# SDL sound plugin's config-file # Sets the default frequency in Hz, if rom doesn't want to change it. Probably the # only games that needs this are the Gamecube Zelda ports. DEFAULT_FREQUENCY 33600 # Swaps left and right channels ( 0 = no, 1 = yes ) SWAP_CHANNELS 0 # Size of primary buffer in bytes. This is the buffer where audio is loaded # after it's extracted from n64's memory. PRIMARY_BUFFER_SIZE 65536 # If buffer load goes under LOW_BUFFER_LOAD_LEVEL then game is speeded up to # fill the buffer. If buffer load exeeds HIGH_BUFFER_LOAD_LEVEL then some # extra slowdown is added to prevent buffer overflow (which is not supposed # to happen in any circumstanses if syncronization is working but because # computer's clock is such inaccurate (10ms) that might happen. I'm planning # to add support for Real Time Clock for greater accuracy but we will see. # The plugin tries to keep the buffer's load always between these values. # So if you change only PRIMARY_BUFFER_SIZE, nothing changes. You have to # adjust these values instead. You propably want to play with # LOW_BUFFER_LOAD_LEVEL if you get dropouts. LOW_BUFFER_LOAD_LEVEL 16384 HIGH_BUFFER_LOAD_LEVEL 32768 # Size of secondary buffer. This is actually SDL's hardware buffer. This is # amount of samples, so final bufffer size is four times this. SECONDARY_BUFFER_SIZE 2048 # Enable Linear Resampling. # Possible values: # 1. Unfiltered resampling (very fast, okay quality) # 2. SINC resampling (Best Quality, requires libsamplerate) RESAMPLE 1 # Select volume control type # Possible values: # 1. Use internal SDL volume control. Changing the volume will only affect # the volume of mupen64plus and works independently of the hardware mixer. # 2. Use the OSS mixer. This directly controls the OSS mixer, adjusting the # master volume for PC VOLUME_CONTROL_TYPE 2 # Default Volume (0-100%) # Only used if you set VOLUME_CONTROL_TYPE to 1. Otherwise the default volume # is the volume that the harware mixer is set to when mupen64plus loads. VOLUME_DEFAULT 80 # Volume increment/decrement # Set the percentage change each time the volume is increased or decreased. VOLUME_ADJUST 5