTE)(rdp.env_color >> 8) & 0xFF;
b = (BYTE)(b*scale);
CC((r<<24)|(g<<16)|(b<<8));
USE_T0 ();
}
static void cc_t0_add_shade_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENV ();
USE_T0 ();
}
static void cc__t1_mul_t0_add_t0__add_prim_mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL;
}
// ** A*B+C **
//Added by Gonetz
static void cc_t0_mul_prim_add_t1 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
cmb.tex_ccolor = rdp.prim_color;
}
else
{
MOD_0 (TMOD_TEX_MUL_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
T0_ADD_T1 ();
}
}
static void cc_t1_mul_prim_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t1_mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
USE_T1 ();
}
static void cc__t0_add_primlod__mul_prim_add_env ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIMLOD ();
cmb.tex_ccolor = cmb.ccolor;
CC_ENV ();
SETSHADE_PRIM ();
cmb.tex |= 1;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMLOD ();
MOD_0 (TMOD_TEX_ADD_COL);
MOD_0_COL (cmb.ccolor & 0xFFFFFF00);
SETSHADE_PRIM ();
CC_ENV ();
USE_T0 ();
}
}
//Added by Gonetz
static void cc_t0_mul_prim_mul_shade_add_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
MOD_1_FAC (rdp.env_color & 0xFF);
T0_ADD_T1 ();
}
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
//Aded by Gonetz
static void cc__t0_mul_t1__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
T0_MUL_T1 ();
}
//Aded by Gonetz
static void cc__t0_mul_t1__mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc__t0_add_t1__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_ADD_T1 ();
}
static void cc__t1_mul_prima_add_t0__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T1_MUL_PRIMA_ADD_T0 ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_enva__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc_t0_mul_primlod_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_PRIM ();
CC_PRIMLOD ();
USE_T0 ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
//Added by Gonetz
static void cc__t0_inter_t1_using_half__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T0_INTER_T1_USING_FACTOR (0x7F);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_t1__mul_prim_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
T0_INTER_T1_USING_T1 ();
}
//Added by Gonetz
static void cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_TEX_MUL_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_invert = 1;
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA;
}
//Added by Gonetz
static void cc__t0_inter_t1_using_t1__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_prim_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T0 ();
}
static void cc_t1_mul_prim_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t1_mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc__t0_mul_t1__mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc__t0_add_t1__mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
T0_ADD_T1 ();
}
//Added by Gonetz
static void cc__t1_sub_t0__mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
T1_SUB_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T0 ();
}
static void cc_t0_mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T0 ();
}
static void cc_t1_mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T1 ();
}
static void cc_t0_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T0 ();
}
static void cc__t0_add_primlod__mul_shade_add_env ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIMLOD ();
cmb.tex_ccolor = cmb.ccolor;
CC_ENV ();
cmb.tex |= 1;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
DWORD color = (lod_frac<<24) | (lod_frac<<16) | (lod_frac<<8);
MOD_0 (TMOD_TEX_ADD_COL);
MOD_0_COL (color & 0xFFFFFF00);
CC_ENV ();
USE_T0 ();
}
}
static void cc__t0_mul_prima_add_prim_mul__shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.prim_color & 0xFF);
USE_T0 ();
}
}
//Added by Gonetz
static void cc_t0_mul_shadea_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_prim_mul_prima_add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
CA_PRIM ();
SETSHADE_PRIM ();
}
static void cc_prim_mul_prima_add_t0 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_PRIMA ();
USE_T0 ();
}
static void cc_prim_mul_env_add_t0 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
}
static void cc_prim_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
}
static void cc_env_mul_shade_add_env () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_ENV ();
}
// ** A*B+C*D **
static void cc_t0_mul_prim_add_one_sub_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
MULSHADE_1MPRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_add_shade_sub_env_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SUBSHADE_ENV ()
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_add_shade_mul_shadea_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
MULSHADE_PRIM ();
MULSHADE_SHADEA ();
USE_T0 ();
}
static void cc_t0_mul_env_add_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
CC_ENV ();
USE_T0 ();
}
static void cc_t0_mul_enva_add_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
CC_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_shade_add_prim_mul_env () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
USE_T0 ();
}
static void cc_prim_mul_env_add_one_sub_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_1MPRIM ();
CC_PRIMMULENV ();
}
// ** A*B*C **
static void cc_t0_mul_prim_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_mul_prima () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_PRIMA ();
USE_T0 ();
}
static void cc_t0_mul_enva_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_primlod_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
cmb.ccolor = (rdp.prim_color*lod_frac)&0xFFFFFF00;
USE_T0 ();
}
static void cc_t0_mul_primlod_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIMLOD ();
USE_T0 ();
}
static void cc__t0_mul_t1__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_MUL_T1 ();
}
static void cc__t1_mul_t1_add_t0__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_OTHER_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
}
else
{
T0_ADD_T1 ();
}
}
static void cc__t0_mul_t1__mul_prima () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__mul_env () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__mul_enva () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENVA ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1 ();
}
static void cc__t0a_mul_t1__mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0A_MUL_T1 ();
}
static void cc__t0_mul_t1a__mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1A ();
}
static void cc__t0a_mul_t1__mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0A_MUL_T1 ();
}
static void cc_t0_mul_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_ENV (); // notice that setshade multiplies
USE_T0 ();
}
static void cc_t0_mul_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
MULSHADE_SHADEA();
USE_T0 ();
}
static void cc_t0_mul_prima_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIMA ();
USE_T0 ();
}
static void cc_t0_mul_one_sub_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_1MPRIM ();
USE_T0 ();
}
static void cc_t0_mul_one_sub_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_1MENV ();
USE_T0 ();
}
static void cc_t1_mul_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_1mprim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_1MPRIM ();
USE_T0 ();
}
static void cc_t0_mul_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENV ();
USE_T0 ();
}
static void cc_t0_mul_shade_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_SHADEA ();
USE_T0 ();
}
static void cc_prim_mul_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
}
static void cc_prim_mul_one_sub_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_1SUBENV ();
MULSHADE_PRIM ();
}
// ** A*B*C+D **
static void cc_t0_mul_prim_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_prim_mul_shadea_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
SETSHADE_ENV ();
MULSHADE_A_PRIM ();
USE_T0 ();
}
// (A*B+C)*D
static void cc__t0a_mul_prim_add_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__t0a_mul_env_add_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
// ** A*B*C+D*E **
//Added by Gonetz
static void cc_t0_mul_prim_mul_shade_add_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
MULSHADE_1MPRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
SETSHADE_1MPRIM ();
MULSHADE_SHADEA ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_one_sub_env_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_1MENV ();
USE_T0 ();
}
static void cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_PRIMA ();
USE_T0 ();
BYTE fac = 255 - (BYTE)(rdp.prim_color&0xFF);
float col[3];
col[0] = (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f;
col[1] = (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f;
col[2] = (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f;
CC ( ((BYTE)(col[0]*fac))<<24 | ((BYTE)(col[1]*fac))<<16 | ((BYTE)(col[2]*fac))<<8 | fac );
}
// ** A*(1-B)+C **
static void cc_t0_mul_1menv_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_1MENV ();
USE_T0 ();
}
// ** (A+B)*C **
static void cc_t0_add_prim_mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_TEX_ADD_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc_t0_mul__prim_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
ADDSHADE_ENV ();
USE_T0 ();
}
static void cc_t1_mul__prim_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
ADDSHADE_ENV ();
USE_T1 ();
}
// ** (A-B)*C **
static void cc__t0_mul_prim_add_shade__sub_env_mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
cc_t0_mul_prim_mul_shade ();
}
}
static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_PRIM ();
}
else
{
cc_t0_mul_shade ();
}
}
static void cc_t0_sub_env_mul_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (rdp.env_color & 0xFFFFFF00)
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
}
}
USE_T0 ();
}
static void cc_one_sub_t0_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC_PRIM ();
USE_T0 ();
}
static void cc_shade_sub_prim_mul_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T0 ();
}
static void cc_shade_sub_prim_mul_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SUBSHADE_PRIM ();
}
static void cc_shade_sub_env_mul_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T0 ();
}
static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_one_sub__t0_mul_t1__mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (0);
T0_MUL_T1 ();
}
static void cc_one_sub_env_mul_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_one_sub_env_mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
// ** (1-A)*B + A*C **
static void cc_t0_mul_env_add_1mt0_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T0 ();
}
// ** (1-A)*B+C **
static void cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
// ** (1-A)*B*C **
static void cc_one_sub_t0_mul_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
MULSHADE_PRIM ();
USE_T0 ();
}
// ** (A-B)*C*D **
static void cc_prim_sub_env_mul_t0_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_PRIMSUBENV ();
USE_T0 ();
}
// ** (A-B)*C+D **
static void cc_t0_sub_t1_mul_prim_mul_shade_add_t1 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
cmb.tex |= 3;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_ADD_T1 ();
}
}
static void cc_t0_sub_prim_mul_t0a_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_prima_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_PRIM ();
SETSHADE_1MPRIMA ();
CC_PRIMA ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_shadea_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_env_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
CC_ENV ();
}
else
{
cc_t0_mul_env_add_shade ();
}
}
static void cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
//have to pass shade alpha to combiner
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
}
CC_ENV ();
SUBSHADE_PRIMMULENV ();
T0_INTER_T1_USING_SHADEA ();
}
static void cc_t0_sub_prim_mul_env_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
SETSHADE_1MENV ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_enva_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
CA_ENV ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_primlod_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (lod_frac & 0xFF);
USE_T0 ();
}
static void cc_t0_sub__prim_mul_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
}
static void cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_MUL_T1 ();
A_T0_MUL_T1 ();
}
static void cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
CA_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc__t0_mul_shade__sub_env_mul_shadea_add_env () //Aded by Gonetz
{
if (rdp.tiles[rdp.cur_tile].format == 4)
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
else if (rdp.tiles[rdp.cur_tile].format == 2)
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
else
{
cc_t0 ();
}
}
static void cc_t0_sub_env_mul_k5_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.K5);
USE_T0 ();
}
static void cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
CC_PRIMA();
}
else
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
}
// T0_INTER_T1_USING_T0 ();
T1_INTER_T0_USING_T0 (); //strange, but this one looks better
}
static void cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
SETSHADE_A_ENV ();
USE_T0 ();
}
static void cc_t0_sub_env_mul_t0_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
//(t0-env)*t0+env = t0*t0 + (1-t0)*env
}
static void cc_t0_sub_env_mul_prim_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc_t0_sub_env_mul_shade_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__t0_sub_env_mul_shade_add_prim__mul_shade () //Aded by Gonetz
{
if (!cmb.combine_ext)
{
cc_t0_sub_env_mul_shade_add_prim ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env ()
{
// (t1-t0)*primlod+t0, (cmb-env)*shade+env
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
}
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_t0_sub_env_mul_enva_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
USE_T0 ();
}
static void cc_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
//(1-t)*prim+t == (1-prim)*t+prim
}
static void cc_one_sub_t1_mul_prim_add_t1 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T1 ();
//(1-t)*prim+t == (1-prim)*t+prim
}
static void cc_one_sub_t1_mul_env_add_t1 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T1 ();
//(1-t)*env+t == (1-env)*t+env
}
static void cc_one_sub_t0_mul_primlod_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMLOD ();
USE_T0 ();
//(1-t)*primlod+t == (1-primlod)*t+primlod
}
static void cc_one_sub_t0_mul_prima_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
USE_T0 ();
//(1-t)*prima+t == (1-prima)*t+prima
}
static void cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
//(1-t)*prim+t == (1-prim)*t+prim
}
static void cc_one_sub_t0_mul_shade_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (0xFFFFFFFF);
USE_T0 ();
}
static void cc_one_sub_prim_mul_t0_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_one_sub_prim_mul_t1_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T1 ();
}
static void cc_one_sub_prim_mul_env_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_ENV ();
}
static void cc_one_sub_prim_mul_shade_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
}
static void cc_t0_inter_env_using_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.prim_color & 0xFF);
}
static void cc_t0_inter_env_using_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFFFF);
MOD_0_FAC (rdp.env_color & 0xFF);
}
static void cc_t0_inter_noise_using_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL);
MOD_0_COL (rdp.prim_color);
rdp.noise = noise_texture;
}
static void cc_t0_inter_noise_using_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL);
MOD_0_COL (rdp.env_color);
rdp.noise = noise_texture;
}
static void cc_t0_sub_env_mul_enva_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
CA_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
SETSHADE_PRIM ();
SETSHADE_ENV ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
SETSHADE_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
static void cc_one_sub_env_mul_t0_add_prim_mul_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul_t0_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul_t0_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul_prim_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
}
static void cc_one_sub_env_mul_prim_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
cmb.ccolor=(BYTE)( ((rdp.prim_color & 0xFF000000) >> 24) * (((cmb.ccolor & 0xFF000000) >> 24) /255.0f) ) << 24 |
(BYTE)( ((rdp.prim_color & 0x00FF0000) >> 16) * (((cmb.ccolor & 0x00FF0000) >> 16) /255.0f) ) << 16 |
(BYTE)( ((rdp.prim_color & 0x0000FF00) >> 8) * (((cmb.ccolor & 0x0000FF00) >> 8) /255.0f) ) << 8;
}
static void cc_one_sub_env_mul_shade_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
static void cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_1MENV ();
//BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_ENV ();
}
static void cc_one_sub_shade_mul_t0_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_one_sub_shade_mul__t0_mul_shadea__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
}
else
{
USE_T0 ();
}
}
static void cc_one_sub_shade_mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
}
static void cc_one_sub_shade_mul_shadea_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (0xFFFFFFFF);
}
///*
static void cc_t0_sub_env_mul_prim_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_1MPRIM();
SETSHADE_ENV();
CC_PRIM ();
USE_T0 ();
//(t0-env)*prim+env == t0*prim + env*(1-prim)
}
//*/
static void cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
cmb.ccolor = rdp.env_color;
T0_INTER_T1_USING_T1A ();
}
static void cc_t0_sub_shade_mul_t0a_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
A_USE_T0 ();
}
static void cc_t0_sub_shade_mul_prima_add_shade () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
USE_T0 ();
}
static void cc_t0_sub_shade_mul_shadea_add_shade () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
//(prim-t0)*env+t0 == prim*env + t0*(1-env)
}
static void cc_prim_sub_env_mul_t0_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_PRIMSUBENV ();
USE_T0 ();
}
static void cc_prim_sub_env_mul_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
}
static void cc_prim_sub_env_mul__t0_mul_prim__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
USE_T0 ();
}
}
static void cc_prim_sub_env_mul_t0_mul_shade_add_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIMSUBENV ();
cmb.tex_ccolor = cmb.ccolor;
cmb.tex |= 1;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
else
{
cc_t0_mul_prim_mul_shade ();
}
}
static void cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
rdp.best_tex = 0;
cmb.tex |= 1;
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (float)(rdp.prim_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
static void cc_prim_sub_env_mul__t0_add_t1a__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE;
}
static void cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env ()
{
// (t0-prim)*env_a+t0, (prim-env)*cmb+env
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
USE_T0 ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
}
static void cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env ()
{
// (t0-prim)*env_a+t0, (prim-env)*cmb+env
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
if (rdp.tiles[rdp.cur_tile].format > 2)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
}
else
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
MOD_1_FAC (rdp.env_color & 0xFF);
T0_ADD_T1 ();
}
}
static void cc__prim_sub_env_mul_t0_add_env__mul_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
float factor = (float)rdp.K5 / 255.0f;
BYTE r = (BYTE)((rdp.prim_color >> 24) & 0xFF);
r = (BYTE)((float)r * factor);
BYTE g = (BYTE)((rdp.prim_color >> 16) & 0xFF);
g = (BYTE)((float)g * factor);
BYTE b = (BYTE)((rdp.prim_color >> 8) & 0xFF);
b = (BYTE)((float)b * factor);
CC ((r<<24) | (g<<16) | (b<<8));
SETSHADE_ENV ();
MULSHADE_K5 ();
USE_T0 ();
}
static void cc_prim_sub_env_mul_t1_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
USE_T1 ();
}
static void cc_prim_sub_env_mul_t1_add_env_mul_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
MOD_1 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_1_COL (rdp.env_color & 0xFFFFFF00);
MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00);
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_t0a_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_t1a_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_add_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_ADD_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_enva__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIMSUBENV ();
MULSHADE_ENVA ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_shade__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIMSUBENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
if (cmb.combine_ext)
{
SETSHADE_PRIM ();
PRIM_INTER_T0_USING_SHADEA ();
}
else
{
MULSHADE_SHADEA ();
SETSHADE_PRIMSUBENV ();
USE_T0 ();
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
percent = (float)(lod_frac) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
USE_T0 ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (lod_frac & 0xFF);
}
}
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env ()
{
if (!cmb.combine_ext)
{
cc_prim_sub_env_mul_t0_add_env ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ITRGB, 0);
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
CC_PRIM ();
SETSHADE_ENV ();
cmb.tex |= 1;
percent = (float)(lod_frac) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
static void cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env ()
{
if (!cmb.combine_ext)
{
cc_prim_sub_env_mul_t0_add_env ();
return;
}
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
CC_PRIM ();
SETSHADE_ENV ();
cmb.tex |= 1;
percent = (float)(lod_frac) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
//Added by Gonetz
static void cc_lavatex_sub_prim_mul_shade_add_lavatex ()
{
if (!cmb.combine_ext)
{
cc_t0_add_t1 ();
return;
}
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIM ();
T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_INTER_T1_USING_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_t1__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIMSUBENV ();
USE_T0 ();
// T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_shade_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIMSUBENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_prima_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIMA ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIMSUBENV ();
}
static void cc_prim_sub_env_mul_shadea_add_env ()
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T1_INTER_T0_USING_FACTOR (lod_frac);
}
static void cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
T0_ADD_T1 ();
}
}
static void cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T1_MUL_ENVA_ADD_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMSUBENV();
float factor = lod_frac / 255.0f;
cmb.ccolor=(BYTE)( ((cmb.ccolor & 0xFF000000) >> 24) * factor ) << 24 |
(BYTE)( ((cmb.ccolor & 0x00FF0000) >> 16) * factor ) << 16 |
(BYTE)( ((cmb.ccolor & 0x0000FF00) >> 8) * factor ) << 8;
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T1_MUL_PRIMLOD_ADD_T0 ();
}
static void cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
T0_MUL_T1_ADD_T0 ();
}
}
//Added by Gonetz
static void cc__prim_sub_env_mul_prim_add_t0__mul_prim ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIM ();
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIM() ;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIM ();
CC_ENV ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_enva_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENVA ();
SETSHADE_PRIMSUBENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
COLSUBSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
static void cc_prim_sub_shade_mul_t1a_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_t0_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_t1_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
}
CC_PRIM ();
T0_INTER_T1_USING_SHADEA ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_prima_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
CA_PRIM ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIMMULENV ();
MULSHADE_1MENV ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_shadea_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
}
static void cc_env_sub_prim_mul_t0_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
static void cc_env_sub_prim_mul_t1_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
USE_T1 ();
}
static void cc_env_sub_prim_mul_t0a_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
A_USE_T0 ();
}
static void cc_env_sub_prim_mul_t1a_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
A_USE_T1 ();
}
static void cc_env_sub_prim_mul__t0_add_t1__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_ADD_T1 ();
}
static void cc_env_sub_prim_mul__t0_mul_t1__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_MUL_T1 ();
}
static void cc_env_sub_prim_mul__t0t1a__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
A_T0_MUL_T1 ();
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_T1 ();
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_FACTOR (0x7F);
}
static void cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T1_INTER_T0_USING_T0 ();
}
static void cc_env_sub_shade_mul__t0_mul_t1__add_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
T0_MUL_T1 ();
}
static void cc_env_sub_prim_mul_prima_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
CA_PRIM ();
SETSHADE_ENV ();
}
static void cc_env_sub_prim_mul_enva_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
CA_ENV ();
SETSHADE_PRIM ();
}
static void cc_env_sub_prim_mul_shade_add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
MULSHADE_ENVSUBPRIM ();
}
static void cc_env_sub_prim_mul_shadea_add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
MULSHADE_SHADEA ();
SETSHADE_ENVSUBPRIM ();
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_env_sub_primshade_mul_t0_add_primshade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_env_sub_primshade_mul_t1_add_primshade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
MULSHADE_PRIM ();
USE_T1 ();
}
static void cc_env_sub_shade_mul_t0_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T0 ();
}
static void cc_env_sub_shade_mul_t1_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T1 ();
}
//Added by Gonetz
static void cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
}
CC_ENV ();
T0_INTER_T1_USING_SHADEA ();
}
//Added by Gonetz
static void cc_env_sub_shade_mul_enva_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
cmb.ccolor = rdp.env_color;
}
/*
static void cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env ()
{
// (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_ENV ();
PRIM_INTER_T0_USING_SHADEA ();
}
else
{
cc_t0_mul_shadea ();
}
}
*/
//Added by Gonetz
static void cc_shade_sub_t0_mul_shadea_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_SHADEA ();
USE_T0 ();
}
static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_shade_sub_prim_mul_t0_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T0 ();
}
static void cc_shade_sub_prim_mul__t0_mul_t1__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_shade_sub_prim_mul_t1_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1 ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_TEXTURE_RGB, 0);
CC_ENV ();
T0_MUL_T1 ();
}
else
{
cc_t0_mul_t1 ();
}
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t0_add_prim ()
{
if (rdp.cur_image && (rdp.cur_image->format != 0))
{
cc_prim ();
return;
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SUBSHADE_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SUBSHADE_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_mul_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
SUBSHADE_ENV ();
MULSHADE_PRIM()
USE_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t1_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T1 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_prim_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SUBSHADE_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc__t0_add_prim_mul_shade__mul_shade_add_env ()
{
if (!cmb.combine_ext)
{
cc_shade_sub_env_mul_prim_add_t0 ();
return;
}
T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
CC_ENV ();
cmb.tex |= 1;
}
static void cc__t0_add_prim_mul_shade__mul_shade ()
{
if (!cmb.combine_ext)
{
cc_shade_sub_env_mul_prim_add_t0 ();
return;
}
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
//Added by Gonetz
static void cc_shade_sub_env_mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SUBSHADE_ENV ();
MULSHADE_PRIM ();
CC_ENV ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_prima_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SUBSHADE_ENV ();
MULSHADE_PRIMA ();
CC_PRIM ();
}
static void cc_shade_sub_env_mul_k5_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SUBSHADE_ENV ();
DWORD temp = rdp.prim_color;
rdp.prim_color = rdp.K5;
MULSHADE_PRIMA ();
rdp.prim_color = temp;
CC_PRIM ();
}
// ** A inter B using C **
static void cc_t0_inter_t1_using_t1a ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_T1A ();
}
static void cc_t0_inter_t1_using_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_t1_inter_t0_using_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc_t1_inter_t0_using_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_PRIM ();
}
static void cc_t0_inter_t1_using_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_ENV ();
}
static void cc_t0_inter_t1_using_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc__t0_inter_t1_using_prim__inter_env_using_enva ()
{
// (t1-t0)*prim+t0, (env-cmb)*env_a+cmb
if (!cmb.combine_ext)
{
cc_t0_inter_t1_using_prima ();
return;
}
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
cmb.ccolor = rdp.env_color;
}
static void cc__t0_inter_t1_using_shade__inter_env_using_enva ()
{
// (t1-t0)*shade+t0, (env-cmb)*env_a+cmb
if (!cmb.combine_ext)
{
cc_t0_inter_t1_using_enva ();
return;
}
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
cmb.ccolor = rdp.env_color;
}
static void cc__t1_inter_env_using_t0__inter_prim_using_shadea ()
{
//(env-t1)*t0+t1, (prim-cmb)*shadea+cmb
if (!cmb.combine_ext)
{
cc_t0_add_t1 ();
return;
}
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
cmb.tex_ccolor = rdp.env_color;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
CC_PRIM();
}
//Added by Gonetz
static void cc_t1_inter_t0_using_shadea ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
T1_INTER_T0_USING_SHADEA ();
}
//Added by Gonetz
static void cc_t0_inter_t1_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_t1_inter_t0_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_t1_inter_t0_using_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_T0 ();
}
//Added by Gonetz
static void cc_t0_inter_t1_using_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (rdp.K5);
}
static void cc_t0_inter_env_using_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COL_USING_COL1);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
}
//Added by Gonetz
static void cc_t0_inter_prim_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (lod_frac & 0xFF);
}
static void cc_t0_inter_shade_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIMLOD();
cmb.ccolor=(~cmb.ccolor)&0xFFFFFF00;
MULSHADE_PRIMLOD ();
USE_T0 ();
//(shade-t0)*primlod+t0 = t0*(1-primlod)+shade*primlod
}
//Added by Gonetz
static void cc__env_inter_t0_using_primlod__mul_prim ()
{
//((t0-env)*primlod+env)*prim = t0*prim*primlod+env*prim*(1-primlod);
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
cmb.ccolor = ((((cmb.ccolor & 0xFF000000) >> 24) * (lod_frac & 0xFF))<<24) | ((((cmb.ccolor & 0x00FF0000) >> 16) * (lod_frac & 0xFF))<<16) | ((((cmb.ccolor & 0x0000FF00) >> 8) * (lod_frac & 0xFF))<<8);
SETSHADE_PRIM ();
SETSHADE_ENV ();
SETSHADE_1MPRIMLOD ();
USE_T0 ();
}
//Added by Gonetz
static void cc_env_inter_prim_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIMLOD ();
CC_ENV ();
}
// ** (A-B)*C+D*E **
static void cc_one_sub_env_mul_prim_add__t0_mul_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_1MENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
// ** (A inter B using C) * D **
//Added by Gonetz
static void cc__t0_inter_t1_using_prima__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
CC_PRIM ();
}
//Added by Gonetz
static void cc__t1_inter_t0_using_prima__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
CC_PRIM ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_prim__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
//BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_PRIM ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_prima__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t1_inter_t0_using_prima__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc__t0_inter_t1_using_env__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_ENV ();
}
static void cc__t0_inter_t1_using_enva__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc__t0_inter_t1_using_enva__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_enva__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_mul_primlod_add_t0__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T1_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_mul_primlod_add_t0__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T1_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc__t1_inter_t0_using_prim__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T1_INTER_T0_USING_PRIM ();
}
static void cc__t0_inter_t1_using_primlod__mul_shade ()
{
if (rdp.LOD_en && (rdp.mipmap_level == 0))
{
cc_t0_mul_shade ();
return;
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc__t1_inter_t0_using_primlod__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_FACTOR (lod_frac);
}
static void cc__t0_inter_t1_using_half__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (0x7F);
}
static void cc__t0_inter_t1_using_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_T0();
}
static void cc__t0_inter_t1_using_t1a__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_T1A();
}
static void cc__t0_inter_t1_using_shadea__mul_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
T0_INTER_T1_USING_SHADEA ();
}
static void cc__t0_inter_t1_using_k5__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (rdp.K5);
}
static void cc__t1_inter_t0_using_k5__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_FACTOR (rdp.K5);
}
static void cc_t0_inter_prim_using_prima ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIMA ();
SETSHADE_PRIM ();
SETSHADE_PRIMA ();
USE_T0 ();
}
}
static void cc__t0_inter_prim_using_t0a__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_TEX_INTER_COL_USING_TEXA);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using_t0__mul_prim ()
{
// (prim-env)*t0+env, (cmb-0)*prim+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using_t0__mul_shade ()
{
// amazing... mace actually uses the blender as part of the combine
if ((rdp.othermode_l & 0xFFFF0000) == 0x03820000 ||
(rdp.othermode_l & 0xFFFF0000) == 0x00910000)
{
// blender:
// 1ST = CLR_IN * A_IN + CLR_BL * 1MA
// OUT = 1ST * 0 + 1ST * 1
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL2 (rdp.blend_color & 0xFFFFFF00);
USE_T0 ();
}
else
{
//(prim-env)*t0+env, (shade-0)*cmb+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__prim_inter_t0_using_env__mul_shade ()
{
// (t0-prim)*env+prim, (cmb-0)*shade+0
if ((rdp.prim_color & 0xFFFFFF00) == 0)
{
cc_t0_mul_env_mul_shade ();
return;
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc_prim_sub__prim_sub_t0_mul_prima__mul_shade ()
{
// (prim-t0)*prim_a+0, (prim-cmb)*shade+0
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM();
}
else
{
if ((rdp.prim_color & 0xFFFFFF00) == 0)
{
cc_t0_mul_prima_mul_shade ();
return;
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
BYTE prima = (BYTE)(rdp.prim_color&0xFF);
MOD_0_COL1 ((prima<<24)|(prima<<16)|(prima<<8));
USE_T0 ();
}
}
static void cc__prim_inter_env_using_t0__mul_shade ()
{
// (env-prim)*t0+prim, (cmb-0)*shade+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using_t0a__mul_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env ()
{
// (t0-shade)*lodf+env, (prim-env)*cmb+env
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_TMU_CCOLOR, 0);
cmb.tex_ccolor = rdp.env_color;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 1;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMSUBENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,//TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);//CONSTANT);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
MULSHADE_PRIMSUBENV ();
MULSHADE_PRIMLOD();
SUBSHADE_PRIMSUBENV ();
}
}
static void cc__prim_inter_t0_using_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_t0_using_t0a__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc_shade_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_PRIMA ();
}
static void cc_shade_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_SHADEA ();
}
static void cc__t0_mul_shade__inter_env_using_enva ()
{
// (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC **
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
CC_ENV ();
SETSHADE_A_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
}
}
static void cc__t0_mul_shade__inter_one_using_shadea ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
}
else
{
cc_t0_mul_shade ();
}
}
//****************************************************************
static void ac_one ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
cmb.ccolor |= 0xFF;
}
