lsnes/ui/interface/gameboy/gameboy.cpp
2013-05-03 17:47:34 +03:00

116 lines
3 KiB
C++
Executable file

void InterfaceGameBoy::initialize() {
GameBoy::interface = this;
GameBoy::system.init();
}
bool InterfaceGameBoy::cartridgeLoaded() {
return GameBoy::cartridge.loaded();
}
bool InterfaceGameBoy::loadCartridge(GameBoy::System::Revision revision, const string &filename) {
uint8_t *data;
unsigned size;
if(interface->loadFile(filename, data, size) == false) return false;
interface->unloadCartridge();
interface->baseName = nall::basename(filename);
string markup;
markup.readfile({ interface->baseName, ".xml" });
GameBoyCartridge info(data, size);
if(markup.empty()) markup = info.markup;
GameBoy::cartridge.load(revision, markup, data, size);
GameBoy::system.power();
delete[] data;
if(GameBoy::cartridge.ramsize) {
filemap fp;
if(fp.open(string{ interface->baseName, ".sav" }, filemap::mode::read)) {
memcpy(GameBoy::cartridge.ramdata, fp.data(), min(GameBoy::cartridge.ramsize, fp.size()));
}
}
GameBoy::interface = this;
GameBoy::video.generate(GameBoy::Video::Format::RGB30);
interface->loadCartridge(::Interface::Mode::GameBoy);
return true;
}
void InterfaceGameBoy::unloadCartridge() {
if(GameBoy::cartridge.ramsize) {
file::write({ interface->baseName, ".sav" }, GameBoy::cartridge.ramdata, GameBoy::cartridge.ramsize);
}
GameBoy::cartridge.unload();
interface->baseName = "";
}
void InterfaceGameBoy::power() {
GameBoy::system.power();
}
void InterfaceGameBoy::reset() {
GameBoy::system.power(); //Game Boy lacks reset button
}
void InterfaceGameBoy::run() {
do {
GameBoy::system.run();
} while(GameBoy::scheduler.exit_reason() != GameBoy::Scheduler::ExitReason::FrameEvent);
}
serializer InterfaceGameBoy::serialize() {
GameBoy::system.runtosave();
return GameBoy::system.serialize();
}
bool InterfaceGameBoy::unserialize(serializer &s) {
return GameBoy::system.unserialize(s);
}
void InterfaceGameBoy::setCheats(const lstring &list) {
GameBoy::cheat.reset();
for(auto &code : list) {
lstring codelist;
codelist.split("+", code);
for(auto &part : codelist) {
unsigned addr, data, comp;
if(GameBoy::Cheat::decode(part, addr, data, comp)) {
GameBoy::cheat.append({ addr, data, comp });
}
}
}
GameBoy::cheat.synchronize();
}
//
void InterfaceGameBoy::videoRefresh(const uint16_t *data) {
static uint32_t output[160 * 144];
for(unsigned y = 0; y < 144; y++) {
const uint16_t *sp = data + y * 160;
uint32_t *dp = output + y * 160;
for(unsigned x = 0; x < 160; x++) {
uint16_t color = *sp++;
*dp++ = GameBoy::video.palette[color];
}
}
interface->videoRefresh(output, 160 * sizeof(uint32_t), 160, 144);
}
void InterfaceGameBoy::audioSample(int16_t csample, int16_t lsample, int16_t rsample) {
signed samples[] = { lsample, rsample };
dspaudio.sample(samples);
while(dspaudio.pending()) {
dspaudio.read(samples);
audio.sample(samples[0], samples[1]);
}
}
bool InterfaceGameBoy::inputPoll(unsigned id) {
return inputManager->gameBoy.device.controller.poll(id);
}