#include "Gfx #1.3.h" #include "z64.h" #include SDL_Surface *sdl_Screen; int screen_width = 640, screen_height = 480; void rdp_init(); extern GFX_INFO gfx; /****************************************************************** Function: CaptureScreen Purpose: This function dumps the current frame to a file input: pointer to the directory to save the file to output: none *******************************************************************/ EXPORT void CALL CaptureScreen ( char * Directory ) { } /****************************************************************** Function: ChangeWindow Purpose: to change the window between fullscreen and window mode. If the window was in fullscreen this should change the screen to window mode and vice vesa. input: none output: none *******************************************************************/ EXPORT void CALL ChangeWindow (void) { } /****************************************************************** Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the dll to de-initialise. input: none output: none *******************************************************************/ EXPORT void CALL CloseDLL (void) { } /****************************************************************** Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllAbout ( HWND hParent ) { } /****************************************************************** Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllConfig ( HWND hParent ) { } /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllTest ( HWND hParent ) { } EXPORT void CALL ReadScreen(void **dest, long *width, long *height) { } /****************************************************************** Function: DrawScreen Purpose: This function is called when the emulator receives a WM_PAINT message. This allows the gfx to fit in when it is being used in the desktop. input: none output: none *******************************************************************/ EXPORT void CALL DrawScreen (void) { } /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo ) { PluginInfo->Version = 0x0103; PluginInfo->Type = PLUGIN_TYPE_GFX; sprintf (PluginInfo->Name, "z64"); // If DLL supports memory these memory options then set them to TRUE or FALSE // if it does not support it PluginInfo->NormalMemory = TRUE; // a normal BYTE array PluginInfo->MemoryBswaped = TRUE; // a normal BYTE array where the memory has been pre } /****************************************************************** Function: InitiateGFX Purpose: This function is called when the DLL is started to give information from the emulator that the n64 graphics uses. This is not called from the emulation thread. Input: Gfx_Info is passed to this function which is defined above. Output: TRUE on success FALSE on failure to initialise ** note on interrupts **: To generate an interrupt set the appropriate bit in MI_INTR_REG and then call the function CheckInterrupts to tell the emulator that there is a waiting interrupt. *******************************************************************/ GFX_INFO gfx; EXPORT BOOL CALL InitiateGFX (GFX_INFO Gfx_Info) { gfx = Gfx_Info; return TRUE; } /****************************************************************** Function: MoveScreen Purpose: This function is called in response to the emulator receiving a WM_MOVE passing the xpos and ypos passed from that message. input: xpos - the x-coordinate of the upper-left corner of the client area of the window. ypos - y-coordinate of the upper-left corner of the client area of the window. output: none *******************************************************************/ EXPORT void CALL MoveScreen (int xpos, int ypos) { } /****************************************************************** Function: ProcessDList Purpose: This function is called when there is a Dlist to be processed. (High level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessDList(void) { // rsp_init(0); // rsp_execute(0x1000000); } /****************************************************************** Function: ProcessRDPList Purpose: This function is called when there is a Dlist to be processed. (Low level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessRDPList(void) { // printf("ProcessRPDList %x %x %x\n", // *gfx.DPC_START_REG, // *gfx.DPC_END_REG, // *gfx.DPC_CURRENT_REG); // int i; // for (i=*gfx.DPC_CURRENT_REG; i<*gfx.DPC_END_REG; ) { // char s[1024]; // i += rdp_dasm((UINT32*)gfx.RDRAM, i >>2, *gfx.DPC_END_REG - i, s); // printf("%s\n", s); // } void rdp_process_list(void); rdp_process_list(); return; //*gfx.DPC_STATUS_REG = 0xffffffff; // &= ~0x0002; //*gfx.DPC_START_REG = *gfx.DPC_END_REG; *gfx.DPC_CURRENT_REG = *gfx.DPC_END_REG; } /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ EXPORT void CALL RomClosed (void) { //SDL_QuitSubSystem(SDL_INIT_VIDEO); //sleep(2); sdl_Screen = NULL; } /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ EXPORT void CALL RomOpen (void) { rdp_init(); //rsp_init(0); const SDL_VideoInfo *videoInfo; Uint32 videoFlags = 0; /* Initialize SDL */ printf("(II) Initializing SDL video subsystem...