static void ac_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
static void ac_zero ()
{
if (cmb.tex > 0)
{
ac_t0 ();
return;
}
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
cmb.ccolor &= 0xFFFFFF00;
}
static void ac_t1 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (settings.BAR && rdp.tiles[rdp.cur_tile].format == 3)
A_USE_T0 ();
else
A_USE_T1 ();
}
static void ac_prim ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_PRIM ();
}
static void ac_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_PRIMLOD ();
}
static void ac_one_sub_prim ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_INVPRIM ();
}
static void ac_env ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_ENV ();
}
static void ac_shade ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
}
// ** A+B **
static void ac_t0_add_t1 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_ADD_T1 ();
}
static void ac__t0_mul_prim__add__t1_mul_primlod () //Aded by Gonetz
{
if (lod_frac == 0)
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
else if ((rdp.prim_color&0xFF) == 0)
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_USE_T1 ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_ADD_T1 ();
}
}
static void ac_t0_add_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_t0_add_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T0 ();
}
/*
static void ac_t1_add_env () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T1 ();
}
*/
static void ac__t0_add_t1__add_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_ADD_T1 ();
}
static void ac_prim_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
}
static void ac_env_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
}
// ** A*B **
static void ac_t0_mul_t0 () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
static void ac_t0_mul_t1 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_MUL_T1 ();
}
static void ac_t0_mul_t1_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_MUL_T1 ();
}
static void ac_t0_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_t0_mul_prim_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM_MUL_PRIMLOD ();
A_USE_T0 ();
}
static void ac_t1_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac__t1_sub_one_mul_primlod_add_t0__mul_prim ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
}
else
{
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
static void ac__t0_sub_t1_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
}
else
{
A_T0_MUL_T1 ();
}
}
static void ac__t0_sub_one_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
SETSHADE_A(0xFF);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 1;
}
else
{
A_USE_T0 ();
}
}
static void ac__t0_sub_t1_mul_primlod_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
static void ac__t1_sub_prim_mul_primlod_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 3;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
static void ac__t1_sub_t0_mul_enva_add_t1__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF);
}
else
{
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
}
static void ac__t0_sub_one_mul_enva_add_t1__mul_prim ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV ();
SETSHADE_A_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_T0_MUL_T1 ();
}
}
static void ac__t1_mul_prima_add_t0__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T1_MUL_PRIMA_ADD_T0 ();
}
static void ac__t1_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T1_MUL_ENVA_ADD_T0 ();
}
static void ac_t0_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_USE_T0 ();
}
static void ac_t1_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_ADD_T1 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_T0_ADD_T1 ();
}
//Added by Gonetz
static void ac__t0_mul_t1__mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_T0_MUL_T1 ();
}
static void ac_t0_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T0 ();
}
static void ac_t0_mul_env_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV_MUL_PRIMLOD ();
A_USE_T0 ();
}
static void ac_t1_mul_env () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T1 ();
}
static void ac__t1_sub_one_mul_primlod_add_t0__mul_env ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
}
else
{
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
static void ac_t0_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
static void ac_t1_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T1 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_ADD_T1 ();
}
static void ac__t1_mul_prima_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMA_ADD_T0 ();
}
//Added by Gonetz
static void ac__t0_sub_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
}
else
{
A_T0_SUB_T1 ();
}
}
static void ac__t1_mul_t1_add_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 2;
}
else
{
A_USE_T1 ();
}
}
static void ac__t1_mul_enva_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_ENVA_ADD_T0 ();
}
static void ac__t1_sub_one_mul_primlod_add_t0__mul_shade ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
}
else
{
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
static void ac__t1_sub_shade_mul_primlod_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
//Added by Gonetz
static void ac_prim_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
SETSHADE_A_PRIM ();
}
//Added by Gonetz
static void ac_prim_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIMLOD ();
SETSHADE_A_PRIM ();
}
static void ac_prim_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
SETSHADE_A_PRIM ();
}
static void ac__prim_sub_one_mul_primlod_add_t0__mul_env ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
SETSHADE_A_PRIM ();
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 1;
}
else
{
A_USE_T0 ();
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
}
static void ac_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
}
static void ac_env_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
}
static void ac_primlod_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIMLOD ();
}
// ** A-B **
static void ac_prim_sub_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
MOD_0 (TMOD_FULL_COLOR_SUB_TEX);
MOD_0_COL (rdp.prim_color);
}
// ** A*B+C **
static void ac_t1_mul_prima_add_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMA_ADD_T0 ();
}
//Added by Gonetz
static void ac_t0_mul_prim_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV ();
A_USE_T0 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_prim_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV ();
A_T0_ADD_T1 ();
}
//Aded by Gonetz
static void ac__t0_inter_t1_using_enva__mul_prim_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Aded by Gonetz
static void ac_t0_mul_primlod_add_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 1;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_USE_T0 ();
}
}
//Aded by Gonetz
static void ac_t1_mul_primlod_add_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
//Aded by Gonetz
static void ac_t0_mul_primlod_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIMLOD ();
SETSHADE_A_PRIM ();
A_USE_T0 ();
}
//Aded by Gonetz
static void ac__t0_add_t1__mul_primlod_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIMLOD ();
SETSHADE_A_PRIM ();
A_T0_ADD_T1 ();
}
//Added by Gonetz
static void ac_t0_mul_env_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_ENV ();
CA_PRIM ();
A_USE_T0 ();
}
//Added by Gonetz
static void ac_t1_mul_prim_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_PRIM ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac_prim_mul_shade_add_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
}
//Added by Gonetz
static void ac_t0_mul_shade_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_t0_mul_shade_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
A_USE_T0 ();
}
// ** A*B+C*D **
static void ac_t0_mul_prim_add_shade_mul_one_minus_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_A_1MPRIM ();
CA_PRIM ();
A_USE_T0 ();
}
// ** A*B*C **
static void ac__t0_mul_t1__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_MUL_T1 ();
}
static void ac__t0_mul_t1__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T0_MUL_T1 ();
}
static void ac__t0_mul_t1__mul_env_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
A_T0_MUL_T1 ();
}
static void ac__t0_mul_t1__mul_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_T0_MUL_T1 ();
}
static void ac__t0_mul_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_MUL_T1 ();
}
//Added by Gonetz
static void ac_t0_mul_prim_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_t0_mul_prim_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMENV();
A_USE_T0 ();
}
static void ac_t0_mul_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_t1_mul_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T1 ();
}
static void ac_t0_mul_env_mul_shade ()
{
if (rdp.cur_image && (rdp.cur_image->format != 0))
{
ac_shade ();
return;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
A_USE_T0 ();
}
static void ac_t1_mul_env_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
A_USE_T1 ();
}
static void ac_t0_mul_primlod_mul_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
cmb.ccolor |= (DWORD)(lod_frac * (rdp.prim_color&0xFF) / 255);
A_USE_T0 ();
}
// ** (A+B)*C **
static void ac_prim_add_env_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
ADDSHADE_A_ENV ();
A_USE_T0 ();
}
static void ac_t1_add_prim_mul_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_USE_T1 ();
//(t1+prim)*env = t1*env + prim*env
}
// ** A-B*C **
static void ac_t0_sub_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
// ** (A-B)*C **
static void ac__t1_mul_primlod_add_t0__sub_env_mul_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV ();
SETSHADE_A_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
}
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
static void ac_one_sub_t0_mul_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_shade () //Aded by Gonetz
{
if (!rdp.hires_tex)
{
ac_zero();
return;
}
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
A_USE_T0 ();
}
static void ac_one_sub_prim_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_env_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T0 ();
}
static void ac_one_sub_shade_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
static void ac_prim_sub_shade_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_shade_sub_env_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
A_USE_T0 ();
}
// ** (A-B)*C*D **
static void ac_one_sub_t0_mul_prim_mul_shade () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
// ** (A-B)*C+D **
static void ac__t0_sub_prim_mul_shade_add_shade__mul_env () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ITALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ;
cmb.tex |= 1;
ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFF);
A_USE_T0 ();
}
}
static void ac_t0_sub_one_mul_enva_add_t1 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV();
}
else
{
ac__t0_mul_t1__mul_env ();
}
}
static void ac_t1_sub_one_mul_enva_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
SETSHADE_A (0xFF);
cmb.tex |= 3;
}
else
{
A_USE_T0 ();
}
}
static void ac_t1_sub_one_mul_primlod_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
else
{
// A_T0_MUL_T1 ();
// A_T1_MUL_PRIMLOD_ADD_T0 ();
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
}
static void ac_t1_sub_prim_mul_shade_add_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ;
cmb.tex |= 2;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
MOD_1 (TMOD_TEX_SUB_COL);
MOD_1_COL (rdp.prim_color & 0xFF);
A_USE_T1 ();
}
}
static void ac_t0_sub_env_mul_prim_add_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV1MPRIM ();
A_USE_T0 ();
//(t0-env)*prim+env == t0*prim + env*(1-prim)
}
static void ac__one_sub_t0_mul_t1_add_t0__mul_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA;
}
static void ac_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_A_PRIM ();
CA (0xFF);
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_env_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_A_ENV ();
CA (0xFF);
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_primlod_add_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_A_PRIM ();
CA_PRIMLOD();
A_USE_T0 ();
}
static void ac_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_INVENV ();
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_USE_T0 ();
//(prim-t0)*env+t0 = prim*env + t0*(1-env)
}
static void ac_prim_sub_env_mul_t0_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
SETSHADE_A_ENV ();
A_USE_T0 ();
}
static void ac_prim_sub_env_mul_t1_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
SETSHADE_A_ENV ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac_prim_sub_env_mul_shade_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
MULSHADE_A_PRIMSUBENV ();
}
//Added by Gonetz
static void ac_prim_sub_env_mul_shade_add_env_mul_t1 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
MULSHADE_A_PRIMSUBENV ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac_prim_sub_shade_mul_t0_add_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
A_USE_T0 ();
}
//Added by Gonetz
static void ac_one_sub_shade_mul_t1_add_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T1 ();
}
//Added by Gonetz
static void ac_one_sub_env_mul_shade_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
}
//Added by Gonetz
static void ac_env_sub_prim_mul_t0_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
SETSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_env_sub_prim_mul_shade_add_prim () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
MULSHADE_A_ENVSUBPRIM ();
}
static void ac_env_sub_primshade_mul_t1_add_primshade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
MULSHADE_A_PRIM ();
A_USE_T1 ();
}
static void ac_one_sub_prim_mul_t0_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA (0xFF);
SETSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_prim_mul_t0_add__prim_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_INVPRIM ();
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_USE_T0 ();
}
// ** A inter B using C **
static void ac_t0_inter_t1_using_prima ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac_t1_inter_t0_using_prima ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
static void ac_t0_inter_t1_using_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac_t0_inter_t1_using_enva ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac_t1_inter_t0_using_enva ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac_t0_inter_t1_using_t0a ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_T0A ();
}
//Added by Gonetz
static void ac_t0_inter_t1_using_t1a ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_T1A ();
}
//Added by Gonetz
static void ac_t0_inter_t1_using_shadea ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
A_T0_INTER_T1_USING_SHADEA ();
}
// ** (A inter B using C) * D **
static void ac__t0_inter_t1_using_primlod__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_mul_primlod_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
static void ac__t0_inter_t1_using_primlod__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_mul_primlod_add_t0__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
static void ac__t0_inter_t1_using_primlod__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_mul_primlod_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_prima__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac__t1_inter_t0_using_t0a__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T1_INTER_T0_USING_T0A ();
}
static void ac__t1_inter_t0_using_prima__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac__t0_inter_t1_using_prima__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac__t1_inter_t0_using_prima__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.prim_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
static void ac__t0_inter_t1_using_enva__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac__env_sub_one_mul_t1_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_ZERO, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
SETSHADE_A(0xFF);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
}
else
{
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
}
static void ac__t0_inter_t1_using_enva__mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac__t0_inter_t1_using_enva__mul_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac__t0_inter_t1_using_t0a__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_INTER_T1_USING_T0A ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_t1a__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_INTER_T1_USING_T1A ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_shadea__mul_prim ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
A_T0_INTER_T1_USING_SHADEA ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (0x7F);
}
CA_PRIM ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_shadea__mul_env ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
A_T0_INTER_T1_USING_SHADEA ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (0x7F);
}
CA_ENV ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_enva__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac__t0_inter_t1_using_primlod__mul_shade_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
CA_ENV ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_ENV ();
CA (0xFF);
}
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_sub_one_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
cmb.tex |= 3;
cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f;
}
else
{
// (t1-1)*env+t0, (cmb-0)*prim+0
A_T0_MUL_T1 ();
MOD_1 (TMOD_TEX_SCALE_FAC_ADD_FAC);
MOD_1_FAC (rdp.env_color & 0xFF);
}
}
static void ac__t1_sub_one_mul_enva_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | 0xFF ;
percent = (rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
else
{
BYTE factor = (BYTE)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
}
static void ac_zero_sub_prim_mul_t0_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A (0);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_primshade ()
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
//****************************************************************
// Combine List
//
// 3/13/02: I have converted the combine descriptions, now using
// the correct values for each slot, instead of a one-for-all-
// slot version. All of the descriptions marked with 'z' have
// not yet been converted or checked. I have not totally redone
// the modes, because they should be for the most part correct
// as they are, even with the wrong descriptions. [Dave2001]
//****************************************************************
//#define cmb(x) (DWORD)(x)
#define cmb(x) (x)
typedef void (*cmb_func)();
struct cmb_list_entry {
DWORD key; cmb_func func;
};
static cmb_list_entry color_cmb_list[] = {
// { #CCSTART }
// intro, Aidyn Chronicles. Added by Gonetz
// (0-cmb)*env+cmb, (t1-t0)*0+t0
{ 0x05083812, cmb(cc_t0) },
//terminal, Spacestation Silicon Valley. Added by Gonetz
// (0-0)*0+cmb, (0-0)*0+prim
{ 0x1fff7fff, cmb(cc_prim) },
//chip in Spacestation Silicon Valley intro. Added by Gonetz
// (0-0)*0+cmb, (prim-0)*shade+0
{ 0x1fffe4f3, cmb(cc_prim_mul_shade) },
// car, beetle adventure racing. Added by Gonetz
// (t1-t0)*t0+t0, (cmb-shade)*prima+shade **can work incorrect**
{ 0x21128a40, cmb(cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade) },
// Treasure opening, zelda
// (t1-prim)*t0+t0, (prim-env)*cmb+env
{ 0x2132a053, cmb(cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env) },
// Water, doubut no mori
// (t1-0)*t0+t0, (prim-0)*shade+cmb
{ 0x21f204f3, cmb(cc__t1_mul_t0_add_t0__add_prim_mul_shade) },
// enemy transparent, paper mario. Addd by Gonetz
// (t1-t0)*t1+t0, (env-prim)*cmb+prim
{ 0x22126035, cmb(cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim) },
// snowhead temple, zelda 2. Addd by Gonetz
// (t1-t0)*t1+t0, (cmb-0)*shade+prim
{ 0x221264f0, cmb(cc__t0_inter_t1_using_t1__mul_shade_add_prim) },
// snowhead temple entrance, zelda 2. Addd by Gonetz
// (t1-t0)*t1+t0, (cmb-0)*prim+shade
{ 0x221283f0, cmb(cc__t0_inter_t1_using_t1__mul_prim_add_shade) },
// teleportation, Spacestation Silicon Valley. Added by Gonetz
// (t1-t0)*t1+t0, (prim-env)*cmb+env
{ 0x2212a053, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env) },
// Some gannon spell, zelda
// (t1-0)*t1+t0, (prim-0)*cmb+0
{ 0x22f2e0f3, cmb(cc__t1_mul_t1_add_t0__mul_prim) },
// battle tanks 2 [Ogy]
// (1-0)*t1+t0, (env-prim)*cmb+prim
{ 0x22f66035, cmb(cc_env_sub_prim_mul__t0_add_t1__add_prim) },
// GASP Fighters
// (1-0)*t1+t0, (shade-0)*cmb+0
{ 0x22f6e0f4, cmb(cc__t0_add_t1__mul_shade) },
// parts of a car, F1 World Grand Prix. Added by Gonetz
// (1-0)*t1+t0, (cmb-0)*shade+0
{ 0x22f6e4f0, cmb(cc__t0_add_t1__mul_shade) },
// ???, zelda
// (noise-0)*t1+t0, (prim-env)*cmb+env
{ 0x22f7a053, cmb(cc_prim_sub_env_mul__t0_add_t1__add_env) },
// flashing arrow over buoy, wave race. Added by Gonetz
// (t1-t0)*prim+t0, (env-cmb)*enva+cmb ** INC **
{ 0x23120c05, cmb(cc__t0_inter_t1_using_prim__inter_env_using_enva) },
// ground, zelda2. Added by Gonetz
// (t1-t0)*prim+t0, (cmb-0)*shade+0
{ 0x2312e4f0, cmb(cc__t0_inter_t1_using_prim__mul_shade) },
// wwf rules
// (env-t0)*prim+t0
{ 0x23152315, cmb(cc_t0_inter_env_using_prim) },
// Paper Mario
// (1-t0)*prim+t0, (1-t0)*t0+cmb ** INC **
{ 0x23160116, cmb(cc_t0_add_prim_mul_one_sub_t0_add_t0) },
// intro, castlevania. Added by Gonetz
// (1-t0)*prim+t0
{ 0x23162316, cmb(cc_one_sub_t0_mul_prim_add_t0) },
// Explosions, aerofighter's assault
// (1-t0)*prim+t0, (shade-0)*cmb+0
{ 0x2316e0f4, cmb(cc_t0_mul_shade) },
//beetle adventure racing. Added by Gonetz
// (1-t0)*prim+t0, (cmb-0)*shade+0 **INC**
{ 0x2316e4f0, cmb(cc_one_sub_t0_mul_prim_mul_shade) },
// Unknown player background, smash bros
// (noise-t0)*prim+t0 ** INC **
// 0x23172317, cmb(cc_t0),
{ 0x23172317, cmb(cc_t0_inter_noise_using_prim) },
// paper mario. Added by Gonetz
// (noise-prim)*prim+t0 ** INC **
{ 0x23372337, cmb(cc_t0_add_prim) },
// strange mirror in stone temple, zelda 2. Added by Gonetz
// (prim-env)*prim+t0, (cmb-0)*prim+0 ** INC **
{ 0x2353e3f0, cmb(cc__prim_sub_env_mul_prim_add_t0__mul_prim) },
// Gilded sword, zelda 2. Added by Gonetz
// (shade-env)*prim+t0, (cmb-0)*shade+env ** INC **
{ 0x2354a4f0, cmb(cc__t0_add_prim_mul_shade__mul_shade_add_env) },
// Razor sword, zelda 2. Added by Gonetz
// (shade-env)*prim+t0, (cmb-0)*shade+0 ** INC **
{ 0x2354e4f0, cmb(cc__t0_add_prim_mul_shade__mul_shade) },
// menu, Mischief Makers. Added by Gonetz
// (0-env)*prim+t0, (cmb-0)*shade+0
{ 0x235f235f, cmb(cc_t0_sub__prim_mul_env) },
// Deadly Arts logo. Added by Gonetz
// (t0-0)*prim+t0
{ 0x23f123f1, cmb(cc_t0_mul_prim) },
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (shade-0)*prim+t0, (cmb-0)*shade+0 ** INC **
{ 0x23f4e4f0, cmb(cc_t0_mul_shade) },
// Mischief Makers logo. Added by Gonetz
// (env-0)*prim+t0
{ 0x23f523f5, cmb(cc_prim_mul_env_add_t0) },
// Taken out bomb, zelda
// (1-0)*prim+t0
{ 0x23f623f6, cmb(cc_t0_add_prim) },
// Jabu-Jabu's Belly, zelda
// (noise-0)*prim+t0
{ 0x23f723f7, cmb(cc_t0_add_prim) },
// carmagedon
// (0-0)*prim+t0
{ 0x23ff23ff, cmb(cc_t0) },
// water, diddy kong racing. Added by Gonetz
// (t1-t0)*shade+t0, (env-cmb)*env_a+cmb **INC**
{ 0x24120c05, cmb(cc__t0_inter_t1_using_shade__inter_env_using_enva) },
// ground, f-zero x
// (prim-t0)*shade+t0 ** INC **
{ 0x24132413, cmb(cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade) },
// intro, F1 Racing Championship. Added by Gonetz
// (env-t0)*shade+t0 ** INC *
{ 0x24152415, cmb(cc_one_sub_t0_mul_shade_add_t0) },
// Sky, pilotwings
// (1-t0)*shade+t0
{ 0x24162416, cmb(cc_one_sub_t0_mul_shade_add_t0) },
// zelda 2 [Ogy]. Added by Gonetz
// (prim-env)*shade+t0, (prim-prim)*shade+cmb ** INC ** ?
{ 0x24530433, cmb(cc_prim_sub_env_mul_shade_add_t0) },
// waves, Dr. Mario
// (0-center)*shade+t0
{ 0x246f246f, cmb(cc_t0_sub_shade) },
// lums, Rayman2. Added by Gonetz
// (t0-0)*shade+t0 ** INC **
{ 0x24f124f1, cmb(cc_t0) }, //this one works better
// 0x24f124f1, cmb(cc_t0_mul_shade),
// Goemon, mystical ninja. Added by Gonetz
// (prim-0)*shade+t0
{ 0x24f324f3, cmb(cc_t0_add_prim_mul_shade) },
// Sky, waverace
//z (t1-t0)*env+t0 ** INC **
{ 0x25122512, cmb(cc_t0_inter_t1_using_env) },
// Rare logo, Jet Force. Added by Gonetz
// (t1-t0)*env+t0, (cmb-0)*prim+0 ** INC **
{ 0x2512e3f0, cmb(cc__t0_inter_t1_using_enva__mul_prim) },
// ridge recer, unimp log. Added by Gonetz
// (t1-t0)*env+t0, (cmb-0)*shade+0 ** INC **
{ 0x2512e4f0, cmb(cc__t0_inter_t1_using_env__mul_shade) },
// menu, Mischief Makers. Added by Gonetz
//(prim-t0)*env+t0 ** INC **
{ 0x25132513, cmb(cc_one_sub_env_mul_t0_add_prim_mul_env) },
// Battle border, quest64
// (1-t0)*env+t0
{ 0x25162516, cmb(cc_one_sub_env_mul_t0_add_env) },
// Paper Mario
// (noise-t0)*env+t0
{ 0x25172517, cmb(cc_t0_inter_noise_using_env) },
// the lamp in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*env+t0, (1-env)*prim+cmb ** INC **
{ 0x25210356, cmb(cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env) },
// Darmani's necklace, zelda 2 [Ogy]. Added by Gonetz
// (prim-shade)*env+t0, (cmb-0)*shade+0 ** INC **
{ 0x2543e4f0, cmb(cc_t0_mul_shade_add_prim_mul_env) },
// 0x2543e4f0, cmb(cc_t0_mul_shade),
// mystical ninja. Added by Gonetz
// (1-0)*env+t0
{ 0x25f625f6, cmb(cc_t0_add_env) },
// smoke, Starshot. Added by Gonetz
// (1-0)*env+t0, (1-0)*cmb+0
{ 0x25f6e0f6, cmb(cc_t0_add_env) },
// mega shock, Paper Mario. Added by Gonetz
// (t1-0)*scale+t0, (env-center)*cmb+prim
{ 0x26f26065, cmb(cc__t0_add_t1__mul_env_add_prim) },
// character select, Duck Dodgers. Added by Gonetz
// (prim-t0)*t0_alpha+t0, (cmb-0)*shade+0 **INC**
{ 0x2813e4f0, cmb(cc__t0_inter_prim_using_t0a__mul_shade) },
// intro, Duck Dodgers. Added by Gonetz
// (shade-t0)*t0_alpha+t0 **INC**
{ 0x28142814, cmb(cc_t0) },
// F1 World Grand Prix. Added by Gonetz
// (prim-0)*t0_a+t0, (cmb-0)*shade+0 ** INC **
{ 0x28f3e4f0, cmb(cc__t0a_mul_prim_add_t0__mul_shade) },
// battle tanks 2 [Ogy]
// (env-0)*t0_a+t0, (cmb-0)*shade+0
{ 0x28f5e4f0, cmb(cc__t0a_mul_env_add_t0__mul_shade) },
// blastcorps, unimp log. Added by Gonetz
// (t1-t0)*t1_alpha+t0
{ 0x29122912, cmb(cc_t0_inter_t1_using_t1a) },
// paper mario. Added by Gonetz
// (t1-t0)*t1_alpha+t0, (cmb-env)*env_a+env
{ 0x2912ac50, cmb(cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env) },
// Rally 2000. Added by Gonetz
// (t1-t0)*t1_alpha+t0, (cmb-0)*shade+0
{ 0x2912e4f0, cmb(cc__t0_inter_t1_using_t1a__mul_shade) },
// ??? in zelda ending, zelda
// (1-0)*t1_alpha+t0, (prim-env)*cmb+env
{ 0x29f6a053, cmb(cc_prim_sub_env_mul__t0_add_t1a__add_env) },
// Sky, zelda
//z (t1-t0)*prim_a+t0
{ 0x2a122a12, cmb(cc_t0_inter_t1_using_prima) },
// battle tanks [Ogy]
// (t1-t0)*prim_a+t0, (env-prim)*cmb+prim
{ 0x2a126035, cmb(cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim) },
// clothes, zelda 2. Added by Gonetz
// (t1-t0)*prim_a+t0, (prim-env)*cmb+env
{ 0x2a12a053, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env) },
// flame, Doraemon 2. Added by Gonetz
// (t1-t0)*prim_a+t0, (cmb-0)*prim+0
{ 0x2a12e3f0, cmb(cc__t0_inter_t1_using_prima__mul_prim) },
// logo, PD. Added by Gonetz
// (t1-t0)*prim_a+t0, (cmb-0)*shade+0
{ 0x2a12e4f0, cmb(cc__t0_inter_t1_using_prima__mul_shade) },
// 1080 snowboarding [Ogy] - 7/03/02 fixed by Dave2001. 15 Mar 2005 fixed by Gonetz.
// (prim-t0)*prim_a+t0
{ 0x2a132a13, cmb(cc_t0_inter_prim_using_prima) },
// menu background, Paper Mario
// (prim-t0)*prim_a+t0, (prim-t1)*prim_a+t1
{ 0x2a134a23, cmb(cc_t0_inter_prim_using_prima) },
// 0x2a134a23, cmb(cc_t0),
// Mickey USA
// (prim-t0)*prim_a+t0, (cmb-0)*shade+0 ** INC **
{ 0x2a13e4f0, cmb(cc_t0_mul_shade) },
// gunfire, Sin and Punishmen. Added by Gonetz
// (env-t0)*prima+t0 **INC**
{ 0x2a152a15, cmb(cc_t0_inter_env_using_prima) },
// Mystical Ninja
// (0-t0)*prima+t0, (prim-env)*cmb+env ** INC **
{ 0x2a1fa053, cmb(cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env) },
// arena, Pokemon Stadium 2. Added by Gonetz
// (shade-prim)*prim_a+t0 ** INC **
{ 0x2a342a34, cmb(cc_t0_mul_shade) },
// Paper Mario
// (t1-k4)*prim_a+t0, (t1-k4)*cmb_a+cmb ** INC **
{ 0x2a720772, cmb(cc_t0_add_t1) },
// GASP Fighters. Added by Gonetz
// (t0-0)*prim_a+t0, (cmb-center)*scale+0 ** INC **
{ 0x2af1e660, cmb(cc_t0_mul_prima) },
// F1 World Grand Prix. Added by Gonetz
// (t1-0)*prim_a+t0, (cmb-0)*shade+env
{ 0x2af2a4f0, cmb(cc__t1_mul_prima_add_t0__mul_shade_add_env) },
// tidal wave, Paper Mario. Added by Gonetz
// (prim-0)*prim_a+t0
{ 0x2af32af3, cmb(cc_prim_mul_prima_add_t0) },
//Spacestation Silicon Valley intro. Added by Gonetz
// (t1-t0)*shade_alpha+t0, (prim-shade)*cmb+shade ** INC **
{ 0x2b128043, cmb(cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade) },
// water, Rocket Robot in Wheels
// (t1-t0)*shade_alpha+t0, (env-shade)*cmb+shade ** INC **
{ 0x2b128045, cmb(cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade) },
// arena, Pokemon Stadium 2
// (t1-t0)*shade_alpha+t0, (cmb-prim)*env+shade ** INC **
{ 0x2b128530, cmb(cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade) },
// Rocket Robot in Wheels intro
// (t1-t0)*shade_a+t0, (shade-0)*cmb+0 ** INC **
{ 0x2b12e0f4, cmb(cc__t0_inter_t1_using_shadea__mul_shade) },
// water, Mickey USA
// (t1-t0)*shade_a+t0, (cmb-0)*shade+0 ** INC **
{ 0x2b12e4f0, cmb(cc__t0_inter_t1_using_shadea__mul_shade) },
// Extreme G. Added by Gonetz
// (shade-t0)*shade_alpha+t0
{ 0x2b142b14, cmb(cc_shade_sub_t0_mul_shadea_add_t0) },
// Jet Force Gemini. Added by Gonetz
// (shade-t0)*shade_alpha+t0, (cmb-0)*prim+0 ** INC **
{ 0x2b14e3f0, cmb(cc_t0_mul_prim_add_shade_mul_shadea_mul_prim) },
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-0)*shade_alpha+t0, (prim-env)*cmb+env ** INC **
{ 0x2bf2a053, cmb(cc_prim_sub_env_mul__t0_add_t1__add_env) },
// pads, Pokemon Stadium 2. Added by Gonetz
// (0-0)*shade_alpha+t0, (prim-env)*cmba+env
{ 0x2bffa753, cmb(cc_prim_sub_env_mul_t0a_add_env) },
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0, (1-cmb)*prim+cmb
{ 0x2c120306, cmb(cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva) },
// Amoeba boss, water temple, zelda
// (t1-t0)*env_a+t0, (cmb-env)*prim+t0 ** INC **
{ 0x2c122350, cmb(cc__t0_inter_t1_using_enva__sub_env) },
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0
{ 0x2c122c12, cmb(cc_t0_inter_t1_using_enva) },
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0, (1-prim)*cmb+prim
{ 0x2c126036, cmb(cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim) },
// water, jet force. Added by Gonetz
// (t1-t0)*env_a+t0, (prim-shade)*cmb+shade
{ 0x2c128043, cmb(cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade) },
// Faries, zelda
//z (t1-t0)*env_a+t0, (prim-env)*cmb+env
{ 0x2c12a053, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env) },
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0, (prim-center)*cmb+env
{ 0x2c12a063, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env) },
// pads, Pokemon Stadium 2. Added by Gonetz
// (t1-t0)*env_a+t0, (cmb-prim)*shade+env ** INC **
{ 0x2c12a430, cmb(cc__t0_inter_t1_using_enva__mul_shade_add_env) },
// Scary dead thing boss, zelda
// (t1-t0)*env_a+t0, (cmb-t1)*cmb_a+env
{ 0x2c12a720, cmb(cc__t0_inter_t1_using_enva__mul_env) },
// something in a menu, PokemonStadium2, [Raziel64]
// (t1-t0)*env_a+t0, (prim-env)*cmb_a+env
{ 0x2c12a753, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env) },
// Water in zora's place, zelda
// (t1-t0)*env_a+t0, (cmb-0)*prim+0
{ 0x2c12e3f0, cmb(cc__t0_inter_t1_using_enva__mul_prim) },
// Ground, zelda
//z (t1-t0)*env_a+t0, (cmb-k5)*shade+cmb_a
{ 0x2c12e4f0, cmb(cc__t0_inter_t1_using_enva__mul_shade) },
// zelda, uninmp log. Added by Gonetz
//(t1-t0)*env_a+t0, (cmb-0)*env+0
{ 0x2c12e5f0, cmb(cc__t0_inter_t1_using_enva__mul_env) },
// Spheres, waverace
//z (env-t0)*env_a+t0
{ 0x2c152c15, cmb(cc_t0_inter_env_using_enva) },//cmb(cc_t0) },
// backgrounds, Mario Golf. Added by Gonetz
// (env-t0)*env_a+t0, (shade-0)*cmb+0
{ 0x2c15e0f4, cmb(cc__t0_inter_env_using_enva__mul_shade) },
// ground on Volcano level, DKR, [Raziel64]
// (env-t0)*env_a+t0, (cmb-0)*shade+0
{ 0x2c15e4f0, cmb(cc__t0_inter_env_using_enva__mul_shade) },
// Nintendo 'N', zelda
//z (t0-prim)*env_a+t0, (prim-env)*cmb+env
{ 0x2c31a053, cmb(cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env) },
// Nintendo title & saria's song, zelda
//z (t1-prim)*env_a+t0, (prim-env)*cmb+env
{ 0x2c32a053, cmb(cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env) },
// Hover boots flying, zelda
// (t1-prim)*env_a+t0, (prim-0)*cmb+env
{ 0x2c32a0f3, cmb(cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env) },
// star beam, paper mario
// (prim-env)*env_a+t0
{ 0x2c532c53, cmb(cc_prim_sub_env_mul_enva_add_t0) },
// Kotake & koume's hair, zelda
// (t1-0)*env_a+t0, (prim-env)*cmb+env
{ 0x2cf2a053, cmb(cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env) },
//Goldeneye, [Jeremy]. Added by Gonetz
// (t0-t0)*lodf+t0, (cmb-0)*prim+0
{ 0x2d11e3f0, cmb(cc_t0_mul_prim) },
// Indy Racing 2000. Added by Gonetz
// (t1-t0)*lodf+t0, (env-cmb)*prima+cmb ** INC **
{ 0x2d120a05, cmb(cc_t0_inter_t1_using_primlod) },
// (t1-t0)*lodf+t0
{ 0x2d122d12, cmb(cc_t0_inter_t1_using_primlod) },
//broken wall, beetle adventure racing. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-prim)*cmb+prim
{ 0x2d126034, cmb(cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim) },
//Intro, CBFD. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-env)*cmb+prim
// 0x2d126054, cmb(cc_shade_sub_env_mul_t0_add_prim) },
{ 0x2d126054, cmb(cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim) },
// bassmasters 2000 [Ogy]
// (t1-t0)*lodf+t0, (env-0)*cmb+prim ** INC **
{ 0x2d1260f5, cmb(cc_t0_mul_env_add_prim) },
// sign, CBFD. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-env)*shade+prim ** INC **
{ 0x2d126450, cmb(cc_t0_sub_env_mul_shade_add_prim) },
// landscape, Cruis'n Exotica. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*shade+prim
{ 0x2d1264f0, cmb(cc__t0_inter_t1_using_primlod__mul_shade_add_prim) },
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (0-0)*0+shade
{ 0x2d129fff, cmb(cc__t0_inter_t1_using_primlod__mul_shade) },
// End of level, zelda
// (t1-t0)*lodf+t0, (prim-env)*cmb+env
{ 0x2d12a053, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env) },
// Rocket Robot in Wheels intro
// (t1-t0)*lodf+t0, (shade-env)*cmb+env
{ 0x2d12a054, cmb(cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env) },
// basket, Fox Sport
// (t1-t0)*lodf+t0, (prim-env)*t0+env
{ 0x2d12a153, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env) },
// paper mario. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*prim+env ** INC **
{ 0x2d12a3f0, cmb(cc__t0_inter_t1_using_primlod__mul_prim_add_env) },
// Tony Hawk Pro Skater
// (t1-t0)*lodf+t0, (cmb-0)*shade+env
{ 0x2d12a4f0, cmb(cc__t0_inter_t1_using_primlod__mul_shade_add_env) },
// part of a building, Spiderman. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-env)*cmba+env ** INC **
{ 0x2d12a750, cmb(cc_t0_inter_t1_using_primlod) },
// Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (shade-prim)*cmb+0
{ 0x2d12e034, cmb(cc_shade_sub_prim_mul__t0_inter_t1_using_primlod) },
// intro, F1 Racing Championship. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-env)*cmb+0
{ 0x2d12e054, cmb(cc_shade_sub_env_mul__t0_inter_t1_using_primlod) },
// stands, F1 Racing Championship. Added by Gonetz
// (t1-t0)*lodf+t0, (1-env)*cmb+0
{ 0x2d12e056, cmb(cc_one_sub_env_mul__t0_inter_t1_using_primlod) },
// court, Mario Tennis. Added by Gonetz
// (t1-t0)*lodf+t0, (prim-0)*cmb+0
{ 0x2d12e0f3, cmb(cc__t0_inter_t1_using_primlod__mul_prim) },
// Rocket Robot in Wheels intro
// (t1-t0)*lodf+t0, (shade-0)*cmb+0
{ 0x2d12e0f4, cmb(cc__t0_inter_t1_using_primlod__mul_shade) },
// cars wheels, SF Rush 2049. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*prim+0
{ 0x2d12e3f0, cmb(cc__t0_inter_t1_using_primlod__mul_prim) },
// Bridge, sf rush
// (t1-t0)*lodf+t0, (cmb-0)*shade+0
{ 0x2d12e4f0, cmb(cc__t0_inter_t1_using_primlod__mul_shade) },
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (t0-0)*shade+0
{ 0x2d12e4f1, cmb(cc_t0_mul_shade) },
// field, Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (cmb-prim)*env+0 ** INC **
{ 0x2d12e530, cmb(cc__t0_inter_t1_using_primlod__mul_env) },
// radar, Perfect Dark
// (t1-t0)*lodf+t0, (cmb-0)*env+0
{ 0x2d12e5f0, cmb(cc__t0_inter_t1_using_primlod__mul_env) },
// planet, Blast Corps
// (t1-t0)*lodf+t0, (cmb-0)*prima+0
{ 0x2d12eaf0, cmb(cc__t0_inter_t1_using_primlod__mul_prima) },
// zelda 2. Added by Gonetz
// (t0-t0)*primlod+t0, (prim-env)*cmb+env
{ 0x2e11a053, cmb(cc_prim_sub_env_mul_t0_add_env) },
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (0-0)*shade+cmb
{ 0x2e1204ff, cmb(cc_t0_inter_t1_using_primlod) },
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (env-prim)*primlod+cmb
{ 0x2e120d35, cmb(cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod) },
// lamppost, Ridge Racer. Added by Gonetz
// (t1-t0)*primlod+t0
{ 0x2e122e12, cmb(cc_t0_inter_t1_using_primlod) },
// Hearts, zelda
//z (t1-t0)*primlod+t0, (shade-prim)*cmb+prim
{ 0x2e126034, cmb(cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim) },
// Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-t0)*primlod+t0, (env-prim)*cmb+prim
{ 0x2e126035, cmb(cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim) },
// snowhead temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-env)*shade+prim ** INC **
{ 0x2e126450, cmb(cc__t0_inter_t1_using_primlod__mul_shade_add_prim) },
// snow on a wall, snowhead temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*shade+prim
{ 0x2e1264f0, cmb(cc__t0_inter_t1_using_primlod__mul_shade_add_prim) },
// Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*0+prim ** INC **?
