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https://github.com/mupen64plus/mupen64plus-oldsvn.git
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82 lines
2.5 KiB
C
82 lines
2.5 KiB
C
/**
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* Mupen64 - cheat.h
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* Copyright (C) 2008 okaygo
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*
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* Mupen64 homepage: http://mupen64.emulation64.com
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*
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* If you want to contribute to the project please contact
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* me first (maybe someone is already making what you are
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* planning to do).
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*
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*
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* This program is free software; you can redistribute it and/
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* or modify it under the terms of the GNU General Public Li-
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* cence as published by the Free Software Foundation; either
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* version 2 of the Licence, or any later version.
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*
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* This program is distributed in the hope that it will be use-
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* ful, but WITHOUT ANY WARRANTY; without even the implied war-
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* ranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public Licence for more details.
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*
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* You should have received a copy of the GNU General Public
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* Licence along with this program; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139,
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* USA.
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*
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**/
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#include "util.h" // list_t
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#define ENTRY_BOOT 0
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#define ENTRY_VI 1
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extern list_t g_Cheats;
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// represents all cheats for a given rom
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typedef struct {
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char *rom_name;
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unsigned int crc1;
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unsigned int crc2;
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list_t cheats; // list of cheat_t's
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} rom_cheats_t;
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// represents a cheat for a game
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typedef struct {
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char *name;
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int enabled; // cheat enabled until mupen64plus is closed
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int always_enabled; // always enabled (written to config)
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list_t cheat_codes; // list of cheat_code_t's
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} cheat_t;
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// represents a cheatcode associated with a cheat
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typedef struct {
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unsigned int address;
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unsigned short value;
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} cheat_code_t;
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void cheat_apply_cheats(int entry);
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void cheat_read_config(void);
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void cheat_write_config(void);
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void cheat_delete_all(void);
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void cheat_load_current_rom(void);
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void additional_enable_code(void);
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void set_store_location(unsigned int address);
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void enabler(unsigned int address);
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/* im not sure how to write the base for this function
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* Repeater/Patch Code
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* 5000XXYY ????
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* 8ZZZZZZZ VVVV
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* Used to make extremely long, sequenced codes shorter.
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* XX is the number of addresses to be written,
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* YY is the offset between addresses,
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* ???? is the amount to increment the value (VVVV).
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* Note that this increment is signed, so values higher than 0x8000 will
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* subtract from VVVV rather than being added.
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* These can be preceded by any 'D' code type (EG 0xD0144604 0022)
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* to enable them on demand. The code to be repeated is not limited to constant writes.
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* Any 80/81/88/89 code type appearing below a '50' code should work.
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*/
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