Ilari Liusvaara
2da23de987
Small whitespace cleanup
2015-05-27 23:08:54 +03:00
Ilari Liusvaara
0d83c3aba6
Rework how memory tracking works
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Also adds a few new tracking categories, like movie storage
2015-05-27 17:59:00 +03:00
Ilari Liusvaara
0960e967ea
Memory tracker: Add tracking of render objects
2015-05-27 16:28:01 +03:00
Ilari Liusvaara
c2a7eed9d8
Clean up system font drawing
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Refactor font reading to fewer places
2015-05-27 15:38:22 +03:00
Ilari Liusvaara
0c0156647b
Redo text rendering (adds halo support to gui.text())
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Now gui.text() and friends support halos. Also fixes a bug with partially
opaque halos in CUSTOMFONT rendering.
2015-05-27 10:44:50 +03:00
Ilari Liusvaara
56deafcd4a
Framework for memory usage tracking
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Adds tracking for Lua VM and ROM images. The rest comes later.
2015-05-26 13:16:09 +03:00
Ilari Liusvaara
04d7e60fe1
Fix race between killing object and drawing object
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Previously, it was possible to draw and kill object queue at the same
time, possibly leading to crashes from accessing object state after
destroying it. Fix this.
2015-05-14 19:20:21 +03:00
Ilari Liusvaara
3ca96fb1b0
Reduce dependicies between header files
2014-05-13 13:42:07 +03:00
Ilari Liusvaara
154abcb8d7
Numeric range class, obsolete clip_range.
2014-04-02 15:18:33 +03:00
Ilari Liusvaara
783d20f690
Don't use framebuffer palettes
2014-02-10 00:07:31 +02:00
Ilari Liusvaara
0a41e8d901
More advanced memory watches
2014-01-10 12:12:14 +02:00
Ilari Liusvaara
c6d744b867
Fix off-by-one in counting number of objects in render queue
2013-12-29 15:40:49 +02:00
Ilari Liusvaara
3f14664f0c
Lua: HSL colors and color modifiers
2013-12-24 20:29:31 +02:00
Ilari Liusvaara
00b961bb55
Some refactoring of the named colors stuff (and a lot more colors)
2013-12-24 12:18:01 +02:00
Ilari Liusvaara
f032ae3b60
Allow color names as color specifications
2013-12-24 04:58:09 +02:00
Ilari Liusvaara
dce933b76d
Refactor library framebuffer to dedicated namespace
2013-12-19 07:00:43 +02:00
Ilari Liusvaara
4a58db3c25
Extra framebuffer methods
2013-12-19 07:00:43 +02:00
Ilari Liusvaara
3dc116b430
Lua: gui.screenshot_bitmap()
2013-12-16 18:21:40 +02:00
Ilari Liusvaara
cd80fa3ebf
Bitmap font to custom font conversion
2013-12-13 21:45:10 +02:00
Ilari Liusvaara
5661c7ca59
Save bitmaps as PNG
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Also:
- Refactor PNG code to have PNG writing support
- Add functions to dump SNES sprites and palettes
2013-10-28 21:15:08 +02:00
Ilari Liusvaara
59ef6961e3
Merge branch 'rr1-maint'
2013-09-27 10:47:19 +03:00
Ilari Liusvaara
e27a06f7c3
Lua: CUSTOMFONT: Allow painting with halo
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Conflicts:
manual.txt
src/lua/gui-text-cf.cpp
2013-03-29 17:15:28 +02:00
Ilari Liusvaara
31e05b501d
Lua: CUSTOMFONT: Allow painting with halo
2013-03-29 00:43:14 +02:00
Ilari Liusvaara
ff8e220fb7
Merge branch 'rr1-maint'
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Conflicts:
include/lua/internal.hpp
2013-02-28 10:40:40 +02:00
Ilari Liusvaara
1295518041
More paint / reset fixes
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- Refactor the code related to killing requests.
- Free the pins when destroying killed requests (otherwise memory will
leak).
- Customfont texts have associated requests, so those need to be killed
if the font goes away.
2013-02-28 10:36:57 +02:00
Ilari Liusvaara
236b9075d9
Merge branch 'rr1-maint'
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Conflicts:
include/core/framebuffer.hpp
2013-02-28 04:06:37 +02:00
Ilari Liusvaara
80c9dcee2d
Fix crash with bitmaps and resetting Lua VM
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Kill requests depending on bitmaps and palettes going away, to avoid
having the emulator crash if there is a request using those bitmaps
and palettes in flight while Lua VM is reset.
Noticed by FatRatKnight.
2013-02-28 04:03:01 +02:00
Ilari Liusvaara
5171900b43
Lua: Render queues as objects
2013-01-26 23:42:08 +02:00
Ilari Liusvaara
1f631a8ad0
Librarify screen rendering
2012-06-20 17:40:27 +03:00