{ 0x2e127ff0, cmb(cc_prim) },
// arena, Pokemon Stadium 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-prim)*shade+shade ** INC **
{ 0x2e128430, cmb(cc__t0_inter_t1_using_primlod__mul_shade) },
// Pokemon Stadium 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-env)*cmb+env ** INC **
{ 0x2e12a050, cmb(cc_t0_inter_t1_using_primlod) },
// End of level heart, zelda
// (t1-t0)*primlod+t0, (prim-env)*cmb+env
{ 0x2e12a053, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env) },
// Huge turtle appearance, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (1-env)*cmb+env
{ 0x2e12a056, cmb(cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env) },
// frozen octorok, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (prim-env)*t1+env
{ 0x2e12a253, cmb(cc_prim_sub_env_mul_t1_add_env) },
// fall headwaters, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-env)*shade+env ** INC **
{ 0x2e12a450, cmb(cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env) },
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*t1+0 ** INC ** ?
{ 0x2e12e2f0, cmb(cc_t0_inter_t1_using_primlod) },
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*prim+0
{ 0x2e12e3f0, cmb(cc__t0_inter_t1_using_primlod__mul_prim) },
// sky, PGA European Tour
// (t1-t0)*primlod+t0, (cmb-env)*shade+0 ** INC **
{ 0x2e12e450, cmb(cc__t0_inter_t1_using_primlod__mul_shade) },
// Kirby's pool, smash bros
// (t1-t0)*primlod+t0, (cmb-0)*shade+0
{ 0x2e12e4f0, cmb(cc__t0_inter_t1_using_primlod__mul_shade) },
//Spacestation Silicon Valley intro. Added by Gonetz
// (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC**
{ 0x2e132e13, cmb(cc_t0_inter_prim_using_primlod) },
// explosions, daikatana. Added by Gonetz
// (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC**
{ 0x2e13e4f0, cmb(cc_t0_mul_shade) },
//Mike Piazza's Strike Zone logo. Added by Gonetz
// (shade-t0)*primlod+t0
{ 0x2e142e14, cmb(cc_t0_inter_shade_using_primlod) },
// Cartridge color (transfer pak) }, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (1-t0)*primlod+t0
{ 0x2e162e16, cmb(cc_one_sub_t0_mul_primlod_add_t0) },
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (1-t0)*primlod+t0, (prim-0)*cmb+0 **INC**
{ 0x2e16e0f3, cmb(cc_t0_mul_prim) },
// zelda 2. Added by Gonetz
// (t1-t1)*primlod+t0, (prim-env)*cmb+env
{ 0x2e22a053, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (0-t1)*primlod+t0, (prim-env)*cmb+env ** INC **
{ 0x2e2fa053, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Skulltula coin solid, zelda
// (t0-prim)*primlod+t0, (prim-env)*cmb+env
{ 0x2e31a053, cmb(cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env) },
// Triforce lines, zelda
// (t1-prim)*primlod+t0, (prim-shade)*cmb+shade
{ 0x2e328043, cmb(cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade) },
// moon when majora defeated, zelda 2. Added by Gonetz
// (t1-prim)*primlod+t0, (1-shade)*cmb+shade
{ 0x2e328046, cmb(cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade) },
// Fire, zelda
//z (t1-prim)*primlod+t0, (prim-env)*cmb+env ** INC **
{ 0x2e32a053, cmb(cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env) },
// zelda 2 [Ogy]. Added by Gonetz
// (t1-prim)*primlod+t0, (shade-env)*cmb+env
{ 0x2e32a054, cmb(cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env) },
// Scary face, pokemon stadium 2
// (t1-prim)*primlod+t0, (1-env)*cmb+env
{ 0x2e32a056, cmb(cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env) },
// zelda 2. Added by Gonetz
// (t1-prim)*primlod+t0, (prim-0)*cmb+env
{ 0x2e32a0f3, cmb(cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env) },
// zelda 2. Added by Gonetz
// (t1-0)*primlod+t0, (prim-env)*cmb+env
{ 0x2ef2a053, cmb(cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env) },
// zelda 2. Added by Gonetz
// (t1-0)*primlod+t0, (cmb-0)*prim+0
{ 0x2ef2e3f0, cmb(cc__t1_mul_primlod_add_t0__mul_prim) },
// zelda 2. Added by Gonetz
// (t1-0)*primlod+t0, (cmb-0)*env+0
{ 0x2ef2e5f0, cmb(cc__t1_mul_primlod_add_t0__mul_env) },
// gun, Doom64. Added by Gonetz
// (1-0)*primlod+t0, (cmb-0)*prim+env
{ 0x2ef6a3f0, cmb(cc__t0_add_primlod__mul_prim_add_env) },
// walls, Doom64. Added by Gonetz
// (1-0)*primlod+t0, (cmb-0)*shade+env
{ 0x2ef6a4f0, cmb(cc__t0_add_primlod__mul_shade_add_env) },
// Pokemon Stadium 2. Added by Gonetz
// (noise-0)*primlod+t0, (prim-env)*cmb+env ** INC **
{ 0x2ef7a053, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (t1-t0)*k5+t0
{ 0x2f122f12, cmb(cc_t0_inter_t1_using_k5) },
// F1 World Grand Prix. Added by Gonetz
// (t1-t0)*k5+t0, (cmb-0)*shade+0 **INC**
{ 0x2f12e4f0, cmb(cc__t0_inter_t1_using_k5__mul_shade) },
// Turok 3 [scorpiove]. Added by Gonetz
// (t0-k4)*k5+t0
{ 0x2f712f71, cmb(cc_t0) },
// THPS 3
// (env-0)*k5+t0,
{ 0x2ff52ff5, cmb(cc_t0_add_env_mul_k5) },
// super bowling
// (0-0)*k5+t0,
{ 0x2fff0000, cmb(cc_t0) },
// super bowling
// (0-0)*k5+t0
{ 0x2fff2fff, cmb(cc_t0) },
// RARE logo, blast corps. Added by Gonetz
// (t0-0)*0+t0
{ 0x3ff13ff1, cmb(cc_t0) },
// the ground below the scarecrow in the trading post in town, zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*0+t0, (cmb-0)*shade+0
{ 0x3ff2e4f0, cmb(cc_t0_mul_shade) },
// intro, background, Dezaemon 3D
// (1-0)*0+t0
{ 0x3ff63ff6, cmb(cc_t0) },
// Tony Hawk's Pro Skater. Added by Gonetz
// ((0-0)*0+t0, (t1-0)*shade+cmb ** INC **
{ 0x3fff04f2, cmb(cc_t0) },
// Dr. Mario [Ogy]. Added by Gonetz
// ((0-0)*0+t0, (prim-cmb)*env+cmb
{ 0x3fff0503, cmb(cc_prim_sub_t0_mul_env_add_t0) },
// Stained glass, quest64
// (0-0)*0+t0, (1-0)*env+cmb
{ 0x3fff05f6, cmb(cc_t0_add_env) },
// Health bar, killer instinct gold
// (0-0)*0+t0, (prim-env)*prim_a+cmb
{ 0x3fff0a53, cmb(cc_prim_sub_env_mul_prima_add_t0) },
// Runes, Turok - Dinosaur Hunter. Added by Gonetz
// (0-0)*0+t0, (env-cmb)*env_a+cmb
{ 0x3fff0c05, cmb(cc_t0_inter_env_using_enva) },
// intro, Mission Impossible. Added by Gonetz
// (k5-k5)*0+t0, (0-0)*scale+t0
{ 0x3fff26ff, cmb(cc_t0) },
// TM, mario
//z (k5-k5)*0+t0
{ 0x3fff3fff, cmb(cc_t0) },
// Intro, CBFD. Added by Gonetz
// ((0-0)*0+t0, (shade-env)*cmb+prim
{ 0x3fff6054, cmb(cc_shade_sub_env_mul_t0_add_prim) },
// paper mario. Added by Gonetz
// ((0-0)*0+t0, (prim-env)*cmb+env
{ 0x3fffa053, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Objects in arena, pokemon stadium 2
// (0-0)*0+t0, (cmb-prim)*shade+env
{ 0x3fffa430, cmb(cc_t0_mul_prim) },
// intro, F1 Racing Championship. Added by Gonetz
// (0-0)*0+t0, (shade-env)*cmb+0
{ 0x3fffe054, cmb(cc_shade_sub_env_mul_t0) },
// stands, F1 Racing Championship. Added by Gonetz
// (0-0)*0+t0, (1-env)*cmb+0
{ 0x3fffe056, cmb(cc_one_sub_env_mul_t0) },
// ? (from log)
// (0-0)*0+t0, (prim-0)*cmb+0
{ 0x3fffe0f3, cmb(cc_t0_mul_prim) },
// background, GASP Fighters
// (0-0)*0+t0, (shade-0)*cmb+0
{ 0x3fffe0f4, cmb(cc_t0_mul_shade) },
// zelda 2 [Ogy]. Added by Gonetz
// (0-0)*0+t0, (env-0)*cmb+0
{ 0x3fffe0f5, cmb(cc_t0_mul_env) },
// logo, v-rally 99
// (0-0)*0+t0, (prim-0)*t0+0
{ 0x3fffe1f3, cmb(cc_t0_mul_prim) },
// target hit, zelda 2. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*prim+0
{ 0x3fffe3f0, cmb(cc_t0_mul_prim) },
// Ms. Pac-Man intro background. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*shade+0
{ 0x3fffe4f0, cmb(cc_t0_mul_shade) },
// Wonder Project J2 logo. Added by Gonetz
// (0-0)*0+t0, (t0-0)*shade+0
{ 0x3fffe4f1, cmb(cc_t0_mul_shade) },
// tire trace, Monster truck madness. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*env+0
{ 0x3fffe5f0, cmb(cc_t0_mul_env) },
// Gauntlet Legends intro. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*ecale+0
{ 0x3fffe6f0, cmb(cc_t0) },
// tire trace, beetle adventure racing. Added by Gonetz
// (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC**
{ 0x41124410, cmb(cc__t0_inter_t1_using_t0__mul_shade) },
// Paper Mario. Added by Gonetz
// (t0-t1)*t0+t1 **INC**
{ 0x41214121, cmb(cc_t1_inter_t0_using_t0) },
// Powered Star Beam, Paper Mario. Added by Gonetz
// (t0-t1)*t0+t1, (env-prim)*cmb+prim **INC**
{ 0x41216035, cmb(cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim) },
// wetrix raiseland [Raziel64]. Added by Gonetz
// (prim-t1)*t0+t1, (env-t0)*cmb+cmb **INC**
{ 0x41230015, cmb(cc_env_sub_prim_mul__t0_mul_t1__add_prim) },
// SCARS. Added by Gonetz
// (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC**
{ 0x41250b03, cmb(cc__t0_inter_t1_using_half__mul_shade) },
//beetle adventure racing. Added by Gonetz
//(env-t1)*t0+t1, (prim-cmb)*shadea+cmb **INC**
{ 0x4221e4f0, cmb(cc__t1_inter_env_using_t0__inter_prim_using_shadea) },
// paper mario. Added by Gonetz
// (t0-t0)*prim+t1, (t1-cmb)*cmb+env **INC** weird
{ 0x4311a002, cmb(cc_env) },
// background, Wetrix level 1, [Raziel64]. Added by Gonetz
// (t0-t1)*prim+t1
{ 0x43214321, cmb(cc_t1_inter_t0_using_prim) },
// grass, ISS 2k. Added by Gonetz
// (t0-t1)*prim+t1, (cmb-0)*env+0 **INC**
{ 0x4321e5f0, cmb(cc__t1_inter_t0_using_prim__mul_env) },
// intro, Paper Mario
// (t0-0)*prim+t1
{ 0x43f143f1, cmb(cc_t0_mul_prim_add_t1) },
// F1 World Grand Prix. Added by Gonetz
// (t0-0)*prim+t1, (cmb-0)*shade+env **INC**
{ 0x43f1a4f0, cmb(cc__t0_add_t1__mul_shade_add_env) },
// field, ISS64. Added by Gonetz
// (t0-t1)*shade+t1, (cmb-t1)*prim+t1 ** INC **
{ 0x44214320, cmb(cc_t0_sub_t1_mul_prim_mul_shade_add_t1) },
// 0x44214320, cmb(cc__t0_add_t1__mul_prim) },
// water, goemon great adventure
// (t0-t1)*env+t1 ** INC **
{ 0x45214521, cmb(cc_t1_inter_t0_using_env) },
// characters, Ogre Battle. Added by Gonetz
// (1-t1)*env+t1, (1-cmb)*prim+cmb ** INC **
{ 0x45260306, cmb(cc_one_sub_t1_mul_prim_add_t1) },
// characters, Ogre Battle. Added by Gonetz
// (1-t1)*env+t1
{ 0x45264526, cmb(cc_one_sub_t1_mul_env_add_t1) },
// characters, Ogre Battle. Added by Gonetz
// (1-t1)*env+t1, (cmb-0)*prim+0 ** INC **
{ 0x4526e3f0, cmb(cc__t1_inter_one_using_env__mul_prim) },
// explosion, body harvest. Added by Gonetz
// (t0-t1)*scale+t1, (env-prim)*cmb+prim ** INC **
{ 0x46216035, cmb(cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim) },
// Water, AeroGauge. Added by Gonetz
// (t0-t1)*prima+t1, (0-0)*0+cmb
{ 0x4a214a21, cmb(cc_t1_inter_t0_using_prima) },
// flame, castlevania 2. Added by Gonetz
// (t0-t1)*prima+t1, (prim-env)*cmb+env
{ 0x4a21a053, cmb(cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env) },
// shadows, Mario Tennis. Added by Gonetz
// (t0-t1)*prima+t1, (prim-0)*cmb+0
{ 0x4a21e0f3, cmb(cc__t1_inter_t0_using_prima__mul_prim) },
// menu, Mario Golf. Added by Gonetz
// (t0-t1)*prima+t1, (shade-0)*cmb+0
{ 0x4a21e0f4, cmb(cc__t1_inter_t0_using_prima__mul_shade) },
// intro, castlevania 2. Added by Gonetz
// (t0-t1)*prima+t1, (cmb-0)*prim+0
{ 0x4a21e3f0, cmb(cc__t1_inter_t0_using_prima__mul_prim) },
// water on map, Ogre Battle64. Added by Gonetz
// (t0-t1)*prima+t1, (cmb-0)*shade+0
{ 0x4a21e4f0, cmb(cc__t1_inter_t0_using_prima__mul_shade) },
// Ice, Paper Mario
// (t0-t1)*shade_a+t1
{ 0x4b214b21, cmb(cc_t1_inter_t0_using_shadea) },
// Grass, Beetle Adventure Racing
// (t0-t1)*shade_a+t1, (cmb-0)*shade+0
{ 0x4b21e4f0, cmb(cc__t1_inter_t0_using_shadea__mul_shade) },
// Ground at kotake & koume, zelda
// (t1-t0)*env_a+t0, (prim-env)*cmb+env
{ 0x4c12a053, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-t1)*env_a+t1, (cmb-0)*shade+cmb ** INC **
{ 0x4c2104f0, cmb(cc__t1_inter_t0_using_enva__mul_shade) },
// bikes, xg2. Added by Gonetz
// (t0-t1)*env_a+t1, (cmb-prim)*prima+prim
{ 0x4c216a30, cmb(cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim) },
// Yoshi Story
// (t0-t1)*env_a+t1, (prim-env)*cmb+env
{ 0x4c21a053, cmb(cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env) },
// arena, Pokemon Stadium 1. Added by Gonetz
// (t0-t1)*env_a+t1, (cmb-0)*prim+0
{ 0x4c21e3f0, cmb(cc__t1_inter_t0_using_enva__mul_prim) },
// "end of chapter" text, paper mario. Added by Gonetz
// (1-t1)*env_a+t1, (cmb-0)*t1+0 ** INC **
{ 0x4c26e2f0, cmb(cc_t0_mul_t1) },
// 0x4c26e2f0, cmb(cc_t1_mul_enva) },
// Zelda opening door, zelda
// (t0-prim)*env_a+t1, (prim-env)*t0+env
{ 0x4c31a053, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Kotake & koume magic poof, zelda
// (t0-0)*env_a+t1, (prim-env)*cmb+env
{ 0x4cf1a053, cmb(cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env) },
// ground in stone temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t1, (cmb-0)*prim+0
{ 0x4e12e3f0, cmb(cc__t0_inter_t1_using_primlod__mul_prim) },
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (noise-t0)*primlod+t1, (prim-env)*cmb+env ** INC **
{ 0x4e17a053, cmb(cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env) },
// menu, pokemon stadium 1, [Raziel64]
// (t0-t1)*lodf+t1, (prim-env)*cmb+env
{ 0x4e214e21, cmb(cc_t1_inter_t0_using_primlod) },
// Pokemon backgrounds, pokemon stadium 2
// (t0-t1)*lodf+t1, (prim-env)*cmb+env
{ 0x4e21a053, cmb(cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env) },
// zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*primlod+t1, (t1-cmb)*prim+env ** INC **
{ 0x4e21a302, cmb(cc_env_sub__t0_sub_t1_mul_primlod__mul_prim) },
// Magnitude, pokemon stadium 2
// (t0-t1)*primlod+t1, (prim-env)*cmb_a+env
{ 0x4e21a753, cmb(cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env) },
// zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*primlod+t1, (cmb-0)*shade+0
{ 0x4e21e4f0, cmb(cc__t1_inter_t0_using_primlod__mul_shade) },
// lava in snowhead temple, zelda 2. Added by Gonetz
// (t0-prim)*primlod+t1, (cmb-prim)*shade+cmb ** INC **
{ 0x4e310430, cmb(cc_lavatex_sub_prim_mul_shade_add_lavatex) },
// Skulltula coin, zelda
// (t0-prim)*primlod+t1, (prim-env)*cmb+env
{ 0x4e31a053, cmb(cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env) },
// Pokemon background, pokemon stadium 2
// (noise-shade)*primlod+t1, (prim-env)*cmb+env
{ 0x4e47a053, cmb(cc_prim_sub_env_mul_t1_add_env) },
// Reflect, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*primlod+t1, (prim-env)*cmb+env
{ 0x4ef1a053, cmb(cc_prim_sub_env_mul__t0_add_t1__add_env) },
//beetle adventure racing. Added by Gonetz
//(t0-t1)*k5+t1, (cmb-0)*shade+0
{ 0x4f21e4f0, cmb(cc__t1_inter_t0_using_k5__mul_shade) },
// Spiderman. Added by Gonetz
//(t0-t1)*k5+t1, (cmb-0)*env+0
{ 0x4f21e5f0, cmb(cc_t1_mul_env) },
// N64 logo, Ogre Battle. Added by Gonetz
//(0-0)*0+t1
{ 0x5fff5fff, cmb(cc_t1) },
// reversing light, Monster truck madness. Added by Gonetz
//(0-0)*0+t0, (0-0)*0+prim
{ 0x5fff7fff, cmb(cc_prim) },
// battle tanks [Ogy]
// (0-0)*0+t1, (env-shade)*cmb+shade
{ 0x5fff8045, cmb(cc_env_sub_shade_mul_t1_add_shade) },
// minigame, pokemon stadium 1. Added by Gonetz
// (0-0)*0+t1, (prim-env)*cmb+env
{ 0x5fffa053, cmb(cc_prim_sub_env_mul_t1_add_env) },
// F1 World Grand Prix. Added by Gonetz
// (t0-prim)*t0+prim, (cmb-0)*shade
{ 0x6131e4f0, cmb(cc__prim_inter_t0_using_t0__mul_shade) },
// aerofighter's assault [Ogy]
// (shade-prim)*t0+prim
{ 0x61346134, cmb(cc_shade_sub_prim_mul_t0_add_prim) },
// club blow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (shade-prim)*t0+prim, (cmb-env)*cmb_a+env ** INC **
{ 0x6134a750, cmb(cc_shade_sub_prim_mul_t0_add_prim) },
// lava, beetle adventure racing
// (shade-prim)*t0+prim, (cmb-0)*t1+0 ** INC **
{ 0x6134e2f0, cmb(cc_shade_sub_prim_mul__t0_mul_t1__add_prim) },
// Monster truck madness intro. Added by Gonetz
// (env-prim)*t0+prim, (cmb-0)*scale+cmb ** INC **
{ 0x613506f0, cmb(cc_env_sub_prim_mul_t0_add_prim) },
// pokemon attack, Pokemon stadium 1
// (env-prim)*t0+prim, (cmb-0)*0+cmb
{ 0x61351ff0, cmb(cc_env_sub_prim_mul_t0_add_prim) },
// Paper Mario, fortune teller spheres
// (env-prim)*t0+prim, (cmb-0)*t1+t0 ** INC **
{ 0x613522f0, cmb(cc_t0_mul_t1_add_t0) },
// Later hearts, zelda
// (env-prim)*t0+prim
{ 0x61356135, cmb(cc_env_sub_prim_mul_t0_add_prim) },
// Mission Impossible. Added by Gonetz
// (env-prim)*t0+prim, (shade-0)*cmb+0 ** INC **
{ 0x6135e0f4, cmb(cc_t0_mul_shade) },
// crashing other vehicle, Monster truck madness [Raziel64]. Added by Gonetz
// (env-prim)*t0+prim, (cmb-0)*t0+0 ** INC **
{ 0x6135e1f0, cmb(cc_env_sub_prim_mul_t0_add_prim) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (env-prim)*t0+prim, (cmb-0)*t1+0 ** INC **
{ 0x6135e2f0, cmb(cc_env_sub_prim_mul_t0_add_prim) },
// aerofighter's assault [Ogy]
// (env-prim)*t0+prim, (cmb-0)*shade+0 ** INC **
{ 0x6135e4f0, cmb(cc__prim_inter_env_using_t0__mul_shade) },
// "time out", paper mario. Added by Gonetz
// (1-prim)*t0+prim, (1-cmb)*enva+cmb ** INC **
{ 0x61360c06, cmb(cc_one_sub_prim_mul_t0_add_prim) },
// intro, paper mario. Added by Gonetz
// (1-prim)*t0+prim, (cmb-0)*prima+t0 ** INC **
{ 0x61362af0, cmb(cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim) },
// paper mario. Added by Gonetz
// (1-prim)*t0+prim
{ 0x61366136, cmb(cc_one_sub_prim_mul_t0_add_prim) },
// arena, Pokemon Stadium 2. Added by Gonetz
// (1-prim)*t0+prim, (cmb-env)*shade+shade ** INC **
{ 0x61368450, cmb(cc_t0_mul_shade) },
// F1 World Grand Prix. Added by Gonetz
// (1-prim)*t0+prim, (cmb-0)*shade+0 ** INC **
{ 0x6136e4f0, cmb(cc_t0_mul_shade) },
// Xena. Added by Gonetz
// (0-prim)*t0+prim
{ 0x613f613f, cmb(cc_one_sub_t0_mul_prim) },
// Kirby64 end [Raziel64]. Added by Gonetz
// (prim-env)*t0+prim
{ 0x61536153, cmb(cc_prim_sub_env_mul_t0_add_prim) },
// Xena. Added by Gonetz
// (shade-env)*t0+prim
{ 0x61546154, cmb(cc_shade_sub_env_mul_t0_add_prim) },
// Karts, mario kart
//z (center-env)*t0+prim
{ 0x61566156, cmb(cc_t0_mul_1menv_add_prim) },
// Famista64. Added by Gonetz
//(t0-0)*t0+prim
{ 0x61f161f1, cmb(cc_t0_mul_prim) },
// Pokemon Stadium 2. Added by Gonetz
//(shade-0)*t0+prim
{ 0x61f461f4, cmb(cc_t0_mul_shade_add_prim) },
// Doom. Added by Gonetz
//(1-0)*t0+prim
{ 0x61f661f6, cmb(cc_t0_add_prim) },
// tire trace, beetle adventure racing. Added by Gonetz
// (shade-prim)*t1+prim, (cmb-0)*t1+0 **INC**
{ 0x6234e2f0, cmb(cc_shade_sub_prim_mul_t1_add_prim) },
// Text, turok
// (env-prim)*t1+prim
{ 0x62356235, cmb(cc_env_sub_prim_mul_t1_add_prim) },
// Pokemon Stadium 2, [gokuss4]. Added by Gonetz
// (env-prim)*t1+prim, (cmb-0)*t1+0 ** INC **
{ 0x6235e2f0, cmb(cc_env_sub_prim_mul_t1_add_prim) },
// bike trace, xg2 intro. Added by Gonetz
// (1-prim)*t1+prim
{ 0x62366236, cmb(cc_one_sub_prim_mul_t1_add_prim) },
// aerofighter's assault [Ogy]
// (1-prim)*t1+prim, (cmb-0)*0+env
{ 0x6236bff0, cmb(cc_one_sub_prim_mul_t1_add_prim) },
// Tennis court, mario tennis
// (t0-0)*t1+prim
{ 0x62f162f1, cmb(cc__t0_mul_t1__add_prim) },
// Rush2. Added by Gonetz
// (prim-prim)*prim+prim
{ 0x63336333, cmb(cc_prim) },
//Bowser in final battle, Paper Mario. Added by Gonetz
// (t1-0)*prim+prim
{ 0x63f263f2, cmb(cc_t1_mul_prim_add_prim) },
// wetrix, icelayer, [Raziel64]. Added by Gonetz
// (t0-prim)*shade+prim ** INC **
{ 0x64316431, cmb(cc_t0_mul_shade) },
// KI. Added by Gonetz
// (env-prim)*shade+prim
{ 0x64356435, cmb(cc_env_sub_prim_mul_shade_add_prim) },
// xg2. Added by Gonetz
// (1-prim)*shade+prim, (t0-0)*cmb+0 ** INC **
{ 0x6436e0f1, cmb(cc_t0_mul_one_sub_prim_mul_shade) },
// Intro, CBFD. Added by Gonetz
// (t0-env)*shade+prim
{ 0x64516451, cmb(cc_t0_sub_env_mul_shade_add_prim) },
// sword in final battle, zelda 2. Added by Gonetz
// (t0-env)*shade+prim, (cmb-0)*shade+0 ** INC **
{ 0x6451e4f0, cmb(cc__t0_sub_env_mul_shade_add_prim__mul_shade) },
// Road Rush. Added by Gonetz
// (t0-0)*shade+prim
{ 0x64f164f1, cmb(cc_t0_mul_shade_add_prim) },
// paper mario. Added by Gonetz
// (1-0)*shade+prim
{ 0x64f664f6, cmb(cc_prim_add_shade) },
// Character select, smash bros
// (t0-prim)*env+prim
{ 0x65316531, cmb(cc_t0_sub_prim_mul_env_add_prim) },
// Clear screen intro, banjo kazooie
// (t0-prim)*env+prim, (cmb-0)*shade+0
// 0x6531e4f0, cmb(cc_t0_mul_env_mul_shade) },
{ 0x6531e4f0, cmb(cc__prim_inter_t0_using_env__mul_shade) },
// Dragonfly feet, banjo kazooie
// (1-prim)*env+prim, (cmb-0)*shade+0 ** INC **
{ 0x6536e4f0, cmb(cc_env_mul_shade) },
// Lava piranha atack, Paper Mario
// (t1-k4)*env+prim ** INC **
{ 0x65726572, cmb(cc_t1_mul_env_add_prim) },
// zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*env+prim, (1-t1)*t0a+cmb ** INC **
{ 0x65f10826, cmb(cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim) },
// clocks while warping through time, zelda 2
// (t0-0)*env+prim, (cmb-0)*0+cmb
{ 0x65f11ff0, cmb(cc_t0_mul_env_add_prim) },
// Helicopter, Nuclear Strike. Added by Gonetz
// (t0-0)*env+prim
{ 0x65f165f1, cmb(cc_t0_mul_env_add_prim) },
// Mystical Ninja
// (1-0)*env+prim
{ 0x65f665f6, cmb(cc_prim_add_env) },
// duke nukem: zero hour [Ogy]
// (noise-0)*env+prim ** INC **
{ 0x65f765f7, cmb(cc_prim_add_env) },
// "terminator", CBFD
// (0-0)*env+prim
{ 0x65ff65ff, cmb(cc_prim) },
// Cliffs, Taz express. Added by Gonetz
// (t0-0)*scale+prim
{ 0x66f166f1, cmb(cc_t0_add_prim) },
// Taz express. Added by Gonetz
// (t0-0)*scale+prim, (cmb-0)*shade+0
{ 0x66f1e4f0, cmb(cc_t0_add_prim_mul_shade) },
// NFL Quarterback Club 98 Menu [CpUMasteR]
// (prim-0)*scale+prim
{ 0x66f366f3, cmb(cc_prim) },
// Character, dual heroes
// (t0-prim)*t0_a+prim
{ 0x68316831, cmb(cc_t0_sub_prim_mul_t0a_add_prim) },
// Indy Racing 2000. Added by Gonetz
// (t0-prim)*t0_a+prim, (cmb-0)*shade+0 ** INC **
{ 0x6831e4f0, cmb(cc_t0_mul_shade) },
// text, Sin and Punishmen. Added by Gonetz
// (env-prim)*t0_a+prim ** INC **
{ 0x68356835, cmb(cc_env_sub_prim_mul_t0a_add_prim) },
// menu, PD. Added by Gonetz
// (env-prim)*t1_a+prim
{ 0x69356935, cmb(cc_env_sub_prim_mul_t1a_add_prim) },
// 0x69356935, cmb(cc_t1) },
//xg2. Added by Gonetz
// (t0-prim)*prima+prim
{ 0x6a316a31, cmb(cc_t0_sub_prim_mul_prima_add_prim) },
// menu, battle phoenix 64. Added by Gonetz
// (env-prim)*prima+prim
{ 0x6a356a35, cmb(cc_env_sub_prim_mul_prima_add_prim) },
// ground, KI. Added by Gonetz
// (shade-env)*prima+prim
{ 0x6a546a54, cmb(cc_shade_sub_env_mul_prima_add_prim) },
// F1 World Grand Prix. Added by Gonetz
// (t0-0)*prima+prim, (shade-0)*cmb+env **INC**
{ 0x6af1a0f4, cmb(cc__t0_mul_prima_add_prim_mul__shade_add_env) },
//broken wall, beetle adventure racing. Added by Gonetz
// (t0-0)*prima+prim, (cmb-0)*shade+0 **INC**
{ 0x6af1e4f0, cmb(cc__t0_mul_prima_add_prim_mul__shade) },
// Genie, diddy kong racing
// (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb
// 0x6b310405, cmb(cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env) },
{ 0x6b310405, cmb(cc_t0_mul_shadea) },
// Extreme G. Added by Gonetz
// (t0-prim)*shade_alpha+prim ** INC **
{ 0x6b316b31, cmb(cc_t0_sub_prim_mul_shadea_add_prim) },
// water block, Paper Mario. Added by Gonetz
