/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64) // Project started on December 29th, 2001 // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // // Official Glide64 development channel: #Glide64 on EFnet // // Original author: Dave2001 (Dave2999@hotmail.com) // Other authors: Gonetz, Gugaman // //**************************************************************** //**************************************************************** // uCode 4 - RSP SW 2.0D EXT //**************************************************************** static void uc4_vertex() { DWORD addr = segoffset(rdp.cmd1) & 0x00FFFFFF; int v0, i, n; float x, y, z; rdp.v0 = v0 = 0; // Current vertex rdp.vn = n = ((rdp.cmd0 >> 4) & 0xFFF) / 33 + 1; // Number of vertices to copy FRDP("uc4:vertex: v0: %d, n: %d\n", v0, n); // This is special, not handled in update(), but here // * Matrix Pre-multiplication idea by Gonetz (Gonetz@ngs.ru) if (rdp.update & UPDATE_MULT_MAT) { rdp.update ^= UPDATE_MULT_MAT; MulMatrices(rdp.model, rdp.proj, rdp.combined); } // * // This is special, not handled in update() if (rdp.update & UPDATE_LIGHTS) { rdp.update ^= UPDATE_LIGHTS; // Calculate light vectors for (DWORD l=0; l>4)]; x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1]; y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1]; z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1]; v->flags = ((WORD*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1]; v->ou = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1] * rdp.tiles[rdp.cur_tile].s_scale; v->ov = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1] * rdp.tiles[rdp.cur_tile].t_scale; v->a = ((BYTE*)gfx.RDRAM)[(addr+i + 15)^3]; v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; CalculateFog (v); v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->shade_mods_allowed = 1; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; if (rdp.geom_mode & 0x00020000) { v->vec[0] = ((char*)gfx.RDRAM)[(addr+i + 12)^3]; v->vec[1] = ((char*)gfx.RDRAM)[(addr+i + 13)^3]; v->vec[2] = ((char*)gfx.RDRAM)[(addr+i + 14)^3]; if (rdp.geom_mode & 0x80000) calc_linear (v); else if (rdp.geom_mode & 0x40000) calc_sphere (v); NormalizeVector (v->vec); calc_light (v); } else { v->r = ((BYTE*)gfx.RDRAM)[(addr+i + 12)^3]; v->g = ((BYTE*)gfx.RDRAM)[(addr+i + 13)^3]; v->b = ((BYTE*)gfx.RDRAM)[(addr+i + 14)^3]; } } } static void uc4_tri1() { int v1 = ((rdp.cmd1 >> 16) & 0xFF) / 5; int v2 = ((rdp.cmd1 >> 8) & 0xFF) / 5; int v3 = (rdp.cmd1 & 0xFF) / 5; FRDP("uc4:tri1 #%d - %d, %d, %d\n", rdp.tri_n, v1, v2, v3); VERTEX *v[3] = { &rdp.vtx[v1], &rdp.vtx[v2], &rdp.vtx[v3] }; if (cull_tri(v)) rdp.tri_n ++; else { update (); DrawTri (v); rdp.tri_n ++; } } static void uc4_quad3d() { FRDP("uc4:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); VERTEX *v[6] = { &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5], &rdp.vtx[(rdp.cmd1 & 0xFF) / 5] }; BOOL updated = 0; if (cull_tri(v)) rdp.tri_n ++; else { updated = 1; update (); DrawTri (v); rdp.tri_n ++; } if (cull_tri(v+3)) rdp.tri_n ++; else { if (!updated) update (); DrawTri (v+3); rdp.tri_n ++; } }