lsnes/libgambatte/include/gambatte.h
2014-11-12 10:55:24 +02:00

312 lines
10 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Sindre Aamås *
* sinamas@users.sourceforge.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License version 2 as *
* published by the Free Software Foundation. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License version 2 for more details. *
* *
* You should have received a copy of the GNU General Public License *
* version 2 along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GAMBATTE_H
#define GAMBATTE_H
#define GAMBATTE_SUPPORTS_ADV_DEBUG
#define GAMBATTE_SUPPORTS_EMU_FLAGS
#define GAMBATTE_SUPPORTS_BOOT_ROM
#include "gbint.h"
#include "inputgetter.h"
#include "extracallbacks.h"
#include "loadres.h"
#include <cstddef>
#include <string>
#include <vector>
#include <functional>
#include <map>
//
// Modified 2012-07-10 to 2012-07-14 by H. Ilari Liusvaara
// - Make it rerecording-friendly.
//
// Modified 2014-10-22 by H. Ilari Liusvaara
// - Add extra callbacks.
namespace gambatte {
enum { BG_PALETTE = 0, SP1_PALETTE = 1, SP2_PALETTE = 2 };
struct debugbuffer
{
//1 => Read, 2 => Write, 4 => Execute, 8 => Cheat
uint8_t* wram; //32kB, id1.
uint8_t* ioamhram; //512 bytes, id2.
uint8_t* cart; //As needed, id3.
uint8_t* sram; //As needed, id4.
uint8_t* bus; //64kB, id0
std::map<unsigned, uint8_t> wramcheat;
std::map<unsigned, uint8_t> sramcheat;
std::map<unsigned, uint8_t> cartcheat;
std::function<void(unsigned, unsigned, uint8_t, bool)> read;
std::function<void(unsigned, unsigned, uint8_t)> write;
std::function<void(uint16_t)> trace;
bool trace_cpu;
};
class GB {
public:
GB();
~GB();
enum LoadFlag {
FORCE_DMG = 1, /**< Treat the ROM as not having CGB support regardless of
what its header advertises. */
GBA_CGB = 2, /**< Use GBA intial CPU register values when in CGB mode. */
MULTICART_COMPAT = 4 /**< Use heuristics to detect and support some multicart
MBCs disguised as MBC1. */
};
/*
* Load ROM image.
*
* @param romfile Path to rom image file. Typically a .gbc, .gb, or .zip-file (if
* zip-support is compiled in).
* @param flags ORed combination of LoadFlags.
* @return 0 on success, negative value on failure.
*/
LoadRes load(std::string const &romfile, unsigned flags = 0);
/** Load ROM image.
*
* @param image Raw ROM image data.
* @param isize Size of raw ROM image data.
* @param flags ORed combination of LoadFlags.
* @return 0 on success, negative value on failure.
*/
LoadRes load(const unsigned char* image, size_t isize, unsigned flags = 0,
const unsigned char* bootrom = NULL, size_t bootrom_size = 0);
/**
* Emulates until at least 'samples' audio samples are produced in the
* supplied audio buffer, or until a video frame has been drawn.
*
* There are 35112 audio (stereo) samples in a video frame.
* May run for up to 2064 audio samples too long.
*
* An audio sample consists of two native endian 2s complement 16-bit PCM samples,
* with the left sample preceding the right one. Usually casting audioBuf to
* int16_t* is OK. The reason for using an uint_least32_t* in the interface is to
* avoid implementation-defined behavior without compromising performance.
* libgambatte is strictly c++98, so fixed-width types are not an option (and even
* c99/c++11 cannot guarantee their availability).
*
* Returns early when a new video frame has finished drawing in the video buffer,
* such that the caller may update the video output before the frame is overwritten.
* The return value indicates whether a new video frame has been drawn, and the
* exact time (in number of samples) at which it was completed.
*
* @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0
* @param pitch distance in number of pixels (not bytes) from the start of one line
* to the next in videoBuf.
* @param audioBuf buffer with space >= samples + 2064
* @param samples in: number of stereo samples to produce,
* out: actual number of samples produced
* @return sample offset in audioBuf at which the video frame was completed, or -1
* if no new video frame was completed.
*/
signed runFor(gambatte::uint_least32_t *videoBuf, std::ptrdiff_t pitch,
gambatte::uint_least32_t *soundBuf, unsigned &samples);
/**
* Reset to initial state.
* Equivalent to reloading a ROM image, or turning a Game Boy Color off and on again.
*/
void reset();
/**
* @param palNum 0 <= palNum < 3. One of BG_PALETTE, SP1_PALETTE and SP2_PALETTE.
