mupen64plus-oldsvn/rice_video/math.h

154 lines
4.3 KiB
C++

#ifndef RMATH_H
#define RMATH_H
/******************************************************************************
* 4x4 matrix
******************************************************************************/
typedef struct _MATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} MATRIX;
typedef struct XMATRIX : public MATRIX {
public:
XMATRIX();
XMATRIX( const float * );
XMATRIX( const MATRIX & );
XMATRIX( float _11, float _12, float _13, float _14,
float _21, float _22, float _23, float _24,
float _31, float _32, float _33, float _34,
float _41, float _42, float _43, float _44 );
float& operator () ( uint Row, uint Col );
float operator () ( uint Row, uint Col ) const;
operator float* ();
operator const float* () const;
// assignment operators
XMATRIX& operator *= ( const XMATRIX & );
XMATRIX& operator += ( const XMATRIX & );
XMATRIX& operator -= ( const XMATRIX & );
XMATRIX& operator *= ( float );
XMATRIX& operator /= ( float );
// unary operators
XMATRIX operator + () const;
XMATRIX operator - () const;
// binary operators
XMATRIX operator * ( const XMATRIX & ) const;
XMATRIX operator + ( const XMATRIX & ) const;
XMATRIX operator - ( const XMATRIX & ) const;
XMATRIX operator * ( float ) const;
XMATRIX operator / ( float ) const;
friend XMATRIX operator * ( float, const XMATRIX & );
bool operator == ( const XMATRIX & ) const;
bool operator != ( const XMATRIX & ) const;
} XMATRIX, *LPXMATRIX;
/******************************************************************************
* 3d vector
******************************************************************************/
typedef struct _VECTOR3
{
float x;
float y;
float z;
} VECTOR3;
class XVECTOR3 : public VECTOR3
{
public:
XVECTOR3();
XVECTOR3( const float *f );
XVECTOR3( const VECTOR3 &v );
XVECTOR3( float _x, float _y, float _z );
// casting
inline operator float* ();
inline operator const float* () const;
// assignment operators
inline XVECTOR3& operator += ( const XVECTOR3 &op );
inline XVECTOR3& operator -= ( const XVECTOR3 &op );
inline XVECTOR3& operator *= ( float op );
inline XVECTOR3& operator /= ( float op );
// unary operators
inline XVECTOR3 operator + () const;
inline XVECTOR3 operator - () const;
// binary operators
inline XVECTOR3 operator + ( const XVECTOR3 &op ) const;
inline XVECTOR3 operator - ( const XVECTOR3 &op ) const;
inline XVECTOR3 operator * ( float op ) const;
inline XVECTOR3 operator / ( float op ) const;
friend XVECTOR3 operator * ( float, const XVECTOR3& );
inline bool operator == ( const XVECTOR3 &op ) const;
inline bool operator != ( const XVECTOR3 &op ) const;
};
/******************************************************************************
* 4d vector
******************************************************************************/
typedef struct _VECTOR4
{
float x;
float y;
float z;
float w;
} VECTOR4;
class XVECTOR4 : public VECTOR4
{
public:
XVECTOR4();
XVECTOR4( const float *f );
XVECTOR4( const VECTOR4 &v );
XVECTOR4( float _x, float _y, float _z, float _w );
// casting
inline operator float* ();
inline operator const float* () const;
// assignment operators
inline XVECTOR4& operator += ( const XVECTOR4 &op );
inline XVECTOR4& operator -= ( const XVECTOR4 &op );
inline XVECTOR4& operator *= ( float op );
inline XVECTOR4& operator /= ( float op );
// unary operators
inline XVECTOR4 operator + () const;
inline XVECTOR4 operator - () const;
// binary operators
inline XVECTOR4 operator + ( const XVECTOR4 &op ) const;
inline XVECTOR4 operator - ( const XVECTOR4 &op ) const;
inline XVECTOR4 operator * ( float op ) const;
inline XVECTOR4 operator / ( float op ) const;
friend XVECTOR4 operator * ( float, const XVECTOR4& );
inline bool operator == ( const XVECTOR4 &op ) const;
inline bool operator != ( const XVECTOR4 &op ) const;
};
XVECTOR4 Vec3Transform(XVECTOR4 *pOut, const XVECTOR3 *pV, const XMATRIX *pM);
XMATRIX* MatrixTranspose(XMATRIX* pOut, CONST XMATRIX* pM);
#endif