lsnes/lua-dummy.cpp
Ilari Liusvaara c932df0faa lsnes rr0-β0
The first release for public testing.
2011-09-13 17:50:18 +03:00

69 lines
1.2 KiB
C++

#include "lua.hpp"
void lua_callback_do_paint(struct lua_render_context* ctx, window* win) throw()
{
}
void lua_callback_do_video(struct lua_render_context* ctx, window* win) throw()
{
}
void lua_callback_do_input(controls_t& data, bool subframe, window* win) throw()
{
}
void lua_callback_do_reset(window* win) throw()
{
}
void lua_callback_do_readwrite(window* win) throw()
{
}
void lua_callback_startup(window* win) throw()
{
}
void lua_callback_pre_load(const std::string& name, window* win) throw()
{
}
void lua_callback_err_load(const std::string& name, window* win) throw()
{
}
void lua_callback_post_load(const std::string& name, bool was_state, window* win) throw()
{
}
void lua_callback_pre_save(const std::string& name, bool is_state, window* win) throw()
{
}
void lua_callback_err_save(const std::string& name, window* win) throw()
{
}
void lua_callback_post_save(const std::string& name, bool is_state, window* win) throw()
{
}
bool lua_command(const std::string& cmd, window* win) throw(std::bad_alloc)
{
return false;
}
void lua_callback_quit(window* win) throw()
{
}
void lua_set_commandhandler(commandhandler& cmdh) throw()
{
}
void init_lua(window* win) throw()
{
}
bool lua_requests_repaint = false;
bool lua_requests_subframe_paint = false;