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https://github.com/mupen64plus/mupen64plus-oldsvn.git
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632 lines
19 KiB
C
632 lines
19 KiB
C
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Mupen64plus - cheat.c *
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* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
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* Copyright (C) 2008 Okaygo *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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// gameshark and xploder64 reference: http://doc.kodewerx.net/hacking_n64.html
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#include <stdio.h>
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#include <errno.h>
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#include <limits.h>
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#include <zlib.h> // TODO: compress cfg file
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#include "../memory/memory.h"
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#include "cheat.h"
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#include "main.h"
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#include "rom.h"
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#include "util.h" // list utilities
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#include "config.h"
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#define CHEAT_FILENAME "cheats.cfg"
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// public globals
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list_t g_Cheats = NULL; // list of all supported cheats
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// static globals
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static rom_cheats_t *g_Current = NULL; // current loaded rom
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// private functions
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static unsigned short read_address_16bit(unsigned int address)
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{
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return *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16)));
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}
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static unsigned short read_address_8bit(unsigned int address)
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{
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return *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S8)));
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}
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static void update_address_16bit(unsigned int address, unsigned short new_value)
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{
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*(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16))) = new_value;
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}
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static void update_address_8bit(unsigned int address, unsigned char new_value)
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{
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*(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S8))) = new_value;
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}
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static int address_equal_to_8bit(unsigned int address, unsigned char value)
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{
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unsigned char value_read;
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value_read = *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S8)));
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return value_read == value;
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}
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static int address_equal_to_16bit(unsigned int address, unsigned short value)
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{
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unsigned short value_read;
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value_read = *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16)));
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return value_read == value;
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}
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// individual application - returns 0 if we are supposed to skip the next cheat
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// (only really used on conditional codes)
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static int execute_cheat(unsigned int address, unsigned short value, unsigned short *old_value)
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{
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switch (address & 0xFF000000)
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{
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case 0x80000000:
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case 0x88000000:
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case 0xA0000000:
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case 0xA8000000:
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case 0xF0000000:
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// if pointer to old value is valid and uninitialized, write current value to it
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if(old_value && *old_value == CHEAT_CODE_MAGIC_VALUE)
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*old_value = read_address_8bit(address);
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update_address_8bit(address,value);
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return 1;
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break;
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case 0x81000000:
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case 0x89000000:
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case 0xA1000000:
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case 0xA9000000:
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case 0xF1000000:
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// if pointer to old value is valid and uninitialized, write current value to it
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if(old_value && *old_value == CHEAT_CODE_MAGIC_VALUE)
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*old_value = read_address_16bit(address);
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update_address_16bit(address,value);
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return 1;
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break;
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case 0xD0000000:
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case 0xD8000000:
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return address_equal_to_8bit(address,value);
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break;
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case 0xD1000000:
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case 0xD9000000:
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return address_equal_to_16bit(address,value);
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break;
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case 0xD2000000:
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case 0xDB000000:
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return !(address_equal_to_8bit(address,value));
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break;
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case 0xD3000000:
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case 0xDA000000:
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return !(address_equal_to_16bit(address,value));
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break;
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case 0xEE000000:
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// most likely, this doesnt do anything.
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execute_cheat(0xF1000318, 0x0040, NULL);
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execute_cheat(0xF100031A, 0x0000, NULL);
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return 1;
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break;
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default:
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return 1;
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break;
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}
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}
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static int gs_button_pressed(void)
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{
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return key_pressed(config_get_number("Kbd Mapping GS Button", SDLK_g)) ||
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event_active(config_get_string("Joy Mapping GS Button", ""));
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}
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// public functions
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void cheat_apply_cheats(int entry)
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{
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list_node_t *node1, *node2;
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cheat_t *cheat;
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cheat_code_t *code;
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// if no cheats for current rom, return
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if(!g_Current) return;
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list_foreach(g_Current->cheats, node1)
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{
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cheat = (cheat_t *)node1->data;
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if(cheat->always_enabled || cheat->enabled)
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{
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cheat->was_enabled = 1;
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switch(entry)
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{
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case ENTRY_BOOT:
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list_foreach(cheat->cheat_codes, node2)
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{
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code = (cheat_code_t *)node2->data;
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// code should only be written once at boot time
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if((code->address & 0xF0000000) == 0xF0000000)
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execute_cheat(code->address, code->value, &code->old_value);
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}
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break;
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case ENTRY_VI:
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list_foreach(cheat->cheat_codes, node2)
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{
