struct InterfaceGameBoy : InterfaceCore, GameBoy::Interface { void initialize(); bool cartridgeLoaded(); bool loadCartridge(GameBoy::System::Revision revision, const string &filename); void unloadCartridge(); void power(); void reset(); void run(); serializer serialize(); bool unserialize(serializer&); void setCheats(const lstring &list = lstring{}); void videoRefresh(const uint16_t *data); void audioSample(int16_t csample, int16_t lsample, int16_t rsample); bool inputPoll(unsigned id); };