* @param colorNum 0 <= colorNum < 4
*/
void setDmgPaletteColor(int palNum, int colorNum, uint_least32_t rgb32);
/** Sets the callback used for getting input state. */
void setInputGetter(InputGetter *getInput);
/** Sets the extra callbacks. Pass NULL to set to defaults. */
void setExtraCallbacks(const extra_callbacks* callbacks);
/**
* Sets the directory used for storing save data. The default is the same directory as
* the ROM Image file.
*/
void setSaveDir(std::string const &sdir);
/** Returns true if the currently loaded ROM image is treated as having CGB support. */
bool isCgb() const;
/** Returns true if a ROM image is loaded. */
bool isLoaded() const;
/** Writes persistent cartridge data to disk. Done implicitly on ROM close. */
void saveSavedata();
/**
* Saves emulator state to the state slot selected with selectState().
* The data will be stored in the directory given by setSaveDir().
*
* @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0. Used for
* saving a thumbnail.
* @param pitch distance in number of pixels (not bytes) from the start of one line
* to the next in videoBuf.
* @return success
*/
bool saveState(gambatte::uint_least32_t const *videoBuf, std::ptrdiff_t pitch);
/**
* Loads emulator state from the state slot selected with selectState().
* @return success
*/
bool loadState();
/**
* Saves emulator state to the file given by 'filepath'.
*
* @param videoBuf 160x144 RGB32 (native endian) video frame buffer or 0. Used for
* saving a thumbnail.
* @param pitch distance in number of pixels (not bytes) from the start of one line
* to the next in videoBuf.
* @return success
*/
bool saveState(gambatte::uint_least32_t const *videoBuf, std::ptrdiff_t pitch,
std::string const &filepath);
/**
* Loads emulator state from the file given by 'filepath'.
* @return success
*/
bool loadState(std::string const &filepath);
/** Save savestate to given buffer.
*/
void saveState(std::vector<char>& data, const std::vector<char>& cmpdata);
/** Save savestate to given buffer.
*/
void saveState(std::vector<char>& data);
/** Load savestate from given buffer.
*/
void loadState(const std::vector<char>& data);
/**
* Selects which state slot to save state to or load state from.
* There are 10 such slots, numbered from 0 to 9 (periodically extended for all n).
*/
void selectState(int n);
/**
* Current state slot selected with selectState().
* Returns a value between 0 and 9 inclusive.
*/
int currentState() const;
/** ROM header title of currently loaded ROM image. */
std::string const romTitle() const;
/** GamePak/Cartridge info. */
class PakInfo const pakInfo() const;
/**
* Set Game Genie codes to apply to currently loaded ROM image. Cleared on ROM load.
* @param codes Game Genie codes in format HHH-HHH-HHH;HHH-HHH-HHH;... where
* H is [0-9]|[A-F]
*/
void setGameGenie(std::string const &codes);
/**
* Set Game Shark codes to apply to currently loaded ROM image. Cleared on ROM load.
* @param codes Game Shark codes in format 01HHHHHH;01HHHHHH;... where H is [0-9]|[A-F]
*/
void setGameShark(std::string const &codes);
/** Set RTC base time.
*/
void setRtcBase(time_t time);
/** Get RTC base time.
*/
time_t getRtcBase();
/** Get pointer and size to Work RAM.
* @return The pointer and size of Work RAM.
*/
std::pair<unsigned char*, size_t> getWorkRam();
/** Get pointer and size to Save RAM.
* @return The pointer and size of Save RAM.
*/
std::pair<unsigned char*, size_t> getSaveRam();
/** Get pointer and size to I/O RAM.
* @return The pointer and size of I/O RAM.
*/
std::pair<unsigned char*, size_t> getIoRam();
/** Get pointer and size to Video RAM.
* @return The pointer and size of Video RAM.
*/
std::pair<unsigned char*, size_t> getVideoRam();
/** Function to get wall time. */
void set_walltime_fn(time_t (*_walltime)());
/** Get version. */
static std::string version();
/** CPU registers. */
enum cpu_register
{
REG_CYCLECOUNTER,
REG_PC,
REG_SP,
REG_HF1,
REG_HF2,
REG_ZF,
REG_CF,
REG_A,
REG_B,
REG_C,
REG_D,
REG_E,
REG_F,
REG_H,
REG_L
};
uint32_t get_cpureg(enum cpu_register reg);
void set_cpureg(enum cpu_register reg, uint32_t val);
void set_debug_buffer(debugbuffer& dbgbuf);
uint8_t bus_read(unsigned addr);
void bus_write(unsigned addr, uint8_t val);
void set_emuflags(unsigned flags);
private:
void preload_common();
void postload_common(const unsigned flags, bool enable_bootrom);
struct Priv;
Priv *const p_;
time_t (*walltime)();
GB(GB const &);
GB & operator=(GB const &);
};
}
#define GAMBATTE_USES_LOADRES
#endif