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code = (cheat_code_t *)node2->data;
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// conditional cheat codes
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if((code->address & 0xF0000000) == 0xD0000000)
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{
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// if code needs GS button pressed and it's not, skip it
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if(((code->address & 0xFF000000) == 0xD8000000 ||
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(code->address & 0xFF000000) == 0xD9000000 ||
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(code->address & 0xFF000000) == 0xDA000000 ||
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(code->address & 0xFF000000) == 0xDB000000) &&
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!gs_button_pressed())
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{
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// skip next code
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if(node2->next != NULL)
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node2 = node2->next;
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continue;
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}
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// if condition true, execute next cheat code
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if(execute_cheat(code->address, code->value, NULL))
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{
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node2 = node2->next;
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code = (cheat_code_t *)node2->data;
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// if code needs GS button pressed, don't save old value
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if(((code->address & 0xFF000000) == 0xD8000000 ||
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(code->address & 0xFF000000) == 0xD9000000 ||
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(code->address & 0xFF000000) == 0xDA000000 ||
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(code->address & 0xFF000000) == 0xDB000000))
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execute_cheat(code->address, code->value, NULL);
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else
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execute_cheat(code->address, code->value, &code->old_value);
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}
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// if condition false, skip next code
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else
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{
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if(node2->next != NULL)
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node2 = node2->next;
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continue;
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}
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}
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// GS button triggers cheat code
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else if((code->address & 0xFF000000) == 0x88000000 ||
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(code->address & 0xFF000000) == 0x89000000 ||
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(code->address & 0xFF000000) == 0xA8000000 ||
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(code->address & 0xFF000000) == 0xA9000000)
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{
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if(gs_button_pressed())
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execute_cheat(code->address, code->value, NULL);
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}
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// normal cheat code
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else
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{
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// exclude boot-time cheat codes
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if((code->address & 0xF0000000) != 0xF0000000)
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execute_cheat(code->address, code->value, &code->old_value);
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}
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}
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break;
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default:
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break;
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}
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}
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// if cheat was enabled, but is now disabled, restore old memory values
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else if(cheat->was_enabled)
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{
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cheat->was_enabled = 0;
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switch(entry)
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{
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case ENTRY_VI:
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list_foreach(cheat->cheat_codes, node2)
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{
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code = (cheat_code_t *)node2->data;
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// set memory back to old value and clear saved copy of old value
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if(code->old_value != CHEAT_CODE_MAGIC_VALUE)
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{
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execute_cheat(code->address, code->old_value, NULL);
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code->old_value = CHEAT_CODE_MAGIC_VALUE;
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}
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}
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break;
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default:
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break;
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}
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}
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}
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}
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/** cheat_read_config
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* Read config file and populate list of supported cheats. Format of cheat file is:
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*
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* {Some Game's CRC}
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* name=Some Game
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*
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* [Cheat Name 1]
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* enabled=1
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* XXXXXXXX YYYY <-- cheat code (address, new value)
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* XXXXXXXX YYYY
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* XXXXXXXX YYYY
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*
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*
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* [Cheat Name 2]
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* enabled=0
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* XXXXXXXX YYYY
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* XXXXXXXX YYYY
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* XXXXXXXX YYYY
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*
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* {Another Game's CRC}
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* name=Another Game
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* ...
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*/
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void cheat_read_config(void)
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{
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char path[PATH_MAX];
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FILE *f = NULL;
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char line[2048];
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rom_cheats_t *romcheat = NULL;
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cheat_t *cheat = NULL;
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cheat_code_t *cheatcode = NULL;
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snprintf(path, PATH_MAX, "%s%s", get_configpath(), CHEAT_FILENAME);
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f = fopen(path, "r");
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// if no cheat config file installed, exit quietly
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if(!f) return;
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// parse file lines
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while(!feof(f))
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{
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if( !fgets( line, 2048, f ) )
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break;
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trim(line);
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if(strlen(line) == 0 ||
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line[0] == '#') // comment
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continue;
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// beginning of new rom section
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if (line[0] == '{' && line[strlen(line)-1] == '}')
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{
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romcheat = cheat_new_rom();
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sscanf(line, "{%x %x}", &romcheat->crc1, &romcheat->crc2);
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continue;
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}
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// rom name (just informational)
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if(strncasecmp(line, "name=", 5) == 0)
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{
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romcheat->rom_name = strdup(strstr(line, "=")+1);
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continue;
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}
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// name of cheat
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if(line[0] == '[' && line[strlen(line)-1] == ']')
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{
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cheat = cheat_new_cheat(romcheat);
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line[strlen(line)-1] = '\0'; // get rid of trailing ']'
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cheat->name = strdup(line+1);
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continue;
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}
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// cheat always enabled?
