Richard Goedeken
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65de6b5d79
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fixed OSD crash bug after running a game, disabling OSD, then running another game
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2008-06-26 20:01:33 +00:00 |
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Richard Goedeken
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a3de4b0436
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re-commit for OGLFT measurement optimization. This time it compiles
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2008-06-26 13:34:56 +00:00 |
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Richard Goedeken
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7d873409fa
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Reverted commit 682 which broke the build
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2008-06-26 13:10:12 +00:00 |
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Richard Goedeken
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36b3878520
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OGLFT measuring functions were taking a huge chunk of CPU time. Refactored code to measure only once and store the line size and the message sizes instead of re-measuring all the time. This eliminated nearly all of the OSD overhead on my PC
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2008-06-26 05:07:57 +00:00 |
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Richard Goedeken
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40c6128d09
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Refactored OGLFT to do color setting outside of glyph compiling, so the OSD fading doesnt force bitmaps to be continually recreated with calls to renderGlyph. Seems to have cut the excessive cpu usage of the OSD about by half
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2008-06-26 04:31:51 +00:00 |
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Richard Goedeken
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8ccb157448
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removed many unused classes from OGLFT font library code
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2008-06-26 04:00:46 +00:00 |
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Richard Goedeken
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1774d589c5
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issue #111: close screenshot file after saving
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2008-06-15 12:38:54 +00:00 |
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Richard Goedeken
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88de0f7f80
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bugfixes in OSD: no screenshots when OSD was disabled, adding new messages to OSD list even when OSD was disabled
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2008-05-30 04:17:46 +00:00 |
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Richard Goedeken
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962a58f6ff
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A few OSD changes: disable OSD with option --noosd, replaced font with Bitstream Vera sans-serif font, used slightly smaller font size which is now also proportional to screen size. Tested with 640x480 and 1280x960
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2008-05-28 03:53:32 +00:00 |
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Richard Goedeken
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85b700e9cb
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Moved osd.cpp from main/ into opengl/, moved screenshot code from main.c into opengl/screenshot.cpp, refactored screenshot mechanism to grab screenshots without the OSD overlay
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2008-05-18 20:54:10 +00:00 |
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Richard Goedeken
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12842f44b8
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New feature: On Screen Display. Merged branch r0261-OSD-ebenblues up until rev 450 into trunk
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2008-05-16 04:46:48 +00:00 |
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