// (t0-prim)*shade_alpha+prim, (prim-env)*cmb+env ** INC **
{ 0x6b31a053, cmb(cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env) },
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-prim)*shade_alpha+prim, (cmb-0)*shade+0 ** INC **
{ 0x6b31e4f0, cmb(cc__prim_inter_t0_using_shadea__mul_shade) },
// F1 World Grand Prix. Added by Gonetz
// (env-prim)*shade_alpha+prim, (shade-cmb)*cmb_a+cmb ** INC **
{ 0x6b350704, cmb(cc_env_sub_prim_mul_shade_add_prim) },
// lullaby, Paper Mario. Added by Gonetz
// (env-prim)*shade_alpha+prim
{ 0x6b356b35, cmb(cc_env_sub_prim_mul_shadea_add_prim) },
// Some gannon spell, zelda
// (noise-t0)*env_a+prim, (0-prim)*cmb+1 ** INC **
{ 0x6c17c03f, cmb(cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim) },
//Goldeneye, [Jeremy]. Added by Gonetz
// (t0-prim)*env_a+prim
{ 0x6c316c31, cmb(cc_t0_sub_prim_mul_enva_add_prim) },
// button, Sin and Punishmen. Added by Gonetz
// (env-prim)*env_a+prim
{ 0x6c356c35, cmb(cc_env_sub_prim_mul_enva_add_prim) },
// fallen stars at star summit, Paper Mario. Added by Gonetz
// (t0-env)*env_a+prim, (1-0)*primlod+cmb
{ 0x6c510ef6, cmb(cc_t0_sub_env_mul_enva_add_prim) },
// focus, Paper Mario. Added by Gonetz
// (t0-env)*env_a+prim, (cmb-shade)*shadea+shade ** INC **
{ 0x6c518b40, cmb(cc_t0_sub_shade_mul_shadea_add_shade) },
// Ring, pokemon stadium 2
// (t0-0)*env_a+prim, (1-0)*cmb+0
{ 0x6cf1e0f6, cmb(cc_t0_mul_enva_add_prim) },
// Jet Force
// (noise-0)*env_a+prim
{ 0x6cf76cf7, cmb(cc_prim) },
// snowhead temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+prim, (cmb-0)*shade+shade
{ 0x6e1284f0, cmb(cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade) },
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+prim, (cmb-0)*shade+0 ** INC **
{ 0x6e12e4f0, cmb(cc__t1_sub_t0_mul_primlod_add_prim__mul_shade) },
// sky, daikatana. Added by Gonetz
// (t0-prim)*primlod+prim, (cmb-0)*shade+0
{ 0x6e31e4f0, cmb(cc_t0_mul_shade) },
// ball's track, NFL Blitz. Added by Gonetz
// (t0-0)*primlod+prim
{ 0x6ef16ef1, cmb(cc_t0_mul_primlod_add_prim) },
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*primlod+prim, (cmb-env)*cmb_a+env ** INC **
{ 0x6ef1a750, cmb(cc_t0_mul_primlod_add_prim) },
// rope, CBFD
// (t0-env)*k5+prim
{ 0x6f516f51, cmb(cc_t0_sub_env_mul_k5_add_prim) },
// super bowling
// (0-0)*k5+prim
{ 0x6fff6fff, cmb(cc_prim) },
// intro, Aidyn Chronicles. Added by Gonetz
// (0-0)*0+prim, (0-0)*0+prim
{ 0x79fb7788, cmb(cc_prim) },
// Menu, megaman
// (1-0)*0+prim
{ 0x7ff67ff6, cmb(cc_prim) },
// sky, PGA European Tour
// (0-0)*0+prim, (env-0)*t0+cmb
{ 0x7fff01f5, cmb(cc_t0_mul_env_add_prim) },
// sky, Spiderman. Added by Gonetz
// (0-0)*0+prim, (t1-0)*shade+cmb
{ 0x7fff04f2, cmb(cc_t1_mul_shade_add_prim) },
// ball's shadow, ISS 2k. Added by Gonetz
// (0-0)*0+prim, (1-cmb)*env+cmb
{ 0x7fff0506, cmb(cc_one_sub_prim_mul_env_add_prim) },
// Necklace, quest64
// (0-0)*0+prim, (1-0)*env+cmb
{ 0x7fff05f6, cmb(cc_prim_add_env) },
// Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+prim, (1-cmb)*cmba+cmb ** INC **
{ 0x7fff0706, cmb(cc_prim) },
// Dobutsu no Mori. Added by Gonetz
//(k5-k5)*0+prim, (cmb-0)*0+cmb
{ 0x7fff1ff0, cmb(cc_prim) },
// Intro background, starfox
//z (k5-k5)*0+prim
{ 0x7fff7fff, cmb(cc_prim) },
// train smoke, Dobutsu No Mori. Added by Gonetz
//(0-0)*0+prim, (shade-0)*cmb+0
{ 0x7fffe0f4, cmb(cc_prim_mul_shade) },
// Donald Duck intro. Added by Gonetz
//(0-0)*0+prim, (cmb-0)*prim+0
{ 0x7fffe3f0, cmb(cc_prim_mul_prim) },
// Ms. Pac-Man intro. Added by Gonetz
//(0-0)*0+prim, (cmb-0)*shade+0
{ 0x7fffe4f0, cmb(cc_prim_mul_shade) },
// zelda 2. Added by Gonetz
//(t1-t0)*t0+shade, (cmb-0)*shade+0
{ 0x8112e4f0, cmb(cc__t1_sub_t0_mul_t0_add_shade__mul_shade) },
// branches, Beetle Adventure Racing
//(t0-shade)*t0+shade, (t0-cmb)*prim+cmb **INC**
{ 0x81410301, cmb(cc_t0_mul_prim) },
// Namco logo, Famista 64
//(prim-shade)*t0+shade, (env-cmb)*t0+cmb **INC**
{ 0x81430105, cmb(cc_prim_sub_shade_mul_t0_add_shade) },
// pikachu, hey you pikachu
//(prim-shade)*t0+shade, (env-cmb)*enva+cmb **INC**
{ 0x81430c05, cmb(cc_prim_sub_shade_mul_t0_add_shade) },
// Mario's head, mario //Added by Gonetz
//(prim-shade)*t0+shade
{ 0x81438143, cmb(cc_prim_sub_shade_mul_t0_add_shade) },
// Iguana background, turok
// (env-shade)*t0+shade
{ 0x81458145, cmb(cc_env_sub_shade_mul_t0_add_shade) },
// Bubbles in Jabu-Jabu's belly, zelda
// (1-shade)*t0+shade
{ 0x81468146, cmb(cc_one_sub_shade_mul_t0_add_shade) },
// duck dodgers intro. Added by Gonetz
// (1-shade)*t0+shade, (cmb-0)*shade+0 **INC**
{ 0x8146e4f0, cmb(cc_one_sub_shade_mul_t0_add_shade) },
// intro, Madden Footbal
// (1-env)*t0+shade
{ 0x81568156, cmb(cc_one_sub_env_mul_t0_add_shade) },
// sky in doom. Added by Gonetz
// (prim-0)*t0+shade, (cmb-0)*primlod+env **INC**
{ 0x81f3aef0, cmb(cc_t0_mul_prim_add_shade) },
// commercial? in IIS98. Added by Gonetz
// (1-0)*t0+shade
{ 0x81f681f6, cmb(cc_t0_add_shade) },
//beetle adventure racing. Added by Gonetz
//(prim-shade)*t1+shade, (cmb-0)*t1+0 **INC**
{ 0x8243e2f0, cmb(cc_prim_sub_shade_mul_t1_add_shade) },
// Scorpion fire breath, MK4 [Jeremy]. Added by Gonetz
// (t0-shade)*prim+shade
{ 0x83418341, cmb(cc_t0_mul_prim_add_one_sub_prim_mul_shade) },
// Menu background, wwf no mercy
// (env-shade)*prim+shade
{ 0x83458345, cmb(cc_prim_mul_env_add_one_sub_prim_mul_shade) },
// Pokemon selection window background, pokemon stadium 2
// (noise-shade)*prim+shade
{ 0x83478347, cmb(cc_shade) },
// crown of king of ikana, zelda 2. Added by Gonetz
// (t0-env)*prim+shade
{ 0x83518351, cmb(cc_t0_sub_env_mul_prim_add_shade) },
// crown of king of ikana, zelda 2. Added by Gonetz
// (t0-env)*prim+shade, (cmb-0)*cmb+0 ** INC **
{ 0x8351e0f0, cmb(cc_t0_sub_env_mul_prim_add_shade) },
// salesman's shirt in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
// (t0-env)*prim+shade, (cmb-0)*shade+0 ** INC **
{ 0x8351e4f0, cmb(cc_t0_mul_prim_mul_shade) },
// intro, Madden Footbal
// (1-env)*prim+shade
{ 0x83568356, cmb(cc_one_sub_env_mul_prim_add_shade) },
// Buss hunter 64. Added by Gonetz
// (t0-0)*prim+shade
{ 0x83f183f1, cmb(cc_t0_mul_prim_add_shade) },
// huge water lilies, zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*prim+shade, (cmb-env)*shade+0 ** INC **
{ 0x83f1e450, cmb(cc__t0_mul_prim_add_shade__sub_env_mul_shade) },
// Objects in arena, pokemon stadium 2
// (t1-0)*prim+shade, (cmb-0)*prim_a+0 - not going to bother with prim_a since it is FF
{ 0x83f2eaf0, cmb(cc_t1_mul_prim_add_shade) },
// Pokemon Stadium 2. Added by Gonetz
// (t0-prim)*shade+shade ** INC **
{ 0x84318431, cmb(cc_t0_mul_shade) },
// big N, Pokemon Stadium 2. Added by Gonetz
// (1-prim)*shade+shade ** INC **
{ 0x84368436, cmb(cc_one_sub_prim_mul_shade_add_shade) },
// arena, PokemonStadium2, [Raziel64]
// (t0-0)*shade+shade, (cmb-0)*prim+0
{ 0x84f1e3f0, cmb(cc_t0_mul_prim_mul_shade_add_prim_mul_shade) },
// Spiderman. Added by Gonetz
// (1-0)*shade+shade
{ 0x84f684f6, cmb(cc_shade) },
// the "gekko" ( a monster in a room above the 3rd room of woodfall temple ) }, zelda 2 [Ogy]. Added by Gonetz
// (t0-prim)*env+shade ** INC **
{ 0x85318531, cmb(cc_t0_sub_prim_mul_env_add_shade) },
// clothes, zelda 2. Added by Gonetz
// (t0-prim)*env+shade, (cmb-0)*shade+0 ** INC **
{ 0x8531e4f0, cmb(cc_t0_mul_env_mul_shade) },
// Robotron 64, [scorpiove]
// (env-shade)*env+shade ** INC **
{ 0x85458545, cmb(cc_one_sub_env_mul_shade_add_env) },
// Enemy dying, quest64
// (1-shade)*env+shade **changed by Gonetz
{ 0x85468546, cmb(cc_one_sub_shade_mul_env_add_shade) },
// Sky, Beetle Adventure Racing ** INC **
//(t0-shade)*t0_a+shade, (env-cmb)*enva+cmb
{ 0x88410c05, cmb(cc_t0_sub_shade_mul_t0a_add_shade) },
// Mario's eyes, mario
//z (t0-shade)*t0_a+shade
{ 0x88418841, cmb(cc_t0_sub_shade_mul_t0a_add_shade) },
//beetle adventure racing. Added by Gonetz
// (prim-shade)*t1_a+shade, (t1-0)*cmb+0 **INC**
{ 0x8843e0f2, cmb(cc_t1_mul_shade) },
// blast corps [Ogy]
// (prim-shade)*t1_a+shade
{ 0x89438943, cmb(cc_prim_sub_shade_mul_t1a_add_shade) },
//broken wall, beetle adventure racing. Added by Gonetz
// (t0-shade)*prima+shade, (1-0)*0+cmb
{ 0x8a411ff6, cmb(cc_t0_sub_shade_mul_prima_add_shade) },
// menu, battle phoenix 64. Added by Gonetz
// (t0-shade)*prima+shade
{ 0x8a418a41, cmb(cc_t0_add_shade) },
// intro, castlevania 2. Added by Gonetz
// (prim-shade)*prim_a+shade
{ 0x8a438a43, cmb(cc_prim_sub_shade_mul_prima_add_shade) },
// ?
// (1-shade)*shade_a+shade
{ 0x8b468b46, cmb(cc_one_sub_shade_mul_shadea_add_shade) },
// arena, Pokemon Stadium. Added by Gonetz
// (t0-t1)*env_a+shade, (cmb-env)*prim+0 ** INC **
{ 0x8c21e350, cmb(cc_t0_add_prim_mul_shade) },
//diddy kong racing background fill. Added by Gonetz ** Modified by Dave2001
// (env-shade)*env_a+shade, (cmb-0)*prim+0
{ 0x8c458c45, cmb(cc_shade) }, // note: previous combiner used other_alpha; doesn't work
//diddy kong racing. Added by Gonetz
// (env-shade)*env_a+shade, (cmb-0)*prim+0 ** INC **
{ 0x8c45e3f0, cmb(cc_prim_mul_shade) },
// sky, Pokemon Stadium, [Raziel64]
// (t0-0)*env_a+shade, (cmb-env)*prim+0 ** INC **
{ 0x8cf1e350, cmb(cc_t0_mul_prim_add_shade_sub_env_mul_prim) },
// zelda 2 [Ogy]. Added by Gonetz
// (t0-prim)*primlod+shade, (prim-env)*cmb+env ** INC **
{ 0x8e31a053, cmb(cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env) },
// fallen leaves, Dobutsu no Mori. Added by Gonetz
// (t0-shade)*primlod+shade, (prim-env)*cmb+env ** INC **
{ 0x8e41a053, cmb(cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env) },
// the icicle above the part just before the entrance to the mountain village, zelda 2 [Ogy]. Added by Gonetz
// (t0-prim)*0+shade, (prim-env)*cmb+env ** INC ** ?
{ 0x9f31a053, cmb(cc_prim_sub_env_mul_shade_add_env) },
// background on level 3-1, kirby 64 [Raziel64]. Added by Gonetz
// (0-env)*0+shade
{ 0x9f5f9f5f, cmb(cc_shade) },
// Spotlight, smash bros
// (1-0)*0+shade
{ 0x9ff69ff6, cmb(cc_shade) },
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+shade, (cmb-cmb)*cmb+cmb
{ 0x9fff0000, cmb(cc_shade) },
// menu, Dr.Mario. Added by Gonetz
// (0-0)*0+shade, (prim-cmb)*env+cmb
{ 0x9fff0503, cmb(cc_prim_sub_shade_mul_env_add_shade) },
// pikachu, hey you pikachu. Added by Gonetz
// (0-0)*0+shade, (env-cmb)*enva+cmb
{ 0x9fff0c05, cmb(cc_env_sub_shade_mul_enva_add_shade) },
// mega shock, paper mario
//(0-0)*0+shade, (env-prim)*cmb+prim
{ 0x9fff6035, cmb(cc_env_sub_prim_mul_shade_add_prim) },
// Super Mario 64 logo background
//z (k5-k5)*0+shade
{ 0x9fff9fff, cmb(cc_shade) },
// Zelda 2 final movie. Added by Gonetz
// (0-0)*0+shade, (prim-0)*cmb+0
{ 0x9fffe0f3, cmb(cc_prim_mul_shade) },
// tree shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+shade, (env-0)*cmb+0
{ 0x9fffe0f5, cmb(cc_env_mul_shade) },
// N64 logo, Aidyn Chronicles. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*prim+0
{ 0x9fffe3f0, cmb(cc_prim_mul_shade) },
// Hand, smash bros
// (0-0)*0+shade, (cmb-0)*env+0
{ 0x9fffe5f0, cmb(cc_env_mul_shade) },
// Lave piranha atack, Paper Mario
// (t1-t0)*t0+env, (cmb-t1)*t0+prim ** INC **
{ 0xa1126120, cmb(cc__t0_mul_t1__mul_env_add_prim) },
// Kirby64 end [Raziel64]. Added by Gonetz
// (prim-shade)*t0+env
{ 0xa143a143, cmb(cc_prim_sub_shade_mul_t0_add_env) },
// Superman [scorpiove]. Added by Gonetz
// (t0-env)*t0+env
{ 0xa151a151, cmb(cc_t0_sub_env_mul_t0_add_env) },
// powder keg, zelda 2. Added by Gonetz
// (prim-env)*t0+env, (0-0)*shade_a+cmb
{ 0xa1530bff, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Kotake & koume defeated, going into sky, zelda
// (prim-env)*t0+env, (prim-env)*0+cmb
{ 0xa1531f53, cmb(cc_prim_sub_env_mul_t0_add_env) },
// water, Dobutsu no Mori. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*shade+t0
{ 0xa15324f0, cmb(cc_t0_add_shade_mul_env) },
//broken wall, beetle adventure racing. Added by Gonetz
// (prim-env)*t0+env, (cmb-shade)*t1+shade **INC** can't be done in one step
{ 0xa1538240, cmb(cc_prim_sub_env_mul__t0_mul_t1__add_shade) },
//couple's mask, zelda2. Added by Gonetz
// (prim-env)*t0+env, (prim-cmb)*shade+shade **INC** can't be done in one step
{ 0xa1538403, cmb(cc_t0_mul_shade) },
// stadium, Pokemon Stadium 2. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*shade+shade **INC** can't be done in one step
{ 0xa15384f0, cmb(cc_t0_mul_shade) },
//clothes on girl in inn, zelda2. Added by Gonetz
// (prim-env)*t0+env, (cmb-prim)*env+shade **INC** can't be done in one step
{ 0xa1538530, cmb(cc_t0_mul_env_add_shade) },
// Getting light arrows for the first time, zelda
// (prim-env)*t0+env, (prim-env)*cmb+env ** INC **
{ 0xa153a053, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Fire, starfox
// (prim-env)*t0+env
{ 0xa153a153, cmb(cc_prim_sub_env_mul_t0_add_env) },
// a spell, Fushigi no Dungeon: Fuurai no Shiren 2
// (prim-env)*t0+env, (cmb-env)*enva+env
{ 0xa153ac50, cmb(cc_prim_sub_env_mul__t0_mul_enva__add_env) },
// wizrobe's attack, zelda 2. Added by Gonetz.
// (prim-env)*t0+env, (cmb-0)*cmb+0
{ 0xa153e0f0, cmb(cc_prim_sub_env_mul_t0_add_env) },
// dress, zelda 2. Added by Gonetz.
// also for Great Farie's hair - changed to use texture mod by Dave2001.
// (prim-env)*t0+env, (shade-0)*cmb+0
{ 0xa153e0f4, cmb(cc__env_inter_prim_using_t0__mul_shade) },
// Start menu, paper mario
// (prim-env)*t0+env, (cmb-0)*t0+0
{ 0xa153e1f0, cmb(cc_prim_sub_env_mul_t0_add_env) },
// { 0xa153e0f4, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Jellyfish tentacles in Jabu-Jabu's belly, zelda
// (prim-env)*t0+env, (cmb-0)*prim+0
{ 0xa153e3f0, cmb(cc__env_inter_prim_using_t0__mul_prim) },
// Dust, zelda
//z (prim-env)*t0+env, (cmb-k5)*shade+cmb_a ** INC **
{ 0xa153e4f0, cmb(cc__env_inter_prim_using_t0__mul_shade) },
//0xa153e4f0, cmb(cc_prim_sub_env_mul_t0_add_env) },
// roof, Kirby 64. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*env+0 ** INC **
{ 0xa153e5f0, cmb(cc_prim_sub_env_mul_t0_add_env) },
// Something weird in intro, monster truck madness
// (prim-env)*t0+env, (cmb-0)*k5+0
{ 0xa153eff0, cmb(cc__prim_sub_env_mul_t0_add_env__mul_k5) },
// clothes, kirby 64. Added by Gonetz
// (shade-env)*t0+env
{ 0xa154a154, cmb(cc_shade_sub_env_mul_t0_add_env) },
// field, Derby Stallion
// (shade-env)*t0+env, (cmb-0)*prim+0 ** INC **
{ 0xa154e3f0, cmb(cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env) },
// background, level 3-5, kirby 64, [Raziel64]
// (shade-env)*t0+env, (cmb-0)*shade+0 ** INC **
{ 0xa154e4f0, cmb(cc_shade_sub_env_mul_t0_add_env) },
// quake 2 intro
// (prim-0)*t0+env, (prim-0)*primlod+cmb ** INC **
{ 0xa1f30ef3, cmb(cc_t0_mul_prim_add_env) },
// Kotake or koume's hair, zelda
// (prim-0)*t0+env
{ 0xa1f3a1f3, cmb(cc_t0_mul_prim_add_env) },
// track, ridge racer. Added by Gonetz
// (t0-env)*t1+env, (cmb-0)*shade+0 ** INC **
{ 0xa251e4f0, cmb(cc__t0_mul_t1__mul_shade) },
// lava, beetle adventure racing
// (t0-env)*t1+env, (cmb-0)*enva+0 ** INC **
{ 0xa251ecf0, cmb(cc__t0_mul_t1__mul_enva) },
// Ded Moroz, Paper Mario
// (prim-env)*t1+env, (1-cmb)*t1+cmb ** INC **
{ 0xa2530206, cmb(cc_prim_sub_env_mul_t1_add_env) },
// text, monster truck madness
// (prim-env)*t1+env
{ 0xa253a253, cmb(cc_prim_sub_env_mul_t1_add_env) },
// car position, Top Gear Rally. Added by Gonetz
// (prim-env)*t1+env, (cmb-t0)*t1+0 ** INC **
{ 0xa253e210, cmb(cc_prim_sub_env_mul_t1_add_env_mul_t0) },
// text, Top Gear Rally. Added by Gonetz
// (prim-env)*t1+env, (cmb-0)*t1+0 ** INC **
{ 0xa253e2f0, cmb(cc_prim_sub_env_mul_t1_add_env_mul_t0) },
// 0xa253e2f0, cmb(cc_prim_sub_env_mul_t1_add_env) },
// a pole in the cut-scene that appears after you receive odolwa's mask, zelda 2 [Ogy]. Added by Gonetz
// (prim-env)*t1+env, (cmb-0)*shade+0 ** INC **
{ 0xa253e4f0, cmb(cc_t1_mul_prim_mul_shade) },
// Quake 2 intro. Added by Gonetz
// (t0-0)*t1+env, (t0-0)*primlod+cmb ** INC **
{ 0xa2f10ef1, cmb(cc__t0_mul_t1__add_env) },
// Quake64. Added by Gonetz
// (t0-0)*t1+env
{ 0xa2f1a2f1, cmb(cc__t0_mul_t1__add_env) },
// Quake II. Added by Gonetz ** INC **
// (t0-0)*t1+env, (cmb-0)*prim+env
{ 0xa2f1a3f0, cmb(cc__t0_mul_t1__mul_prim_add_env) },
// Dr Mario [Ogy]. Added by Gonetz
// (t0-env)*prim+env
// 0xa351a351, cmb(cc_t0_mul_prim_add_env) },
{ 0xa351a351, cmb(cc_t0_sub_env_mul_prim_add_env) },
// menu, Dr.Mario. Added by Gonetz
// (prim-env)*prim+env
{ 0xa353a353, cmb(cc_prim_sub_env_mul_prim_add_env) },
// Razor sword, zelda 2. Added by Gonetz
// (shade-env)*prim+env, (cmb-0)*shade+0 ** INC **
{ 0xa354e4f0, cmb(cc_shade_sub_env_mul_prim_add_env) },
// bomberman 64-2 intro. Added by Gonetz
// (1-env)*prim+env
{ 0xa356a356, cmb(cc_one_sub_env_mul_prim_add_env) },
// thing that escapes from the well, zelda
// (noise-env)*prim+env
{ 0xa357a357, cmb(cc_prim_add_env) },
// Bongo Bongo, zelda
// (noise-env)*prim+env, (cmb-0)*shade+0
{ 0xa357e4f0, cmb(cc_env_mul_shade) },
// paper mario. Added by Gonetz
// (t0-0)*prim+env
{ 0xa3f1a3f1, cmb(cc_t0_mul_prim_add_env) },
// paper mario. Added by Gonetz
// (t0-0)*prim+env, (t0-env)*prim+0
{ 0xa3f1e351, cmb(cc_t0_mul_prim_add_env) },
// paper mario. Added by Gonetz
// (t0-0)*prim+env, (t0-0)*prim+0
{ 0xa3f1e3f1, cmb(cc_t0_mul_prim) },
// squirt, paper mario. Added by Gonetz
// (t1-0)*prim+env, (1-cmb)*t1+cmb
{ 0xa3f20206, cmb(cc_t1_mul_prim_add_env) },
// paper mario. Added by Gonetz
// (shade-0)*prim+env
{ 0xa3f4a3f4, cmb(cc_prim_mul_shade_add_env) },
// Doraemon 2. Added by Gonetz
// (1-0)*prim+env
{ 0xa3f6a3f6, cmb(cc_prim_add_env) },
// Pokemon Stadium 2, [Jeremy]. Added by Gonetz
// (noise-0)*prim+env ** INC ** ?
{ 0xa3f7a3f7, cmb(cc_prim_add_env) },
// monsters, Pokemon Stadium. Added by Gonetz
// (t0-t1)*shade+env, (cmb-0)*prim+0 ** INC **
{ 0xa421e3f0, cmb(cc_t0_mul_prim_mul_shade_add_prim_mul_env) },
// background, pokemon stadium 2
// (t0-prim)*shade+env
{ 0xa431a431, cmb(cc_t0_mul_shade) },
// Buildings, pokemon stadium 2
// (t1-prim)*shade+env
{ 0xa432a432, cmb(cc_t1_mul_shade) },
// bomberman 64 [Ogy]
// (t0-env)*shade+env
{ 0xa451a451, cmb(cc_t0_mul_shade_add_env) },
// kirby drill, kirby 64. Added by Gonetz
// (prim-env)*shade+env
{ 0xa453a453, cmb(cc_prim_sub_env_mul_shade_add_env) },
// ball, ISS98 intro. Added by Gonetz
// (t0-0)*shade+env
{ 0xa4f1a4f1, cmb(cc_t0_mul_shade_add_env) },
// score, ISS98 intro. Added by Gonetz
// (prim-0)*shade+env
{ 0xa4f3a4f3, cmb(cc_prim_mul_shade_add_env) },
// magic fist, Rayman2. Added by Gonetz
// (env-0)*shade+env
{ 0xa4f5a4f5, cmb(cc_env_mul_shade_add_env) },
// gunfire, Quake64. Added by Gonetz
// (1-0)*shade+env
{ 0xa4f6a4f6, cmb(cc_env_add_shade) },
// Paper Mario. Added by Gonetz
// (t0-center)*scale+env, (0-prim)*cmb+env
{ 0xa661a03f, cmb(cc_t0_add_env) },
// pink car, f-zero x
// (t0-env)*t0_a+env, cmb*shade
{ 0xa851e4f0, cmb(cc__env_inter_t0_using_t0a__mul_shade) },
// PokemonStadium1, [Raziel64]
// (prim-env)*t0_a+env, (cmb-cmb)*cmb+cmb
{ 0xa8530000, cmb(cc_prim_sub_env_mul_t0a_add_env) },
// N64 logo, Ogre Battle
// (prim-env)*t0_a+env
{ 0xa853a853, cmb(cc_prim_sub_env_mul_t0a_add_env) },
// Mud Slap, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (prim-env)*t0_a+env, (cmb-0)*cmb+0
{ 0xa853e0f0, cmb(cc_prim_sub_env_mul_t0a_add_env) },
// Tree background, mace
// (prim-env)*t0_a+env, (cmb-0)*t0+0
{ 0xa853e1f0, cmb(cc__env_inter_prim_using_t0a__mul_t0) },
// logo, Deadly Arts. Added by Gonetz
// (prim-env)*t1_a+env
{ 0xa953a953, cmb(cc_prim_sub_env_mul_t1a_add_env) },
// Girl, PD intro. Added by Gonetz
// (t0-env)*shade_alpha+env, (cmb-0)*shade+0 ** INC **
{ 0xab51e4f0, cmb(cc_t0_mul_shade) },
// 0xab51e4f0, cmb(cc_t0_sub_env_mul_shade_mul_shadea_add_env) },
// Some gannon spell, zelda
// (prim-env)*shade_alpha+env
{ 0xab53ab53, cmb(cc_prim_sub_env_mul_shadea_add_env) },
// Boxes, Taz express. Added by Gonetz
// (t0-env)*env_a+env
{ 0xac51ac51, cmb(cc_t0_sub_env_mul_enva_add_env) },
// paper mario. Added by Gonetz
// (t0-env)*env_a+env, (cmb-0)*shade+0 **INC**
{ 0xac51e4f0, cmb(cc_t0_mul_env_mul_shade) },
// goal, Monster Truck Madness 64
// (noise-0)*env_a+env, (cmb-0)*t1+0 **INC**
{ 0xacf7e2f0, cmb(cc_t1_mul_env) },
// sword on forge, zelda 2. Added by Gonetz
// (t1-t1)*lodf+env, (t1-t0)*cmb+prim
{ 0xae226012, cmb(cc__t1_sub_t0__mul_env_add_prim) },
// menu background, Pokemon Stadium 2, [Raziel64]
// (t0-prim)*lodf+env
{ 0xae31ae31, cmb(cc_t0_sub_prim_mul_primlod_add_env) },
// odd mushroom, zelda oot. Added by Gonetz
// (t0-shade)*lodf+env, (prim-env)*cmb+env ** INC **
{ 0xae41a053, cmb(cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env) },
// 0xae41a053, cmb(cc_prim_sub_env_mul__t0_mul_shade__add_env) },
// Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-env)*lodf+env, (cmb-0)*prim+0
{ 0xae51e3f0, cmb(cc__env_inter_t0_using_primlod__mul_prim) },
//Spacestation Silicon Valley intro. Added by Gonetz
// (prim-env)*lodf+env
{ 0xae53ae53, cmb(cc_env_inter_prim_using_primlod) },
// Doom, intro. Added by Gonetz
// (t0-0)*lodf+env, (t0-0)*lodf+env
{ 0xaef1aef1, cmb(cc_t0_add_env) },
// Dobutsu no Mori. Added by Gonetz
// (prim-0)*lodf+env
{ 0xaef3aef3, cmb(cc_prim_add_env) },
// light from window, Dobutsu no Mori. Added by Gonetz
// (prim-0)*lodf+env, (t1-0)*cmb+0
{ 0xaef3e0f2, cmb(cc_t1_mul__prim_add_env) },
// intro, Mission Impossible. Added by Gonetz
// (k5-k5)*0+env, (0-0)*scale+env
{ 0xbfffa6ff, cmb(cc_env) },
// Something blocking the screen, waverace
//z (k5-k5)*0+env
{ 0xbfffbfff, cmb(cc_env) },
// Derby Stallion . Added by Gonetz
// (0-0)*0+env, (cmb-0)*prim+0
{ 0xbfffe3f0, cmb(cc_prim_mul_env) },
// zelda 2 [Ogy]. Added by Gonetz
// (k5-k5)*0+env, ((cmb-0)*shade+0
{ 0xbfffe4f0, cmb(cc_env_mul_shade) },
// flame, paper mario. Added by Gonetz
// (t0-t1)*t0+1, (0-prim)*cmb+env **INC** weird
{ 0xc121a03f, cmb(cc__t0_inter_t1_using_half__mul_prim_add_env) },
// tube near big monster on level 5, Kirby64 [Raziel64]
// (prim-env)*t0+1, (cmb-0)*shade+0 ** INC **
{ 0xc153e4f0, cmb(cc_prim_sub_env_mul_t0_mul_shade) },
// paper mario. Added by Gonetz
// (0-env)*t0+1, (prim-cmb)*t0+prim **INC**
{ 0xc15f6103, cmb(cc_env_sub_prim_mul_t0_add_prim) },
// HAL, smash bros
// (0-0)*0+1
{ 0xdfffdfff, cmb(cc_one) },
// arena, Pokemon Stadium 1, [Raziel64]
// (0-0)*0+1, (cmb-0)*prim+0
{ 0xdfffe3f0, cmb(cc_prim) },
// skis, Spacestation Silicon Valley. Added by Gonetz
// (shade-0)*cmb+0, (t1-t0)*primlod+t0
{ 0xe0f42d12, cmb(cc_t0_inter_t1_using_primlod) },
// paper mario. Added by Gonetz
// (1-t1)*t0+0, (env-prim)*cmb+prim ** INC **
{ 0xe1266035, cmb(cc_env_sub_prim_mul__t0_mul_t1__add_prim) },
// ground, zelda 2. Added by Gonetz.
