#ifndef _lua__unsaferewind__hpp__included__ #define _lua__unsaferewind__hpp__included__ #include "library/lua-base.hpp" #include "library/string.hpp" #include "core/moviefile.hpp" struct lua_unsaferewind { lua_unsaferewind(lua::state& L); static size_t overcommit() { return 0; } moviefile::dynamic_state dstate; std::string print() { return (stringfmt() << "to frame " << dstate.save_frame).str(); } }; #endif