# Makefile for Mupen64 # include pre-make file with a bunch of definitions FROMPLUGIN=1 include ../pre.mk PLUGIN_NAME=glN64$(LIBSUFFIX) # local CFLAGS, LIBS, and LDFLAGS CFLAGS += -fpic -DPIC -D__LINUX__ -DX86_ASM -Wall ifeq ($(GUI), KDE4) LDFLAGS += $(KDE_LIBS) OBJECTS = Config_kde4.o ui_gln64config.o else LDFLAGS += $(GTK_LIBS) $(GTHREAD_LIBS) OBJECTS = Config_gtk2.o endif # list of object files to generate OBJECTS += glN64.o \ OpenGL.o \ N64.o \ RSP.o \ VI.o \ Textures.o \ FrameBuffer.o \ Combiner.o \ gDP.o \ gSP.o \ GBI.o \ DepthBuffer.o \ CRC.o \ 2xSAI.o \ NV_register_combiners.o \ texture_env.o \ texture_env_combine.o \ RDP.o \ F3D.o \ F3DEX.o \ F3DEX2.o \ L3D.o \ L3DEX.o \ L3DEX2.o \ S2DEX.o \ S2DEX2.o \ F3DPD.o \ F3DDKR.o \ F3DWRUS.o # build targets all: $(PLUGIN_NAME) clean: rm -f *.o *$(LIBSUFFIX) gln64settings.cpp gln64settings.h* ui_gln64config.* # build rules .cpp.o: $(CXX) -o $@ $(CFLAGS) $(SDL_FLAGS) -c $< ui_gln64config.h: gln64config.ui uic $< -o $@ ui_gln64config.cpp: ui_gln64config.h uic -impl $*.h $< -o $@ gln64settings.h: gln64.kcfg gln64settings.kcfgc kconfig_compiler gln64.kcfg gln64settings.kcfgc $(PLUGIN_NAME): $(OBJECTS) $(CXX) $^ $(LDFLAGS) $(ASM_LDFLAGS) $(PLUGIN_LDFLAGS) $(SDL_LIBS) $(LIBGL_LIBS) -o $@ $(STRIP) $@ glN64.o: glN64.cpp $(CXX) $(CFLAGS) $(SDL_FLAGS) -DMAINDEF -c -o $@ $< Config_kde4.o: Config_kde4.cpp gln64settings.h ui_gln64config.h $(CXX) $(CFLAGS) $(SDL_FLAGS) $(KDE_FLAGS) -c -o $@ $< Config_gtk2.o: Config_gtk2.cpp $(CXX) $(CFLAGS) $(GTK_FLAGS) $(SDL_FLAGS) -c -o $@ $< GBI.o: GBI.cpp $(CXX) $(CFLAGS) -DUSE_GTK $(GTK_FLAGS) $(SDL_FLAGS) -c -o $@ $<