// (t1-prim)*t0+0, (cmb-0)*shade+0
{ 0xe132e4f0, cmb(cc__t1_sub_prim_mul_t0__mul_shade) },
// carmagedon
// (shade-prim)*t0+0
{ 0xe134e134, cmb(cc_shade_sub_prim_mul_t0) },
// skeleton, castlevania 2. Added by Gonetz
// (1-prim)*t0+0, (cmb-0)*shade+0
{ 0xe136e4f0, cmb(cc_t0_mul_1mprim_mul_shade) },
// Starshot logo. Added by Gonetz
// (shade-env)*t0+0, (1-0)*cmb+cmb
{ 0xe15400f6, cmb(cc_shade_sub_env_mul_t0) },
// Kirby morfing, smash bros. Added by Gonetz
// (shade-env)*t0+0
{ 0xe154e154, cmb(cc_shade_sub_env_mul_t0) },
// menu, PGA euro tour. Added by Gonetz
// (1-env)*t0+0
{ 0xe156e156, cmb(cc_one_sub_env_mul_t0) },
// paper mario. Added by Gonetz
// (t0-0)*t0+0, (1-cmb)*prim+cmb
{ 0xe1f10306, cmb(cc_one_sub_t0_mul_prim_add_t0) },
// F1 World Grand Prix. Added by Gonetz
// (t0-0)*t0+0, (shade-prim)*cmb+prim
{ 0xe1f16034, cmb(cc_shade_sub_prim_mul_t0_add_prim) },
// paper mario. Added by Gonetz
// (t0-0)*t0+0, (env-prim)*cmb+prim
{ 0xe1f16035, cmb(cc_env_sub_prim_mul_t0_add_prim) },
// sparkles, F1 World Grand Prix. Added by Gonetz
// (t0-0)*t0+0, (1-prim)*cmb+prim
{ 0xe1f16036, cmb(cc_one_sub_prim_mul_t0_add_prim) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*t0+0
{ 0xe1f1e1f0, cmb(cc_t0) },
// something in upper left corner, mario tennis
// (t0-0)*t0+0
{ 0xe1f1e1f1, cmb(cc_t0) },
// zelda 2. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*prim+0
{ 0xe1f1e3f0, cmb(cc_t0_mul_prim) },
// zelda 2 final movie. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*shade+0
{ 0xe1f1e4f0, cmb(cc_t0_mul_shade) },
// paper mario. Added by Gonetz
// (t0-t1)*t0+1, (env-cmb)*prima+cmb ** INC **
{ 0xe1f20a05, cmb(cc_t1_mul_prima) },
// terrain, SCARS. Added by Gonetz
// (t1-0)*t0+0, (env-prim)*cmb+prim
{ 0xe1f26035, cmb(cc_env_sub_prim_mul__t0_mul_t1__add_prim) },
// Trees, Zelda 2
// (t1-0)*t0+0, (cmb-0)*shade+prim
{ 0xe1f264f0, cmb(cc__t0_mul_t1__mul_shade_add_prim) },
// terrain, SCARS. Added by Gonetz
// (t1-0)*t0+0, (env-shade)*cmb+shade
{ 0xe1f28045, cmb(cc_env_sub_shade_mul__t0_mul_t1__add_shade) },
// arena, Pokemon Stadium 2. Added by Gonetz
// (t1-0)*t0+0, (cmb-prim)*shade+shade ** INC **
{ 0xe1f28430, cmb(cc__t0_mul_t1__mul_shade) },
// Zelda 2, [Ogy]. Added by Gonetz
// (t1-0)*t0+0, (cmb-prim)*env+shade ** INC **
{ 0xe1f28530, cmb(cc__t0_mul_t1__mul_env_add_shade) },
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (t1-0)*t0+0, (prim-env)*cmb+env
{ 0xe1f2a053, cmb(cc_prim_sub_env_mul__t0_mul_t1__add_env) },
// paper mario. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*prim+env
{ 0xe1f2a3f0, cmb(cc__t0_mul_t1__mul_prim_add_env) },
// Sand, pokemon stadium 2
// (t1-0)*t0+0, (cmb-prim)*shade+env ** INC **
{ 0xe1f2a430, cmb(cc__t0_mul_t1__mul_shade) },
// grass, Mission Impossible. Added by Gonetz
// (t1-0)*t0+0, (shade-0)*cmb+0
{ 0xe1f2e0f4, cmb(cc__t0_mul_t1__mul_shade) },
// lighthouse's beam, zelda 2. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*prim+0
{ 0xe1f2e3f0, cmb(cc__t0_mul_t1__mul_prim) },
// Bottom of wings, pilotwings
// (t1-0)*t0+0, (cmb-0)*shade+0
{ 0xe1f2e4f0, cmb(cc__t0_mul_t1__mul_shade) },
// zelda 2. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*prima+0
{ 0xe1f2eaf0, cmb(cc__t0_mul_t1__mul_prima) },
// lava, Roadsters. Added by Gonetz
// (prim-0)*t0+0, (1-prim)*t0+cmb
{ 0xe1f30136, cmb(cc_t0) },
// sky, Pokemon Stadium 2. Added by Gonetz
// (prim-0)*t0+0, (cmb-0)*shadea+env
{ 0xe1f3abf0, cmb(cc_t0_mul_prim_mul_shadea_add_env) },
// cars, Indy Racing 2000. Added by Gonetz
// (prim-0)*t0+0, (shade-0)*cmb+0
{ 0xe1f3e0f4, cmb(cc_t0_mul_prim_mul_shade) },
// Sign shadows, zelda
//z (prim-k5)*t0+cmb_a
{ 0xe1f3e1f3, cmb(cc_t0_mul_prim) },
// Table, mace
// (prim-0)*t0+0, (cmb-0)*shade+0
{ 0xe1f3e4f0, cmb(cc_t0_mul_prim_mul_shade) },
// Gauntlet Legends intro
// (prim-0)*t0+0, (cmb-0)*prima+0
{ 0xe1f3eaf0, cmb(cc_t0_mul_prim_mul_prima) },
// walls, beetle adventure racing. Added by Gonetz
// (shade-0)*t0+0, (prim-0)*t0+cmb
{ 0xe1f401f3, cmb(cc_t0_mul_shade) },
// cars, ridge racer. Added by Gonetz
// (shade-0)*t0+0, (prim-cmb)*cmb_a+cmb **INC**
{ 0xe1f40703, cmb(cc_t0_mul_shade) },
// water block, Paper Mario. Added by Gonetz
// (shade-0)*t0+0, (prim-env)*cmb+env
{ 0xe1f4a053, cmb(cc_prim_sub_env_mul__t0_mul_shade__add_env) },
// a lot in TWINE. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*prim+env
{ 0xe1f4a3f0, cmb(cc_t0_mul_prim_mul_shade_add_env) },
// Xena. Added by Gonetz
// (shade-0)*t0+0, (env-0)*cmb+0
{ 0xe1f4e0f5, cmb(cc_t0_mul_env_mul_shade) },
// Starshot logo. Added by Gonetz
// (shade-0)*t0+0, (1-0)*cmb+0
{ 0xe1f4e0f6, cmb(cc_t0_mul_shade) },
// Duck Dodgers intro. Added by Gonetz
// (shade-0)*t0+0
{ 0xe1f4e1f4, cmb(cc_t0_mul_shade) },
// shadow, Mission Impossible. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*prim+0
{ 0xe1f4e3f0, cmb(cc_t0_mul_prim_mul_shade) },
// Tony Hawk's Pro Skater 3. Added by Gonetz
// (env-0)*t0+0, (t1-0)*shade+cmb ** INC **
{ 0xe1f504f2, cmb(cc__t0_add_t1__mul_shade) },
// text, tonic trouble. Added by Gonetz
// (env-0)*t0+0
{ 0xe1f5e1f5, cmb(cc_t0_mul_env) },
// powder keg, zelda 2. Added by Gonetz
// (env-0)*t0+0, (cmb-0)*shade+0
{ 0xe1f5e4f0, cmb(cc_t0_mul_env_mul_shade) },
// water, Starshot. Added by Gonetz
// (1-0)*t0+0, (1-0)*cmb+0
{ 0xe1f6e0f6, cmb(cc_t0) },
// bomberman 64 [Ogy]
// (1-0)*t0+0
{ 0xe1f6e1f6, cmb(cc_t0) },
// Mermaid attack, Mystical Ninja
// (noise-0)*t0+0
{ 0xe1f7e1f7, cmb(cc_t0) },
// paper mario. Added by Gonetz * changed because of odd palette copy
// (t0-0)*t1+0, (shade-env)*cmb+cmb **INC** ?
{ 0xe2f10054, cmb(cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1) },
// water, PGA European Tour
// (t0-0)*t1+0, (env-cmb)*prim+cmb
{ 0xe2f10305, cmb(cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env) },
// Grass, mario golf
// (t0-0)*t1+0, (cmb-t0)*cmb_a+t0
{ 0xe2f12710, cmb(cc_t0_mul_t1) },
// xg2, Added by Gonetz
// (t0-0)*t1+0, (env-prim)*cmb+prim
{ 0xe2f16035, cmb(cc_env_sub_prim_mul__t0_mul_t1__add_prim) },
// poo, CBFD, Added by Gonetz
// (t0-0)*t1+0, (cmb-env)*shade+prim ** INC **
{ 0xe2f16450, cmb(cc__t0_mul_t1__mul_shade_add_prim) },
// sky, xg2, Added by Gonetz
// (t0-0)*t1+0, (cmb-prim)*cmb_a+prim
{ 0xe2f16730, cmb(cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim ) },
// Sin and Punishment, [scorpiove], Added by Gonetz
// (t0-0)*t1+0, (env-prim)*cmb_a+prim
{ 0xe2f16735, cmb(cc_env_sub_prim_mul__t0t1a__add_prim) },
// light, Ridge Racer. Added by Gonetz
// (t0-0)*t1+0, (prim-env)*cmb+env
{ 0xe2f1a053, cmb(cc_prim_sub_env_mul__t0_mul_t1__add_env) },
// Waterfall, duck dodgers. Added by Gonetz
// (t0-0)*t1+0, (shade-env)*cmb+env
{ 0xe2f1a054, cmb(cc_shade_sub_env_mul__t0_mul_t1__add_env) },
// bikes, xg2
// (t0-0)*t1+0, (shade-0)*cmb+0
{ 0xe2f1e0f4, cmb(cc__t0_mul_t1__mul_shade) },
// Sky background, xg2
// (t0-0)*t1+0
{ 0xe2f1e2f1, cmb(cc_t0_mul_t1) },
// statistics, Banjo 2. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*prim+0
{ 0xe2f1e3f0, cmb(cc__t0_mul_t1__mul_prim) },
// Water, pilotwings
// (t0-0)*t1+0, (cmb-0)*shade+0
{ 0xe2f1e4f0, cmb(cc__t0_mul_t1__mul_shade) },
//beetle adventure racing. A dded by Gonetz
// (t0-0)*t1+0, (cmb-0)*env+0
{ 0xe2f1e5f0, cmb(cc__t0_mul_t1__mul_env) },
//fall headwaters, zelda 2. Added by Gonetz
// (t1-0)*t1+0, (cmb-0)*shade+0
{ 0xe2f2e4f0, cmb(cc_t1_mul_shade) },
//text, Paper Mario
// (prim-0)*t1+0
{ 0xe2f3e2f3, cmb(cc_t1_mul_prim) },
//terrain, Beetle Adventure Racing. Added by Gonetz
// (shade-0)*t1+0
{ 0xe2f4e2f4, cmb(cc_t1_mul_shade) },
// lens of truth, zelda 2 [Ogy]. Added by Gonetz
// (1-t0)*prim+0
{ 0xe316e316, cmb(cc_one_sub_t0_mul_prim) },
// Magnitude, pokemon stadium 2
// (t0-0)*prim+0, (t0-0)*env+cmb
{ 0xe3f105f1, cmb(cc_t0_mul__prim_add_env) },
// night vision, jet force gemini
// (t0-0)*prim+0, (noise-0)*env+cmb
{ 0xe3f105f7, cmb(cc_t0_mul_prim_add_env) },
// Smoke, diddy kong racing
// (t0-0)*prim+0, (env-cmb)*env_alpha+cmb
{ 0xe3f10c05, cmb(cc_t0_mul_prim) },
// battle menu, Paper Mario. Added by Gonetz
// (t0-0)*prim+0, (t0-env)*env_alpha+cmb ** INC **
{ 0xe3f10c51, cmb(cc_t0_mul_prim) },
// stalactites, Beetle adventure Racing. Added by Gonetz
// (t0-0)*prim+0, (cmb-shade)*t1_alpha+shade ** INC **
{ 0xe3f18940, cmb(cc_t0_mul_prim_add_shade ) },
// ? in Jabu-Jabu's belly, submitted by gokuss4
// 0xe4f1a053, (t0-0)*prim+0, (prim-env)*cmb+env
{ 0xe3f1a053, cmb(cc_prim_sub_env_mul__t0_mul_prim__add_env) },
// kirby drill, kirby 64. Added by Gonetz
// (t0-0)*prim+0, (cmb-env)*shade+env **INC**
{ 0xe3f1a450, cmb(cc_t0_mul_prim_mul_shade_add_env) },
// ? sign, zelda 2. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*cmb+0 ** INC **
{ 0xe3f1e0f0, cmb(cc_t0_mul_prim) },
// vehicle, Star Wars Ep.1 Racer, [Raziel64]. Added by Gonetz
// (t0-0)*prim+0, (shade-0)*cmb+0
{ 0xe3f1e0f4, cmb(cc_t0_mul_prim_mul_shade) },
// magic stuff, buck bumble. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*prim+0
{ 0xe3f1e3f0, cmb(cc_t0_mul_prim_mul_prim) },
// The mario face, mario
//z (t0-k5)*prim+cmb_a
{ 0xe3f1e3f1, cmb(cc_t0_mul_prim) },
// Butterflies at Jabu-Jabu's lake, zelda
// (t0-0)*prim+0, (cmb-0)*shade+0
{ 0xe3f1e4f0, cmb(cc_t0_mul_prim_mul_shade) },
// Sprites, Ogre Battle. Added by Gonetz
// (t1-0)*prim+0
{ 0xe3f2e3f2, cmb(cc_t1_mul_prim) },
// F1 World Grand Prix. Added by Gonetz
// (t1-0)*prim+0, (cmb-0)*shade+0
{ 0xe3f2e4f0, cmb(cc_t1_mul_prim_mul_shade) },
// intro background, bio freaks. Added by Gonetz
// (prim-0)*prim+0
{ 0xe3f3e3f3, cmb(cc_prim_mul_prim) },
// player, Ohzumou2
// (shade-0)*prim+0, (env-cmb)*t0+cmb
{ 0xe3f40105, cmb(cc_env_sub_primshade_mul_t0_add_primshade) },
// floor in pyramides, beetle adventure racing.
// (shade-0)*prim+0, (t1-0)*cmb+0
{ 0xe3f4e0f2, cmb(cc_t1_mul_prim_mul_shade) },
// Slingshot string, zelda
// (shade-0)*prim+0
{ 0xe3f4e3f4, cmb(cc_prim_mul_shade) },
// ???, zelda
// (env-0)*prim+0, (0-0)*0+cmb
{ 0xe3f5e3f5, cmb(cc_prim_mul_env) },
// Option selection, zelda
//z (center-k5)*prim+cmb_a
{ 0xe3f6e3f6, cmb(cc_t0_mul_prim) },
// ranco monster, zelda 2. Added by Gonetz
// (noise-0)*prim+0, (cmb-0)*prim_a+prim
{ 0xe3f76af0, cmb(cc_prim_mul_prima_add_prim) },
// zelda 2 [Ogy]. Added by Gonetz
// (noise-0)*prim+0
{ 0xe3f7e3f7, cmb(cc_prim) },
// Road rush. Added by Gonetz
// (0-0)*prim+0 ** INC ** ?
{ 0xe3ffe3ff, cmb(cc_prim) },
// Letter to Kafei's mom, zelda 2. Added by Gonetz
// (0-0)*prim+0, (cmb-0)*shade+0
{ 0xe3ffe4f0, cmb(cc_prim_mul_shade) },
// Jabu-Jabu's Belly, zelda. Added by Gonetz
// (1-t0)*shade+0, (cmb-0)*prim+0
{ 0xe416e3f0, cmb(cc_one_sub_t0_mul_prim_mul_shade) },
// bomb mask, zelda 2. Added by Gonetz
// (t0-env)*shade+0, (cmb-prim)*shade+shade ** INC **
{ 0xe4518430, cmb(cc__t0_sub_env_mul_shade__sub_prim_mul_shade) },
// terrain, Top Gear Rally 2. Added by Gonetz
// (t0-env)*shade+0
{ 0xe451e451, cmb(cc_t0_sub_env_mul_shade) },
// closes, Nightmire Creatures
// (1-env)*shade+0
{ 0xe456e456, cmb(cc_one_sub_env_mul_shade) },
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*shade+0, (cmb-cmb)*cmb+cmb
{ 0xe4f10000, cmb(cc_t0_mul_shade) },
// Monster truck madness intro. Added by Gonetz
// (t0-0)*shade+0, (1-0)*cmb+cmb ** INC **
{ 0xe4f100f6, cmb(cc_t0_mul_shade) },
// terrain, SCARS. Added by Gonetz
// (t0-0)*shade+0, (prim-cmb)*t0+cmb ** INC **
{ 0xe4f10103, cmb(cc_t0_mul_shade) },
// Boomerang circle, zelda
// (t0-0)*shade+0, (1-cmb)*t0+cmb
{ 0xe4f10106, cmb(cc_t0_mul_shade) },
// THPS3.
// (t0-0)*shade+0, (1-0)*t0+cmb
{ 0xe4f101f6, cmb(cc_t0_mul_shade) },
// ???, WWF No Mercy [CpuMaster]
// (t0-0)*shade+0, (env-cmb)*prim+cmb
{ 0xe4f10305, cmb(cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env) },
// magic bubble, zelda2. Added by Gonetz
// (t0-0)*shade+0, (t1-0)*shade+0
{ 0xe4f104f2, cmb(cc_t0_mul_shade) },
// bike select, xg2. Added by Gonetz
// (t0-0)*shade+0, (1-cmb)*env+cmb ** INC **
{ 0xe4f10506, cmb(cc_t0_mul_shade) },
// a bugs life [Ogy]
// (t0-0)*shade+0, (cmb-0)*env+cmb
// 0xe4f105f0, cmb(cc_t0_mul_env_mul_shade) },
{ 0xe4f105f0, cmb(cc_t0_mul_shade) },
// Wall, quest64
// (t0-0)*shade+0, (1-0)*env+cmb
{ 0xe4f105f6, cmb(cc_t0_mul_shade_add_env) },
//lava, beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (prim-cmb)*cmb_a+cmb **INC**
{ 0xe4f10703, cmb(cc_t0_mul_shade) },
// course map, Ridge Racer. Added by Gonetz
// (t0-0)*shade+0, (prim-cmb)*prima+cmb **INC**
{ 0xe4f10a03, cmb(cc_t0_mul_shade) },
// arena, custom robo. Added by Gonetz
// (t0-0)*shade+0, (noise-cmb)*prima+cmb **INC**
{ 0xe4f10a07, cmb(cc_t0_mul_shade) },
// arena, custom robo 2. Added by Gonetz
// (t0-0)*shade+0, (0-cmb)*prima+cmb **INC**
{ 0xe4f10a0f, cmb(cc_t0_mul_shade) },
//floor in a cave, Paper mario. Added by Gonetz
// (t0-0)*shade+0, (cmb-prim)*prima+cmb **INC**
{ 0xe4f10a30, cmb(cc_t0_mul_shade) },
//beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (t1-prim)*prima+cmb **INC**
{ 0xe4f10a32, cmb(cc_t0_mul_shade) },
// Monster truck madness intro. Added by Gonetz
// (t0-0)*shade+0, (shade-cmb)*shade_a+cmb ** INC **
{ 0xe4f10b04, cmb(cc_t0_mul_shade) },
// xg2 intro. Added by Gonetz
// (t0-0)*shade+0, (1-cmb)*shade_a+cmb ** INC **
{ 0xe4f10b06, cmb(cc__t0_mul_shade__inter_one_using_shadea) },
// Link's bomb, smash bros
// (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC **
{ 0xe4f10c05, cmb(cc__t0_mul_shade__inter_env_using_enva) },
// A Bugs Life, [Raziel64]
// (t0-0)*shade+0, (cmb-0)*k5+cmb
{ 0xe4f10ff0, cmb(cc_t0_mul_shade) },
// car, Top Gear Rally. Added by Gonetz
// (t0-0)*shade+0, (cmb-t0)*t0a+t0 **INC**
{ 0xe4f12810, cmb(cc_t0_mul_shade) },
// logo, SCARS. Added by Gonetz
// (t0-0)*shade+0, (cmb-t0)*shadea+t0 **INC**
{ 0xe4f12b10, cmb(cc_t0_mul_shade) },
// ? sign, Spiderman. Added by Gonetz
// (t0-0)*shade+0, (0-0)*0+t1
{ 0xe4f15fff, cmb(cc_t0_mul_shade) },
// plants, CBFD. Added by Gonetz
// (t0-0)*shade+0, (cmb-env)*shade+prim ** INC **
{ 0xe4f16450, cmb(cc_t0_sub_env_mul_shade_add_prim) },
// Kirby64. Added by Gonetz
// (t0-0)*shade+0, (cmb-prim)*prima+prim
{ 0xe4f16a30, cmb(cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima) },
// building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*shade+0, (0-0)*0+prim
{ 0xe4f17fff, cmb(cc_prim) },
// tire trace, beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (env-cmb)*t1+shade **INC**
{ 0xe4f18205, cmb(cc_env_sub_shade_mul_t0_add_shade) },
// Gold Skulltula, zelda
// (t0-0)*shade+0, (prim-env)*cmb+env
{ 0xe4f1a053, cmb(cc_prim_sub_env_mul_t0_mul_shade_add_env) },
// 0xe4f1a053, cmb(cc_t0_mul_prim_mul_shade) },
// fighters, GASP Fighters
// (t0-0)*shade+0, (1-env)*cmb+env
{ 0xe4f1a056, cmb(cc_t0_mul_one_sub_env_mul_shade_add_env) },
// Brian, quest64
// (t0-0)*shade+0, (cmb-0)*prim+env
{ 0xe4f1a3f0, cmb(cc_t0_mul_prim_mul_shade_add_env) },
// Objects in arena, pokemon stadium 2
// (t0-0)*shade+0
// (cmb-prim)*shade+env
{ 0xe4f1a430, cmb(cc_t0_mul_shade) },
// Monster truck madness intro. Added by Gonetz
// (t0-0)*shade+0, (cmb-env)*shadea+env **INC**
// 0xe4f1ab50, cmb(cc_t0_mul_shade_add_env) },
{ 0xe4f1ab50, cmb(cc__t0_mul_shade__sub_env_mul_shadea_add_env) },
// Taz express. Added by Gonetz
// (t0-0)*shade+0, (cmb-env)*enva+env **INC**
{ 0xe4f1ac50, cmb(cc_t0_mul_shade_add_env) },
// sky in doom. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*primlod+env **INC**
{ 0xe4f1aef0, cmb(cc_t0_mul_shade_add_env) },
// fighters, GASP Fighters
// (t0-0)*shade+0, (1-env)*cmb+0
{ 0xe4f1e056, cmb(cc_t0_mul_one_sub_env_mul_shade) },
// walls, beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (t0-0)*cmb+0 **INC**
{ 0xe4f1e0f1, cmb(cc_t0_mul_shade) },
// Link's face, zelda
//z (t0-k5)*shade+cmb_a, (prim-k5)*cmb+cmb_a
{ 0xe4f1e0f3, cmb(cc_t0_mul_prim_mul_shade) },
// Link's suit, zelda
//z (t0-k5)*shade+cmb_a, (env-k5)*cmb+cmb_a
{ 0xe4f1e0f5, cmb(cc_t0_mul_env_mul_shade) },
// Window, starfox
//z (t0-k5)*shade+cmb_a, (cmb-k5)*prim+cmb_a
{ 0xe4f1e3f0, cmb(cc_t0_mul_prim_mul_shade) },
// crystal, Doraemon 2
//(t0-0)*shade+0, (t0-0)*prim+0
{ 0xe4f1e3f1, cmb(cc_t0_mul_prim) },
// Characters, mace
// (t0-0)*shade+0, (cmb-0)*shade+0
{ 0xe4f1e4f0, cmb(cc_t0_mul_shade) },
// Super Mario 64 logo
//z (t0-k5)*shade+cmb_a
{ 0xe4f1e4f1, cmb(cc_t0_mul_shade) },
// Kokiri's hat, zelda
// (t0-0)*shade+0, (cmb-0)*env+0
{ 0xe4f1e5f0, cmb(cc_t0_mul_env_mul_shade) },
// Gauntlet Legends intro
// (t0-0)*shade+0, (cmb-0)*scale+0
{ 0xe4f1e6f0, cmb(cc_t0_mul_shade) },
// Something on a tree, Paper Mario. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*prima+0
{ 0xe4f1eaf0, cmb(cc_t0_mul_prima_mul_shade) },
// Course map, Ridge Racer. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*shadea+0
{ 0xe4f1ebf0, cmb(cc_t0_mul_shade_mul_shadea) },
// Dodongo skull's eyes, zelda
// (t0-0)*shade+0, (cmb-0)*env_alpha+0
{ 0xe4f1ecf0, cmb(cc_t0_mul_enva_mul_shade) },
// lava, beetle adventure racing. Added by Gonetz
// (t1-0)*shade+0, (cmb-prim)*cmb_a+prim **INC**
{ 0xe4f26730, cmb(cc_t1_mul_shade) },
// headlight, beetle adventure racing. Added by Gonetz
// (t1-0)*shade+0, (env-cmb)*t0+shade **INC**
{ 0xe4f28105, cmb(cc_one_sub__t0_mul_t1__mul_shade) },
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (prim-0)*shade+0, (cmb-cmb)*cmb+cmb
{ 0xe4f30000, cmb(cc_prim_mul_shade) },
// lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (prim-0)*shade+0, (cmb-cmb)*t0+cmb
{ 0xe4f30100, cmb(cc_prim_mul_shade) },
// Yoshi, mario golf
// (prim-0)*shade+0, (env-cmb)*t0+cmb
{ 0xe4f30105, cmb(cc_env_sub_primshade_mul_t0_add_primshade) },
//Spacestation Silicon Valley intro. Added by Gonetz
// (prim-0)*shade+0, (env-cmb)*t1+cmb
{ 0xe4f30205, cmb(cc_env_sub_primshade_mul_t1_add_primshade) },
// Tip of brian's hair, quest64
// (prim-0)*shade+0, (1-0)*env+cmb
{ 0xe4f305f6, cmb(cc_prim_mul_shade_add_env) },
// Background circle, xg2
// (prim-0)*shade+0, (1-cmb)*shade_a+cmb
{ 0xe4f30b06, cmb(cc_prim_mul_shade) },
// circle, waverace. Added by Gonetz
// (prim-0)*shade+0, (t0-cmb)*enva+cmb
{ 0xe4f30c01, cmb(cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade) },
// player, super bowling
// (prim-0)*shade+0, (0-0)*k5+cmb
{ 0xe4f30fff, cmb(cc_prim_mul_shade) },
// walls, beetle adventure racing. Added by Gonetz
// (prim-0)*shade+0, (cmb-shade)*t1+shade **INC**
{ 0xe4f38240, cmb(cc_prim_sub_shade_mul_t1_add_shade) },
// GASP fighters
//(prim-0)*shade+0, (1-env)*cmb+0
{ 0xe4f3e056, cmb(cc_prim_mul_one_sub_env_mul_shade) },
// Flag, mario kart
//z (prim-k5)*shade+cmb_a
{ 0xe4f3e4f3, cmb(cc_prim_mul_shade) },
// Characters, smash bros
// (prim-0)*shade+0, (cmb-0)*env+0
{ 0xe4f3e5f0, cmb(cc_prim_mul_env_mul_shade) },
// N64 logo, ridge race. Added by Gonetz
// (shade-0)*shade+0, (prim-cmb)*prima+cmb **INC**
{ 0xe4f40a03, cmb(cc_shade) },
// fighter, shield mode, bio freaks. Added by Gonetz
// (shade-0)*shade+0
{ 0xe4f4e4f4, cmb(cc_shade) },
// truck crush, Monster truck madness. Added by Gonetz
// (env-0)*shade+0, (env-0)*shade+cmb
{ 0xe4f504f5, cmb(cc_env_mul_shade) },
// Course map, Ridge Racer. Added by Gonetz
// (env-0)*shade+0
{ 0xe4f5e4f5, cmb(cc_env_mul_shade) },
// lava, beetle adventure racing
// (1-0)*shade+0, (prim-cmb)*cmb_a+cmb
{ 0xe4f60703, cmb(cc_prim_sub_shade_mul_shadea_add_shade) },
// the wings in the song of soaring cut-scene, zelda2 [Ogy]. Added by Gonetz
// (1-0)*shade+0, (prim-0)*cmb+0
{ 0xe4f6e0f3, cmb(cc_prim_mul_shade) },
// parts of vehicle, Star Wars Ep.I Racer. Added by Gonetz
// (1-0)*shade+0, (cmb-0)*prim+0
{ 0xe4f6e3f0, cmb(cc_prim_mul_shade) },
// Snowflakes??? (gokuss4) }, mario kart
// (1-0)*shade+0, (1-0)*shade+0
{ 0xe4f6e4f6, cmb(cc_shade) },
// ???
