Richard Goedeken
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0a1b86cf64
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added ctype.h include for toupper()/tolower() functions
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2008-09-29 20:04:18 +00:00 |
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Richard Goedeken
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210f946cae
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added newlines to the end of every source file which was missing one
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2008-09-27 15:22:21 +00:00 |
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Scott Knauert
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7617008b9b
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Extra <limits.h> include (somehow missed in last commit).
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2008-09-26 19:48:30 +00:00 |
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Scott Knauert
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2b0153b7d6
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OSD and OGLFT bug fixes. Primarily to allow for compiling with -Wall, some formatting.
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2008-09-25 21:47:07 +00:00 |
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Louai Al-Khanji
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10709ef7c6
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Fix up various things that broke in the merge.
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2008-09-01 14:55:44 +00:00 |
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Scott Knauert
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be1044fdb1
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Auria's GLtypes patch. No visual difference on my Linux box.
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2008-08-27 06:47:15 +00:00 |
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Richard Goedeken
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7a61b7a8ff
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fixed build breakage introduced in r827/r832
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2008-08-05 23:40:07 +00:00 |
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Scott Knauert
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657d5c6a03
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#include <SDL_opengl.h> portability changes. Glide64 makefile improvements.
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2008-08-05 21:59:25 +00:00 |
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Scott Knauert
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b3f8add4fd
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Commited a number of build system improvements. Mostly focusing on getting NOGUI versions of plugins to not require Gtk libs and improvements related to the OSX porting effort. Tested not to break any of the GUI build options on 32-bit linux.
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2008-08-04 06:12:29 +00:00 |
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Scott Knauert
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1c328d24f8
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Implement the remainder of Aruia's OGLFT portability patch. Most of this was made unnecessary by r682.
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2008-07-28 03:58:40 +00:00 |
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Richard Goedeken
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65de6b5d79
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fixed OSD crash bug after running a game, disabling OSD, then running another game
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2008-06-26 20:01:33 +00:00 |
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Richard Goedeken
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a3de4b0436
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re-commit for OGLFT measurement optimization. This time it compiles
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2008-06-26 13:34:56 +00:00 |
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Richard Goedeken
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7d873409fa
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Reverted commit 682 which broke the build
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2008-06-26 13:10:12 +00:00 |
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Richard Goedeken
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36b3878520
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OGLFT measuring functions were taking a huge chunk of CPU time. Refactored code to measure only once and store the line size and the message sizes instead of re-measuring all the time. This eliminated nearly all of the OSD overhead on my PC
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2008-06-26 05:07:57 +00:00 |
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Richard Goedeken
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40c6128d09
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Refactored OGLFT to do color setting outside of glyph compiling, so the OSD fading doesnt force bitmaps to be continually recreated with calls to renderGlyph. Seems to have cut the excessive cpu usage of the OSD about by half
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2008-06-26 04:31:51 +00:00 |
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Richard Goedeken
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8ccb157448
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removed many unused classes from OGLFT font library code
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2008-06-26 04:00:46 +00:00 |
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Richard Goedeken
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1774d589c5
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issue #111: close screenshot file after saving
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2008-06-15 12:38:54 +00:00 |
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Richard Goedeken
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88de0f7f80
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bugfixes in OSD: no screenshots when OSD was disabled, adding new messages to OSD list even when OSD was disabled
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2008-05-30 04:17:46 +00:00 |
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Richard Goedeken
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962a58f6ff
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A few OSD changes: disable OSD with option --noosd, replaced font with Bitstream Vera sans-serif font, used slightly smaller font size which is now also proportional to screen size. Tested with 640x480 and 1280x960
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2008-05-28 03:53:32 +00:00 |
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Richard Goedeken
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85b700e9cb
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Moved osd.cpp from main/ into opengl/, moved screenshot code from main.c into opengl/screenshot.cpp, refactored screenshot mechanism to grab screenshots without the OSD overlay
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2008-05-18 20:54:10 +00:00 |
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Richard Goedeken
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12842f44b8
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New feature: On Screen Display. Merged branch r0261-OSD-ebenblues up until rev 450 into trunk
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2008-05-16 04:46:48 +00:00 |
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