lsnes/snes/ppu/ppu.hpp
2013-05-03 17:47:34 +03:00

68 lines
1.2 KiB
C++
Executable file

struct PPU : public Processor, public PPUcounter {
uint8 vram[64 * 1024];
uint8 oam[544];
uint8 cgram[512];
enum : bool { Threaded = true };
alwaysinline void step(unsigned clocks);
alwaysinline void synchronize_cpu();
void latch_counters();
bool interlace() const;
bool overscan() const;
bool hires() const;
void enter();
void enable();
void power();
void reset();
void serialize(serializer&);
PPU();
~PPU();
private:
uint32 *surface;
uint32 *output;
uint8 ppu1_version;
uint8 ppu2_version;
struct {
bool interlace;
bool overscan;
} display;
#include "background/background.hpp"
#include "mmio/mmio.hpp"
#include "screen/screen.hpp"
#include "sprite/sprite.hpp"
#include "window/window.hpp"
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Sprite sprite;
Window window;
Screen screen;
static void Enter();
void add_clocks(unsigned);
void scanline();
void frame();
friend class PPU::Background;
friend class PPU::Sprite;
friend class PPU::Window;
friend class PPU::Screen;
friend class Video;
};
#if defined(DEBUGGER)
#include "debugger/debugger.hpp"
extern PPUDebugger ppu;
#else
extern PPU ppu;
#endif