// (noise-0)*shade+0
{ 0xe4f7e4f7, cmb(cc_shade) },
// quest64 [Ogy]
// (prim-t0)*env+0, (0-0)*0+prim
{ 0xe5137fff, cmb(cc_prim) },
// field, Mike Piazza's Strike Zone
// (t0-prim)*env+0 ** INC **
{ 0xe531e531, cmb(cc_t0_mul_env) },
// Mike Piazza's Strike Zone
// (shade-prim)*env+0
{ 0xe534e534, cmb(cc_shade_sub_prim_mul_env) },
// rope, CBFD. Added by Gonetz
// (t0-0)*env+0, (1-env)*prim+cmb
{ 0xe5f10356, cmb(cc_one_sub_env_mul_prim_add__t0_mul_env) },
// Bell, Pokemon Stadium 2. Added by Gonetz
// (t0-0)*env+0, (shade-0)*prim+cmb
{ 0xe5f103f4, cmb(cc_t0_mul_env_add_prim_mul_shade) },
// aerofighter's assault [Ogy]
// (t0-0)*env+0, (1-t0)*shade+cmb
{ 0xe5f10416, cmb(cc_t0_mul_env_add_1mt0_mul_shade) },
// foto, Armorines - Project S.W.A.R.M. Added by Gonetz
// (t0-0)*env+0, (noise-0)*scale+cmb
{ 0xe5f106f7, cmb(cc_t0_mul_env) },
// Extreme G2, score. Added by Gonetz
// (t0-0)*env+0, (1-cmb)*enva+cmb ** INC **
{ 0xe5f10c06, cmb(cc_t0_mul_env) },
// many objects in Tonic Trouble
// (t0-0)*env+0, (shade-0)*cmb+0
{ 0xe5f1e0f4, cmb(cc_t0_mul_env_mul_shade) },
// Flying skull's eyes, zelda
// (t0-0)*env+0, (cmb-0)*prim+0
{ 0xe5f1e3f0, cmb(cc_t0_mul_prim_mul_env) },
// Rock spell, quest64
// (t0-0)*env+0, (cmb-0)*shade+0
{ 0xe5f1e4f0, cmb(cc_t0_mul_env_mul_shade) },
// Text, mario
//z (t0-k5)*env+cmb_a
{ 0xe5f1e5f1, cmb(cc_t0_mul_env) },
// kirby 64. Added by Gonetz
// (prim-0)*env+0, (cmb-0)*shade+0
{ 0xe5f3e4f0, cmb(cc_prim_mul_env_mul_shade) },
// wings, kirby 64. Added by Gonetz
// (prim-0)*env+0
{ 0xe5f3e5f3, cmb(cc_prim_mul_env) },
// Text, xg2
// (shade-0)*env+0, (1-cmb)*env_a+cmb
{ 0xe5f40c06, cmb(cc_env_mul_shade) },
// Text box, mario
//z (shade-k5)*env+cmb_a
{ 0xe5f4e5f4, cmb(cc_env_mul_shade) },
// bomberman 64 [Ogy]
// (1-0)*env+0
{ 0xe5f6e5f6, cmb(cc_env) },
// Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (1-t0)*scale+0
{ 0xe616e616, cmb(cc_zero) },
// Gauntlet Legends intro. Added by Gonetz
// (t0-0)*scale+0, (cmb-0)*shade+0
{ 0xe6f1e4f0, cmb(cc_t0_mul_shade) },
// shadows, Taz express. Added by Gonetz
// (t0-0)*scale+0
{ 0xe6f1e6f1, cmb(cc_t0) },
// shadows, Knockout Kings 2000. Added by Gonetz
// (shade-0)*scale+0
{ 0xe6f4e6f4, cmb(cc_shade) },
// bomberman 64 2 [Ogy]. Added by Gonetz
// (1-0)*scale+0 **INC** what "scale" is ?
{ 0xe6f6e6f6, cmb(cc_one) },
// walls, beetle adventure racing. Added by Gonetz
// (t1-0)*t0_a+0, (1-t1)*cmb+t1 **INC**
{ 0xe8f24026, cmb(cc_t1) },
// house on rancho, zelda2. Added by Gonetz
// (t1-0)*t0_a+0, (cmb-0)*prim+0
{ 0xe8f2e3f0, cmb(cc__t0a_mul_t1__mul_prim) },
// zelda2 [Ogy]. Added by Gonetz
// (t1-0)*t0_a+0, (cmb-0)*shade+0
{ 0xe8f2e4f0, cmb(cc__t0a_mul_t1__mul_shade) },
// logo, Deadly Arts. Added by Gonetz
// (t0-0)*t1_a+0, (cmb-0)*shade+0
{ 0xe9f1e4f0, cmb(cc__t0_mul_t1a__mul_shade) },
// car, Roadsters. Added by Gonetz
// (prim-t0)*prim_a+0, (prim-cmb)*shade+0 ** INC **
{ 0xea13e403, cmb(cc_prim_sub__prim_sub_t0_mul_prima__mul_shade) },
// arena, Pokemon Stadium 2. Added by Gonetz
// (1-t0)*prim_a+0, (0-prim)*cmb+prim ** INC **
{ 0xea16603f, cmb(cc_t0_mul_prim) },
// match start, Mario Tennis. Added by Gonetz
// (t0-0)*prim_a+0, (1-t0)*cmb+t0 ** INC **
{ 0xeaf12016, cmb(cc_one_sub_t0_mul_prima_add_t0) },
// blast corps [Ogy]
// (t0-0)*prim_a+0
{ 0xeaf1eaf1, cmb(cc_t0_mul_prima) },
// final battle, CBFD. Added by Gonetz
// (prim-0)*prim_a+0
{ 0xeaf3eaf3, cmb(cc_prim_mul_prima) },
// flower's stalk, Paper Mario. Added by Gonetz
// (shade-0)*prim_a+0
{ 0xeaf4eaf4, cmb(cc_shade_mul_prima) },
// blast corps [Ogy]
// (noise-0)*prim_a+0, (t1-0)*shade+cmb ** INC **
{ 0xeaf704f2, cmb(cc_t1_mul_shade) },
// F1 World Grand Prix. Added by Gonetz
// (noise-0)*prim_a+0, (t1-0)*env_a+cmb ** INC **
{ 0xeaf70cf2, cmb(cc_t1_mul_enva) },
// shadows, killer instinct gold
// (0-0)*prim_a+0
{ 0xeaffeaff, cmb(cc_zero) },
// Wreslters, WWF No Mercy, [CpUMasteR]
// (t0-0)*shade_alpha+0, (env-cmb)*prim+cmb
{ 0xebf10305, cmb(cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env) },
// map, Pilot wings. Added by Gonetz
// (t0-0)*shade_alpha+0, (1-cmb)*shade+cmb
{ 0xebf10406, cmb(cc_one_sub_shade_mul__t0_mul_shadea__add_shade) },
// Indy Racing 2000. Added by Gonetz
// (t0-0)*shade_alpha+0, (1-0)*shade+cmb
{ 0xebf104f6, cmb(cc_t0_mul_shadea_add_shade) },
// logo, WCW-nWo Revenge
// (t0-0)*shade_alpha+0, (cmb-0)*prim+0
{ 0xebf1e3f0, cmb(cc_t0_mul_prim_mul_shadea) },
// Wrestlers in Game, WWF No mercy [CpUMasteR]
// (t0-0)*shade_alpha+0
{ 0xebf1ebf1, cmb(cc_t0_mul_shadea) },
// flag, top gear overdrive
// (prim-0)*shade_alpha+0
{ 0xebf3ebf3, cmb(cc_prim_mul_shadea) },
// Ropes, WWF games
// (shade-0)*shade_alpha+0, (env-cmb)*prim+cmb
{ 0xebf40305, cmb(cc_shade_mul_shadea) },
// Ropes, WWF games
// (shade-0)*shade_alpha+0
{ 0xebf4ebf4, cmb(cc_shade_mul_shadea) },
// arena, custom robo 2
// (noise-0)*shade_alpha+0
{ 0xebf7ebf7, cmb(cc_shadea) },
// Bell, Pokemon Stadium 2. Added by Gonetz
// (t0-0)*enva+0, (shade-0)*prim+cmb
{ 0xecf103f4, cmb(cc_t0_mul_enva_add_prim_mul_shade) },
// blastcorps, unimp log. Added by Gonetz
// (t0-0)*enva+0
{ 0xecf1ecf1, cmb(cc_t0_mul_enva) },
// car, Top Gear Rally. Added by Gonetz
// (env-0)*enva+0
{ 0xecf5ecf5, cmb(cc_env_mul_enva) },
// Walls of well through lens of truth, zelda
// (prim-t0)*primlod+0 ** INC **
{ 0xee13ee13, cmb(cc_t0) }, // JUST t0 b/c the other combiner handles the subtraction
// something on a flor in stone temple, zelda 2. Added by Gonetz
// (t0-0)*primlod+0, (cmb-0)*prim+0
{ 0xeef1e3f0, cmb(cc_t0_mul_primlod_mul_prim) },
// entrance to oceanside spider house, zelda 2. Added by Gonetz
// (t0-0)*primlod+0, (cmb-0)*shade+0
{ 0xeef1e4f0, cmb(cc_t0_mul_primlod_mul_shade) },
// Haze/(all powder status changers) }, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (noise-0)*primlod+0, (prim-env)*cmb+env ** INC **
{ 0xeef7a053, cmb(cc_env) },
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (noise-0)*primlod+0, (prim-cmb)*cmb+0 ** INC **
{ 0xeef7e003, cmb(cc_zero) },
// Night trees, Monster truck madness. Added by Gonetz
// (t0-0)*k5+0
{ 0xeff1eff1, cmb(cc_t0_mul_k5) },
// submitted by gokuss4
// (0-0)*0+0, (0-0)*0+prim
{ 0xfffd5fe6, cmb(cc_prim) },
// intro, Bettle Adventure Racing, [Raziel64]
// (0-0)*0+0, (0-0)*0+t0
{ 0xffff3fff, cmb(cc_t0) },
// Conker's face, CBFD
// (0-0)*0+0, (shade-env)*k5+prim
{ 0xffff6f54, cmb(cc_shade_sub_env_mul_k5_add_prim) },
// Boost, Beetle Adventure Racing. Added by Gonetz
// (0-0)*0+0, (0-0)*0+prim
{ 0xffff7fff, cmb(cc_prim) },
// headlight, beetle adventure racing. Added by Gonetz
// (0-0)*0+0, (0-0)*0+shade
{ 0xffff9fff, cmb(cc_shade) },
// intro, Bettle Adventure Racing, [Raziel64]
// (0-0)*0+0, (shade-env)*t1+env
{ 0xffffa254, cmb(cc_shade_sub_env_mul_t1_add_env) },
// Fly Swooping in, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (0-0)*0+0, (1-env)*cmb_a+env
{ 0xffffa756, cmb(cc_env) },
// Waterfall, Donkey Kong 64
// (0-0)*0+0, (t0-0)*t1+0
{ 0xffffe1f2, cmb(cc_t0_mul_t1) },
// Screen clear, banjo kazooie
// (0-0)*0+0
{ 0xffffffff, cmb(cc_zero) },
// { #CCEND }
};
static cmb_list_entry alpha_cmb_list[] = {
// { #ACSTART }
//Tony Hawk's Pro Skater. Added by Gonetz
// (0-0)*0+0
{ 0x01ff01ff, cmb(ac_zero) },
//terminal, Spacestation Silicon Valley. Added by Gonetz
// (0-0)*0+0, (0-0)*0+prim
{ 0x01ff07ff, cmb(ac_prim) },
// kirby drill, kirby 64. Added by Gonetz
// (0-0)*0+cmb, (0-0)*0+1
{ 0x01ff0dff, cmb(ac_one) },
//chip in Spacestation Silicon Valley intro. Added by Gonetz
// (0-0)*0+cmb, (prim-0)*shade+0
{ 0x01ff0f3b, cmb(ac_prim_mul_shade) },
//Goldeneye, [Jeremy]. Added by Gonetz
// (t0-t0)*lodf+t0, (cmb-0)*prim+0
{ 0x02090ef8, cmb(ac_t0_mul_prim) },
// Indy Racing 2000. Added by Gonetz
// (t1-t0)*lodf+t0, (env-cmb)*prim+cmb ** INC **
{ 0x020a00c5, cmb(ac_t0_inter_t1_using_primlod) },
// water, Spacestation Silicon Valley. Added by Gonetz
// (t1-t0)*lodf+t0, (0-shade)*0+cmb
{ 0x020a01e7, cmb(ac_t0_inter_t1_using_primlod) },
// Bridge, sf rush
//z (t1-t0)*lodf+t0
{ 0x020a020a, cmb(ac_t0_inter_t1_using_primlod) },
// explosion, body harvest. Added by Gonetz
//(t1-t0)*lodf+t0, (0-0)*0+t0
{ 0x020a03ff, cmb(ac_t0) },
// cars, PD intro. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*shade+prim
{ 0x020a0738, cmb(ac__t0_inter_t1_using_primlod__mul_shade_add_prim) },
// Rocket Robot in Wheels intro
//(t1-t0)*lodf+t0, (0-0)*0+prim
{ 0x020a07ff, cmb(ac_prim) },
// Iguana background ground, turok
// (t1-t0)*lodf+t0, (0-0)*0+shade
{ 0x020a09ff, cmb(ac_shade) },
// Ground, monster truck madness
// (t1-t0)*lodf+t0, (0-0)*0+env
{ 0x020a0bff, cmb(ac_env) },
// Taz express. Added by Gonetz
// (t1-t0)*lodf+t0, (0-0)*0+1
{ 0x020a0dff, cmb(ac_one) },
// Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (cmb-0)*t0+0
{ 0x020a0e78, cmb(ac_t0_inter_t1_using_primlod) },
// N64 logo, tetrisphere. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*prim+0
{ 0x020a0ef8, cmb(ac__t0_inter_t1_using_primlod__mul_prim) },
// Ground, mace
// (t1-t0)*lodf+t0, (cmb-0)*shade+0
// { 0x020a0f38, cmb(ac_t0_mul_shade) },
{ 0x020a0f38, cmb(ac__t0_inter_t1_using_primlod__mul_shade) },
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (cmb-0)*env+0
{ 0x020a0f78, cmb(ac__t0_inter_t1_using_primlod__mul_env) },
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (t0-0)*env+0
{ 0x020a0f79, cmb(ac_t0_mul_env) },
// blast corps. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-0)*env+0
{ 0x020a0f7c, cmb(ac_env_mul_shade) },
// field, Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (0-0)*0+0
{ 0x020a0fff, cmb(ac_t0_inter_t1_using_primlod) },
// blast corps, unimp log. Added by Gonetz
// (t1-t0)*t0+t0
{ 0x024a024a, cmb(ac_t0_inter_t1_using_t0a) },
// zelda 2 [Ogy]. Added by Gonetz
// (t1-t0)*t0+t0, (cmb-0)*prim+0 **INC**
{ 0x024a0ef8, cmb(ac__t0_inter_t1_using_t0a__mul_prim) },
// text in a menu, Twisted_Edge_Extreme_Snowboarding [Razeil64]. Added by Gonetz
// (prim-t0)*t0+t0 **INC**
{ 0x024b024b, cmb(ac_t0) },
// enemy's shot, battle tanks 2
// (env-prim)*t0+t0 **INC**
{ 0x025d025d, cmb(ac_t0) },
//Bowser in final battle, Paper Mario. Added by Gonetz
// (t1-env)*t0+t0, (cmb-env)*prim+0 ** INC **
{ 0x026a0ee8, cmb(ac__t0_mul_t1__mul_prim) },
// paper mario. Added by Gonetz
// (t1-env)*t0+t0, (cmb-0)*prim+0 ** INC **
{ 0x026a0ef8, cmb(ac__t0_mul_t1__mul_prim) },
// THPS3. Added by Gonetz
// (0-0)*t0+t0
{ 0x027f027f, cmb(ac_t0) },
// zelda 2. Added by Gonetz
// (0-0)*t0+t0, (cmb-0)*prim+0
{ 0x027f0ef8, cmb(ac_t0_mul_prim) },
// teleportation, Spacestation Silicon Valley. Added by Gonetz
// (t1-t0)*t1+t0
{ 0x028a028a, cmb(ac_t0_inter_t1_using_t1a) },
// mega shock, paper mario. Added by Gonetz
// (t1-t0)*t1+t0, (cmb-0)*prim+0
{ 0x028a0ef8, cmb(ac__t0_inter_t1_using_t1a__mul_prim) },
// Magnitude, pokemon stadium 2
// (shade-t0)*t1+t0, (cmb-0)*shade+env
{ 0x028c0b38, cmb(ac__t0_mul_t1__mul_shade) },
// paper mario. Added by Gonetz
// (1-t0)*t1+t0, (t1-0)*prim+0 ** INC **
{ 0x028e0efa, cmb(ac__one_sub_t0_mul_t1_add_t0__mul_prim) },
// { 0x028e0efa, cmb(ac_t1_mul_prim) },
// paper mario. Added by Gonetz
// (t1-env)*t1+t0, (cmb-0)*shade+0
{ 0x02aa0f38, cmb(ac__t0_inter_t1_using_enva__mul_shade) },
// Scary dead boss thing, zelda
// (env-1)*t1+t0, (cmb-0)*prim+0 * MAY need t1_inter_t0 instead...
{ 0x02b50ef8, cmb(ac__env_sub_one_mul_t1_add_t0__mul_prim) },
// first screen, castlevania. Added by Gonetz
// (env-0)*t1+t0 **INC**
{ 0x02bd02bd, cmb(ac_t0) },
// enemy's shot, battle tanks 2 [Flash]
// (1-0)*t1+t0, (0-0)*0+env
{ 0x02be0bff, cmb(ac_env) },
// battle tanks 2 [Ogy]
// (1-0)*t1+t0, (0-0)*0+1
{ 0x02be0dff, cmb(ac_one) },
// menu screen, Rayman2. Added by Gonetz
// (1-0)*t1+t0, (cmb-0)*shade+0
{ 0x02be0f38, cmb(ac__t0_add_t1__mul_shade) },
// Sky, zelda
//z (t1-t0)*prim+t0
{ 0x02ca02ca, cmb(ac_t0_inter_t1_using_prima) },
// F1 World Grand Prix. Added by Gonetz
// (t1-t0)*prim+t0, (0-0)*0+1
{ 0x02ca0dff, cmb(ac_t0_inter_t1_using_prima) },
// logo, PD. Added by Gonetz
// (t1-t0)*prim+t0, (cmb-0)*shade+0
{ 0x02ca0f38, cmb(ac__t0_inter_t1_using_prima__mul_shade) },
// battle tanks [Ogy]
// (t1-t0)*prim+t0, (cmb-0)*env+0
{ 0x02ca0f78, cmb(ac__t0_inter_t1_using_prima__mul_env) },
// logo, Deadly Arts. Added by Gonetz
// (env-t0)*prim+t0
{ 0x02cd02cd, cmb(ac_one_sub_prim_mul_t0_add__prim_mul_env) },
// intro, castlevania 2. Added by Gonetz
// (1-t0)*prim+t0
{ 0x02ce02ce, cmb(ac_one_sub_t0_mul_prim_add_t0) },
// intro, diddy kong racing. Added by Gonetz
// (1-t0)*prim+t0, (cmb-0)*shade+0 **INC**
{ 0x02ce0f38, cmb(ac_t0_mul_shade) },
// submitted by Scorpiove, mario party 1
// (0-t0)*prim+t0
{ 0x02cf02cf, cmb(ac_one_sub_prim_mul_t0) },
// Ground, pokemon stadium 2
// (t0-0)*prim+t0
{ 0x02f902f9, cmb(ac_t0_mul_prim) },
// GASP Fighters
// (t1-0)*prim+t0, ** INC **
{ 0x02fa02fa, cmb(ac_t1_mul_prima_add_t0) },
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-0)*prim+t0, (cmb-0)*shade+0
{ 0x02fa0f38, cmb(ac__t1_mul_prima_add_t0__mul_shade) },
// Paper Mario, fortune teller
// (t1-0)*prim+t0, (cmb-0)*env+0
{ 0x02fa0f78, cmb(ac__t1_mul_prima_add_t0__mul_env) },
// map, Ogre Battle 64. Added by Gonetz
// (1-0)*prim+t0
{ 0x02fe02fe, cmb(ac_t0_add_prim) },
// borders, Tony Hawk's Pro Skater 2. Added by Gonetz
// (t1-t0)*shade+t0 ** INC **
{ 0x030a030a, cmb(ac_t0_inter_t1_using_shadea) },
// Mickey USA
// (t1-t0)*shade+t0, (cmb-0)*prim+0 ** INC **
{ 0x030a0ef8, cmb(ac__t0_inter_t1_using_shadea__mul_prim) },
// Rocket Robot in Wheels intro
// (t1-t0)*shade+t0, (cmb-0)*env+0 ** INC **
{ 0x030a0f78, cmb(ac__t0_inter_t1_using_shadea__mul_env) },
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (1-t0)*shade+t0, (cmb-0)*shade+0 ** INC **
{ 0x030e0f38, cmb(ac_t0_mul_shade) },
// sky, f-zero x
// (0-t0)*shade+t0
{ 0x030f030f, cmb(ac_one_sub_shade_mul_t0) },
// Deku tree from kokiri villiage, zelda
//z (t1-t0)*env+t0, (t1-0)*primlod+cmb
{ 0x034a01ba, cmb(ac_t0_inter_t1_using_enva) },
// Hearts, zelda
//z (t1-t0)*env+t0
{ 0x034a034a, cmb(ac_t0_inter_t1_using_enva) },
// Faries, zelda
//z (t1-t0)*env+t0, (cmb-0)*prim+0
{ 0x034a0ef8, cmb(ac__t0_inter_t1_using_enva__mul_prim) },
// zelda, waterfall. Added by Gonetz
//z (t1-t0)*env+t0, (cmb-0)*shade+0
{ 0x034a0f38, cmb(ac__t0_inter_t1_using_enva__mul_shade) },
// pokemon stadium 1. Added by Gonetz
//(t1-t0)*env+t0, (cmb-0)*primlod+0
{ 0x034a0fb8, cmb(ac__t0_inter_t1_using_enva__mul_primlod) },
// fruits, Yoshi Story. Added by Gonetz
//(prim-t0)*env+t0
{ 0x034b034b, cmb(ac_prim_sub_t0_mul_env_add_t0) },
// window, Rayman2. Added by Gonetz
//(1-t0)*env+t0
{ 0x034e034e, cmb(ac_one_sub_t0_mul_env_add_t0) },
// menu, PokemonStadium1, [Raziel64]
//(1-t0)*env+t0, (cmb-0)*shade+0 ** INC **
{ 0x034e0f38, cmb(ac_t0_mul_shade) },
// Ganon's sword swinging, zelda
// (t0-t1)*env+t0, (cmb-0)*prim+0 ** INC **
{ 0x03510ef8, cmb(ac__t0_sub_t1_mul_enva_add_t0__mul_prim) },
// Lave piranha atack, Paper Mario
// (t1-prim)*env+t0, (0-cmb)*t1+0 ** INC **
{ 0x035a0e87, cmb(ac_t0_mul_t1) },
// Reflected fire at kotake & koume's, zelda
// (t0-1)*env+t0, (cmb-0)*prim+0 ** INC **
{ 0x03710ef8, cmb(ac__t0_sub_one_mul_enva_add_t0__mul_prim) },
// thing that escapes from the well, zelda
// (t1-1)*env+t0 ** INC **
{ 0x03720372, cmb(ac_t1_sub_one_mul_enva_add_t0) },
// Sword charge, zelda
// (t1-1)*env+t0, (cmb-0)*prim+0
{ 0x03720ef8, cmb(ac__t1_sub_one_mul_enva_add_t0__mul_prim) },
// Gannon hitting the ground, zelda
// (t1-1)*env+t0, (cmb-0)*shade+0 ** INC **
{ 0x03720f38, cmb(ac__t1_sub_one_mul_enva_add_t0__mul_shade) },
// Tony Hawk's Pro Skater 3. Added by Gonetz
// (t0-0)*env+t0
{ 0x03790379, cmb(ac_t0_mul_env) },
// paper mario. Added by Gonetz
// (t0-0)*env+t0, (cmb-0)*prim+0
{ 0x03790ef8, cmb(ac_t0_mul_prim) },
// pads, Pokemon Stadium 2. Added by Gonetz
// (t1-0)*env+t0, (cmb-0)*prim+env ** INC **
{ 0x037a0af8, cmb(ac__t0_inter_t1_using_enva__mul_prim_add_env) },
// Ice arrow gfx, zelda
// (t1-0)*env+t0, (cmb-0)*prim+0
{ 0x037a0ef8, cmb(ac__t1_mul_enva_add_t0__mul_prim) },
// Scary face move, pokemon stadium 2
// (t1-0)*env+t0, (cmb-prim)*shade+0
{ 0x037a0f18, cmb(ac__t0_inter_t1_using_enva__mul_prim_mul_shade) },
// Saria's song, zelda
// (t1-0)*env+t0, (cmb-0)*shade+0
{ 0x037a0f38, cmb(ac__t1_mul_enva_add_t0__mul_shade) },
// eye drops bottle, zelda
// (t0-t0)*prim_lodfrac+t0
{ 0x03890389, cmb(ac_t0) },
// lighthouse's beam, zelda 2. Added by Gonetz
// (t0-t0)*prim_lodfrac+t0, (cmb-0)*prim+0
{ 0x03890ef8, cmb(ac_t0_mul_prim) },
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*env+cmb ** INC **
{ 0x038a0178, cmb(ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod) },
// Enter name letter background, zelda
//z (t1-t0)*primlod+t0
{ 0x038a038a, cmb(ac_t0_inter_t1_using_primlod) },
// Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*0+prim ** INC **?
{ 0x038a07f8, cmb(ac_t0_inter_t1_using_primlod) },
// blastcorps, unimp log. Added by Gonetz
// (t1-t0)*primlod+t0, (0-0)*0+shade **INC**?
{ 0x038a09ff, cmb(ac_t0_inter_t1_using_primlod) },
// sky, PGA European Tour
// (t1-t0)*primlod+t0, (0-0)*0+1
{ 0x038a0dff, cmb(ac_one) },
// Ice surrounding enemy, zelda
// (t1-t0)*primlod+t0, (env-0)*lodf+0
{ 0x038a0e3d, cmb(ac__t0_inter_t1_using_primlod__mul_env) },
// the bridge out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*t0+0
{ 0x038a0e78, cmb(ac_t0_inter_t1_using_primlod) },
// zelda 2, [Ogy]. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*t1+0
{ 0x038a0eb8, cmb(ac_t0_inter_t1_using_primlod) },
// Kirby's pool, smash bros
// (t1-t0)*primlod+t0, (cmb-0)*prim+0
{ 0x038a0ef8, cmb(ac__t0_inter_t1_using_primlod__mul_prim) },
// Samus stage fire, smash bros
// (t1-t0)*primlod+t0, (cmb-0)*shade+0
{ 0x038a0f38, cmb(ac__t0_inter_t1_using_primlod__mul_shade) },
// something about ice, zelda
// (t1-t0)*primlod+t0, (cmb-0)*env+0
{ 0x038a0f78, cmb(ac__t0_inter_t1_using_primlod__mul_env) },
// Blast Corps. Added by Gonetz
// (t1-t0)*primlod+t0, (shade-0)*env+0
{ 0x038a0f7c, cmb(ac_env_mul_shade) },
// goals, J. League Tactics Soccer. Added by Gonetz
// (prim-t0)*primlod+t0 ** INC **
{ 0x038b038b, cmb(ac_t0) },
// zelda 2, [Ogy]. Added by Gonetz
// (t0-t1)*primlod+t0, (cmb-0)*prim+0
{ 0x03910ef8, cmb(ac__t0_sub_t1_mul_primlod_add_t0__mul_prim) },
// a plane in the entrance to the mountain village zelda 2, [Ogy]. Added by Gonetz
// (t1-t1)*primlod+t0, (cmb-0)*prim+0 ** INC **?
{ 0x03920ef8, cmb(ac_t0_mul_prim) },
// zelda 2. Added by Gonetz
// (t1-prim)*primlod+t0, (cmb-0)*prim+0 ** INC **
{ 0x039a0ef8, cmb(ac__t1_sub_prim_mul_primlod_add_t0__mul_prim) },
// zelda 2. Added by Gonetz
// (t1-shade)*primlod+t0, (cmb-0)*shade+0 ** INC **
{ 0x03a20f38, cmb(ac__t1_sub_shade_mul_primlod_add_t0__mul_shade) },
// Candle flame in ganon's castle, zelda
// (t1-1)*primlod+t0 ** INC **
{ 0x03b203b2, cmb(ac_t1_sub_one_mul_primlod_add_t0) },
// Fire, zelda
//z (t1-1)*primlod+t0, (cmb-0)*prim+0 ** INC **
{ 0x03b20ef8, cmb(ac__t1_sub_one_mul_primlod_add_t0__mul_prim) },
// explosion, zelda 2. Added by Gonetz
// (t1-1)*primlod+t0, (t0-0)*prim+0 ** INC **
{ 0x03b20ef9, cmb(ac_t0_mul_prim) },
// Din's fire, zelda
// (t1-1)*prim_lodfrac+t0, (cmb-0)*shade+0 ** INC **
{ 0x03b20f38, cmb(ac__t1_sub_one_mul_primlod_add_t0__mul_shade) },
// Fire cloud, zelda
// (t1-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC **
{ 0x03b20f78, cmb(ac__t1_sub_one_mul_primlod_add_t0__mul_env) },
// zelda 2 [Ogy]. Added by Gonetz
// (prim-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC **
{ 0x03b30f78, cmb(ac__prim_sub_one_mul_primlod_add_t0__mul_env) },
// fairy's spirit, zelda oot
// (t0-0)*primlod+t0
{ 0x03b903b9, cmb(ac_t0_mul_primlod_add_t0) },
// Scary face, pokemon stadium 2
// (t0-0)*primlod+t0, (cmb-0)*prim+0
{ 0x03b90ef8, cmb(ac_t0_mul_prim) },
// Leftovers Recovery, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-env)*prim+0 ** INC **
{ 0x03ba0ee8, cmb(ac__t1_mul_primlod_add_t0__sub_env_mul_prim) },
// zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-0)*prim+0
{ 0x03ba0ef8, cmb(ac__t1_mul_primlod_add_t0__mul_prim) },
// zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-0)*shade+0
{ 0x03ba0f38, cmb(ac__t1_mul_primlod_add_t0__mul_shade) },
// chuchu monsters, zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-0)*env+0
{ 0x03ba0f78, cmb(ac__t1_mul_primlod_add_t0__mul_env) },
// Scary face, pokemon stadium 2
// (env-0)*primlod+t0, (cmb-0)*prim+0
{ 0x03bd0ef8, cmb(ac_t0_mul_prim) },
// ground, zelda 2. Added by Gonetz
// (t1-t0)*0+t0, (cmb-0)*0+cmb
{ 0x03ca01f8, cmb(ac_t0) },
// zelda 2. Added by Gonetz
// (t1-t0)*0+t0, (cmb-0)*prim+0
{ 0x03ca0ef8, cmb(ac_t0_mul_prim) },
// smoke in a night, zelda 2. Added by Gonetz
// (t1-t0)*0+t0, (cmb-0)*shade+0
{ 0x03ca0f38, cmb(ac_t0_mul_shade) },
//the ice plane out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
//(t1-1)*0+t0, (cmb-0)*env+0
{ 0x03f20f78, cmb(ac_t0_mul_env) },
//something on level 5, Kirby64 [Raziel64]
//(t0-0)*0+t0
{ 0x03f903f9, cmb(ac_t0) },
//spider house, zelda 2 [Ogy]. Added by Gonetz
//(t0-0)*0+t0, (cmb-0)*prim+0
{ 0x03f90ef8, cmb(ac_t0_mul_prim) },
//Darmani's fire spin, zelda 2 [Ogy]. Added by Gonetz
//(t1-0)*0+t0, (cmb-0)*prim+0
{ 0x03fa0ef8, cmb(ac_t0_mul_prim) },
// headlight, beetle adventure racing. Added by Gonetz
//(1-0)*0+t0
{ 0x03fe03fe, cmb(ac_t0) },
// player, super bowling
// (0-0)*0+t0,
{ 0x03ff0000, cmb(ac_t0) },
// Ghost's lantern, zelda
// (0-0)*0+t0, (t1-0)*prim_lod+cmb
{ 0x03ff01ba, cmb(ac_t1_mul_primlod_add_t0) },
// Hand cursor, mario
//z (0-0)*0+t0
{ 0x03ff03ff, cmb(ac_t0) },
// Taz express. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+t1
{ 0x03ff05ff, cmb(ac_t0) },
// powder keg, zelda2. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+prim
{ 0x03ff07ff, cmb(ac_t0) },
// water, Spacestation Silicon Valley. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+shade
{ 0x03ff09ff, cmb(ac_t0) },
// Characters, Ogre Battle. Added by Gonetz.
