more descriptions and organization

This commit is contained in:
hunterk 2021-03-26 15:38:53 -05:00
parent 66ab871ebe
commit 7bf41c519d
5 changed files with 65 additions and 23 deletions

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@ -1,10 +1,18 @@
# Software Information
display_name = "PSP RemotePlay (RemoteJoy)"
authors = ""
authors = "Themaister"
supported_extensions = ""
corename = "RemoteJoy"
systemid = "playstation_portable"
categories = "Streaming"
license = "GPLv2"
permissions = ""
display_version = "v1"
categories = "Streaming"
# Hardware Information
systemid = "playstation_portable"
# Libretro Features
supports_no_game = "true"
is_experimental = "true"
description = "An old, experimental libretro core designed to stream inputs to/from a Playstation Portable console. It exists only for historical and research purposes and should not be used to actually try to play games."

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@ -1,13 +1,20 @@
# Software Information
display_name = "PICO8 (Retro8)"
authors = "jakz"
supported_extensions = "p8|png"
corename = "Retro8"
manufacturer = "N/A"
categories = "Emulator"
systemname = "PICO8"
systemid = "pico8"
database = "PICO8"
license = "GPLv3"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Lexaloffle"
systemname = "PICO8"
systemid = "pico8"
# Libretro Features
supports_no_game = "false"
database = "PICO8"
description = "A port of the Retro8 open-source reimplementation of the PICO-8 fantasy console to libretro. This core can load both p8 'cart' files and embedded png images, and much of the PICO-8 API is working with good performance, including basic sound and music, though it is still missing some obscure Lua extension quirks and fixed arithmetic support."

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@ -1,16 +1,24 @@
# Software Information
display_name = "Sega - Dreamcast (RetroDream)"
authors = "Rinnegatamante/Others"
supported_extensions = "gdi|chd|cdi"
corename = "RetroDream"
manufacturer = "Sega"
categories = "Emulator"
systemname = "Sega Dreamcast"
systemid = "dreamcast"
database = "Sega - Dreamcast"
license = "GPLv3"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Sega"
systemname = "Sega Dreamcast"
systemid = "dreamcast"
# Libretro Features
supports_no_game = "false"
database = "Sega - Dreamcast"
is_experimental = "true"
# Firmware / BIOS
firmware_count = 2
firmware0_desc = "boot.bin (Dreamcast BIOS)"
firmware0_path = "dc/boot.bin"
@ -19,3 +27,5 @@ firmware1_desc = "flash.bin (Date/Time/Language)"
firmware1_path = "dc/flash.bin"
firmware1_opt = "false"
notes = "(!) boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4"
description = "A fork of the final open-source release of the Redream Dreamcast emulator before the project relicensed and became closed-source. It is missing many of the popular features of the later, closed-source releases, such as increased internal resolution and HLE BIOS and, as such, the Flycast-libretro core is typically a much better option for actually playing games via libretro. This core remains for historical value and in case future developers wish to learn from or further develop the codebase."

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# Software Information
display_name = "Sony - PlayStation (Rustation)"
authors = "Simias"
supported_extensions = "cue|toc|m3u|ccd|exe"
corename = "Rustation"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = ""
display_version = "v1"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
supports_no_game = "false"
required_hw_api = "OpenGL Core >= 3.3"
database = "Sony - PlayStation"
is_experimental = "true"
description = "A WIP/experimental Playstation 1 emulator written in the Rust programming language. It is most notable for being the originator of the OpenGL hardware renderer used in the popular Beetle-PSX-HW core. Since this core is largely incomplete, the aforementioned Beetle-PSX-HW, Swanstation or even PCSX-ReARMed cores are more useful for actually playing games, but this core remains useful for technical/historical purposes."

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@ -1,16 +1,23 @@
# Software Information
display_name = "Nintendo - Game Boy / Color (SameBoy)"
authors = "LIJI32"
supported_extensions = "gb|gbc"
corename = "SameBoy"
manufacturer = "Nintendo"
display_version = "v0.9.0"
categories = "Emulator"
systemname = "Game Boy/Game Boy Color"
systemid = "game_boy"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
license = "MIT"
permissions = ""
display_version = "v0.9.0"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy/Game Boy Color"
systemid = "game_boy"
# Libretro Features
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
supports_no_game = "false"
# Firmware / BIOS
firmware_count = 2
firmware0_desc = "dmg_boot.bin (Game Boy boot ROM)"
firmware0_path = "dmg_boot.bin"
@ -19,3 +26,5 @@ firmware1_desc = "cgb_boot.bin (Game Boy Color boot ROM)"
firmware1_path = "cgb_boot.bin"
firmware1_opt = "true"
notes = "(!) dmg_boot.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) cgb_boot.bin (md5): dbfce9db9deaa2567f6a84fde55f9680"
description = "A port of the highly accurate Game Boy emulator, SameBoy, to libretro. This core has the highest accuracy of any Game Boy emulator and also supports a variety of fun features and improvements. While its requirements are higher than most other Game Boy cores, it is a good first choice for devices strong enough to run it full speed. Lower-power devices will be better-served by Gambatte-libretro, which still has very high accuracy/compatibility and runs blisteringly fast."