Commit graph

158 commits

Author SHA1 Message Date
Logan McNaughton
42bc913d7d CountPerOp=1 for Factor5 games 2017-08-05 14:16:39 -06:00
Logan McNaughton
4149637d28 Implement "Audio Signal" 2017-07-18 08:09:02 -06:00
Logan
33a3c16371 Multiplayer timing fix for Mario Kart E and J
Credits to @Nekokabu
2017-07-10 08:04:18 -06:00
Logan McNaughton
daf29f3188 Updates to DisableExtraMem 2017-06-27 10:57:41 -06:00
Logan McNaughton
c84be36e1f Add note for NBA Showtime - NBA on NBC 2017-06-02 16:23:20 -06:00
bsmiles32
896668512d Merge pull request #306 from loganmc10/ini
INI cheat cleanup
2017-06-02 07:19:40 -06:00
Logan McNaughton
a8526f6c28 INI cheat cleanup
Mainly, remove Pokemon Snap cheats
2017-06-01 19:41:22 -06:00
Logan McNaughton
02f696399d CountPerScanline=1600 for Twisted Edge 2017-05-29 08:07:20 -06:00
Logan McNaughton
4743a5e0d2 Fix Twisted Edge audio 2017-05-25 15:50:22 -06:00
Logan McNaughton
c02e7e7eab Fix audio in RE2 2017-05-25 10:00:32 -06:00
Logan McNaughton
581b867707 Remove MK64 cheat for E and J 2017-05-17 11:27:42 -06:00
bsmiles32
47e0322985 Merge pull request #272 from loganmc10/patch-8
Fix audio in Star Wars Episode I - Racer
2017-05-10 01:41:07 -05:00
bsmiles32
c8634c78ed Merge pull request #271 from loganmc10/patch-7
DK64 Bone Displacement fix
2017-05-10 01:37:29 -05:00
Logan McNaughton
aa4914ca66 Fix audio in Star Wars Episode I - Racer 2017-05-05 12:18:32 -06:00
Logan McNaughton
79ea0e5540 DK64 Bone Displacement fix 2017-05-04 08:17:07 -06:00
Logan McNaughton
d8f1e53bcf Remove custom CountPerScanline values 2017-05-02 14:32:57 -06:00
Logan McNaughton
30da8c8e7b Fix Indiana Jones 2017-04-23 13:24:19 -06:00
Logan McNaughton
570d5ffee3 CountPerOp=3 for CBFD 2017-02-27 08:02:14 -07:00
Enker
ea75e7a760 Fix Kirby 64 save size 2016-12-24 22:01:02 -05:00
Bobby Smiles
6fc8594afe Rename g_vi_refresh_rate to g_count_per_scanline
as refresh_rate usually refers to a number of frames/fields per second.
This also avoid the confusion with the newly introduced
vi.expected_refresh_rate field.
2016-11-17 06:01:50 +01:00
Logan McNaughton
be15349de9 Use custom ViRefresh for some games 2016-11-08 15:29:28 -07:00
Tony
3e93a38cbb Fix mario kart multiplayer timings 2016-11-06 20:13:22 -07:00
Logan McNaughton
b67105b031 Fix Pokemon Puzzle League
Taken from 9f071ad11e
2016-10-12 14:39:33 -06:00
Gillou68310
4c669b2757 Remove Zelda OoT Subscreen Delay Fix from mupen64plus.ini 2015-06-30 14:52:31 +02:00
Richard Goedeken
777890adff add prototype PAL rom hash for Indiana Jones and the Infernal Machine 2014-12-09 21:00:38 -08:00
Richard Goedeken
2b8ec1005a remove old mupen64plus.cht file, fix install/uninstall script to use now mupencheat.txt file instead 2014-04-07 22:03:22 -07:00
littleguy77
3771412246 Remove duplicate cheatfile entry (Turok 2 - Seeds of Evil (FGD)). 2014-02-17 22:20:53 -05:00
littleguy77
b97e20b087 Remove duplicate cheatfile entry (NFL Quarterback Club 2000). 2014-02-17 21:57:10 -05:00
littleguy77
062c30dabe Remove leading/trailing whitespace in some cheat strings. 2014-02-15 22:24:31 -05:00
littleguy77
acf66e85f4 Fix duplicate entries and broken formatting in cheat files.
There may be others, but these are the obvious ones that tripped our
parser.
2014-02-15 22:09:33 -05:00
Sven Eckelmann
252fa6f1d4 Add workaround to make Pokemon Snap controls working and images selectable
The controller problem seems to be related to the graphics plugin. A quote from
darkmaster14

"I believe the Pokemon Snap input issue is closely related to the missing red
 dot issue. If you recall, in the original hardware, when you first arrive on
 the beach, there's a small tutorial where you can't move the cursor until you
 take a picture of the first few Pokemon that show up. Once you finish the mini
 tutorial, you can move the cursor around as you please. Well, the red dot
 doesn't work on most plugins, so the game doesn't detect the cursor locking
 onto the first few Pokemon, so the tutorial doesn't work, and thus the input
 never gets unlocked.

