#include "../base.hpp" Config *config = 0; Config::Config() { attach(video.driver = "", "Video::Driver"); attach(video.depth = 24u, "Video::Depth"); attach(video.filter = "None", "Video::Filter"); attach(video.shader = "Blur", "Video::Shader"); attach(video.synchronize = true, "Video::Synchronize"); attach(video.correctAspectRatio = true, "Video::CorrectAspectRatio"); attach(video.maskOverscan = false, "Video::MaskOverscan"); attach(video.maskOverscanHorizontal = 8, "Video::MaskOverscanHorizontal"); attach(video.maskOverscanVertical = 8, "Video::MaskOverscanVertical"); attach(video.brightness = 100, "Video::Brightness"); attach(video.contrast = 100, "Video::Contrast"); attach(video.gamma = 50, "Video::Gamma"); attach(video.fullScreenMode = 0, "Video::FullScreenMode"); attach(video.startFullScreen = false, "Video::StartFullScreen"); attach(video.compositionMode = 0, "Video::CompositionMode"); attach(audio.driver = "", "Audio::Driver"); attach(audio.synchronize = true, "Audio::Synchronize"); attach(audio.mute = false, "Audio::Mute"); attach(audio.volume = 100, "Audio::Volume"); attach(audio.latency = 60, "Audio::Latency"); attach(audio.resampler = "sinc", "Audio::Resampler"); attach(audio.frequency = 48000, "Audio::Frequency::Native"); attach(audio.frequencyNES = 1789772, "Audio::Frequency::NES"); attach(audio.frequencySNES = 32000, "Audio::Frequency::SNES"); attach(audio.frequencyGameBoy = 4194304, "Audio::Frequency::GameBoy"); attach(input.driver = "", "Input::Driver"); attach(input.focusPolicy = 1, "Input::FocusPolicy"); attach(path.bios.satellaview = "", "Path::BIOS::Satellaview"); attach(path.bios.sufamiTurbo = "", "Path::BIOS::SufamiTurbo"); attach(path.bios.superGameBoy = "", "Path::BIOS::SuperGameBoy"); attach(nes.controllerPort1Device = 1, "NES::Controller::Port1"); attach(nes.controllerPort2Device = 0, "NES::Controller::Port2"); attach(snes.controllerPort1Device = 1, "SNES::Controller::Port1"); attach(snes.controllerPort2Device = 0, "SNES::Controller::Port2"); load(application->path("settings.cfg")); save(application->path("settings.cfg")); } Config::~Config() { save(application->path("settings.cfg")); }