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if(strncasecmp(line, "enabled=", 8) == 0)
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{
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sscanf(line, "enabled=%d", &cheat->always_enabled);
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continue;
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}
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// else, line must be a cheat code
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cheatcode = cheat_new_cheat_code(cheat);
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sscanf(line, "%x %hx", &cheatcode->address, &cheatcode->value);
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}
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fclose(f);
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}
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/** cheat_write_config
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* Write out all cheats to file
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*/
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void cheat_write_config(void)
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{
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char path[PATH_MAX];
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FILE *f = NULL;
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list_node_t *node1, *node2, *node3;
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rom_cheats_t *romcheat = NULL;
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cheat_t *cheat = NULL;
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cheat_code_t *cheatcode = NULL;
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// if no cheats, don't bother writing out file
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if(list_empty(g_Cheats)) return;
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snprintf(path, PATH_MAX, "%s%s", get_configpath(), CHEAT_FILENAME);
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f = fopen(path, "w");
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if(!f)
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return;
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list_foreach(g_Cheats, node1)
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{
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romcheat = (rom_cheats_t *)node1->data;
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fprintf(f, "{%.8x %.8x}\n"
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"name=%s\n",
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romcheat->crc1,
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romcheat->crc2,
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romcheat->rom_name);
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list_foreach(romcheat->cheats, node2)
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{
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cheat = (cheat_t *)node2->data;
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fprintf(f, "\n[%s]\n", cheat->name);
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fprintf(f, "enabled=%d\n", cheat->always_enabled? 1 : 0);
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list_foreach(cheat->cheat_codes, node3)
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{
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cheatcode = (cheat_code_t *)node3->data;
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fprintf(f, "%.8x %.4hx\n", cheatcode->address, cheatcode->value);
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}
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}
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fprintf(f, "\n");
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}
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fclose(f);
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}
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/** cheat_delete_all
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* Delete all cheat-related structures
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*/
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void cheat_delete_all(void)
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{
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list_node_t *node1, *node2, *node3;
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rom_cheats_t *romcheat = NULL;
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cheat_t *cheat = NULL;
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cheat_code_t *cheatcode = NULL;
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list_foreach(g_Cheats, node1)
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{
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romcheat = (rom_cheats_t *)node1->data;
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if(romcheat->rom_name)
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free(romcheat->rom_name);
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list_foreach(romcheat->cheats, node2)
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{
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cheat = (cheat_t *)node2->data;
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if(cheat->name)
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free(cheat->name);
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list_foreach(cheat->cheat_codes, node3)
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{
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cheatcode = (cheat_code_t *)node3->data;
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free(cheatcode);
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}
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list_delete(&cheat->cheat_codes);
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free(cheat);
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}
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list_delete(&romcheat->cheats);
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free(romcheat);
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}
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list_delete(&g_Cheats);
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g_Current = NULL;
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}
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/** cheat_load_current_rom
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* sets pointer to cheats for currently loaded rom.
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*/
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void cheat_load_current_rom(void)
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{
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list_node_t *node, *node2;
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rom_cheats_t *rom_cheat = NULL;
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cheat_t *cheat = NULL;
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cheat_code_t *cheatcode = NULL;
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unsigned int crc1, crc2;
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g_Current = NULL;
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if(!ROM_HEADER) return;
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if(g_MemHasBeenBSwapped)
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{
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crc1 = sl(ROM_HEADER->CRC1);
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crc2 = sl(ROM_HEADER->CRC2);
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}
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else
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{
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crc1 = ROM_HEADER->CRC1;
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crc2 = ROM_HEADER->CRC2;
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}
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list_foreach(g_Cheats, node)
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{
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rom_cheat = (rom_cheats_t *)node->data;
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if(crc1 == rom_cheat->crc1 &&
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crc2 == rom_cheat->crc2)
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{
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g_Current = rom_cheat;
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}
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}
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// if rom was found, clear any old saved values from cheat codes
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if(g_Current)
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{
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list_foreach(g_Current->cheats, node)
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{
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cheat = (cheat_t *)node->data;
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list_foreach(cheat->cheat_codes, node2)
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{
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cheatcode = (cheat_code_t *)node2->data;
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cheatcode->old_value = CHEAT_CODE_MAGIC_VALUE;
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}
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}
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}
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}
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/** cheat_new_rom
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* creates a new rom_cheats_t structure, appends it to the global list and returns it.