// (0-0)*0+t0, (cmb-0)*prim+env
{ 0x03ff0af8, cmb(ac_t0_mul_prim_add_env) },
// Monster truck madness intro. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+env
{ 0x03ff0bff, cmb(ac_t0) },
// Zoras, zelda
// (0-0)*0+t0, (env-0)*lodf+0
{ 0x03ff0e3d, cmb(ac_env) },
// logo, v-rally 99
// (0-0)*0+t0, (prim-0)*t0+0
{ 0x03ff0e7b, cmb(ac_t0_mul_prim) },
// intro, WWF-War Zone
// (0-0)*0+t0, (env-0)*t0+0
{ 0x03ff0e7d, cmb(ac_t0_mul_env) },
// Window, starfox
//z (0-0)*0+t0, (cmb-0)*prim+0
{ 0x03ff0ef8, cmb(ac_t0_mul_prim) },
//beetle adventure racing. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*shade+0
{ 0x03ff0f38, cmb(ac_t0_mul_shade) },
// Wonder Project J2 logo. Added by Gonetz
// (0-0)*0+t0, (t0-0)*shade+0
{ 0x03ff0f39, cmb(ac_t0_mul_shade) },
// Saria's suit, zelda
// (0-0)*0+t0, (cmb-0)*env+0
{ 0x03ff0f78, cmb(ac_t0_mul_env) },
// Pokemon Stadium 2, [Jeremy]. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*primlod+0
{ 0x03ff0fb8, cmb(ac_t0_mul_primlod) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+0
{ 0x03ff0fff, cmb(ac_zero) },
// Powered Star Beam, Paper Mario. Added by Gonetz
// (t0-t1)*t0+t1, (cmb-0)*prim+0 **INC**
{ 0x04510ef8, cmb(ac__t1_inter_t0_using_t0a__mul_prim) },
// Deadly Arts logo. Added by Gonetz
// (1-0)*t0+t1, (1-0)*prim+cmb
{ 0x047e00fe, cmb(ac__t0_add_t1__add_prim) },
// Spiderman. Added by Gonetz
// (1-0)*t0+t1
{ 0x047e047e, cmb(ac_t0_add_t1) },
// water, Dobutsu no Mori. Added by Gonetz
// (1-0)*t0+t1, (cmb-0)*primlod+prim
{ 0x047e07b8, cmb(ac__t0_add_t1__mul_primlod_add_prim) },
// paper mario. Added by Gonetz
// (1-t0)*t1+t1, (cmb-0)*t1+0 **INC**
{ 0x048e0eb8, cmb(ac_t0_mul_t1) },
// Pokemon Stadium 2. Added by Gonetz
// (t0-prim)*t1+t1, (cmb-0)*shade+0 **INC**
{ 0x04990f38, cmb(ac_t1_mul_shade) },
// light, Dobutsu no Mori. Added by Gonetz
// (t0-0)*t1+t1, (cmb-0)*primlod+0 ** INC **
{ 0x04b90fb8, cmb(ac__t0_add_t1__mul_primlod) },
// lava, beetle adventure racing
// (t1-0)*t1+t1, (cmb-0)*shade+0 ** INC **
{ 0x04ba0f38, cmb(ac__t1_mul_t1_add_t1__mul_shade) },
// wheels, F1 World Grand Prix. Added by Gonetz
// (t0-t1)*prim+t1
{ 0x04d104d1, cmb(ac_t1_inter_t0_using_prima) },
// intro, castlevania 2. Added by Gonetz
// (t0-t1)*prim+t1, (cmb-0)*shade+0
{ 0x04d10f38, cmb(ac__t1_inter_t0_using_prima__mul_shade) },
// flame, castlevania 2. Added by Gonetz
// (t0-t1)*prim+t1, (cmb-0)*env+0
{ 0x04d10f78, cmb(ac__t1_inter_t0_using_prima__mul_env) },
// walls, beetle adventure racing. Added by Gonetz
// (t0-0)*prim+t1 **INC**
{ 0x04f904f9, cmb(ac_t0_mul_prim) },
// Reflect pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*prim+t1, (cmb-0)*prim+env **INC**
{ 0x04f90af8, cmb(ac__t0_add_t1__mul_prim_add_env) },
// Psychic pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*prim+t1, (cmb-0)*shade+0 **INC**
{ 0x04f90f38, cmb(ac__t0_add_t1__mul_shade) },
// Rayman2. Added by Gonetz
// (0-0)*shade+t1, (cmb-0)*env+0
{ 0x053f0f78, cmb(ac_t1_mul_env) },
// Ground at kotake & koume, zelda
// (t1-t0)*env+t1, (cmb-0)*prim+0 ** INC **
{ 0x054a0ef8, cmb(ac__t1_sub_t0_mul_enva_add_t1__mul_prim) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-t1)*env+t1
{ 0x05510551, cmb(ac_t1_inter_t0_using_enva) },
// Shiek's disappearance, zelda
// (t0-1)*env+t1
{ 0x05710571, cmb(ac_t0_sub_one_mul_enva_add_t1) },
// Kotake or koume's magic poof, zelda
// (t0-1)*env+t1, (cmb-0)*prim+0 ** INC **
{ 0x05710ef8, cmb(ac__t0_sub_one_mul_enva_add_t1__mul_prim) },
// Gauntlet Legends intro
// (t0-0)*env+t1, (cmb-0)*prim+0 ** INC **
{ 0x05790ef8, cmb(ac__t0_add_t1__mul_prim) },
// Zelda opening door, zelda
// (t0-0)*env+t1, (cmb-0)*shade+0
{ 0x05790f38, cmb(ac_t1_mul_shade) },
// paper mario. Added by Gonetz
// (t1-0)*env+t1, (cmb-0)*prim+0 ** INC **
{ 0x057a0ef8, cmb(ac_t1_mul_prim) },
// Skulltula coin, zelda
// (t0-1)*primlod+t1 ** INC **
{ 0x05b105b1, cmb(ac_t0_mul_t1) },
// Bell, Pokemon Stadium 2. Added by Gonetz
// (t0-0)*primlod+t1, (cmb-env)*prim ** INC **
{ 0x05b90ee8, cmb(ac__t0_add_t1__mul_prim) },
// intro, Aidyn Chronicles. Added by Gonetz
// (0-cmb)*0+t1, (t1-1)*0+cmb
{ 0x05c701f2, cmb(ac_t1) },
// zelda 2 [Ogy]. Added by Gonetz
// (t1-t0)*0+t1, (cmb-0)*prim+0
{ 0x05ca0ef8, cmb(ac_t1_mul_prim) },
// beaver's river, zelda 2. Added by Gonetz
// (t1-0)*0+t1, (cmb-0)*prim+0
{ 0x05fa0ef8, cmb(ac_t1_mul_prim) },
// Ogre Battle, unimp log. Added by Gonetz
// (0-0)*0+t1, (0-0)*0+cmb
{ 0x05ff05ff, cmb(ac_t1) },
// lullaby, Paper Mario. Added by Gonetz
// (0-0)*0+t1, (cmb-0)*prim+0
{ 0x05ff0ef8, cmb(ac_t1_mul_prim) },
// aerofighter's assault [Ogy]
// (0-0)*0+t1, (cmb-0)*shade+0
{ 0x05ff0f38, cmb(ac_t1_mul_shade) },
// magic fist, Rayman2. Added by Gonetz
// (0-0)*0+t1, (cmb-0)*env+0
{ 0x05ff0f78, cmb(ac_t1_mul_env) },
// Pokemon selection background, Pokemon stadium 2
// (env-prim)*t0+prim
{ 0x065d065d, cmb(ac_env_sub_prim_mul_t0_add_prim) },
// text background, Ganbare Goemon - Mononoke Sugoroku
// (1-prim)*t0+prim
{ 0x065e065e, cmb(ac_one_sub_prim_mul_t0_add_prim) },
// shadows, star wars: ep1 racer
// (0-prim)*t0+prim
{ 0x065f065f, cmb(ac_zero_sub_prim_mul_t0_add_prim) },
// lava, beetle adventure racing
// (0-1)*t0+prim, (cmb-0)*prim+0 ** INC **
{ 0x06770ef8, cmb(ac_t0_mul_prim) },
// menu, Ganbare Goemon - Mononoke Sugoroku
// (t0-0)*t0+prim
{ 0x06790679, cmb(ac_t0_add_prim) },
// Water, pokemon stadium 2
// (t1-0)*t0+prim
{ 0x067a067a, cmb(ac_t0_mul_t1_add_prim) },
// Smackdown Mall Menu, WWF No Mercy
// (shade-0)*t0+prim
{ 0x067c067c, cmb(ac_t0_mul_shade_add_prim) },
// flag, Top Gear Rally 2. Added by Gonetz
// (env-0)*t0+prim
{ 0x067d067d, cmb(ac_t0_mul_env_add_prim) },
// Mario Tennis. Added by Gonetz
// (1-0)*t0+prim
{ 0x067e067e, cmb(ac_t0_add_prim) },
// sky, PGA European Tour
// (t0-0)*t1+prim
{ 0x06b906b9, cmb(ac_t0_mul_t1_add_prim) },
// lava, beetle adventure racing
// (t0-0)*t1+prim, (0-0)*0+1 **INC**?
{ 0x06b90dff, cmb(ac_one) },
// Pokemon Stadium 2, [Jeremy]. Added by Gonetz
// (prim-0)*t1+prim
{ 0x06bb06bb, cmb(ac_t1_mul_prim_add_prim) },
// pokemon psyattack, Pokemon Stadium 2. Added by Gonetz
// (1-0)*t1+prim, (cmb-0)*env+0
{ 0x06be0f78, cmb(ac_t1_add_prim_mul_env) },
// Rush2 2. Added by Gonetz
// (prim-prim)*prim+prim
{ 0x06db06db, cmb(ac_prim) },
//Spacestation Silicon Valley intro. Added by Gonetz
// (t1-prim)*shade+prim
// { 0x071a071a, cmb(ac_t1_mul_shade) },
{ 0x071a071a, cmb(ac_t1_sub_prim_mul_shade_add_prim) },
//KI logos. Added by Gonetz
// (env-prim)*shade+prim
{ 0x071d071d, cmb(ac_env_sub_prim_mul_shade_add_prim) },
// Deadly Arts, arena. Added by Gonetz
// (1-0)*shade+prim
{ 0x073e073e, cmb(ac_prim_add_shade) },
// Phantom Gannon's portal, zelda
// (t1-t0)*env+prim, (cmb-0)*shade+0 ** INC **
{ 0x074a0f38, cmb(ac__t0_mul_t1__mul_prim_mul_shade) },
// Road rush. Added by Gonetz
// (t0-0)*env+prim
{ 0x07790779, cmb(ac_t0_mul_env_add_prim) },
// telescope, zelda 2. Added by Gonetz
// (1-t0)*primlod+prim
{ 0x078e078e, cmb(ac_one_sub_t0_mul_primlod_add_prim) },
// zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*primlod+prim, (cmb-0)*t0+0
{ 0x07910e78, cmb(ac_t0_inter_t1_using_primlod) },
// Dobutsu no Mori. Added by Gonetz
// (t0-0)*primlod+prim
{ 0x07b907b9, cmb(ac_t0_mul_primlod_add_prim) },
// water, DK64
// (0-0)*0+0, (0-t1)*0+prim
{ 0x07d707d7, cmb(ac_prim) },
// Menu, megaman
// (1-0)*0+prim
{ 0x07fe07fe, cmb(ac_prim) },
// super bowling
//(0-0)*0+prim,
{ 0x07ff0000, cmb(ac_prim) },
// menu, Ganbare Goemon - Mononoke Sugoroku
// (0-0)*0+prim, (0-0)*0+t0
{ 0x07ff03ff, cmb(ac_t0) },
// Intro background, starfox
//z (0-0)*0+prim
{ 0x07ff07ff, cmb(ac_prim) },
// gem, castlevania 2. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*t0+0
{ 0x07ff0e78, cmb(ac_t0_mul_prim) },
// text, Tony Hawk's Pro Skater. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*t1+0
{ 0x07ff0eb8, cmb(ac_t1_mul_prim) }, //weird, but implementing this makes text unreadable
// zelda 2. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*prim+0
{ 0x07ff0ef8, cmb(ac_prim_mul_prim) },
// explosion, Blast Corps. Added by Gonetz
// (0-0)*0+prim, (t0-0)*prim+0
{ 0x07ff0ef9, cmb(ac_t0_mul_prim) },
// zelda 2, [Ogy]. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*shade+0
{ 0x07ff0f38, cmb(ac_prim_mul_shade) },
// Fox's ears and arms, smash bros
// (0-0)*0+prim, (cmb-0)*env+0
{ 0x07ff0f78, cmb(ac_prim_mul_env) },
// monsters, Pokemon Stadium. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*primlod+0
{ 0x07ff0fb8, cmb(ac_prim_mul_primlod) },
// focus, Paper Mario. Added by Gonetz
//(t0-shade)*t0+shade, (cmb-0)*prim+0 * INC **
{ 0x08610ef8, cmb(ac_t0_mul_prim) },
// Mario's head, mario //Added by Gonetz
//(prim-shade)*t0+shade
{ 0x08630863, cmb(ac_prim_sub_shade_mul_t0_add_shade) },
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
//(t0-t1)*prim+shade, (cmb-0)*shade+0 ** INC **
{ 0x08d10f38, cmb(ac_t0_mul_prim_mul_shade) },
// ?
//(t0-shade)*prim+shade
{ 0x08e108e1, cmb(ac_t0_mul_prim_add_shade_mul_one_minus_prim) },
// Paper Mario
// (t0-prim)*shade+shade, (cmb-0)*env+0
{ 0x09190f78, cmb(ac__t0_sub_prim_mul_shade_add_shade__mul_env) },
// pads, Pokemon Stadium 2. Added by Gonetz
// (0-t0)*env+shade, (cmb-0)*prim+0 ** INC **
{ 0x094f0ef8, cmb(ac_one_sub_t0_mul_prim_mul_shade) },
// Huge turtle appearance, zelda 2. Added by Gonetz
// (t1-0)*primlod+shade, (cmb-0)*shade+0 ** INC **
{ 0x09ba0f38, cmb(ac_t1_mul_shade) },
// roof, Kirby 64. Added by Gonetz
// (t0-0)*0+shade
{ 0x09f909f9, cmb(ac_shade) },
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+shade, (cmb-cmb)*lodf+cmb
{ 0x09ff0000, cmb(ac_shade) },
// water temple, zelda 2. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*prim+cmb
{ 0x09ff00f8, cmb(ac_prim_mul_shade_add_shade) },
// damaged car, SCARS. Added by Gonetz
// (0-0)*0+shade, (t0-t1)*primlod+prim ** INC **
{ 0x09ff0791, cmb(ac_t0_mul_primlod_add_prim) },
// Hyrule castle gate, zelda
//z (0-0)*0+shade, (0-0)*0+prim
{ 0x09ff07ff, cmb(ac_prim) },
// Super Mario 64 logo
//z (0-0)*0+shade
{ 0x09ff09ff, cmb(ac_shade) },
// terrain, SCARS. Added by Gonetz
// (0-0)*0+shade, (0-0)*0+1
{ 0x09ff0dff, cmb(ac_one) },
// terrain, SCARS. Added by Gonetz
// (0-0)*0+shade, (t0-0)*t1+0
{ 0x09ff0eb9, cmb(ac_t0_mul_t1) },
// N64 logo, Aidyn Chronicles. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*prim+0
{ 0x09ff0ef8, cmb(ac_prim_mul_shade) },
// birds?, custom robo. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*shade+0
{ 0x09ff0f38, cmb(ac_shade) },
// sky, Glover, [Raziel64]. Added by Gonetz
// (0-0)*0+shade, (t0-0)*shade+0
{ 0x09ff0f39, cmb(ac_t0_mul_shade) },
// Hand, smash bros
// (0-0)*0+shade, (cmb-0)*env+0
{ 0x09ff0f78, cmb(ac_env_mul_shade) },
// Conker's helicopter tail, CBFD
// (0-0)*0+shade, (shade-0)*env+0
{ 0x09ff0f7c, cmb(ac_env_mul_shade) },
// menu, PokemonStadium1, [Raziel64]
// (0-0)*0+shade, (cmb-0)*primlod+0
{ 0x09ff0fb8, cmb(ac_primlod_mul_shade) },
// Link's sword slashing, smash bros
// (prim-env)*t0+env
{ 0x0a6b0a6b, cmb(ac_prim_sub_env_mul_t0_add_env) },
// Reflected beam at kotake & koume's, zelda
// (prim-env)*t0+env, (cmb-0)*prim+0 ** INC **
{ 0x0a6b0ef8, cmb(ac_t0_mul_prim) },
// teleporter, Spacestation Silicon Valley. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*shade+0 ** INC **
{ 0x0a6b0f38, cmb(ac_t0_mul_shade) },
// Ridge Racer, unimp log. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*primlod+0
{ 0x0a6b0fb8, cmb(ac_prim_sub_env_mul_t0_add_env) },
// Kotake or koume's hair, zelda
// (prim-0)*t0+env
{ 0x0a7b0a7b, cmb(ac_t0_mul_prim_add_env) },
// menu, doubut no mori
// (1-0)*t0+env
{ 0x0a7e0a7e, cmb(ac_t0_add_env) },
// Grass, mario golf
// (env-shade)*t1+env, (0-0)*0+1
{ 0x0aa50dff, cmb(ac_one) },
// Ridge Racer, cars select. Added by Gonetz
// (prim-env)*t1+env
{ 0x0aab0aab, cmb(ac_prim_sub_env_mul_t1_add_env) },
// text, monster truck madness
// (prim-env)*t1+env, (cmb-0)*t1+0
{ 0x0aab0eb8, cmb(ac_t1_mul_env) },
// zelda 2 [Ogy]. Added by Gonetz
// (1-0)*t1+env, (0-0)*0+cmb
{ 0x0abe0abe, cmb(ac_one) },
// { 0x0abe0abe, cmb(ac_t1_add_env) },
// arena, Pokemon Stadium 2. Added by Gonetz
// (1-t0)*prim+env, (cmb-0)*shade+0
{ 0x0ace0f38, cmb(ac_one_sub_t0_mul_prim_mul_shade) },
// intro, Bomberman 64 - 2. Added by Gonetz
// (t0-env)*prim+env
{ 0x0ae90ae9, cmb(ac_t0_sub_env_mul_prim_add_env) },
// N64 logo, Ogre Battle. Added by Gonetz
// (t0-0)*prim+env
{ 0x0af90af9, cmb(ac_t0_mul_prim_add_env) },
// girls, PD intro. Added by Gonetz
// (t0-env)*shade+env ** INC **
{ 0x0b290b29, cmb(ac_t0_mul_shade_add_env) },
// shadows, Mario Tennis. Added by Gonetz
// (prim-env)*shade+env, (0-cmb)*t1+cmb ** INC **
{ 0x0b2b0087, cmb(ac_prim_sub_env_mul_shade_add_env_mul_t1) },
// lamppost?, Ridge Racer. Added by Gonetz
// (prim-env)*shade+env, (0-0)*0+cmb
{ 0x0b2b0b2b, cmb(ac_prim_sub_env_mul_shade_add_env) },
// ground, zelda2. Added by Gonetz
// (1-env)*shade+env, (t1-0)*prim+0
{ 0x0b2e0efa, cmb(ac_t1_mul_prim) },
// GASP Fighters
// (t0-0)*shade+env
{ 0x0b390b39, cmb(ac_t0_mul_shade_add_env) },
// destroying stuff, golden eye
// (1-0)*shade+env
{ 0x0b3e0b3e, cmb(ac_env_add_shade) },
// Papeer Mario. Added by Gonetz
// (t0-t1)*env+env, (0-0)*0+1
{ 0x0b510dff, cmb(ac_one) },
// International Track and Field 2000. Added by Gonetz
// (t0-0)*0+env
{ 0x0bf90bf9, cmb(ac_env) },
// TM, mario
//z (0-0)*0+env
{ 0x0bff0bff, cmb(ac_env) },
// rancho monster, zelda2. Added by Gonetz
// (0-0)*0+env, (cmb-0)*t1+0
{ 0x0bff0eb8, cmb(ac_t1_mul_env) },
// Rocket Robot in Wheels intro
// (0-0)*0+env, (cmb-0)*prim+0
{ 0x0bff0ef8, cmb(ac_prim_mul_env) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (1-t0)*t1+1, (cmb-t1)*t1+t1 ** INC **
{ 0x0c770c77, cmb(ac_t0_mul_t1) },
// flame, paper mario. Added by Gonetz
// (1-t0)*t1+1, (cmb-t1)*t1+t1
{ 0x0c8e0490, cmb(ac_t0_mul_t1) },
// Ring boundary, dual heroes
// (0-1)*prim+1
{ 0x0cf70cf7, cmb(ac_one_sub_prim) },
// Kirby64, level 6, [Raziel64]
// (0-0)*prim+1
{ 0x0cff0cff, cmb(ac_one) },
// Mystical Ninja
// (0-1)*env+1
{ 0x0d770d77, cmb(ac_one) },
// Deku shield in shop, zelda
// (1-1)*primlod+1
{ 0x0db60db6, cmb(ac_one) },
// water near gorons willage. Added by Gonetz
// (t1-t0)*0+1, (cmb-0)*prim+0
{ 0x0dca0ef8, cmb(ac_prim) },
// background, kirby 64. Added by Gonetz
// (t0-0)*0+1
{ 0x0df90df9, cmb(ac_one) },
// kirby 64. Added by Gonetz
// (1-0)*0+1
{ 0x0dfe0dfe, cmb(ac_one) },
// background on level 2-1, kirby 64 [Raziel64]. Added by Gonetz
// (1-0)*0+1, (0-0)*0+1
{ 0x0dfe0dff, cmb(ac_one) },
// duck dodgers intro. Added by Gonetz
// (0-0)*0+1, (cmb-cmb)*primlod+cmb
{ 0x0dff0000, cmb(ac_one) },
// duck dodgers intro. Added by Gonetz
// (0-0)*0+1, (0-0)*0+t1 **INC**?
{ 0x0dff05ff, cmb(ac_t1) },
// ?
// (0-0)*0+1, (0-0)*0+prim
{ 0x0dff07ff, cmb(ac_prim) },
// arena, custom robo. Added by Gonetz
// (0-0)*0+1, (0-0)*0+shade
{ 0x0dff09ff, cmb(ac_shade) },
// field, Mario Golf
// (0-0)*0+1, (1-env)*shade+env
{ 0x0dff0b2e, cmb(ac_one_sub_env_mul_shade_add_env) },
// battle tanks 2 [Ogy]
// (0-0)*0+1, (0-0)*0+env
{ 0x0dff0bff, cmb(ac_env) },
// helmet, F1 World Grand Prix. Added by Gonetz
// (0-0)*0+1, (0-1)*0+1
{ 0x0dff0df7, cmb(ac_one) },
// secret in level 3-4, Kirby64, [Raziel64]
// (0-0)*0+1, (cmb-0)*0+1
{ 0x0dff0df8, cmb(ac_one) },
// Menu options, starfox
// (0-0)*0+1
{ 0x0dff0dff, cmb(ac_one) },
// Water, zelda
//z (0-0)*0+primlod, (cmb-0)*prim+0
{ 0x0dff0ef8, cmb(ac_prim) },
// Desert ground, zelda
// (0-0)*0+1, (cmb-0)*shade+0
{ 0x0dff0f38, cmb(ac_shade) },
// Characters, smash bros
// (0-0)*0+1, (cmb-0)*env+0
{ 0x0dff0f78, cmb(ac_env) },
// end of level 3-4, Kirby64, [Raziel64]
// (0-0)*0+1, (cmb-0)*0+0
{ 0x0dff0ff8, cmb(ac_zero) },
// Kirby64
// (0-0)*0+1, (0-0)*0+0
{ 0x0dff0fff, cmb(ac_zero) },
// floor, Spiderman [Raziel64]. Added by Gonetz
// (env-t1)*t0+0 ** INC **
{ 0x0e550e55, cmb(ac_t0_mul_env) },
// skeleton, castlevania 2. Added by Gonetz
// (1-prim)*t0+0
{ 0x0e5e0e5e, cmb(ac_one_sub_prim_mul_t0) },
// player select, Forsaken [Raziel64]. Added by Gonetz
// (prim-shade)*t0+0
{ 0x0e630e63, cmb(ac_prim_sub_shade_mul_t0) },
// castlevania 2 [Ogy]. Added by Gonetz
// (1-shade)*t0+0
{ 0x0e660e66, cmb(ac_one_sub_shade_mul_t0) },
// background, level3-4, Kirby64, [Raziel64]
// (shade-env)*t0+0
{ 0x0e6c0e6c, cmb(ac_shade_sub_env_mul_t0) },
// Goemon, mystical ninja. Added by Gonetz
// (1-env)*t0+0
{ 0x0e6e0e6e, cmb(ac_one_sub_env_mul_t0) },
// fist attack, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*t0+0, (t1-cmb)*prim+cmb
{ 0x0e7900c2, cmb(ac_t0_inter_t1_using_prima) },
// Clay Fighter [Ogy]. Added by Gonetz
// (t0-0)*t0+0
{ 0x0e790e79, cmb(ac_t0_mul_t0) },
// Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*t0+0, (prim-0)*t1+0
{ 0x0e790ebb, cmb(ac_t1_mul_prim) },
// zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*prim+0
{ 0x0e790ef8, cmb(ac_t0_mul_prim) },
// zelda 2. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*shade+0
{ 0x0e790f38, cmb(ac_t0_mul_shade) },
// zelda 2. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*env+0
{ 0x0e790f78, cmb(ac_t0_mul_env) },
// the ice plane just before the entrance to gorons village (where tingle is) }, zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*0+cmb
{ 0x0e7a01f8, cmb(ac_t0_mul_t1) },
// paper mario. Added by Gonetz
// (t1-0)*t0+0, (cmb-env)*prim+env ** INC **
{ 0x0e7a0ae8, cmb(ac_t1_mul_prim) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*t0+0
{ 0x0e7a0e78, cmb(ac_t0_mul_t1) },
// bike trace, xg2. Added by Gonetz
// (t1-0)*t0+0
{ 0x0e7a0e7a, cmb(ac_t0_mul_t1) },
// Kotake & koume defeated, zelda
// (t1-0)*t0+0, (cmb-0)*prim+0
{ 0x0e7a0ef8, cmb(ac__t0_mul_t1__mul_prim) },
// Magnitude, pokemon stadium 2
// (t1-0)*t0+0, (cmb-env)*shade+0
{ 0x0e7a0f28, cmb(ac__t0_mul_t1__mul_env_mul_shade) },
// Bongo Bongo, zelda
// (t1-0)*t0+0, (cmb-0)*shade+0
{ 0x0e7a0f38, cmb(ac__t0_mul_t1__mul_shade) },
// Back of doors, megaman
// (prim-0)*t0+0, (cmb-0)*lodfrac+0
{ 0x0e7b0e38, cmb(ac_t0_mul_prim) },
// Karts, mario kart
//z (prim-0)*t0+0
{ 0x0e7b0e7b, cmb(ac_t0_mul_prim) },
// paper mario. Added by Gonetz
// (prim-0)*t0+0, (t0-0)*prim+0
{ 0x0e7b0ef9, cmb(ac_t0_mul_prim) },
// Table, mace
// (prim-0)*t0+0, (cmb-0)*shade+0
{ 0x0e7b0f38, cmb(ac_t0_mul_prim_mul_shade) },
// lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (shade-0)*t0+0, (cmb-cmb)*lodf+cmb
{ 0x0e7c0000, cmb(ac_t0_mul_shade) },
// Game logo, Aerofighters Assault [Raziel64]
//(shade-0)*t0+0, (0-0)*0+1
{ 0x0e7c0dff, cmb(ac_one) },
// Higher sky, waverace
//z (shade-0)*t0+0
{ 0x0e7c0e7c, cmb(ac_t0_mul_shade) },
// duck dodgers, intro. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*prim+0
{ 0x0e7c0ef8, cmb(ac_t0_mul_prim_mul_shade) },
// waterwheel in water temple, zelda 2. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*env+0
{ 0x0e7c0f78, cmb(ac_t0_mul_env_mul_shade) },
// Blowing up mine at bowser's, mario
// (env-0)*t0+0
{ 0x0e7d0e7d, cmb(ac_t0_mul_env) },
// castlevania 2, intro. Added by Gonetz
// (1-0)*t0+0
{ 0x0e7e0e7e, cmb(ac_t0) },
// moon, castlevania 2. Added by Gonetz
// (1-0)*t0+0, (cmb-0)*prim+0
{ 0x0e7e0ef8, cmb(ac_t0_mul_prim) },
//beetle adventure racing. Added by Gonetz
// (1-0)*t0+0, (cmb-0)*shade+0
{ 0x0e7e0f38, cmb(ac_t0_mul_shade) },
// lava, beetle adventure racing
// (t0-prim)*t1+0, (0-0)*0+shade ** INC **
{ 0x0e9909ff, cmb(ac_shade) },
// Rain Dance, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-env)*t1+0, (cmb-0)*0+prim ** INC **
{ 0x0ea90ef8, cmb(ac__t0_mul_t1__mul_prim) },
// airboarder 64 [Ogy]
// (t0-0)*t1+0, (0-0)*0+prim
{ 0x0eb907ff, cmb(ac_prim) },
// explosion, body harvest. Added by Gonetz
// (t0-0)*t1+0, (0-0)*0+shade
{ 0x0eb909ff, cmb(ac_shade) },
// Text off top, banjo kazooie
// (t0-0)*t1+0
{ 0x0eb90eb9, cmb(ac_t0_mul_t1) },
// smoke, daikatana. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*prim+0
{ 0x0eb90ef8, cmb(ac__t0_mul_t1__mul_prim) },
// Water, pilotwings
// (t0-0)*t1+0, (cmb-0)*shade+0
{ 0x0eb90f38, cmb(ac__t0_mul_t1__mul_shade) },
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*env+0
{ 0x0eb90f78, cmb(ac__t0_mul_t1__mul_env) },
// light from window, Dobutsu no Mori. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*primlod+0
{ 0x0eb90fb8, cmb(ac__t0_mul_t1__mul_primlod) },
// chandelier in spider house, zelda 2. Added by Gonetz
// (t1-0)*t1+0, (cmb-0)*prim+0
{ 0x0eba0ef8, cmb(ac_t1_mul_prim) },
// cars, ridge racer. Added by Gonetz
// (prim-0)*t1+0, (0-0)*0+1
{ 0x0ebb0dff, cmb(ac_t1_mul_prim) },
// aerofighter's assault [Ogy]
// (prim-0)*t1+0
{ 0x0ebb0ebb, cmb(ac_t1_mul_prim) },
// tire trace, beetle adventure racing. Added by Gonetz
// (shade-0)*t1+0
{ 0x0ebc0ebc, cmb(ac_t1_mul_shade) },
// smoke, Starshot. Added by Gonetz
// (env-0)*t1+0
{ 0x0ebd0ebd, cmb(ac_t1_mul_env) },
// lots of things, goldeneye
// (1-0)*t1+0, (0-0)*0+shade
{ 0x0ebe09ff, cmb(ac_shade) },
// zelda 2 [Ogy]. Added by Gonetz
// (1-0)*t1+0, (cmb-0)*prim+0
{ 0x0ebe0ef8, cmb(ac_t1_mul_prim) },
// walls, perfect dark. Added by Gonetz
// (1-0)*t1+0, (cmb-0)*shade+0
{ 0x0ebe0f38, cmb(ac_t1_mul_shade) },
// sand, perfect dark. Added by Gonetz
// (1-0)*t1+0, (cmb-0)*env+0
{ 0x0ebe0f78, cmb(ac_t1_mul_env) },
// light, Ridge Racer. Added by Gonetz
// (1-t0)*prim+0
{ 0x0ece0ece, cmb(ac_one_sub_t0_mul_prim) },
// exaust, star wars ep1 racer
// (1-t0)*prim+0, (cmb-0)*shade+0
{ 0x0ece0f38, cmb(ac_one_sub_t0_mul_primshade) },
// iguana, Forsaken, [Raziel64]. Added by Gonetz
// (t0-shade)*prim+0 ** INC **
{ 0x0ee10ee1, cmb(ac_t0_sub_prim_mul_shade) },
// stands, NASCAR 2000
// (prim-shade)*prim+0 ** INC **
{ 0x0ee30ee3, cmb(ac_prim) },
// arena, Pokemon Stadium 2. Added by Gonetz
// (t0-env)*prim+0 ** INC **
{ 0x0ee90ee9, cmb(ac_t0_mul_prim) },
// explosion, body harvest. Added by Gonetz
// (t0-0)*prim+0, (t0-0)*env+cmb
{ 0x0ef90179, cmb(ac_prim_add_env_mul_t0) },
// frog's eyes, zelda
// (t0-0)*prim+0, (1-1)*prim_lod+cmb
{ 0x0ef901b6, cmb(ac_t0_mul_prim) },
// Monster truck madness intro. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*prim_lod+cmb ** INC **
{ 0x0ef901b8, cmb(ac_t0_mul_prim) },
// Road, zelda
//z (t0-0)*prim+0, (t1-0)*primlod+cmb
{ 0x0ef901ba, cmb(ac__t0_mul_prim__add__t1_mul_primlod) },
// Track, wipeout. Addded by Gonetz
// (t0-0)*prim+0, (0-0)*0+prim
{ 0x0ef907ff, cmb(ac_t0_mul_prim) },
// magic stuff, buck bumble. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*prim+0
{ 0x0ef90ef8, cmb(ac_t0_mul_prim_mul_prim) },
// The mario face, mario
//z (t0-0)*prim+0
{ 0x0ef90ef9, cmb(ac_t0_mul_prim) },
// paper mario. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*shade+0
{ 0x0ef90f38, cmb(ac_t0_mul_prim_mul_shade) },
// Pik achu's mouth, smash bros
// (t0-0)*prim+0, (cmb-0)*env+0
{ 0x0ef90f78, cmb(ac_t0_mul_prim_mul_env) },
// bomb mask, zelda 2. Added by Gonetz
// (t0-0)*prim+0, (1-0)*env+0
{ 0x0ef90f7e, cmb(ac_t0_mul_prim) },
// Charmander's tail, pokemon stadium 2
// (t0-0)*prim+0, (cmb-0)*primlod+0
{ 0x0ef90fb8, cmb(ac_t0_mul_prim_mul_primlod) },
// stalactites, Beetle adventure Racing. Added by Gonetz
// (t1-0)*prim+0, (1-cmb)*shade+cmb
{ 0x0efa0106, cmb(ac_one_sub_shade_mul_t1_add_shade) },
// Sprites, Ogre Battle. Added by Gonetz
// (t1-0)*prim+0, (0-0)*0+cmb
{ 0x0efa0efa, cmb(ac_t1_mul_prim) },
// Something about kotake & koume's combined attack, zelda
// (t1-0)*prim+0, (cmb-0)*shade+0
{ 0x0efa0f38, cmb(ac_t1_mul_prim_mul_shade) },
// intro background, bio freaks. Added by Gonetz
// (prim-0)*prim+0
{ 0x0efb0efb, cmb(ac_prim_mul_prim) },
// sky, xg2. Added by Gonetz
// (shade-0)*prim+0, (0-0)*0+1
{ 0x0efc0dff, cmb(ac_one) },
// Zelda, unimp log. Added by Gonetz
// (shade-0)*prim+0
{ 0x0efc0efc, cmb(ac_prim_mul_shade) },
// Baby mario's hat shadow, mario golf
// (env-0)*prim+0
{ 0x0efd0efd, cmb(ac_prim_mul_env) },
// Menu, doom
// (1-0)*prim+0
{ 0x0efe0efe, cmb(ac_prim) },
// Conker's shadow, CBFD. Added by Gonetz
// (1-t0)*shade+0
{ 0x0f0e0f0e, cmb(ac_one_sub_t0_mul_shade) },
// Rock smash, pokemon stadium 2
// (1-t0)*shade+0
{ 0x0f0f0ee8, cmb(ac_one_sub_t0_mul_shade) },
//waterfall, Paper Mario
// (t0-t1)*shade+0
{ 0x0f110f11, cmb(ac__t0_sub_t1__mul_shade) },
// Boomerang circle, zelda
// (t0-0)*shade+0, (1-cmb)*t0+cmb
{ 0x0f390046, cmb(ac_t0_mul_shade) },
// THPS3
// (t0-0)*shade+0, (1-0)*t0+cmb
{ 0x0f39007e, cmb(ac_t0_mul_shade) },
// ???
