lsnes/snes/chip/icd2/interface/interface.cpp
2014-11-30 03:43:24 +02:00

109 lines
2.4 KiB
C++
Executable file

#ifdef ICD2_CPP
//called on rendered lines 0-143 (not on Vblank lines 144-153)
void ICD2::lcdScanline() {
if((gb_if->get_ly() & 7) == 0) {
lcd.row = (lcd.row + 1) & 3;
}
unsigned offset = (lcd.row * 160 * 8) + ((gb_if->get_ly() & 7) * 160);
memcpy(lcd.buffer + offset, gb_if->get_cur_scanline(), 160 * sizeof(uint16));
}
void ICD2::joypWrite(bool p15, bool p14) {
//joypad handling
if(p15 == 1 && p14 == 1) {
if(joyp15lock == 0 && joyp14lock == 0) {
joyp15lock = 1;
joyp14lock = 1;
joyp_id = (joyp_id + 1) & 3;
}
}
if(p15 == 0 && p14 == 1) joyp15lock = 0;
if(p15 == 1 && p14 == 0) joyp14lock = 0;
//packet handling
if(p15 == 0 && p14 == 0) { //pulse
pulselock = false;
packetoffset = 0;
bitoffset = 0;
strobelock = true;
packetlock = false;
return;
}
if(pulselock) return;
if(p15 == 1 && p14 == 1) {
strobelock = false;
return;
}
if(strobelock) {
if(p15 == 1 || p14 == 1) { //malformed packet
packetlock = false;
pulselock = true;
bitoffset = 0;
packetoffset = 0;
} else {
return;
}
}
//p15:1, p14:0 = 0
//p15:0, p14:1 = 1
bool bit = (p15 == 0);
strobelock = true;
if(packetlock) {
if(p15 == 1 && p14 == 0) {
if(packetsize < 64) packet[packetsize++] = joyp_packet;
packetlock = false;
pulselock = true;
}
return;
}
bitdata = (bit << 7) | (bitdata >> 1);
if(++bitoffset < 8) return;
bitoffset = 0;
joyp_packet[packetoffset] = bitdata;
if(++packetoffset < 16) return;
packetlock = true;
}
void ICD2::videoRefresh(const uint16_t *data) {
}
void ICD2::audioSample(int16_t center, int16_t left, int16_t right) {
audio.coprocessor_sample(left, right);
}
bool ICD2::inputPoll(unsigned id) {
gb_if->set_mlt_req(joyp_id & mlt_req);
unsigned data = 0x00;
switch(joyp_id & mlt_req) {
case 0: data = ~r6004; break;
case 1: data = ~r6005; break;
case 2: data = ~r6006; break;
case 3: data = ~r6007; break;
}
switch((gameboy_input)id) {
case gameboy_input::Start: return data & 0x80;
case gameboy_input::Select: return data & 0x40;
case gameboy_input::B: return data & 0x20;
case gameboy_input::A: return data & 0x10;
case gameboy_input::Down: return data & 0x08;
case gameboy_input::Up: return data & 0x04;
case gameboy_input::Left: return data & 0x02;
case gameboy_input::Right: return data & 0x01;
}
return 0;
}
#endif