 Well, I got a hold of a very buggy port of FatCat's software renderer plugin
 for Mupen64Plus, and the red dot works on that, which lets you do the tutorial,
 and thus the cursor movement is unlocked and you can play the game as normal.
 So really, the problem most likely lies in the video plugins rather than the
 emulation core. I'm guessing on Project64, however, they added a hack to force
 the cursor to move around despite the red dot not working, which is why it
 works on that emulator."
2014-02-10 21:40:23 +01:00
Sven Eckelmann
3cff0c2c25 Add note about (broken) Pilotwing64 shadow fix
This fix is used in PJ64 to avoid the big landing shadow block. But it can
cause hangs when the user presses Quit (can be reproduced in PJ64+m64p when
using the rocket in 3FCD4969F9A080BD2BCB913EC5D7A3BD).
2014-02-10 21:14:19 +01:00
Sven Eckelmann
95cd64e358 Add Zelda OoT cheats to mupen64plus.ini
It is a lot easier to add the workaround cheats to the mupen64plus.ini instead
of having them hardcoded in the cheat engine. The data is currently not used
because it still has to be parsed by the romdatabase before these general
workaround cheats are supported.
2014-02-09 21:09:05 +01:00
Suttiwit Sukpinit
fa280a6b4e Use same precondition for all parts of the Mario64 Leviate cheat
The cheat code consists of three pairs of precondition and actual write. The
original code used two different preconditions (one for the first write and two
for the second/third write). This caused problems like the inability to finish
a level. Using the same precondition everywhere seems to fix this problem.
2014-01-29 22:12:11 +01:00
Richard Goedeken
94d76772a9 Zuzma says that Hydro Thunder plays without freezing if the CountPerOp is set to 1 2014-01-26 09:29:36 -08:00
Richard Goedeken
e119553374 Merge pull request #6 from littleguy77/master
Fix some RefMD5 values in mupen64plus.ini
2014-01-22 22:05:39 -08:00
littleguy77
8060e3e8dd Fix incorrect md5 references in mupen64plus.ini. 2014-01-22 19:07:42 -05:00
littleguy77
304bf8c4de Fix self-references in mupen64plus.ini. 2014-01-22 17:52:09 -05:00
Sven Eckelmann
380bd31348 Avoid level restart through lianes swinging in Donkey Kong 64 (U/J) 2014-01-22 23:08:19 +01:00
Sven Eckelmann
5aef58cc18 Add CountPerOp info to mupen64plus.ini
The CountPerOp settings has to be adjusted for each ROM. It is easier for the
enduser when the default value is not hardcoded in mupen64plus and instead
this dynamic information is retreived from the mupen64plus.ini.
2014-01-22 22:42:03 +01:00
Sven Eckelmann
1cfe47f625 Revert "Merge 16kb eeprom savetype with Wii64"
This should fix some ingame save problems.
2013-12-15 11:37:09 +01:00
casualjames casualjames
536282a526 Fix the ROM database. Fixes Excitebike 64 and maybe others. 2012-08-15 02:42:19 +02:00
Sven Eckelmann
19b7d89db8 Remove references to own entry in mupen64plus.ini 2011-10-19 01:15:37 +02:00
Sven Eckelmann
51de591c1d Remove attributes which are only copied from references in mupen64plus.ini 2011-10-19 01:14:40 +02:00
Sven Eckelmann
ee2d9337fd Add some missing roms to mupen64plus.ini 2011-10-19 00:57:01 +02:00
Sven Eckelmann
0b3664c7ab Fix or add CRC values for roms in mupen64plus.ini 2011-10-19 00:49:25 +02:00
Sven Eckelmann
560ff093ff Fix GoodNames of roms in mupen64plus.ini 2011-10-19 00:48:40 +02:00
Sven Eckelmann
4ef669249d Fix Attribute names in mupen64plus.ini 2011-10-17 21:35:40 +02:00
Sven Eckelmann
3548442b47 Fix further problems in mupen64plus.ini 2011-10-09 23:15:02 +02:00
Sven Eckelmann
6a80eeff92 Fix syntax errors in mupen64plus.ini 2011-10-09 21:46:54 +02:00