// (t0-0)*shade+0, (env-0)*t1+cmb
{ 0x0f3900bd, cmb(ac_t0_mul_shade) },
// Forest temple doorway, zelda
// (t0-0)*shade+0, (t1-0)*primlod+cmb
{ 0x0f3901ba, cmb(ac_t0_mul_shade) },
// skis, Spacestation Silicon Valley. Added by Gonetz
// (t0-0)*shade+0, (0-0)*0+t0
{ 0x0f3903ff, cmb(ac_t0) },
// paper mario. Added by Gonetz
// (t0-0)*shade+0, (cmb-t0)*prim+0
{ 0x0f390ec8, cmb(ac_t0_mul_prim_mul_shade) },
// House windows, zelda intro
//z (t0-0)*shade+0, (cmb-0)*prim+0
{ 0x0f390ef8, cmb(ac_t0_mul_prim_mul_shade) },
// Characters, mace
// (t0-0)*shade+0, (cmb-0)*shade+0
{ 0x0f390f38, cmb(ac_t0_mul_shade) },
// Shadows, mario
//z (t0-0)*shade+0
{ 0x0f390f39, cmb(ac_t0_mul_shade) },
// Clear screen intro, banjo kazooie
// (t0-0)*shade+0, (cmb-0)*env+0
{ 0x0f390f78, cmb(ac_t0_mul_env_mul_shade) },
// ridge racer, unimp log. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*primlod+0 **INC**?
{ 0x0f390fb8, cmb(ac_t0_mul_shade) },
// Reflecting combined attack at kotake & koume's, zelda
// (t1-0)*shade+0, (cmb-0)*prim+0
{ 0x0f3a0ef8, cmb(ac_t1_mul_prim_mul_shade) },
// aerofighter's assault [Ogy]
// (t1-0)*shade+0
{ 0x0f3a0f3a, cmb(ac_t1_mul_shade) },
//beetle adventure racing. Added by Gonetz
//(t1-0)*shade+0, (cmb-0)*env+0
{ 0x0f3a0f78, cmb(ac_t1_mul_env_mul_shade) },
// building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (prim-0)*shade+0, (cmb-cmb)*lodf+cmb
{ 0x0f3b0000, cmb(ac_prim_mul_shade) },
//chip in Spacestation Silicon Valley intro. Added by Gonetz
// (prim-0)*shade+0, (env-cmb)*t1+cmb
{ 0x0f3b0085, cmb(ac_env_sub_primshade_mul_t1_add_primshade) },
// N64 logo, tetrisphere. Added by Gonetz
// (prim-0)*shade+0, (prim-0)*shade+0
{ 0x0f3b0f3b, cmb(ac_prim_mul_shade) },
// rays, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (shade-0)*shade+0, (cmb-0)*prim+0
{ 0x0f3c0ef8, cmb(ac_prim_mul_shade) },
// light, dracula resurrection, castlevania 2. Added by Gonetz
// (env-0)*shade+0
{ 0x0f3d0f3d, cmb(ac_env_mul_shade) },
// zelda 2 [Ogy]. Added by Gonetz
// (1-0)*shade+0
{ 0x0f3e0f3e, cmb(ac_shade) },
// surf pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (1-t0)*env+0, (1-cmb)*shade+0 ** INC **
{ 0x0f4e0f06, cmb(ac_t0_mul_shade) },
//beetle adventure racing. Added by Gonetz
//(t0-0)*env+0, (1-t0)*prim+cmb
{ 0x0f7900ce, cmb(ac_t0_mul_env) }, //this one looks better
// { 0x0f7900ce, cmb(ac_env_sub_prim_mul_t0_add_prim) },
//Zelda, logo ? Added by Gonetz
//(t0-0)*env+0, (t1-0)*primlod+0 **INC** changed to mul_env for gannon's organ disappearing [Dave2001]
{ 0x0f7901ba, cmb(ac__t0_inter_t1_using_primlod__mul_env) },
// Skeleton guy's eyes, zelda
// (t0-0)*env+0, (cmb-0)*prim+0
{ 0x0f790ef8, cmb(ac_t0_mul_prim_mul_env) },
// Dust from rock spell, quest64
// (t0-0)*env+0, (cmb-0)*shade+0
{ 0x0f790f38, cmb(ac_t0_mul_env_mul_shade) },
// eyes of poe, zelda
// (t0-0)*env+0, (cmb-0)*env+0
{ 0x0f790f78, cmb(ac_t0_mul_env) },
// Text, mario
//z (t0-0)*env+0
{ 0x0f790f79, cmb(ac_t0_mul_env) },
// Shadows, pokemon stadeom 2
// (t0-0)*env+0, (cmb-0)*primlod+0
{ 0x0f790fb8, cmb(ac_t0_mul_env_mul_primlod) },
//gauge, PGA
// (t1-0)*env+0, (cmb-0)*t1+0 ** INC **
{ 0x0f7a0eb8, cmb(ac_t1_mul_env) },
//text and shadows, Rayman2. Added by Gonetz
// (t1-0)*env+0, (cmb-0)*shade+0
{ 0x0f7a0f38, cmb(ac_t1_mul_env_mul_shade) },
// shadows, tom and jerry. Added by Gonetz
// (t1-0)*env+0
{ 0x0f7a0f7a, cmb(ac_t1_mul_env) },
// Bomberman64-2 intro. Added by Gonetz
// (prim-0)*env+0
{ 0x0f7b0f7b, cmb(ac_prim_mul_env) },
// Text box, mario
//z (shade-0)*env+0
{ 0x0f7c0f7c, cmb(ac_env_mul_shade) },
// Ogre battle 64
// (env-0)*env+0
{ 0x0f7d0f7d, cmb(ac_env) },
//Goldeneye, [Jeremy]. Added by Gonetz
// (1-0)*env+0, (cmb-0)*shade+0
{ 0x0f7e0f38, cmb(ac_env_mul_shade) },
// Status items, megaman
// (1-0)*env+0
{ 0x0f7e0f7e, cmb(ac_env) },
// gun fire, Beast_Wars_Transmetal [Raziel64]
// (0-0)*env+0
{ 0x0f7f0f7f, cmb(ac_zero) },
// Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-t0)*primlod+0, (t1-cmb)*prim+0 ** INC **
{ 0x0f8a0ec2, cmb(ac_t0_mul_prim) },
// Walls of well through lens of truth, zelda
// (prim-t0)*primlod+0
{ 0x0f8b0f8b, cmb(ac_prim_sub_t0) },
// N64 logo, ridge racer. Added by Gonetz
// (1-prim)*primlod+0 **INC**
{ 0x0f9e0f9e, cmb(ac_zero) },
// Vines that covers a door in the third room of woodfall temple, zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*primlod+0, (cmb-0)*prim+0
{ 0x0fb90ef8, cmb(ac_t0_mul_primlod_mul_prim) },
// zelda 2. Added by Gonetz
// (t0-0)*primlod+0
{ 0x0fb90fb9, cmb(ac_t0_mul_primlod) },
// NFL Blitz logo. Added by Gonetz
// (t1-0)*primlod+0
{ 0x0fba0fba, cmb(ac_t1_mul_primlod) }, //causes issues
// fallen stars at star summit, Paper Mario. Added by Gonetz
// (shade-0)*primlod+0
{ 0x0fbc0fbc, cmb(ac_primlod_mul_shade) },
// expansion pack, Jeremy McGrath Supercross 2000. Added by Gonetz
// (1-0)*primlod+0
{ 0x0fbe0fbe, cmb(ac_primlod) },
// intro, Aidyn Chronicles. Added by Gonetz
// (0-0)*primlod+0, (prim-env)*t0+prim **INC**
{ 0x0fbf066b, cmb(ac_t0_mul_prim) },
// sky, Rayman2. Added by Gonetz
// (0-shade)*0+0
{ 0x0fe70fe7, cmb(ac_zero) },
// flame, PokemonStadium1 [Raziel64]
// (t0-0)*0+0
{ 0x0ff90ff9, cmb(ac_zero) },
// Screen clear, banjo kazooie
// (0-0)*0+0
{ 0x0fff0fff, cmb(ac_zero) },
// { #ACEND }
};
// CountCombine - count the # of entries in the combine lists
void CountCombine ()
{
int size = sizeof(color_cmb_list) >> 3;
int i=0, index=0, a, b;
do {
a = color_cmb_list[index].key >> 24;
for (; i<=a; i++)
cc_lookup[i] = index;
while (index < size)
{
b = color_cmb_list[index].key >> 24;
if (b != a) break;
index ++;
}
} while (index < size);
for (; i<257; i++) cc_lookup[i] = index;
size = sizeof(alpha_cmb_list) >> 3;
i=0, index=0;
do {
a = (alpha_cmb_list[index].key >> 20) & 0xFF;
for (; i<=a; i++)
ac_lookup[i] = index;
while (index < size)
{
b = (alpha_cmb_list[index].key >> 20) & 0xFF;
if (b != a) break;
index ++;
}
} while (index < size);
for (; i<257; i++) ac_lookup[i] = index;
//color_cmb_list_count = sizeof(color_cmb_list) >> 3; // #bytes/4/2
//alpha_cmb_list_count = sizeof(alpha_cmb_list) >> 3;
}
//****************************************************************
// Main Combine
//****************************************************************
void Combine ()
{
FRDP (" | |- color combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
((rdp.cycle1 & 0xFFFF) << 16) | (rdp.cycle2 & 0xFFFF),
Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7],
Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]);
FRDP (" | |- alpha combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
(rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 & 0x0FFF0000) >> 16),
Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7],
Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]);
if (settings.lodmode == 0 || rdp.cur_tile == rdp.mipmap_level)
lod_frac = rdp.prim_lodfrac;
else
lod_frac = 10;
rdp.noise = noise_none;
DWORD found = TRUE;
rdp.col[0] = rdp.col[1] = rdp.col[2] = rdp.col[3] =
rdp.coladd[0] = rdp.coladd[1] = rdp.coladd[2] = rdp.coladd[3] = 1.0f;
rdp.cmb_flags = rdp.cmb_flags_2 = 0;
rdp.uncombined = 0;
cmb.tex = 0;
cmb.tmu0_func = cmb.tmu1_func = cmb.tmu0_a_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_ZERO;
cmb.tmu0_fac = cmb.tmu1_fac = cmb.tmu0_a_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE;
cmb.tmu0_invert = cmb.tmu0_a_invert = cmb.tmu1_invert = cmb.tmu1_a_invert = FXFALSE;
cmb.dc0_detailmax = cmb.dc1_detailmax = 0;
cmb.mod_0 = cmb.mod_1 = 0; // remove all modifications
cmb.modcolor_0 = cmb.modcolor1_0 = cmb.modcolor2_0 = cmb.modcolor_1 = cmb.modcolor1_1 = cmb.modcolor2_1
= cmb.modfactor_0 = cmb.modfactor_1 = 0;
cmb.ccolor = cmb.tex_ccolor = 0;
if (cmb.cmb_ext_use || cmb.tex_cmb_ext_use)
{
//have to draw something to allow use of standard combine functions
if (fullscreen)
{
VERTEX v;
memset(&v,0,sizeof(v));
grDrawPoint(&v);
}
cmb.cmb_ext_use = 0;
cmb.tex_cmb_ext_use = 0;
}
DWORD cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF);
DWORD cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
cmb.abf1 = GR_BLEND_SRC_ALPHA;
cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA;
#ifdef FASTSEARCH
// Fast, ordered search
int current=0x7FFFFFFF, last;
DWORD actual_combine, current_combine = 0x7fffffff, color_combine, alpha_combine;
int left, right;
actual_combine = cmb_mode_c;
color_combine = actual_combine;
if ((rdp.cycle2 & 0xFFFF) == 0x1FFF)
actual_combine = (rdp.cycle1 << 16) | (rdp.cycle1 & 0xFFFF);
left = cc_lookup[actual_combine>>24];
right = cc_lookup[(actual_combine>>24)+1];
while (1)
{
last = current;
current = left + ((right-left) >> 1);
if (current == last)
break; // can't be found!
current_combine = color_cmb_list[current].key;
if (current_combine < actual_combine)
left = current;
else if (current_combine > actual_combine)
right = current;
else
break; // found it!
}
// Check if we didn't find it
if (actual_combine != current_combine)
{
rdp.uncombined |= 1;
#ifdef UNIMP_LOG
if (settings.log_unk)
{
sprintf (out_buf, "COLOR combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
actual_combine,
Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7],
Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]);
UNIMPMODE();
}
#endif
found = FALSE;
//tex |= 3;
// use t0 as default
cc_t0 ();
}
else
(color_cmb_list[current].func)();
RDP (" | |- Color done\n");
// Now again for alpha
current = 0x7FFFFFFF;
actual_combine = cmb_mode_a;
alpha_combine = actual_combine;
if ((rdp.cycle2 & 0x0FFF0000) == 0x01FF0000)
actual_combine = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle1 >> 16) & 0x00000FFF);
if ((rdp.cycle1 & 0x0FFF0000) == 0x0FFF0000)
actual_combine = (rdp.cycle2 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
left = ac_lookup[(actual_combine>>20)&0xFF];
right = ac_lookup[((actual_combine>>20)&0xFF)+1];
while (1)
{
last = current;
current = left + ((right-left) >> 1);
if (current == last)
break; // can't be found!
current_combine = alpha_cmb_list[current].key;
if (current_combine < actual_combine)
left = current;
else if (current_combine > actual_combine)
right = current;
else
break; // found it!
}
// Check if we didn't find it
if (actual_combine != current_combine || !found)
{
if (actual_combine != current_combine)
{
rdp.uncombined |= 2;
#ifdef UNIMP_LOG
if (settings.log_unk)
{
sprintf (out_buf, "ALPHA combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
actual_combine,
Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7],
Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]);
UNIMPMODE();
}
#endif
}
if (settings.unk_as_red)
{
BrightRed ();
}
else
{
// use full alpha as default
ac_t0 ();
}
//tex |= 3;
}
else
(alpha_cmb_list[current].func)();
if (color_combine == 0x69351fff) //text, PD, need to change texture alpha
{
A_USE_T1();
}
else if ((color_combine == 0x3fff1fff) && (alpha_combine == 0x03ff03ff) && (rdp.last_tile > rdp.cur_tile))//Dr. Mario
{
cc_t0();
ac_t1();
}
else if (color_combine == 0x613522f0 && settings.PM) //Paper Mario fortune teller spheres
{
ac_t0();
}
RDP (" | |- Alpha done\n");
#endif // FASTSEARCH
CombineBlender ();
//*
// Update textures?
// if (tex == 2 && rdp.texrecting && (cmb.tmu1_func != GR_COMBINE_FUNCTION_ZERO) && (rdp.last_tile_size == 0))
if (cmb.tex == 2 && rdp.texrecting && (rdp.cur_tile == rdp.last_tile_size))
{
cmb.tex = 0;
USE_T0();
A_USE_T0();
}
//*/
rdp.tex = cmb.tex;
if (cmb.tex && rdp.hires_tex && settings.fb_read_alpha)
{
if (settings.PM && rdp.hires_tex->width == rdp.ci_width)
;
else
{
grChromakeyValue(0);
grChromakeyMode(GR_CHROMAKEY_ENABLE);
}
}
else if (settings.invaders && (rdp.geom_mode == 0x0205))
{
grChromakeyValue(0);
grChromakeyMode(GR_CHROMAKEY_ENABLE);
}
else
grChromakeyMode(GR_CHROMAKEY_DISABLE);
RDP (" | + Combine end\n");
}
void CombineBlender ()
{
// Check force-blending
if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
{
switch (rdp.othermode_l >> 16)
{
// Mace objects
case 0x0382:
case 0x0091:
// 1080 sky
case 0x0c08:
// Mario kart player select
// clr_in * 0 + clr_in * 1
// - or just clr_in, no matter what alpha
case 0x0f0a:
//DK64 blue prints
case 0x0302:
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
break;
// LOT in Zelda: MM
case 0xaf50:
case 0x0f5a: //clr_in * 0 + clr_mem * 1
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
break;
case 0x5f50: //clr_mem * 0 + clr_mem * (1-a)
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA);
break;
case 0xf550: //clr_fog * a_fog + clr_mem * (1-a)
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
rdp.col[0] *= (float)((rdp.fog_color & 0xFF000000) >> 24) / 255.0f;
rdp.col[1] *= (float)((rdp.fog_color & 0x00FF0000) >> 16) / 255.0f;
rdp.col[2] *= (float)((rdp.fog_color & 0x0000FF00) >> 8) / 255.0f;
rdp.col[3] *= (float)(rdp.fog_color & 0xFF) / 255.0f;
rdp.cmb_flags = CMB_SET | CMB_A_SET;
break;
// Super Smash Bros, faked fog for flashing characters
case 0xc411:
{
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.fog_color & 0x00FFFFFF);
MOD_0_FAC (rdp.fog_color >> 24);
INTERSHADE_2 (rdp.fog_color & 0x00FFFFFF, rdp.fog_color >> 24);
float percent = (rdp.fog_color >> 24) / 255.0f;
cmb.ccolor = (cmb.ccolor & 0xFF000000) |
((DWORD)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) |
((DWORD)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) |
(DWORD)((cmb.ccolor & 0xFF) * (1.0f-percent) + (rdp.fog_color & 0xFF) * percent);
rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
rdp.col[2] = rdp.col[2] * (1.0f-percent) + (rdp.fog_color & 0xFF) / 255.0f * percent;
}
break;
default:
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
}
}
else
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
// ALPHA_CVG_SEL means full alpha
// The reason it wasn't working before was because I wasn't handling rdp:setothermode
// if (rdp.othermode_l & 0x2000)
if ((rdp.othermode_l & 0x2000) && ((rdp.othermode_l & 0x7000) != 0x7000))
{
if (settings.PM && ((rdp.othermode_l >> 16) == 0x5055))
{
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
}
else
{
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
}
}
//hack
//*
if (settings.ISS64)
{
if ((rdp.othermode_l >> 16) == 0xc302)
{
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
}
else if (rdp.othermode_l == 0xff5a6379)
{
A_BLEND (GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA);
}
else if (rdp.othermode_l == 0x00504dd9)
{
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
}
}
else if (settings.TGR)
{
if (rdp.othermode_l == 0x0f0a0235)
{
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
}
}
//*/
}
void InitCombine ()
{
LOG ("InitCombine() ");
memset(&cmb, 0, sizeof(cmb));
const char *extensions = grGetString (GR_EXTENSION);
if (char * extstr = strstr(extensions, "COMBINE")) {
if (!strncmp(extstr, "COMBINE", 7)) {
LOG ("extensions ");
cmb.grColorCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress("grColorCombineExt");
cmb.grAlphaCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress("grAlphaCombineExt");
cmb.grTexColorCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress("grTexColorCombineExt");
cmb.grTexAlphaCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress("grTexAlphaCombineExt");
cmb.grConstantColorValueExt = (GRCONSTANTCOLORVALUEEXT) grGetProcAddress("grConstantColorValueExt");
if (cmb.grColorCombineExt && cmb.grAlphaCombineExt &&
cmb.grTexColorCombineExt && cmb.grTexAlphaCombineExt)
{
cmb.combine_ext = TRUE;
LOG ("initialized.");
}
else
{
cmb.combine_ext = FALSE;
}
}
}
cmb.dc0_lodbias = cmb.dc1_lodbias = 31;
cmb.dc0_detailscale = cmb.dc1_detailscale = 7;
cmb.lodbias0 = cmb.lodbias1 = 1.0f;
LOG ("\n");
}
void ColorCombinerToExtension ()
{
DWORD ext_local, ext_local_a, ext_other, ext_other_a;
switch (cmb.c_loc)
{
case GR_COMBINE_LOCAL_ITERATED:
ext_local = GR_CMBX_ITRGB;
ext_local_a = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_LOCAL_CONSTANT:
ext_local = GR_CMBX_CONSTANT_COLOR;
ext_local_a = GR_CMBX_CONSTANT_ALPHA;
break;
default:
ext_local = 0;
ext_local_a = 0;
break;
};
switch (cmb.c_oth)
{
case GR_COMBINE_OTHER_ITERATED:
ext_other = GR_CMBX_ITRGB;
ext_other_a = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_OTHER_TEXTURE:
ext_other = GR_CMBX_TEXTURE_RGB;
ext_other_a = GR_CMBX_TEXTURE_ALPHA;
break;
case GR_COMBINE_OTHER_CONSTANT:
ext_other = GR_CMBX_CONSTANT_COLOR;
ext_other_a = GR_CMBX_CONSTANT_ALPHA;
break;
default:
ext_other = 0;
ext_other_a = 0;
break;
};
switch (cmb.c_fac)
{
case GR_COMBINE_FACTOR_ZERO:
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_LOCAL:
cmb.c_ext_c = ext_local;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
cmb.c_ext_c = ext_local_a;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
cmb.c_ext_c = ext_other_a;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_TEXTURE_RGB:
cmb.c_ext_c = GR_CMBX_TEXTURE_RGB;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
cmb.c_ext_c = ext_local;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
cmb.c_ext_c = ext_local_a;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
cmb.c_ext_c = ext_other_a;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.c_ext_c_invert = 1;
break;
}
switch (cmb.c_fnc)
{
case GR_COMBINE_FUNCTION_ZERO:
cmb.c_ext_a = GR_CMBX_ZERO;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_X;
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 0;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
cmb.c_ext_a = ext_local;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_X;
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 1;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
cmb.c_ext_a = ext_local_a;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_X;
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 1;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local_a;
cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_ALOCAL;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
cmb.c_ext_a = GR_CMBX_ZERO;
cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
cmb.c_ext_a = GR_CMBX_ZERO;
cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_ALOCAL;
cmb.c_ext_d_invert = 0;
break;
}
}
void AlphaCombinerToExtension ()
{
DWORD ext_local, ext_other;
switch (cmb.a_loc)
{
case GR_COMBINE_LOCAL_ITERATED:
ext_local = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_LOCAL_CONSTANT:
ext_local = GR_CMBX_CONSTANT_ALPHA;
break;
default:
ext_local = GR_CMBX_ZERO;
};
switch (cmb.a_oth)
{
case GR_COMBINE_OTHER_ITERATED:
ext_other = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_OTHER_TEXTURE:
ext_other = GR_CMBX_TEXTURE_ALPHA;
break;
case GR_COMBINE_OTHER_CONSTANT:
ext_other = GR_CMBX_CONSTANT_ALPHA;
break;
default:
ext_other = GR_CMBX_ZERO;
};
switch (cmb.a_fac)
{
case GR_COMBINE_FACTOR_ZERO:
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_LOCAL:
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
cmb.a_ext_c = ext_local;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
cmb.a_ext_c = ext_other;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
cmb.a_ext_c = ext_local;
cmb.a_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
cmb.a_ext_c = ext_other;
cmb.a_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.a_ext_c_invert = 1;
break;
default:
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 0;
}
switch (cmb.a_fnc)
{
case GR_COMBINE_FUNCTION_ZERO:
cmb.a_ext_a = GR_CMBX_ZERO;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = GR_CMBX_ZERO;
cmb.a_ext_b_mode = GR_FUNC_MODE_X;
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 0;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
cmb.a_ext_a = GR_CMBX_ZERO;
cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_X;
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 1;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = GR_CMBX_ZERO;
cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_d = GR_CMBX_B;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.a_ext_d = GR_CMBX_B;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
cmb.a_ext_a = GR_CMBX_ZERO;
cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.a_ext_d = GR_CMBX_B;
cmb.a_ext_d_invert = 0;
break;
}
}
void TexColorCombinerToExtension (GrChipID_t tmu)
{
DWORD tc_ext_a, tc_ext_a_mode, tc_ext_b, tc_ext_b_mode, tc_ext_c, tc_ext_d;
BOOL tc_ext_c_invert, tc_ext_d_invert;
DWORD tmu_func, tmu_fac;
if (tmu == GR_TMU0)
{
tmu_func = cmb.tmu0_func;
tmu_fac = cmb.tmu0_fac;
}
else
{
tmu_func = cmb.tmu1_func;
tmu_fac = cmb.tmu1_fac;
}
switch (tmu_fac)
{
case GR_COMBINE_FACTOR_ZERO:
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
tc_ext_c = GR_CMBX_DETAIL_FACTOR;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
tc_ext_c = GR_CMBX_DETAIL_FACTOR;
tc_ext_c_invert = 1;
break;
default:
tc_ext_c = 0;
tc_ext_c_invert = 0;
break;
}
switch (tmu_func)
{
case GR_COMBINE_FUNCTION_ZERO:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_ZERO;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 0;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 1;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 1;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_ZERO;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_ZERO;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_d_invert = 0;
break;
default:
tc_ext_a = 0;
tc_ext_a_mode = 0;
tc_ext_b = 0;
tc_ext_b_mode = 0;
tc_ext_d = 0;
tc_ext_d_invert = 0;
break;
}
if (tmu == GR_TMU0)
{
cmb.t0c_ext_a = tc_ext_a;
cmb.t0c_ext_a_mode = tc_ext_a_mode;
cmb.t0c_ext_b = tc_ext_b;
cmb.t0c_ext_b_mode = tc_ext_b_mode;
cmb.t0c_ext_c = tc_ext_c;
cmb.t0c_ext_c_invert = tc_ext_c_invert;
cmb.t0c_ext_d = tc_ext_d;
cmb.t0c_ext_d_invert = tc_ext_d_invert;
}
else
{
cmb.t1c_ext_a = tc_ext_a;
cmb.t1c_ext_a_mode = tc_ext_a_mode;
cmb.t1c_ext_b = tc_ext_b;
cmb.t1c_ext_b_mode = tc_ext_b_mode;
cmb.t1c_ext_c = tc_ext_c;
cmb.t1c_ext_c_invert = tc_ext_c_invert;
cmb.t1c_ext_d = tc_ext_d;
cmb.t1c_ext_d_invert = tc_ext_d_invert;
}
}
void TexAlphaCombinerToExtension (GrChipID_t tmu)
{
DWORD ta_ext_a, ta_ext_a_mode, ta_ext_b, ta_ext_b_mode, ta_ext_c, ta_ext_d;
BOOL ta_ext_c_invert, ta_ext_d_invert;
DWORD tmu_a_func, tmu_a_fac;
if (tmu == GR_TMU0)
{
tmu_a_func = cmb.tmu0_a_func;
tmu_a_fac = cmb.tmu0_a_fac;
}
else
{
tmu_a_func = cmb.tmu1_a_func;
tmu_a_fac = cmb.tmu1_a_fac;
}
switch (tmu_a_fac)
{
case GR_COMBINE_FACTOR_ZERO:
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL:
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
ta_ext_c = GR_CMBX_DETAIL_FACTOR;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
ta_ext_c = GR_CMBX_DETAIL_FACTOR;
ta_ext_c_invert = 1;
break;
default:
ta_ext_c = 0;
ta_ext_c_invert = 0;
break;
}
switch (tmu_a_func)
{
case GR_COMBINE_FUNCTION_ZERO:
ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_ZERO;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 0;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 1;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_d = GR_CMBX_B;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
ta_ext_d = GR_CMBX_B;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_ZERO;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
ta_ext_d = GR_CMBX_B;
ta_ext_d_invert = 0;
break;
default:
ta_ext_a = 0;
ta_ext_a_mode = 0;
ta_ext_b = 0;
ta_ext_b_mode = 0;
ta_ext_d = 0;
ta_ext_d_invert = 0;
break;
}
if (tmu == GR_TMU0)
{
cmb.t0a_ext_a = ta_ext_a;
cmb.t0a_ext_a_mode = ta_ext_a_mode;
cmb.t0a_ext_b = ta_ext_b;
cmb.t0a_ext_b_mode = ta_ext_b_mode;
cmb.t0a_ext_c = ta_ext_c;
cmb.t0a_ext_c_invert = ta_ext_c_invert;
cmb.t0a_ext_d = ta_ext_d;
cmb.t0a_ext_d_invert = ta_ext_d_invert;
}
else
{
cmb.t1a_ext_a = ta_ext_a;
cmb.t1a_ext_a_mode = ta_ext_a_mode;
cmb.t1a_ext_b = ta_ext_b;
cmb.t1a_ext_b_mode = ta_ext_b_mode;
cmb.t1a_ext_c = ta_ext_c;
cmb.t1a_ext_c_invert = ta_ext_c_invert;
cmb.t1a_ext_d = ta_ext_d;
cmb.t1a_ext_d_invert = ta_ext_d_invert;
}
}