lsnes/ui/base.hpp
2013-05-03 17:47:34 +03:00

53 lines
1.1 KiB
C++
Executable file

#include <nes/nes.hpp>
#include <snes/snes.hpp>
#include <gameboy/gameboy.hpp>
#include <nall/compositor.hpp>
#include <nall/config.hpp>
#include <nall/directory.hpp>
#include <nall/dsp.hpp>
#include <nall/file.hpp>
#include <nall/filemap.hpp>
#include <nall/input.hpp>
#include <nall/bps/patch.hpp>
#include <nall/snes/cartridge.hpp>
#include <nall/gameboy/cartridge.hpp>
using namespace nall;
#include <phoenix/phoenix.hpp>
using namespace phoenix;
#include <ruby/ruby.hpp>
using namespace ruby;
#include "config/config.hpp"
#include "interface/interface.hpp"
#include "input/input.hpp"
#include "utility/utility.hpp"
#include "window/window.hpp"
#include "general/general.hpp"
#include "settings/settings.hpp"
#include "tools/tools.hpp"
struct Application {
bool quit;
bool pause;
bool autopause;
bool compositionEnable;
string basepath;
string userpath;
string path(const string &filename);
string title;
string normalFont;
string boldFont;
string titleFont;
void run();
Application(int argc, char **argv);
~Application();
};
extern Application *application;
extern nall::DSP dspaudio;