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*/
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rom_cheats_t *cheat_new_rom(void)
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{
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rom_cheats_t *romcheat = malloc(sizeof(rom_cheats_t));
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if(!romcheat)
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return NULL;
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memset(romcheat, 0, sizeof(rom_cheats_t));
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list_append(&g_Cheats, romcheat);
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return romcheat;
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}
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/** cheat_new_cheat
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* creates a new cheat_t structure, appends it to the given rom_cheats_t struct and returns it.
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*/
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cheat_t *cheat_new_cheat(rom_cheats_t *romcheat)
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{
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cheat_t *cheat = malloc(sizeof(cheat_t));
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if(!cheat)
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return NULL;
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memset(cheat, 0, sizeof(cheat_t));
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list_append(&romcheat->cheats, cheat);
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return cheat;
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}
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/** cheat_new_cheat_code
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* creates a new cheat_code_t structure, appends it to the given cheat_t struct and returns it.
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*/
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cheat_code_t *cheat_new_cheat_code(cheat_t *cheat)
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{
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cheat_code_t *code = malloc(sizeof(cheat_code_t));
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if(!code)
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return NULL;
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memset(code, 0, sizeof(cheat_code_t));
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code->old_value = CHEAT_CODE_MAGIC_VALUE; // initialize old_value
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list_append(&cheat->cheat_codes, code);
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return code;
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}
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/** cheat_delete_rom
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* deletes given rom structure and removes it from the global list.
|
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*/
|
|
void cheat_delete_rom(rom_cheats_t *romcheat)
|
|
{
|
|
list_node_t *romnode, *node1, *node2;
|
|
cheat_t *cheat;
|
|
cheat_code_t *cheatcode;
|
|
|
|
if(!romcheat)
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return;
|
|
|
|
if(romcheat->rom_name)
|
|
free(romcheat->rom_name);
|
|
|
|
// remove any cheats associated with this rom
|
|
list_foreach(romcheat->cheats, node1)
|
|
{
|
|
cheat = (cheat_t *)node1->data;
|
|
|
|
if(cheat->name)
|
|
free(cheat->name);
|
|
|
|
// remove any codes associated with this cheat
|
|
list_foreach(cheat->cheat_codes, node2)
|
|
{
|
|
cheatcode = (cheat_code_t *)node2->data;
|
|
if(cheatcode)
|
|
free(cheatcode);
|
|
}
|
|
list_delete(&cheat->cheat_codes);
|
|
free(cheat);
|
|
}
|
|
list_delete(&romcheat->cheats);
|
|
|
|
// locate node associated with rom
|
|
romnode = list_find_node(g_Cheats, romcheat);
|
|
|
|
// free rom and remove it from the list
|
|
free(romcheat);
|
|
list_node_delete(&g_Cheats, romnode);
|
|
}
|
|
|
|
/** cheat_delete_cheat
|
|
* deletes given cheat structure and removes it from the given rom's cheat list.
|
|
*/
|
|
void cheat_delete_cheat(rom_cheats_t *romcheat, cheat_t *cheat)
|
|
{
|
|
list_node_t *cheatnode, *node;
|
|
cheat_code_t *cheatcode;
|
|
|
|
if(!cheat)
|
|
return;
|
|
|
|
if(cheat->name)
|
|
free(cheat->name);
|
|
|
|
// remove any codes associated with this cheat
|
|
list_foreach(cheat->cheat_codes, node)
|
|
{
|
|
cheatcode = (cheat_code_t *)node->data;
|
|
if(cheatcode)
|
|
free(cheatcode);
|
|
}
|
|
list_delete(&cheat->cheat_codes);
|
|
|
|
// locate node associated with cheat
|
|
cheatnode = list_find_node(romcheat->cheats, cheat);
|
|
|
|
// free cheat and remove it from the rom's cheat list
|
|
free(cheat);
|
|
list_node_delete(&romcheat->cheats, cheatnode);
|
|
}
|
|
|
|
/** cheat_delete_cheat_code
|
|
* deletes given cheat code structure and removes it from the given cheat's code list.
|
|
*/
|
|
void cheat_delete_cheat_code(cheat_t *cheat, cheat_code_t *cheatcode)
|
|
{
|
|
list_node_t *codenode;
|
|
|
|
if(!cheatcode)
|
|
return;
|
|
|
|
// locate node associated with cheat
|
|
codenode = list_find_node(cheat->cheat_codes, cheatcode);
|
|
|
|
// free cheat code and remove it from the cheat's code list
|
|
free(cheatcode);
|
|
list_node_delete(&cheat->cheat_codes, codenode);
|
|
}
|
|
|