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69 lines
1.2 KiB
C++
69 lines
1.2 KiB
C++
#include "lua.hpp"
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void lua_callback_do_paint(struct lua_render_context* ctx, window* win) throw()
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{
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}
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void lua_callback_do_video(struct lua_render_context* ctx, window* win) throw()
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{
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}
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void lua_callback_do_input(controls_t& data, bool subframe, window* win) throw()
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{
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}
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void lua_callback_do_reset(window* win) throw()
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{
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}
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void lua_callback_do_readwrite(window* win) throw()
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{
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}
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void lua_callback_startup(window* win) throw()
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{
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}
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void lua_callback_pre_load(const std::string& name, window* win) throw()
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{
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}
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void lua_callback_err_load(const std::string& name, window* win) throw()
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{
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}
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void lua_callback_post_load(const std::string& name, bool was_state, window* win) throw()
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{
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}
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void lua_callback_pre_save(const std::string& name, bool is_state, window* win) throw()
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{
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}
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void lua_callback_err_save(const std::string& name, window* win) throw()
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{
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}
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void lua_callback_post_save(const std::string& name, bool is_state, window* win) throw()
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{
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}
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bool lua_command(const std::string& cmd, window* win) throw(std::bad_alloc)
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{
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return false;
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}
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void lua_callback_quit(window* win) throw()
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{
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}
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void lua_set_commandhandler(commandhandler& cmdh) throw()
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{
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}
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void init_lua(window* win) throw()
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{
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}
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bool lua_requests_repaint = false;
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bool lua_requests_subframe_paint = false;
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