mirror of
https://github.com/mupen64plus/mupen64plus-input-sdl.git
synced 2025-04-02 10:52:40 -04:00
Added an optional CMake build for mupen64plus-input-sdl
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3 changed files with 281 additions and 0 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,2 +1,3 @@
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/projects/unix/_obj*/
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/projects/unix/mupen64plus-input-sdl*.so
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/build/
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169
CMake/Find/FindSDL2.cmake
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169
CMake/Find/FindSDL2.cmake
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
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)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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message("</FindSDL2.cmake>")
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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111
CMakeLists.txt
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111
CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.11)
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project(mupen64plus-input-sdl)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(M64_APIDIR "${CMAKE_SOURCE_DIR}/../mupen64plus-core/src/api")
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option(UseOnScreenDisplay "UseOnScreenDisplay" ON)
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# State directories for modules and binaries
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake)
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake/Find)
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#Making the compiler as strict as possible
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#set(CMAKE_CXX_FLAGS "-std=c++14 -fno-elide-constructors -pedantic-errors -Werror -Wextra -Wall -Wpedantic -Winit-self -Wmissing-declarations -Wuninitialized -Woverloaded-virtual -Wold-style-cast -Wfatal-errors -O3 -ldl -pthread")
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set(CMAKE_CC_FLAGS "-ffast-math -fno-strict-aliasing -fvisibility=hidden -D_GNU_SOURCE=1")
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set(CMAKE_CXX_FLAGS "-pthread -fvisibility-inlines-hidden")
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#add_definitions(${CMAKE_CXX_FLAGS})
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#add_definitions(${CMAKE_CC_FLAGS})
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#Location of source filesfind_package(SDL2 REQUIRED)
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#file(GLOB SOURCE src/*.cpp src/*.hpp)
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set(SRCS
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src/autoconfig.c
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src/config.c
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src/plugin.c
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src/sdl_key_converter.c
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)
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if(WIN32)
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set(SRCS
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${SRCS}
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src/osal_dynamiclib_win32.c
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)
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else()
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set(SRCS
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${SRCS}
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src/osal_dynamiclib_unix.c
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)
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endif()
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# Find dependencies
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find_package(PNG REQUIRED)
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if(NOT ZLIB_FOUND)
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include(ZLIB)
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message(FATAL_ERROR "Package zlib is required, but not found!")
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endif(NOT ZLIB_FOUND)
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find_package(PNG REQUIRED)
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if(NOT PNG_FOUND)
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include(PNG)
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message(FATAL_ERROR "Package libpng is required, but not found!")
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endif(NOT PNG_FOUND)
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find_package(SDL2 REQUIRED)
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if(NOT SDL2_FOUND)
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include(SDL2)
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message(FATAL_ERROR "Package SDL2 is required, but not found!")
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endif(NOT SDL2_FOUND)
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find_package(OpenGL REQUIRED)
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if(NOT OpenGL_FOUND)
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message(FATAL_ERROR "Package OpenGL is required, but not found!")
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endif(NOT OpenGL_FOUND)
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find_package(Freetype REQUIRED)
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if(NOT FREETYPE_FOUND)
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message(FATAL_ERROR "Package FreeType is required, but not found!")
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endif(NOT FREETYPE_FOUND)
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# Specify include directories
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include_directories(
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${PNG_INCLUDE_DIR}
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${OpenGL_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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${FREETYPE_INCLUDE_DIR_ft2build}
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${FREETYPE_INCLUDE_DIR_freetype2}
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${M64_APIDIR}
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src/
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)
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# Create the binary
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add_library(${CMAKE_PROJECT_NAME} SHARED ${SRCS})
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# Link the libraries
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# add_dependencies(${CMAKE_PROJECT_NAME} ${SDL2_LIBRARIES})
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if(WIN32)
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target_link_libraries(${CMAKE_PROJECT_NAME}
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${PNG_LIBRARY}
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${OPENGL_LIBRARIES}
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${SDL2_LIBRARY}
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${ZLIB_LIBRARY}
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)
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elseif(APPLE)
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target_link_libraries(${CMAKE_PROJECT_NAME}
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${PNG_LIBRARY}
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${OPENGL_LIBRARIES}
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${SDL2_LIBRARY}
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${ZLIB_LIBRARY}
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)
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else()
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target_link_libraries(${CMAKE_PROJECT_NAME}
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${PNG_LIBRARY}
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${OPENGL_LIBRARIES}
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${SDL2_LIBRARY}
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${ZLIB_LIBRARY}
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${FREETYPE_LIBRARIES}
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dl
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)
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endif()
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