Scott Knauert
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2b0153b7d6
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OSD and OGLFT bug fixes. Primarily to allow for compiling with -Wall, some formatting.
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2008-09-25 21:47:07 +00:00 |
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Louai Al-Khanji
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10709ef7c6
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Fix up various things that broke in the merge.
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2008-09-01 14:55:44 +00:00 |
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Scott Knauert
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be1044fdb1
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Auria's GLtypes patch. No visual difference on my Linux box.
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2008-08-27 06:47:15 +00:00 |
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Scott Knauert
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b3f8add4fd
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Commited a number of build system improvements. Mostly focusing on getting NOGUI versions of plugins to not require Gtk libs and improvements related to the OSX porting effort. Tested not to break any of the GUI build options on 32-bit linux.
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2008-08-04 06:12:29 +00:00 |
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Richard Goedeken
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65de6b5d79
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fixed OSD crash bug after running a game, disabling OSD, then running another game
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2008-06-26 20:01:33 +00:00 |
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Richard Goedeken
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a3de4b0436
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re-commit for OGLFT measurement optimization. This time it compiles
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2008-06-26 13:34:56 +00:00 |
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Richard Goedeken
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7d873409fa
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Reverted commit 682 which broke the build
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2008-06-26 13:10:12 +00:00 |
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Richard Goedeken
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36b3878520
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OGLFT measuring functions were taking a huge chunk of CPU time. Refactored code to measure only once and store the line size and the message sizes instead of re-measuring all the time. This eliminated nearly all of the OSD overhead on my PC
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2008-06-26 05:07:57 +00:00 |
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Richard Goedeken
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88de0f7f80
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bugfixes in OSD: no screenshots when OSD was disabled, adding new messages to OSD list even when OSD was disabled
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2008-05-30 04:17:46 +00:00 |
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Richard Goedeken
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962a58f6ff
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A few OSD changes: disable OSD with option --noosd, replaced font with Bitstream Vera sans-serif font, used slightly smaller font size which is now also proportional to screen size. Tested with 640x480 and 1280x960
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2008-05-28 03:53:32 +00:00 |
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Richard Goedeken
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85b700e9cb
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Moved osd.cpp from main/ into opengl/, moved screenshot code from main.c into opengl/screenshot.cpp, refactored screenshot mechanism to grab screenshots without the OSD overlay
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2008-05-18 20:54:10 +00:00 |
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