/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mupen64plus - plugin.h * * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * * Copyright (C) 2008 Richard42 Tillin9 * * Copyright (C) 2002 Blight * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef __PLUGIN_H__ #define __PLUGIN_H__ #define PACKAGE "blight's SDL input plugin" #define VERSION "0.0.10" #define PLUGIN_NAME PACKAGE #define PLUGIN_VERSION VERSION #ifndef PATH_MAX # define PATH_MAX 1024 #endif #include "../main/winlnxdefs.h" #include "Input_1.1.h" #include "SDL.h" #define DEVICE_KEYBOARD (-1) #define DEVICE_NONE (-2) // Some stuff from n-rage plugin #define RD_GETSTATUS 0x00 // get status #define RD_READKEYS 0x01 // read button values #define RD_READPAK 0x02 // read from controllerpack #define RD_WRITEPAK 0x03 // write to controllerpack #define RD_RESETCONTROLLER 0xff // reset controller #define RD_READEEPROM 0x04 // read eeprom #define RD_WRITEEPROM 0x05 // write eeprom #define PAK_IO_RUMBLE 0xC000 // the address where rumble-commands are sent to enum EButton { R_DPAD = 0, L_DPAD, D_DPAD, U_DPAD, START_BUTTON, Z_TRIG, B_BUTTON, A_BUTTON, R_CBUTTON, L_CBUTTON, D_CBUTTON, U_CBUTTON, R_TRIG, L_TRIG, MEMPAK, RUMBLEPAK, Y_AXIS, X_AXIS, NUM_BUTTONS }; typedef struct { int button; // button index; -1 if notassigned SDLKey key; // sdl keysym; SDLK_UNKNOWN if not assigned int axis, axis_dir; // aixs + direction (i.e. 0, 1 = X Axis +; 0, -1 = X Axis -); -1 if notassigned int hat, hat_pos; // hat + hat position; -1 if not assigned int mouse; // mouse button } SButtonMap; typedef struct { int button_a, button_b; // up/down or left/right; -1 if not assigned SDLKey key_a, key_b; // up/down or left/right; SDLK_UNKNOWN if not assigned int axis_a, axis_b; // axis index; -1 if not assigned int axis_dir_a, axis_dir_b; // direction (1 = X+, 0, -1 = X-) int hat, hat_pos_a, hat_pos_b; // hat + hat position up/down and left/right; -1 if not assigned } SAxisMap; typedef struct { CONTROL control; BUTTONS buttons; // mappings SButtonMap button[16]; // 14 buttons; in the order of EButton SAxisMap axis[2]; // 2 axis int device; // joystick device; -1 = keyboard; -2 = none int mouse; // mouse enabled: 0 = no; 1 = yes SDL_Joystick *joystick; // SDL joystick device int event_joystick; // the /dev/input/eventX device for force feeback } SController; #endif // __PLUGIN_H__