/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mupen64plus - hardware.h * * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * * Copyright (C) 2008 Marshallh * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* Frame buffer variables. */ #ifdef SCREEN_BPP_8 /* 8-bit CFB defines. */ u8* Logical_CFB = _cfb[0]; u8* Next_CFB = _cfb[1]; u8* Next2_CFB = _cfb[2]; u16 CFB_Count = 0; /* Current logical CFB. */ u16 CFB_NextCount = 1; /* Next logical CFB. */ u16 CFB_NextCount2 = 2; /* Second next logical CFB. */ #else #ifdef SCREEN_BPP_16 /* 16-bit CFB defines. */ u16* Logical_CFB = _cfb[0]; u16* Next_CFB = _cfb[1]; u16* Next2_CFB = _cfb[2]; u16 CFB_Count = 0; /* Current logical CFB. */ u16 CFB_NextCount = 1; /* Next logical CFB. */ u16 CFB_NextCount2 = 2; /* Second next logical CFB. */ #else #ifdef SCREEN_BPP_32 /* 32-bit CFB defines. */ u32* Logical_CFB = _cfb[0]; u32* Next_CFB = _cfb[1]; u32* Next2_CFB = _cfb[2]; u16 CFB_Count = 0; /* Current logical CFB. */ u16 CFB_NextCount = 1; /* Next logical CFB. */ u16 CFB_NextCount2 = 2; /* Second next logical CFB. */ #endif #endif #endif /* FIFO size */ u8* fifosize; /* Tasks */ OSTask task[NUM_CFB]; /* Dynamic data */ Dynamic dynamic[NUM_CFB]; /* Threads */ static OSThread mainThread; static OSThread gameThread; /* Stacks */ u64 bootStack[STACKSIZE/8]; /* For boot code. Can reuse on boot code exit. */ u64 mainStack[STACKSIZE/8]; /* Stacks for threads... */ u64 gameStack[STACKSIZE/8]; /* Message queues. */ OSMesg PiMessages[PI_MSGQUEUE_SIZE]; OSMesgQueue PiMessageQ; OSMesg SiMessages; OSMesgQueue SiMessageQ; OSMesg DMAMessages[DMA_MSGQUEUE_SIZE]; OSMesgQueue DMAMessageQ; OSMesg RDPDoneMessages[RDPDONE_MSGQUEUE_SIZE]; OSMesgQueue RDPDoneMessageQ; OSMesg RSPDoneMessages[RSPDONE_MSGQUEUE_SIZE]; OSMesgQueue RSPDoneMessageQ; OSMesg RetraceMessages[RETRACE_MSGQUEUE_SIZE]; OSMesgQueue RetraceMessageQ; OSMesg dummyMsg; /* RSP */ char *rsp_static_addr; /* R4300 addr where rsp_static segment loaded */ char *rsp_static_end; /* R4300 addr+1 for end of the load region */ u32 rsp_static_len ; /* Viewport structure */ Vp vp = { SCREEN_WIDTH*2, SCREEN_HEIGHT*2, G_MAXZ/2, 0, /* scale */ SCREEN_WIDTH*2, SCREEN_HEIGHT*2, G_MAXZ/2, 0, /* translate */ }; /* Screen clear color */ u32 ScreenClearColor = GPACK_RGBA5551(0, 0, 0, 1);