Richard Goedeken
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65de6b5d79
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fixed OSD crash bug after running a game, disabling OSD, then running another game
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2008-06-26 20:01:33 +00:00 |
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Richard Goedeken
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a3de4b0436
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re-commit for OGLFT measurement optimization. This time it compiles
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2008-06-26 13:34:56 +00:00 |
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Richard Goedeken
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7d873409fa
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Reverted commit 682 which broke the build
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2008-06-26 13:10:12 +00:00 |
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Richard Goedeken
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36b3878520
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OGLFT measuring functions were taking a huge chunk of CPU time. Refactored code to measure only once and store the line size and the message sizes instead of re-measuring all the time. This eliminated nearly all of the OSD overhead on my PC
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2008-06-26 05:07:57 +00:00 |
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Richard Goedeken
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88de0f7f80
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bugfixes in OSD: no screenshots when OSD was disabled, adding new messages to OSD list even when OSD was disabled
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2008-05-30 04:17:46 +00:00 |
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Richard Goedeken
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962a58f6ff
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A few OSD changes: disable OSD with option --noosd, replaced font with Bitstream Vera sans-serif font, used slightly smaller font size which is now also proportional to screen size. Tested with 640x480 and 1280x960
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2008-05-28 03:53:32 +00:00 |
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Richard Goedeken
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85b700e9cb
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Moved osd.cpp from main/ into opengl/, moved screenshot code from main.c into opengl/screenshot.cpp, refactored screenshot mechanism to grab screenshots without the OSD overlay
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2008-05-18 20:54:10 +00:00 |
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