\n"); if(SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) { printf("(EE) Error initializing SDL video subsystem: %s\n", SDL_GetError()); return; } /* Video Info */ printf("(II) Getting video info...\n"); if(!(videoInfo = SDL_GetVideoInfo())) { printf("(EE) Video query failed: %s\n", SDL_GetError()); SDL_QuitSubSystem(SDL_INIT_VIDEO); return; } /* Setting the video mode */ videoFlags |= /*SDL_OPENGL | SDL_GL_DOUBLEBUFFER | */SDL_HWPALETTE; if(videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if(videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; //videoFlags |= SDL_FULLSCREEN; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); //SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16); // SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); // SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); printf("(II) Setting video mode %dx%d...\n", screen_width, screen_height); if(!(sdl_Screen = SDL_SetVideoMode(screen_width, screen_height, 0, videoFlags))) { printf("(EE) Error setting videomode %dx%d: %s\n", screen_width, screen_height, SDL_GetError()); SDL_QuitSubSystem(SDL_INIT_VIDEO); return; } char caption[500]; sprintf(caption, "z64, LLE video plugin by Ziggy"); SDL_WM_SetCaption(caption, caption); } /****************************************************************** Function: ShowCFB Purpose: Useally once Dlists are started being displayed, cfb is ignored. This function tells the dll to start displaying them again. input: none output: none *******************************************************************/ EXPORT void CALL ShowCFB (void) { } /****************************************************************** Function: UpdateScreen Purpose: This function is called in response to a vsync of the screen were the VI bit in MI_INTR_REG has already been set input: none output: none *******************************************************************/ EXPORT void CALL UpdateScreen (void) { } /****************************************************************** Function: ViStatusChanged Purpose: This function is called to notify the dll that the ViStatus registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViStatusChanged (void) { } /****************************************************************** Function: ViWidthChanged Purpose: This function is called to notify the dll that the ViWidth registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViWidthChanged (void) { } /****************************************************************** Function: FrameBufferWrite Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: addr rdram address val val size 1 = BYTE, 2 = WORD, 4 = DWORD output: none *******************************************************************/ EXPORT void CALL FBWrite(DWORD, DWORD) { } /****************************************************************** Function: FrameBufferWriteList Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: FrameBufferModifyEntry *plist size = size of the plist, max = 1024 output: none *******************************************************************/ EXPORT void CALL FBWList(FrameBufferModifyEntry *plist, DWORD size) { } /****************************************************************** Function: FrameBufferRead Purpose: This function is called to notify the dll that the frame buffer memory is beening read at the given address. DLL should copy content from its render buffer to the frame buffer in N64 RDRAM DLL is responsible to maintain its own frame buffer memory addr list DLL should copy 4KB block content back to RDRAM frame buffer. Emulator should not call this function again if other memory is read within the same 4KB range input: addr rdram address val val size 1 = BYTE, 2 = WORD, 4 = DWORD output: none *******************************************************************/ EXPORT void CALL FBRead(DWORD addr) { } /************************************************************************ Function: FBGetFrameBufferInfo Purpose: This function is called by the emulator core to retrieve depth buffer information from the video plugin in order to be able to notify the video plugin about CPU depth buffer read/write operations size: = 1 byte = 2 word (16 bit) <-- this is N64 default depth buffer format = 4 dword (32 bit) when depth buffer information is not available yet, set all values in the FrameBufferInfo structure to 0 input: FrameBufferInfo *pinfo pinfo is pointed to a FrameBufferInfo structure which to be filled in by this function output: Values are return in the FrameBufferInfo structure ************************************************************************/ EXPORT void CALL FBGetFrameBufferInfo(void *pinfo) { }