lsnes/gameboy/apu/noise/noise.hpp
2013-05-03 17:47:34 +03:00

27 lines
470 B
C++
Executable file

struct Noise {
bool enable;
uint4 envelope_volume;
bool envelope_direction;
uint3 envelope_frequency;
uint4 frequency;
bool narrow_lfsr;
unsigned divisor;
bool counter;
int16 output;
unsigned length;
uint3 envelope_period;
uint4 volume;
unsigned period;
uint15 lfsr;
bool dac_enable();
void run();
void clock_length();
void clock_envelope();
void write(unsigned r, uint8 data);
void power();
void serialize(serializer&);
};