lsnes/snes/system/input.hpp
Ilari Liusvaara efe1b5884c Save controller state when savestating
When savestating, save the controller state and restore it upon loadstate.
Prevents libsnes from mixing up buttons.
2013-05-03 17:48:31 +03:00

40 lines
791 B
C++
Executable file

struct Input {
enum class Device : unsigned {
None,
Joypad,
Multitap,
Mouse,
SuperScope,
Justifier,
Justifiers,
Serial,
};
enum class JoypadID : unsigned {
B = 0, Y = 1, Select = 2, Start = 3,
Up = 4, Down = 5, Left = 6, Right = 7,
A = 8, X = 9, L = 10, R = 11,
};
enum class MouseID : unsigned {
X = 0, Y = 1, Left = 2, Right = 3,
};
enum class SuperScopeID : unsigned {
X = 0, Y = 1, Trigger = 2, Cursor = 3, Turbo = 4, Pause = 5,
};
enum class JustifierID : unsigned {
X = 0, Y = 1, Trigger = 2, Start = 3,
};
Controller *port1;
Controller *port2;
void serialize(serializer &s);
void connect(bool port, Input::Device id);
Input();
~Input();
};
extern Input input;